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 Mount&Blade Repository » Mods » Large » Warsword Conquest Preview mod
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View this file on the M&B NexusFile Listing: Warsword Conquest Preview mod
Last Updated: Oct 20, 2011, 09:41:31 pm
File version: 1.0
For M&B version: Warband 1.143
Downloads: 61,753 Size: 219.26 MB
Views: 98,811 Type: RAR
Home:  Warsword Conquest
Rating (9 votes): 4.7 / 5.0
Warsword Conquest is a mod based on Warhammer fantasy battles game by Games Workshop.
This is total conversion for Warbands 1.143 and is single player only at moment.

Me and the Warsword team have decided instead of just porting our original Warsword to warbands that we would freshen it up and make it a brand new mod.
we have moved the focus of the map and factions from the old world to another part of the warhammer world , placing the area on Lustria , Araby , the land of the dead and southlands.

This is something no one has done before not to my knowledge anyway ,no warhammer games or mods have ever explored the possibilities of these areas and the different factions of the warhammer world.

Here are some of the features you can look forward to Warsword Conquest Preview mod

7 factions each with their own new armours, items, mounts and lords these are :-
Lizardmen , Tomb Kings ,Forest Goblins , Pirates , Nippon , Southland Dwarfs and Empire.
The ability to become a player character of every faction race in the game.
New map.
New Npcs
Massive Warhammer based battle.
Revamped tournaments with special tournament characters and teams. including keep your own armour.
All new bandits including Beastmen, Gorols and Undead Pirates.
All new mercenaries including Ogres, Orcs and Grudgebringers.
Each town, village, castle has walkers of correct faction.
The player has the chance to obtain magical weapons and armour for themselves.
Sell prisoners to tavernkeeper.
Death cam and battle continues.
Sea Battles and Sea Bandits.
Build your own Outposts and Forts.
Faction patrols
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Comments (Page 2 of 2)
IP: logged
 Re: Warsword Conquest Preview mod (v 1.0)  » posted by DatrixTSW on Nov 08, 2011, 09:41:15 pm
Timohept wrote:
First of all, great mod! I love the races and variety. I've always wanted to be a Goblin Wolfrider. Thank you guys for making it and keep up the good work. :green:

Here are some comments and bugs I've found:

Is there a way to set the race of your kingdom? I haven't found the option.

Also the companion "Bug" is bugged lol. When I talk to him, it gives me a mesh error. I can continue and use him without problems (besides an "X" being in place of his portrait), but it always gives me that error upon talking to him.

Another bug I noticed was when I made an Outpost (upgraded it to a Fort) and when I went to visit the fort, nothing was there. It just spawned my party and a bunch of people in a randomly generated open field it seemed. I started a new game and tried it again, same results, only this time I couldn't even see the outpost as they were just randomly generated open fields too. The first time I made an Outpost, It actually spawned as an Outpost and allowed me to walk around. On the new game where I tried this, it wouldn't work and when I tried to delete the Outposts my character/party would disappear with it. It wouldn't even allow me to ctrl+left click back onto the map.

The patrols from the Outpost seem to always be human, regardless of what race my character is, and I still have not found an option to change my kingdom's race.

You can demolish an outpost and rebuild as many times as you want, but once you build a Fort, it is permanent

The Fort's management options are buggy. You can't view the marketplace, unless you choose to walk into the randomly generated field and manually speak to the blacksmith, horse seller, etc.

Alike the previous versions, when you capture a castle or town, the guards default to greatswords, despite what race the player is.

Also alike the previous versions, it is impossible to recruit villagers from towns/villages you own, or your lords own. This makes it very difficult to progress as your own kingdom, especially if you chose to go to war with the faction you wish to replace. :-(

I believe when you start the game, by selecting a race and then clicking back and selecting a new race (repeating) you can get all of the races' starter gear when you spawn on the map.

I found that to be a problem as well. I like to choose what gender my race would be.
IP: logged
 Warsword Conquest Preview mod (v 1.0)  » posted by Blackrain69 on Dec 08, 2011, 08:12:04 pm
Love the mod and the work you have put into it, there are a few bugs but for its size i think you have done a pretty good job :hammer: .

Only thing i don't like is tournerments, Its all footbased which im not too crash hot on.
IP: logged
 Warsword Conquest Preview mod (v 1.0)  » posted by Maskot on Dec 22, 2011, 04:15:25 pm
I have a problem when I am trying to start a new game the game crashes and it say┬┤s (cannot open modules/warsword conquest preview mod/troops.txt)
can someone help me with this I really dont know how to fix this
IP: logged
 Warsword Conquest Preview mod (v 1.0)  » posted by szablislawmieczynski on Dec 23, 2011, 06:44:37 am
skeletons why they eat? I bravely forward to the next versions :pint:
IP: logged
 Warsword Conquest Preview mod (v 1.0)  » posted by suggy666 on Feb 07, 2012, 11:33:27 am
Absolutely brilliant mod! but i do have a few suggestions. i am an avid warhammer player and 40k player and other table top games as well and i have alot of experience with both the models and lore.

First of all, the orcs weapons are WAY to big, yes i know orcs are massive beasts who like to overkill with weaponry but lets be realistic here they are way to big although it is amusing it is very off putting and un realistic to any warhammer lore.

secondly, i would like to offer a new mount idea for the lizardmen as they are my faveorite army, wether you take the idea or not i think people would enjoy it, if you know what a carnosaur is i think you should put them in because they are like the epic mounts of the best lizardmen there are and i think if you do put them in you should give scar leader Kroq gar the special ones he rides called grymloq.

thirdly i think you should make the area where the lizardmen kingdom is located have a huge amount of trees to make it more rainforest like, this is just something cool that you could do to anything important.

overall i have no more issues so far as i have yet to really meet the nipon tomb kings or goblins so i will surely make more if you react posotivly towards them :) keep up the good work as this mod is absolutly stunning as you are the only one to do it and i worship you for doing so.
IP: logged
 Warsword Conquest Preview mod (v 1.0)  » posted by CommandoM on Feb 29, 2012, 02:17:28 pm
I made a preview of the mod, also going to make previews for each faction
:arrow: link to my channel:
IP: logged
 Warsword Conquest Preview mod (v 1.0)  » posted by dadangcampo on Apr 01, 2014, 01:46:37 pm
IP: logged
 Warsword Conquest Preview mod (v 1.0)  » posted by Kerish on Feb 21, 2015, 11:02:34 am
Haha, nice work! I'm enjoyin' this mod so much!!!
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