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 Mount&Blade Repository » Mods » [MOD] Realm of freedom, for M&B Warband 1.143
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View this file on the M&B NexusFile Listing: [MOD] Realm of freedom, for M&B Warband 1.143
Last Updated: Sep 28, 2011, 01:38:22 am
First Created: Sep 04, 2011, 07:34:01 am
File version: 1.0
For M&B version: Warband 1.143
Downloads: 20,657 (21,933) Size: 51.16 MB
Views: 33,377 (36,991) Type: 7Z
Home:  Realm of freedom
Rating (3 votes): 3.3 / 5.0
Realm of freedom(自由王国). for M&B Warband 1.143



You can enter the Battle Settings planel to select the general commander, set the group leaders, set the troops, and arrange initial formation.

1. If you have other NPCs in your troops, you may select one of them to be the commander for the next battle, operated by the player.

2. You can designate the leader for each group. The group leaders individually gives bonus to the fight capability for the infantry, archers and cavalry. (The function has been temporarily deactivated)

3. You can arrange the initial formation for your troops in the squared map on the bottom left. If you tick on “Apply”, all the groups will automatically stand their position as arranged. Two kinds of the scale of the map, 10m or 20m, are provided for your settings.

4. Pointing the group title with mouse, the member list will be displayed for easy settings and arrangement, in which the group leader is on the top (if there is).

Troop settings

1. You can organize the details of the weapons as well the operation for your soldiers. When you tick on the “Apply”, the soldiers will operate the weapons as you ordered, and otherwise they will do randomly. It is ineffectual to enemy or ally.

2. The weapons for the soldier are from his/her inventory without amount limit. For example, you can equip the infantry with 4 bags of javelins to make a “javelin storm”. Also you can have the archers many more arrows. Or, give soldiers two shields as “Tortoise shell Deal”.

3. Press the key-“alt”(default) to select “weapon”during the battle. All the soldiers and the carrying weapons are listed for you to set by clicking the name of the weapon. For example, you may set “one-hand weapon + shield” for the front line soldiers, and/or order the archers behind to shoot, and so on. All in full play!

4. The default for four weapon boxes of the soldier are set as “general”, which is enabled to switch to “primary” or “walking”. Most of the time, the soldier fight with “primary” weapons, except for the archers whom still use ranged weapons. “walking”is only for the cavalry, whose first choice unhorsed will follow as you set.

5. The soldier with horse can be set fighting on horseback or on foot. If on foot, he/she will get down from the horse at once while entering the battle.


1. A new game starts from sea warfare. You could derive quite a few things for your initial stage as a winner, and otherwise nothing if you lost.

2. Some of the pirates launched the ship. You may put out to sea from “Port” to provoke them.

3. You may choose “close combat” or “outflanking tactics” for each round during the whole battle.

4. While the ships chasing on the sea, the soldiers with ranged weapons will auto-shoot at the front. Now the orders such as “Stand ground” or “Follow me” do not work until the ship meets and all the soldiers rushed out.

Horse and armor

1. The feature of the horse does not change with assembling or removing. For example, you can remove the armor from a lamb horse and add it to another horse. Or, an active horse will turn into an active some horse.

2. You may randomly derive horse armors as trophy, with higher probability againt stronger enemies.

Crystal and Equipment

1. You may talk to a merchant in town to change the feature of the weapon.

2. You might ramdomly achieve some “Crystal” in the battle, which can be smelt to get some special feature for the weapon.

3. It is only enabled for the non-featured things for the smelt, and for only once.

4. You will get the feature and skill points with the featured equipment. It effects to NPCs at the same.

5. Assembling or removing them will not lead to the increase or decrease of the feature or skill points beyond the top limit for the role.

Leadership level for the infantry, the cavalry and the archer

1. You may check the “leadership” in the role report, NPC report, or pointing to the figure in chat window.

2. There are three categories of “leadership” defined individually for the infantry, the cavalry and the archer, each of which includes six levels low-to-high from “E” to “A” until “S”.

3. The lord gets the “leadership” level randomly, according to the features of his/her kingdom. Such as, the lords of Swadia usually have a higher “leadership” level on the cavalry; instead the lords of Nords have advantages in leading the infantry.

4. Your leadership level also enhances the defense level of the corresponding soldiers of yours. In the “troop settings” panel, you may check the leadership level for the NPCs as well as yourself. Each level of defense increases as:
E=10%, D=20%, C=30%, B=40%, A=50%, S=75%

5. During the battle, your Commander’s three kinds of leadership levels will work on the corresponding kind of soldiers. And the Team Leader’s leadership level will produce additively impact so that the soldiers can get the sum of both defense levels. For example:
-The enemy – the Commander’s leadership levels are D, C and A, thus giving the soldiers with such individually defense levels as, infantry – 20%, archer – 30%, cavalry – 50%.
-The player – our Commander’s leadership levels are B, C and D, which bring our soldiers with defense levels as, infantry – 40%, archer – 30%, cavalry – 20%. Besides, we have -the Team leader of the cavalry there at the time with the leadership level A. Therefore, we will get “20%+50%=70%” for the cavalry finally.

6. The leadership level of NPC as well yourself will enhance with the battle experience. Experience points will be distributed to the arms separately by a certain proportions of infantry, archer and cavalry with the accumulation for each leadership level.

Camping and gaming

1. You may set the troop, the mod parameter and the hotkeys while you “Camp” on the world map.

2. A Slot Machine is supplied for an entertainment in the Camp menu. Details:


1. There are 2 or 3 more top arms added to every kingdoms. And the regular troops are given higher proficiency of the weapon.

2. A Leadership Rank is added to the npc including lords, empires, from E to A up to S.

3. On the world map click your troop or click "R" to make a rapid march, increasing speed by consuming morale. The speed increases more with higher “Pathfinding” level and/or the morale consumes slower with higher “Leadership” level of yours.

4. Archery in the battle to spend money, including player and soldiers, each 10 arrows spend 1 dinar.

5. Press “Y” as a hotkey to call your horse during the battle. Requires the riding skill points.

6. Just press “T” as a hotkey to draw rein conveniently, instead of “ctrl+j”.

7. The main role will also shout with joy when you win the battle.

8. The hurt below 5 points will not make pausing or stiffing while fighting.

9. When you encounter with a force on world map, the outlaws might join randomly.

10. You may choose to help any one side in a warfare without the limit of relationship level.

11. The women are smaller than men in stature.

12. Brand new sound effects for the battle.

13. 8 pieces of music before M&B1.0 version are added.
More From This Author
IP: logged
 [MOD] Realm of freedom, for M&B (v 1.0)  » posted by baqikenny on Sep 04, 2011, 06:44:16 pm
音乐很好喔 :-P
继续加油 :pint:
IP: logged
 [MOD] Realm of freedom, for M&B (v 1.0)  » posted by mskimizd on Sep 04, 2011, 08:54:21 pm
Good work~~oolonglgx
IP: logged
 [MOD] Realm of freedom, for M&B (v 1.0)  » posted by normanknight on Sep 05, 2011, 04:41:43 am
You really expect someone to download a mod when no info at all is provided?
IP: logged
 Re: [MOD] Realm of freedom, for M&B (v 1.0)  » posted by Murtagh on Sep 07, 2011, 04:27:51 am
normanknight wrote:
You really expect someone to download a mod when no info at all is provided?

lol, man, thats one of the most famous moder on CN.... he created kick be4 warband.
IP: logged
 [MOD] Realm of freedom, for M&B (v 1.0)  » posted by DarkPrince on Sep 28, 2011, 12:34:26 pm
what happen to the horse armor it disappear in the store
other then that it's ok :shock: :cry: :-(
comment last edited by DarkPrince on Sep 28, 2011, 03:08:51 pm
IP: logged
 [MOD] Realm of freedom, for M&B (v 1.0)  » posted by 300spartans on Oct 09, 2011, 10:29:43 pm
is this also for warband version 1.134?
IP: logged
 [MOD] Realm of freedom, for M&B (v 1.0)  » posted by Xrouie on Sep 15, 2012, 06:40:45 pm
what is the language?

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