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 Mount&Blade Repository » Mods » Large » Time Of Lead
      
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View this file on the M&B NexusFile Listing: Time Of Lead
Last Updated: Nov 30, 2011, 01:16:26 pm
First Created: Sep 03, 2011, 10:00:58 am
File version: 3.0
For M&B version: Warband 1.143
Downloads: 1,525 (1,858) Size: 133.99 MB
Views: 9,868 (12,329) Type: 7Z
Rating (6 votes): 0.8 / 5.0
Description
THIS MOD ISN'T FINISHED YET.
This mod ALSO works with any version mount&blade WARBAND
This post will be updated in a few weeks

Password is ^*(((uploded__by__*tred)))*^

Update to version 2.3: This file is already version 3.0
http://www.mbrepository.com/file.php?id=3301
Taleworlds forum:
http://forums.taleworlds.com/index.php/topic,198493.msg4766031.html#msg4766031
Bugs Repaired: This file already includes the bug fixes
http://www.mbrepository.com/file.php?id=3296
More Horses: This file already includes the more horses file
http://www.mbrepository.com/file.php?id=3297

Credits:
Tred (Creator)
Juncboks (For really good names and upgrades lines)
Njunja (For Armors)
wanderer (For Horses)
Addonay (For Weapons)


Instructions:
1)Download.
2)Extract the archive with the name "Time Of Lead" into your modules directory
3)Start Mount&Blade Warband.
4)Play with Time Of Lead
5)Start new a game.
6)and the most important of all ENJOY!!!

I still need to create much more stuff, so if you could help me with names or equipment I would be glad.

Features 3.0:
-More than 60 items added
-Added the Diplomacy mod
-Added the PBOD (Pre Battle Orders and Deployment)
-Added more Bows and Crossbows
-Added more Armors
-Made troop tree for Kingdom of Rhodoks
-Made troop tree for Sarranid Sultanate, here are the meaning of the names (because they are all in arabic):

Ghazi
Arabic for "to raid" or "raider"
ASIM
Arabic meaning "guardian" or "protector"
DHAMAR
Arabic meaning "The Protector"
GAFAR
Arabic meaning "escort" or "guard"
HUSAM
Arabic meaning "sword-blade"
JUNAYD
Arabic meaning "warrior"
RAISSAIF
Arabic meaning "chief sword"
Anhnah
Arabic meaning "bow"
RAMY ALSHAM
Arabic meaning "archer"
ALSHAM GWY
Arabic meaning "strong arrow"
SA'EGH
Arabic meaning "Lightning"
Sls Fursan
Arabic meaning "Light" and "Cavalry"
Fars
Arabic meaning "Horseman"


Screenshots 3.0

Features 2.3:
-You need to download the link on the top that says "Update to version 2.3" to see this on the game.
-Added more Arrows.
-Added Pistols and Muskets. (Only accessible by chests for now, for now)
-Added a hole new set of Samurai Armor.

Screenshots 2.3:
http://imageshack.us/f/705/mb9iy.jpg/
http://imageshack.us/f/842/mb5m.jpg/
http://imageshack.us/f/818/mb6u.jpg/

Features 2.0:
-Added new bows and arrows
-Added New Weapons
-Added New Horses
-Added New Armors
-Made the troop tree for the Nords

Features 1.0:
-Bandits are stronger:
http://imageshack.us/f/13/mb2q.jpg/
-New troop tree for Kingdom of Swadia, Khergit Khanate and Kingdom of Vaegris
-New items:
-ALL troops have been rebalanced, and when I say ALL troops i mean the ones i created and also the normal native ones:

In native all troops had 7 strength and 5 agility.
Now everything raises when you upgrade a unit.
EX:
First tier: 7 Str and 5 Agi
Second tier: 8 Str and 6 Agi
Third tier: 10 Str and 8 Agi
Fourth tier: 12 Str and 10 Agi
Fifth tier: 15 Str and 15 agi
Sixth tier:17-21 Str and 17-21 Agi

Skills have also been rebalanced for ALL units.

-Bandits now have more upgrades:

Desert Bandit ---> Desert Raider ---> Desert Warlord

Steppe Bandit ---> Steppe Raider ---> Steppe Chieftain

Mountain Bandit ---> Mountain Warrior ---> Mountain Warchief

Sea Raider ---> Sea Warrior ---> Sea Jarl

Forest Bandit ---> Forest Assassin

Taiga Bandit ---> Taiga Warrior

Some bandits are weaker than others but in number they are equaled (NOTE this are the amount that can come in a single bandit party):

Sea Raiders:

Sea Jarl: From 0 to 7
Sea Warrior: From 4 to 12
Sea Raider: From 5 to 50

Mountain Bandits:

Mountain Warchief: From 0 to 7
Mountain Warrior: From 3 to 12
Mountain Bandit: From 4 to 50

Desert Bandits:

Desert Warlord: From 0 to 7
Desert Raider: From 3 to 12
Desert Bandit: From 4 to 50

Steppe Bandits:

Steppe Chieftain: From 0 to 7
Steppe Raider: From 4 to 12
Steppe Bandit: From 4 to 58

Taiga Bandit:

Taiga Warrior: From 6 to 22
Taiga Bandit: From 4 to 58

Forest Bandits:

Forest Assassin: From 6 to 22
Forest Bandit: From 6 to 58

Things i need to do:


If you know any good names or set of equipment for troops of the kingdoms listed above I'll be pleased if you could help me with ideas.

Your feedback is also welcome.
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Comments
IP: logged
 Tred's Troop Tree (v 1.0)  » posted by Tred on Sep 06, 2011, 03:58:30 pm
Please feel free to comment why you like or dislike this post.
Also if you feel like wanting to give me any advice.

Regards

Tred
IP: logged
 Tred's Troop Tree (v 1.0)  » posted by iDense on Sep 17, 2011, 09:38:23 am
hey man how can i make this work? im quite noobie when its about mods and that stuff :-D
IP: logged
 Re: Tred's Troop Tree (v 1.0)  » posted by Tred on Sep 25, 2011, 02:57:01 pm
iDense wrote:
hey man how can i make this work? im quite noobie when its about mods and that stuff :-D

OK, just extract the file and copy everything you extracted into your native folder.
i warn you his mod is not finished yet.
IP: logged
 Tred's Troop Tree (v 1.0)  » posted by Juncboks on Oct 05, 2011, 03:39:17 pm
Tred wrote:
iDense wrote:
hey man how can i make this work? im quite noobie when its about mods and that stuff :-D

OK, just extract the file and copy everything you extracted into your native folder.
i warn you his mod is not finished yet.

Agh! Don't add it to your main native! Just make a copy of your native folder and transfer the files there. (So that you don't risk corrupting your vanilla game.)


Also, I have been tracking down some good titles for your units. So far I've been formulating the Nords and will move to others when I get a go ahead to do so. I'm not sure how to show you my work though...
IP: logged
 Re: Tred's Troop Tree (v 1.0)  » posted by Tred on Oct 06, 2011, 03:00:48 pm
Juncboks wrote:
Tred wrote:
iDense wrote:
hey man how can i make this work? im quite noobie when its about mods and that stuff :-D

OK, just extract the file and copy everything you extracted into your native folder.
i warn you his mod is not finished yet.

Agh! Don't add it to your main native! Just make a copy of your native folder and transfer the files there. (So that you don't risk corrupting your vanilla game.)


Also, I have been tracking down some good titles for your units. So far I've been formulating the Nords and will move to others when I get a go ahead to do so. I'm not sure how to show you my work though...

Thanks i appreciate you spended time thinking in how to help me.
And for the way to show me this, I'll give you two options ;-) :
1) E-mail me at [email protected]
2) Just comment it here.

IP: logged
 Re: Tred's Troop Tree (v 1.0)  » posted by Juncboks on Oct 09, 2011, 05:13:55 pm
Tred wrote:

Thanks i appreciate you spended time thinking in how to help me.
And for the way to show me this, I'll give you two options ;-) :
1) E-mail me at [email protected]
2) Just comment it here.


I've sent the e-mail to you! My e-mail is [email protected]

Juncboks
IP: logged
 Re: Tred's Troop Tree (v 1.0)  » posted by Tred on Oct 10, 2011, 10:58:57 am
Juncboks wrote:
Tred wrote:

Thanks i appreciate you spended time thinking in how to help me.
And for the way to show me this, I'll give you two options ;-) :
1) E-mail me at [email protected]
2) Just comment it here.


I've sent the e-mail to you! My e-mail is [email protected]

Juncboks

Did you send it to Hotmail? I can't see it srry.
Found it it was in my eliminated list i when i cleaned my E-mail.
You really helped me!!! I will put you in one of the contributors to my mod.

comment last edited by Tred on Oct 10, 2011, 11:05:12 am
IP: logged
 Tred's Mod (v 2.0)  » posted by tobijah on Oct 12, 2011, 09:41:47 am
Tred it looks great so far, I'm downloading it now.
I'm also pleased that you made bandits more dangerous, not alot of mods have that feature.

I just hope this works OK on my computer.
So many mods don't work on this computer for some reason.
It is not the graphics either, native and several others work just fine.
Its just something in the download I guess.

Still I like native the most for single player, Might I also suggest that you add the diplomacy mod to this?
IP: logged
 Re: Tred's Mod (v 2.0)  » posted by Tred on Oct 12, 2011, 11:05:46 am
tobijah wrote:
Tred it looks great so far, I'm downloading it now.
I'm also pleased that you made bandits more dangerous, not alot of mods have that feature.

I just hope this works OK on my computer.
So many mods don't work on this computer for some reason.
It is not the graphics either, native and several others work just fine.
Its just something in the download I guess.

Still I like native the most for single player, Might I also suggest that you add the diplomacy mod to this?

Hey!
I appreciate you like my mod.
and the diplomacy and PBOD are coming really soon, perhaps this weekend!!
I will, in 2-3 Hours time add more arrows and pistols and muskets to this mod,
i'll add it on another post because my computer is really slow and it takes ages to upload something.
comment last edited by Tred on Oct 12, 2011, 04:03:21 pm
IP: logged
 Time Of Lead (v 3.0)  » posted by dia151 on Nov 30, 2011, 04:05:26 pm
Its Pre Battle Orders and Deployment, not Development ;-)
IP: logged
 Time Of Lead (v 3.0)  » posted by exactinmidget92 on Dec 01, 2011, 01:13:11 am
native with guns. now my sirranid's will be able to take out does pesky nords at x2 the speed it normaly takes em
IP: logged
 Re: Time Of Lead (v 3.0)  » posted by Tred on Dec 01, 2011, 06:12:46 am
exactinmidget92 wrote:
native with guns. now my sirranid's will be able to take out does pesky nords at x2 the speed it normaly takes em

I hope you are passing a gret time killing those nords exactinmidget92 though you are going to have a hardtime with those Nord Thorir.
If you want any special troop added to the mod, or a minor faction like persians or amazonians added if you want i can try. ;)
IP: logged
 Time Of Lead (v 3.0)  » posted by exactinmidget92 on Apr 10, 2012, 10:46:13 pm
do your troops get guns as well or is just me? and also what u mean by guns only accesible from chest?
IP: logged
 Re: Time Of Lead (v 3.0)  » posted by Tred on Apr 18, 2012, 12:29:15 pm
exactinmidget92 wrote:
do your troops get guns as well or is just me? and also what u mean by guns only accesible from chest?

Well almost all the rhodok have guns so that must be it
and the ting about chests only being accesible by chest's its that i tried to make merchants to sell them but they never did (i spent 246 days waiting in M&B)
IP: logged
 Time Of Lead (v 3.0)  » posted by Tred on Nov 27, 2012, 08:31:31 am
Juncboks, if you are following this page please answer i've been trying to get hold of you for months
IP: logged
 Time Of Lead (v 3.0)  » posted by Juncboks on Dec 16, 2012, 09:11:58 am
It has been a long time and I've not been able to even think about the game! But I was reminded of it last week, to which I've been exploring it again. I now have a little bit of free time and went searching, and here you are! I've not gotten any emails though.
IP: logged
 Re: Time Of Lead (v 3.0)  » posted by Tred on Dec 16, 2012, 01:10:29 pm
Juncboks wrote:
It has been a long time and I've not been able to even think about the game! But I was reminded of it last week, to which I've been exploring it again. I now have a little bit of free time and went searching, and here you are! I've not gotten any emails though.

Smth is wrong with your email, every time i send you something, It bounced back with an error
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