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 Mount&Blade Repository » Mods » Clans of Kherge
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View this file on the M&B NexusFile Listing: Clans of Kherge
Last Updated: Nov 23, 2006, 04:43:02 am
First Created: Oct 13, 2006, 01:46:48 am
File version: 3
For M&B version: .751
Downloads: 3,011 Size: 21.65 MB
Views: 4,981 Type: ZIP
Rating (1 votes): 1.0 / 5.0
Set in the southern, arid homeland of the Khergits. Zendar and Calradia are in the north, but the Khergit towns are scattered far and wide - and not all are welcoming to strangers!

still incomplete, but a lot of new non-faction work and missions. Also, class-specific and gender-specific missions and rewards.

  • Shield walls, wedge conroi; (enemy parties only!)
    Special items as rewards.
    Missions only available to particular class or gender. (NOT all of these have been completed)
    Lots more parties on the map, but not soooo many nasties around Zendar.
    Improved (I think!!) conversation options.

File History
Quests - as native but with some new rewards, and one or two level requirements.
Troops - all new.
NPCs - Marnid is GOOD, Ymira and Jabbara are recruitable.
Factions - all new, better balanced than before
Items - mainly native, but more Khergit items, horses and merchandise.

Thu, Nov-23-2006

new parties, new distribution of party spawning.
Option to not fight Calradian armies.
new quests & rewards. (non-faction)
Dranton gets a job!
new items inc. Subotai's feminine armours (realistic ones at least).
Maps of mountain passes south of Zendar.
More From This Author
IP: logged
 Re: Clans of Kherge  » posted by Golradir on Oct 13, 2006, 10:34:59 am
It says "Unable to open file: CommonRes\weapons_R.brf"
IP: logged
 Re: Clans of Kherge  » posted by SchahKeira on Oct 14, 2006, 09:38:18 pm
you need the inventoryscreen dds file, a seperate download, with version 2 - sorry for the f-ing about.
IP: logged
 Re: Clans of Kherge  » posted by SchahKeira on Oct 14, 2006, 09:40:01 pm
Thanks, Galradir. Version 2 has the correct setup to recognise the existance of weapons_R, it is no longer a problem.
IP: logged
 Re: Clans of Kherge  » posted by Zandman on Mar 24, 2007, 07:55:52 am
This mod DESPERATELY needs to get its terrain repaired. As it is now, it's difficult to play without becoming incredibly frustrated, as it is impossible to know where you can or cannot move. This will, inevitably, lead to stumbling into forces you desperately want to avoid - again and again and again until you just don't want to play anymore.
Oh, and the shield wall units are IMPOSSIBLE to defeat unless you own a gun. Even if you send arrows into their bald heads, damage is still 0.
Shows potential, though.
IP: logged
 Re: Clans of Kherge  » posted by kevinko123 on Aug 17, 2007, 08:43:07 am
i have downloaded this file and i place him in the map mount and blade but then i cannot start him up

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