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 Mount&Blade Repository » Protected Files » Warband Cheats - available for Prophecy of pendor
      
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View this file on the M&B NexusFile Listing: Warband Cheats - available for Prophecy of pendor
Last Updated: Aug 13, 2011, 02:01:29 pm
File version: 1.0
For M&B version: Warband 1.1xx
Downloads: 310 Size: 2.6 KB
Views: 2,349 Type: RAR
Rating (2 votes): 4.8 / 5.0
Description
hey bro made those cheats for you - second attempt to upload

it a trigger's file either copy it on top of the old file or if it's not the same version
copy the last two lines in it into the triggers file and add +2 to the number at the top of the page (if it was 24 now it should read 26)

thats it

now in game (on the main map ONLY)
press :

Y - adds 25 farmers
H - adds 10000 XP to you're entire party ( easier to upgrade)

please dont distribute it without the owners of pop3 consent

next time i see you i'll give you my newest items list and some new textures i made for it - see you soon

you know the password
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IP: logged
 pop3 cheats - for my kid brother (v 1.0)  » posted by Swadia4Ever on Aug 21, 2011, 03:16:52 pm
i wasn't able to get any kind of response from pop3 people so i'll release it - i dont recommend using it since its cheating - im no responsible for anything that happens to your game its all on you guys - the password is simply my name swadia4ever
IP: logged
 pop3 cheats - for my kid brother (v 1.0)  » posted by Tred on Aug 30, 2011, 03:10:36 pm
Really Good.
trying to incorporate them now.
Want to see how it goes.
IP: logged
 Re: pop3 cheats - for my kid brother (v 1.0)  » posted by Swadia4Ever on Aug 31, 2011, 09:17:45 am
Tred wrote:
Really Good.
trying to incorporate them now.
Want to see how it goes.


no problem have fun it should work no matter what
IP: logged
 Re: pop3 cheats - for my kid brother (v 1.0)  » posted by Fantastic on Sep 08, 2011, 10:04:10 am
Hi.. =)
fantastic w0rk.. =D I mean its always hard t0 defend y0ur castle when y0u d0nt have many defenders.. =)
Thanks!

Well, I am n0t go0d at all with the c0des.. :-( so0..
Can these c0des s0meh0w be adjusted that in place 0f farmers y0u get n0bles 0f the facti0ns(of y0ur ch0ice).. :lol:
0r any required unit! :-)

Please f0rgive me my enc0uragement f0r cheats.. :-P

Thanks! TC..!
IP: logged
 Re: pop3 cheats - for my kid brother (v 1.0)  » posted by Swadia4Ever on Sep 08, 2011, 12:04:25 pm
Fantastic wrote:
Hi.. =)
fantastic w0rk.. =D I mean its always hard t0 defend y0ur castle when y0u d0nt have many defenders.. =)
Thanks!

Well, I am n0t go0d at all with the c0des.. :-( so0..
Can these c0des s0meh0w be adjusted that in place 0f farmers y0u get n0bles 0f the facti0ns(of y0ur ch0ice).. :lol:
0r any required unit! :-)

Please f0rgive me my enc0uragement f0r cheats.. :-P

Thanks! TC..!



i the problem is i dont have the source code so what i did is build it on the original module system
now if i had the source code i could porbably use a much better script where i would check what faction you have then give you units form that faction
but until then ... this will have to do
IP: logged
 Re: pop3 cheats - for my kid brother (v 1.0)  » posted by Fantastic on Sep 08, 2011, 02:40:03 pm
Swadia4Ever wrote:
Fantastic wrote:
Hi.. =)
fantastic w0rk.. =D I mean its always hard t0 defend y0ur castle when y0u d0nt have many defenders.. =)
Thanks!

Well, I am n0t go0d at all with the c0des.. :-( so0..
Can these c0des s0meh0w be adjusted that in place 0f farmers y0u get n0bles 0f the facti0ns(of y0ur ch0ice).. :lol:
0r any required unit! :-)

Please f0rgive me my enc0uragement f0r cheats.. :-P

Thanks! TC..!



i the problem is i dont have the source code so what i did is build it on the original module system
now if i had the source code i could porbably use a much better script where i would check what faction you have then give you units form that faction
but until then ... this will have to do


0h kk.. I didn't understand completely but I manage t0 get an idea! B-)
Ok.. correct me if im wrong, this code u created its like edited in the trigger txt document, which contains values column-wise without labels, right? and I seem to have found the place where the value of experience (we get on pressing h) is written, which means if I change that 10000 value to xxx then i'll get xxx experience points, right? same goes with 25 farmers..!
so in the last two lines, which you have created, must contain a column(section) of item/troop id no. (just like the value part/section/column), which could be replaced by whatever troop's id you write, right?
s0 irrespective of which faction i m in, I can have whatever troops I want.. right?

sorry, Like I said, I dont know much abt codes.. :-?
IP: logged
 Re: pop3 cheats - for my kid brother (v 1.0)  » posted by Swadia4Ever on Sep 10, 2011, 08:27:14 am
Fantastic wrote:

0h kk.. I didn't understand completely but I manage t0 get an idea! B-)
Ok.. correct me if im wrong, this code u created its like edited in the trigger txt document, which contains values column-wise without labels, right? and I seem to have found the place where the value of experience (we get on pressing h) is written, which means if I change that 10000 value to xxx then i'll get xxx experience points, right? same goes with 25 farmers..!
so in the last two lines, which you have created, must contain a column(section) of item/troop id no. (just like the value part/section/column), which could be replaced by whatever troop's id you write, right?
s0 irrespective of which faction i m in, I can have whatever troops I want.. right?

sorry, Like I said, I dont know much abt codes.. :-?


it does look like that but to be honest when i create the scripts i use python and the actual module system i dont edit the compiled scripts directly- however it is possible to change the scripts by finding out where the troop id is located and replacing it with a diffrent troop id , sure , you could also break the script completely since i dont know if anything is added to the compiled code by the python compiler
so if it doens't work please dont blame me :D



comment last edited by Swadia4Ever on Sep 10, 2011, 08:29:23 am
IP: logged
 Re: pop3 cheats - for my kid brother (v 1.0)  » posted by Fantastic on Sep 14, 2011, 01:47:03 pm
Swadia4Ever wrote:
Fantastic wrote:

0h kk.. I didn't understand completely but I manage t0 get an idea! B-)
Ok.. correct me if im wrong, this code u created its like edited in the trigger txt document, which contains values column-wise without labels, right? and I seem to have found the place where the value of experience (we get on pressing h) is written, which means if I change that 10000 value to xxx then i'll get xxx experience points, right? same goes with 25 farmers..!
so in the last two lines, which you have created, must contain a column(section) of item/troop id no. (just like the value part/section/column), which could be replaced by whatever troop's id you write, right?
s0 irrespective of which faction i m in, I can have whatever troops I want.. right?

sorry, Like I said, I dont know much abt codes.. :-?


it does look like that but to be honest when i create the scripts i use python and the actual module system i dont edit the compiled scripts directly- however it is possible to change the scripts by finding out where the troop id is located and replacing it with a diffrent troop id , sure , you could also break the script completely since i dont know if anything is added to the compiled code by the python compiler
so if it doens't work please dont blame me :D




Nah man, I wont.. because i wont try it.. cuz like I told u I know very less about scripting and I m not good at it..! so I wont try or blame.. :-D
but i'll learn to use python! if it can do me good then its worth a try!
And thnx man.. And in the mean while If u come up with the solution then do remember to message me.. in case I would still be trying! :-)
Thnx!
best regards!!
IP: logged
 Re: pop3 cheats - for my kid brother (v 1.0)  » posted by Swadia4Ever on Sep 16, 2011, 04:50:04 pm
Fantastic wrote:
Swadia4Ever wrote:
Fantastic wrote:

0h kk.. I didn't understand completely but I manage t0 get an idea! B-)
Ok.. correct me if im wrong, this code u created its like edited in the trigger txt document, which contains values column-wise without labels, right? and I seem to have found the place where the value of experience (we get on pressing h) is written, which means if I change that 10000 value to xxx then i'll get xxx experience points, right? same goes with 25 farmers..!
so in the last two lines, which you have created, must contain a column(section) of item/troop id no. (just like the value part/section/column), which could be replaced by whatever troop's id you write, right?
s0 irrespective of which faction i m in, I can have whatever troops I want.. right?

sorry, Like I said, I dont know much abt codes.. :-?


it does look like that but to be honest when i create the scripts i use python and the actual module system i dont edit the compiled scripts directly- however it is possible to change the scripts by finding out where the troop id is located and replacing it with a diffrent troop id , sure , you could also break the script completely since i dont know if anything is added to the compiled code by the python compiler
so if it doens't work please dont blame me :D




Nah man, I wont.. because i wont try it.. cuz like I told u I know very less about scripting and I m not good at it..! so I wont try or blame.. :-D
but i'll learn to use python! if it can do me good then its worth a try!
And thnx man.. And in the mean while If u come up with the solution then do remember to message me.. in case I would still be trying! :-)
Thnx!
best regards!!



you got it :-D
IP: logged
 Re: pop3 cheats - for my kid brother (v 1.0)  » posted by Swadia4Ever on Sep 26, 2014, 08:55:22 pm
Swadia4Ever wrote:
Fantastic wrote:
Swadia4Ever wrote:
Fantastic wrote:

0h kk.. I didn't understand completely but I manage t0 get an idea! B-)
Ok.. correct me if im wrong, this code u created its like edited in the trigger txt document, which contains values column-wise without labels, right? and I seem to have found the place where the value of experience (we get on pressing h) is written, which means if I change that 10000 value to xxx then i'll get xxx experience points, right? same goes with 25 farmers..!
so in the last two lines, which you have created, must contain a column(section) of item/troop id no. (just like the value part/section/column), which could be replaced by whatever troop's id you write, right?
s0 irrespective of which faction i m in, I can have whatever troops I want.. right?

sorry, Like I said, I dont know much abt codes.. :-?


it does look like that but to be honest when i create the scripts i use python and the actual module system i dont edit the compiled scripts directly- however it is possible to change the scripts by finding out where the troop id is located and replacing it with a diffrent troop id , sure , you could also break the script completely since i dont know if anything is added to the compiled code by the python compiler
so if it doens't work please dont blame me :D




Nah man, I wont.. because i wont try it.. cuz like I told u I know very less about scripting and I m not good at it..! so I wont try or blame.. :-D
but i'll learn to use python! if it can do me good then its worth a try!
And thnx man.. And in the mean while If u come up with the solution then do remember to message me.. in case I would still be trying! :-)
Thnx!
best regards!!



you got it :-D

Well 3 years later and I remembered I promised a solution (Well I forgot to come back and post it :roll: :oops: )
the solution is very simple
to get a different Soldier to spawn
this is my script

0.000000 0.000000 0.000000 0 5 4 0 71 1 21 1106 1 1585267068834415133 1610 3 648518346341351424 360287970189639731 25 3 0
the number just before the 25 is the soldier id
to get a different soldier id simply add or subtract the diff from this number
i'll explain

if for instance Farmer is 360287970189639731 (its not but just in case)
and in troops.txt you see :

trp_farmer_from_bandit_village Farmer Farmers 0 2097152 0 0 1 0 0
251 0 252 0 343 0 696 0 343 0 342 0 342 0 153 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
7 5 4 4 4
60 60 60 60 60 60 0
274 131072 0 1 0 0
44024231057 3308329716968668020 2037444 0 68703515971 3299854699663086826 1907590 0

trp_trainer_1 Trainer Trainer 0 16 393262 0 1 0 0
316 0 239 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
7 5 4 4 40
20 20 20 20 20 20 0
274 131072 0 1 0 0
56053739525 3068066978820924397 2017010 0 0 0 0 0

trp_trainer_2 Trainer Trainer 0 16 393263 0 1 0 0
342 0 239 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
7 5 4 4 40
20 20 20 20 20 20 0
274 131072 0 1 0 0
59878446404 6145560114968694257 1893632 0 0 0 0 0


lets suppose you want trainer_2 to spawn instead

all you have to do is add 2 to the ID of farmer
so if farmer is 360287970189639731
then trainer_2 is 360287970189639733

that's it
you can use morghs tool to open the troops.txt so you can see them one after another it makes it easier to understand the diff between them

why did I give you this option instead of a script ?

well this way all you have to do is copy this line

0.000000 0.000000 0.000000 0 5 4 0 71 1 21 1106 1 1585267068834415133 1610 3 648518346341351424 360287970189639731 25 3 0

to triggers.txt
add +1 to the number at the top
start the game
try clicking on Y
see what spawns
exit the game and change the id at the end to whatever you want to spawn

this will work for EVERY mod


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