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 Mount&Blade Repository » Modding Tools » ParMak [v0.2] - Lazy parties, places and people
      
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View this file on the M&B NexusFile Listing: ParMak [v0.2] - Lazy parties, places and people
Last Updated: Aug 20, 2011, 12:18:17 am
First Created: Aug 06, 2011, 11:29:29 am
File version: 0.2
For M&B version: Multiple
Downloads: 1,381 (1,505) Size: 87.4 KB
Views: 5,181 (5,508) Type: ZIP
Home:  Thread on the forum
Rating (2 votes): 5.0 / 5.0
Description
3656968M.png
... is a program that will let you easily create tons of:
  • Parties - ever had the need for making a lot of new towns? Copy, paste, paste, paste...
  • People - new parties require new NPCs, which means even more copy-paste.
  • Places* - you have to go somewhere, don't you? More copy-paste-paste-etc...
* This means "Scenes", but I wanted to keep the alliteration. ;)

And the big news: You can bring the copy-pasting down to only around 10 times. By using ParMak.

Screenie:
3714662g.png
The other screenshots are in the thread!

Version history:
0.2
- Added coordinate randomizer
- Added rotation randomizer
- Added tooltip help for users
- Improved error handling
- Bugfixes
0.1
- Initial release
Commands
More From This Author
Comments
IP: logged
 ParMak [v0.1] - Lazy parties, place (v 0.1)  » posted by Cheatcodes on Aug 17, 2011, 08:22:42 pm
i dont get it...
IP: logged
 Re: ParMak [v0.1] - Lazy parties, place (v 0.1)  » posted by GABRILDURO on Aug 19, 2011, 01:56:23 am
Cheatcodes wrote:
i dont get it...
WOW!!!! He did such a great job!!! :shock: :shock:
Go here and you will understand ;-)
http://forums.taleworlds.com/index.php?topic=187288



THX LUMUS!!!
Gabby
PS do not get offended, mate, but your presentation of your GREAT tool is a little poor, here on the Reps.
Consider that most of ppl just read the few lines you wrote here and do not pay much attention: I suggest to put the pic of the sheet you made. That will explain more than any word!! B-)
Any chance for you to work with Morgh s tool, ???
IP: logged
 ParMak [v0.1] - Lazy parties, place (v 0.1)  » posted by Cheatcodes on Aug 19, 2011, 11:54:24 am
how do i get coordinates? or make towns? is there a tutorial anywhere? because i just dont understand how to use it...
IP: logged
 Re: ParMak [v0.1] - Lazy parties, place (v 0.1)  » posted by Lumos on Aug 20, 2011, 12:25:32 am
Cheatcodes wrote:
how do i get coordinates? or make towns? is there a tutorial anywhere? because i just dont understand how to use it...
You get coordinates from Thorgrim's map editor. Press Z while in the MapEditor and you will have the mouse's coordinates copied to your clipboard. Then go to ParMak, fll out all of the boxes, and if you want 100 villages and already have 213, for an example, you fill in (black is the given text, red is example for texboxes):
Generate 100 villages with coordinates X: <first value from your clipboard> Y: <second value from your clipboard> Rotation: <random number here, doesnt really matter for villages> beginning from number 214 (because you want them to be after the 213 you already have).
Finally, hit "Generate Villages" and you'll have your new 100 villages in the output box.
Hope this helps, otherwise I'll have to write a tutorial.
GABRILDURO wrote:
PS do not get offended, mate, but your presentation of your GREAT tool is a little poor, here on the Reps.
Consider that most of ppl just read the few lines you wrote here and do not pay much attention: I suggest to put the pic of the sheet you made. That will explain more than any word!! B-)
Any chance for you to work with Morgh s tool, ???
Thanks, I'll improve the description. No, there's no chance I'll work with Morgh. My ideas and concept are a bit different. ;)
IP: logged
 ParMak [v0.2] - Lazy parties, place (v 0.2)  » posted by GABRILDURO on Aug 20, 2011, 03:57:02 am
Thx 4 ur reply.....and now your pic there is PERFECT!! B-)
Gabby
IP: logged
 Re: ParMak [v0.1] - Lazy parties, place (v 0.1)  » posted by Cheatcodes on Aug 20, 2011, 11:29:23 am
Lumos wrote:
Cheatcodes wrote:
how do i get coordinates? or make towns? is there a tutorial anywhere? because i just dont understand how to use it...
You get coordinates from Thorgrim's map editor. Press Z while in the MapEditor and you will have the mouse's coordinates copied to your clipboard. Then go to ParMak, fll out all of the boxes, and if you want 100 villages and already have 213, for an example, you fill in (black is the given text, red is example for texboxes):
Generate 100 villages with coordinates X: <first value from your clipboard> Y: <second value from your clipboard> Rotation: <random number here, doesnt really matter for villages> beginning from number 214 (because you want them to be after the 213 you already have).
Finally, hit "Generate Villages" and you'll have your new 100 villages in the output box.
Hope this helps, otherwise I'll have to write a tutorial.
GABRILDURO wrote:
PS do not get offended, mate, but your presentation of your GREAT tool is a little poor, here on the Reps.
Consider that most of ppl just read the few lines you wrote here and do not pay much attention: I suggest to put the pic of the sheet you made. That will explain more than any word!! B-)
Any chance for you to work with Morgh s tool, ???
Thanks, I'll improve the description. No, there's no chance I'll work with Morgh. My ideas and concept are a bit different. ;)
will any other map editors work the same way? i downloaded thorgrims map editor but it wont start it says could not find mount and blade path and then a bunch of errors and then it closes...
IP: logged
 Re: ParMak [v0.1] - Lazy parties, place (v 0.1)  » posted by Lumos on Aug 21, 2011, 02:41:05 am
Cheatcodes wrote:
will any other map editors work the same way? i downloaded thorgrims map editor but it wont start it says could not find mount and blade path and then a bunch of errors and then it closes...
I don't know, but maybe yes. You should try asking the other editors' developers how to get coordinates from their programs. I haven't tried any of the other ones, sorry.
IP: logged
 ParMak [v0.2] - Lazy parties, place (v 0.2)  » posted by Cheatcodes on Dec 13, 2011, 07:56:58 pm
ok now i know how to make the towns peoples and places :D but i only go as far as having a bunch of text files that look like this: ("Town_23","Town23",icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(74.9469, -135.957),[],0),

Where do i put this? srry for my ignorance but im new to modding :P
IP: logged
 Re: ParMak [v0.2] - Lazy parties, place (v 0.2)  » posted by Lumos on Dec 20, 2011, 01:47:36 pm
Cheatcodes wrote:
ok now i know how to make the towns peoples and places :D but i only go as far as having a bunch of text files that look like this: ("Town_23","Town23",icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(74.9469, -135.957),[],0),

Where do i put this? srry for my ignorance but im new to modding :P
You need to place it in module_parties.py - this is a file from the ModuleSystem. If you want to make real major mods, you should use it. Check The Forge on TW for extensive info about it.
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