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 Mount&Blade Repository » Mods » Large » Claimant's Rebellion 2.5
      
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View this file on the M&B NexusFile Listing: Claimant's Rebellion 2.5
Last Updated: Aug 02, 2011, 08:27:12 am
First Created: Jul 31, 2011, 04:09:51 pm
File version: 2.5b
For M&B version: Multiple
Downloads: 4,469 (4,690) Size: 542.44 MB
Views: 18,016 (19,033) Type: EXE
Home:  Claimant's Rebellion
Rating (1 votes): 5.0 / 5.0
Description
Claimant's Rebellion
ver2.5b by Alakeram
for Warband v1.134 and 1.143
8/1/2011
UPDATE:http://www.mbrepository.com/file.php?id=3112 claimant's rebellion 2.1b to 2.5b
Use the update if you already have 2.1b, otherwise download this
Any questions or bugs please post here:http://forums.taleworlds.com/index.php/topic,184833.0.html
Thank you!


#############################Description###############################

Ever wondered why claimant's never raised up to take their problem into their own hands?
now they do! after a set amount of days that you don't help them, they decide to recruit lords and take their rightful spot!


########################Included/credits#######################################
in ver 2.5b
Expanded Animations: Credits Papa Lazarou
Compatible with 1.143
Build-able Outposts:Credits Lumos

Current scripts implemented:
View all items:Rubik
New Presentations: Caba'drin, JRider
Change Party name:Caba'drin
Arch3r OS: Terrain advantage
Custom Commanders: Custom troop trees(in-game equipment change!)
Custom Commanders: New character create presentation!

Current Graphics Implemented:
Better faces:Iboltax
Better Banners:MarkQuinn
Movie WB View:CHUR:http://forums.taleworlds.com/index.php/topic,150311.0.html


Current Items Implemented:
15th century weapons v1.1, Credit: Shredzorz
19 Warhorses v1.0, Credit: Lor Dric, with some horses by Saregona
Better Banners Mod v2.0, Credit: MarkQuinn
Coloured Lances Project v1.0, Credit: CounterPoint391
Crusader Heraldry OSP v0.1, Credit: CounterPoint391
Eastern Armor OSP 1.5, Credit: Njunja
Faction Arms Coloured v1.0, Credit: Monnikje
HalfCataphract v2.0, Credit: Meshes by GothicKnight, textures by wanderer949
Highlander Model Pack v1.0, Credit by Yamabusi
Long Caparisoned Horses v2.0, Credit: ZIRA and SPAK for the horse mesh. For the rest: wanderer949.
Magus Mod v1.7, Credit: Narf for the models, Oddball_E8 for the compilation
More Horses v5.0, Credit: Textures made by AlienSlof, Talak and ZIRA. For the rest: wanderer949
More Warhorses v2.0, Credit: Textures made by ZIRA, meshes and bump maps by Michal. For the rest: wanderer949
Narf's Transitional Armour Pack v1.3, Credit: Narf
Oakeshott Sword Pack v0.2, Credit: CounterPoint391
Official Vocals Sound Pack v7.0, Credit: rejenorst
Open Source Project - Weapons v1.0, Credit: James, Luigi, RR_Raptor65 and The Pope for the items, Bismarck for the compilation.
OSP Helmets v0.2, Credit: Luigi, Njiekovic, Ursca, Ubberdorc, Mirathei, Raz., The Pope, TRC and Dindi for the items, Dindi for the compilation. OSP Indo-Persian Armor Pack v1.2, Credit: drakharios
OSP Indo-Persian Shields v2.0, Credit: drakharios
OSP Item Variants v1.6, Credit: thick1988
OSP Smiley Stuff v1.0, Credit: SendMeSmile
OSP Spak Items v2.0, Credit: Spak
Reworked Armors OSP v1.6, Credit: Kovas
Silver Wolfs Resource Pack 6.0, Credit: Silverwolf
The Chocolate Box v1.01, Credit: Original artists: Dejawolf, Faradon, Maw, Narf, Talak and RR_Raptor65. Compilation by: beezarandy
Viking Model Pack v2010, Credit: dejawolf
Warband Horses v4.0, Credit: Lor Dric

Changelog:
2.1b initial release


Installation
Just run the installer and should install to your warband dictionary
(if you use steam you may have to point it to your STEAM dictionary)



Credit/thanks:
Mod Leader:Alakeram
contributor:somebody: for helping me alot with the rebellion script
contributor:Caba'drin: for also helping me with rebellion script :P

Thanks to everyone who put up with my constant questions on the forums!(somebody and caba'drin :P)
and thanks to everyone who put OSP's out there for people to use!(if i missed credits for anyone PLEASE let me know via Alakeram at taleworld forums!)
Commands
More From This Author
Comments
IP: logged
 Claimant's Rebellion 2.5 (v 2.5b)  » posted by robbind on Aug 11, 2011, 10:35:15 am
okay claimants with vassels and all sounds good but are that lords from other factions that the claimenst recruit or new lords is something else changed or only that claiments thing .

please awnser
IP: logged
 Re: Claimant's Rebellion 2.5 (v 2.5b)  » posted by Alakeram on Aug 11, 2011, 11:37:57 pm
robbind wrote:
okay claimants with vassels and all sounds good but are that lords from other factions that the claimenst recruit or new lords is something else changed or only that claiments thing .

please awnser

not sure if i understand your question, but if your asking if the lords are new or regular lords from the same faction, they are new, later patches i will implement a check for upset lords that will defect, but currently my modding skills say new lords :)
IP: logged
 Claimant's Rebellion 2.5 (v 2.5b)  » posted by darknessjw on Aug 12, 2011, 04:54:15 am
Any chance to get file which work in With fire & sword? ;-)
IP: logged
 Re: Claimant's Rebellion 2.5 (v 2.5b)  » posted by Alakeram on Aug 12, 2011, 11:26:37 am
darknessjw wrote:
Any chance to get file which work in With fire & sword? ;-)

if they release the module system i would most likely get it to work with FaS :)

EDIT: if anyone has any other questions or bugs please refer to my forum post you can find it in the URL :)
comment last edited by Alakeram on Aug 12, 2011, 11:28:31 am
IP: logged
 Claimant's Rebellion 2.5 (v 2.5b)  » posted by Dave00theking on Aug 21, 2011, 01:37:17 pm
owkee, it says that the download will take over 3 hours.....
please help
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 Re: Claimant's Rebellion 2.5 (v 2.5b)  » posted by Alakeram on Aug 25, 2011, 06:38:33 am
Dave00theking wrote:
owkee, it says that the download will take over 3 hours.....
please help

Its a big file :) it was bigger until i cleaned up the folder some, if u had the older version just download the patch :)
IP: logged
 Claimant's Rebellion 2.5 (v 2.5b)  » posted by Guthrey on Sep 17, 2011, 09:24:50 pm
Hi

I have tried installing version 2.5 of this mod a couple of times but just as it start I get a warning saying that "this was made for 1.124 not 1.134. Both times I went ahead and installed it anyway since you claim that it is compatible. Once I get into the game everything seems to work fine except Custom Commander is not present in the game. I was looking forward to trying out your mod as it was intended to be played so any advice would be appreciated.
IP: logged
 Re: Claimant's Rebellion 2.5 (v 2.5b)  » posted by Alakeram on Sep 17, 2011, 09:31:50 pm
Guthrey wrote:
Hi

I have tried installing version 2.5 of this mod a couple of times but just as it start I get a warning saying that "this was made for 1.124 not 1.134. Both times I went ahead and installed it anyway since you claim that it is compatible. Once I get into the game everything seems to work fine except Custom Commander is not present in the game. I was looking forward to trying out your mod as it was intended to be played so any advice would be appreciated.

This does not have CC intagrated, it has some features from CC please read description closer :-)

Alakeram
IP: logged
 Claimant's Rebellion 2.5 (v 2.5b)  » posted by reyszha on Dec 21, 2011, 02:35:56 pm
can i use it in WFAS?? :roll:
IP: logged
 Re: Claimant's Rebellion 2.5 (v 2.5b)  » posted by him999 on Dec 22, 2011, 05:06:04 pm
reyszha wrote:
can i use it in WFAS?? :roll:
only if you make it compatible yourself.... sorry, WFAS is lacking mods because taleworlds released the mod packs but people aren't that into wfas, since taleworlds shot themselves in the feet, yes both, 1) they released wfas without marriage o.o 2) they didn't add enterprises 3)no tournies 4)they did add a nice merc system but not enough choices for units in my opinion at least.... (can make an unstoppable army with enough money (at 4k per 5 units sometimes o.o plus the high wages) i have an army of like 600 (using tweakMB to add a unit per renown... yes =3 i hate the constraints of that [can have 10k units if i wanted, but that is not how i roll..... xDDDDD] and also tweaked food to feed 100 people per unit of food.... xD) 5) once you get black armor and an arment or w/e, you are pretty much maxed on the def (plus the best gauntlets and shoes =3) i just think they could improve it by going to version 2.0 with more warbandy things added.... (yes i know i just asked for the impossible, for them to actually UPDATE THEIR GAMES!!!!!!!!!!! =OOOOOOOOOO, which also annoys the *bleep* out of me, why can you not add more content as the game ages? DONT COUNT ON JUST THE COMMUNITY TO MAKE IT INTERESTING!) sorry for the rant but that sums up my issues with WFAS... on a better note, it would be awesome if more mods were made for it now that the pack is out... spread the word? maybe people will actually start to do some... but many are so invested in Warband that they don't want to give up their level 1607 character at day 607770559569679796.
IP: logged
 Re: Claimant's Rebellion 2.5 (v 2.5b)  » posted by him999 on Dec 22, 2011, 05:08:22 pm
reyszha wrote:
can i use it in WFAS?? :roll:
and sorry for the rant, felt it should be put out there... =)
IP: logged
 Claimant's Rebellion 2.5 (v 2.5b)  » posted by reyszha on Dec 22, 2011, 07:30:26 pm
him999 wrote:
reyszha wrote:
can i use it in WFAS?? :roll:
only if you make it compatible yourself.... sorry, WFAS is lacking mods because taleworlds released the mod packs but people aren't that into wfas, since taleworlds shot themselves in the feet, yes both, 1) they released wfas without marriage o.o 2) they didn't add enterprises 3)no tournies 4)they did add a nice merc system but not enough choices for units in my opinion at least.... (can make an unstoppable army with enough money (at 4k per 5 units sometimes o.o plus the high wages) i have an army of like 600 (using tweakMB to add a unit per renown... yes =3 i hate the constraints of that [can have 10k units if i wanted, but that is not how i roll..... xDDDDD] and also tweaked food to feed 100 people per unit of food.... xD) 5) once you get black armor and an arment or w/e, you are pretty much maxed on the def (plus the best gauntlets and shoes =3) i just think they could improve it by going to version 2.0 with more warbandy things added.... (yes i know i just asked for the impossible, for them to actually UPDATE THEIR GAMES!!!!!!!!!!! =OOOOOOOOOO, which also annoys the *bleep* out of me, why can you not add more content as the game ages? DONT COUNT ON JUST THE COMMUNITY TO MAKE IT INTERESTING!) sorry for the rant but that sums up my issues with WFAS... on a better note, it would be awesome if more mods were made for it now that the pack is out... spread the word? maybe people will actually start to do some... but many are so invested in Warband that they don't want to give up their level 1607 character at day 607770559569679796.
i cant imagine my self playing that game at day 607770559569679796
haahahahahaha, just love the battle actually :D
i hate WFAS coz we have to walk on the big city, n for that big city, there are so many citizen.
yes no marriage, cant recruit more than 20 from villages, no cannon, hahaahaha, i wish somebody make a nice bloody cannon, i mean active cannon on siege, n active cannon to on defending castle, haaahaha, it would be nice, destroying the wall..
oh y, one thing i always ask to my self, why we have to be so far away on a battlefield while before the battle start we already talk, haahaha, why cant we just already head to head, it would be nice, 200 againt 300 maybe, all in one map, all in attack formation, eager to die for their own sake
IP: logged
 Re: Claimant's Rebellion 2.5 (v 2.5b)  » posted by reyszha on Dec 22, 2011, 07:33:35 pm
oh yes, btw can i merge this mod to another mode??
i mean do it by myself not for other mod, but just for me only. is there any tools i have to use??
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