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View this file on the M&B NexusFile Listing: A Mod for Pro Players
Last Updated: Jul 21, 2011, 07:52:55 am
File version: 1.1
For M&B version: 1.010/1.011
Downloads: 4,347 Size: 594.35 MB
Views: 24,165 Type: RAR
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Rating (5 votes): 5.0 / 5.0
Description
Because the file is so big, and uploading the file takes forever, I've released a small patch which fixes some errors and adds a few new twists to the mod... If you plan to download this mod, don't forget about the patch, it's only 10MB size:
http://www.mbrepository.com/file.php?id=3216

This mod features INSANE difficulty, every item powered up, every troop's equipment changed, every troop is much stronger, 500 new items, around 150 new troops in total, and a lot of little tweaks and changes in the game scripts.
Here will I list the features(note I will update this list from time to time)
Note that this is an re-edited version of the original Native Expansion mod, so all credits go to the original NE team...

1-You as a player start super-strong, around 45 STR and AGI, but even this super-strong character wont be much of a help here as you will face MUCH stronger troops.

2-You get lousy starting equipment and it's really hard to even start playing. Even your money is pitty, a mere 50-150 denars.

3-Bandit parties that roam through Calaradia are all redone. All bandits have an upgrade path now as folowing:
Sea Raider->Sea Warrior
Forest bandit->Forest Raider
Mountain Bandit->Mountain Raider
Steppe Bandit->Steppe Raider
Looters have been removed as a stand-alone party, they are now members of a much larger and more diverse "Bandits" party.
The bandits have been made stronger, but their equipment is a little lousy, so you don't get any good-quality gear from them(well, except sea raiders, but they are also a lot stronger than other bandits, especially Sea Warriors)
Anyway, if you want good loot, you must go after lords and patrols. Patrols are smaller parties of 30-50 troops that, well, patrol the territory of the faction they belong to.

4-Some skills, most notable Personal skills can be upgraded to level 15, while other skills have a max level of 10.

5-Due to the high starting attributes, it is possible to reach maximum value for attributes, and that is 63. You actually CAN add points to an attribute that is already at level 63 but that point will be wasted, it will have no effect.

6-added an additional 400 items and around 150 new troops, and new mercenaries.
-every item is made stronger and faster. Item weight is also changed, every weapon, even the original native ones, edited and redone, especially the armors(plate armors with an weight of 40+) so if you stack yourself with as much armor and big heavy weapons it will heavily slow you down.
-the plate armors are very powerful, way above any other armors, but also very rare and expensive. But they come with a little-so-annoying thing...weight...and I really mean it. The difference in speed of a plate armored unit and one in leather armor is immerse. Although in the end it really comes on how thick your armor is, armor weight mostly disadvantages the player and actually, using light plate and mail is much more efficient. Even with 10 athletics and 60 AGI you will still be really slow with any plate armor you wear(well, except one). This limits the number of plate armored units on the battlefield and ads a lot of balance to the game.
-Food is a big Aspect of this mod's difficulty. Every food units holds a different amount of food, it's not every food 50 units, and beef 70. Every food holds a different amount of units( that is less than 50 in 90% cases) and their cost is doubled.
-crossbows finally catch up with bows. CBs are much stronger and much more accurate than bows and have the highest base damage of any weapon in the game. So it's actually now a choice will you play with bows or crossbows. They are finally in balance.

6a-There are two unique merchants that appear in taverns called artificers who sell special weapons. The Rare artificer sells unique items and weapons of Calaradia, and the other sells very powerful items that cannot be found anywhere else in the game.

7-The Factions:
-every faction edited, remade, balanced, and powered up(a lot).
-every single troop in the game remade and made stronger.
-factions are color-coded now, but you will understand it once you see an entire blue, or red army, or a green one.
-every faction has three troop trees now, a regular one, a noble one, and elite.
-lords and kings are super-powerful. Fighting them one-on-one is really tough, not counting their army, and facing them in a tournament is a nightmare. Lords have around 300HP and carry 300-500 troops. Kings have 500HP and carry around 1000 troops.
-towns usually are guarded by a thousand troops. Castles around 600.
-Training troops is a lot harder, you'll need a lot of time to train troops to the end of the troop tree, but when you get there, it's worth it. The end-troops are super powerful, and make a really big jump from the troop they've upgraded from. For example, a Swadian Champion, which is the second last troop in Swadian's infantry troop tree, has 30STR, 14 AGI and is level 35 with weapon stats around 230. When upgraded into the Gothic Knight, the last troop, it's stats skyrocket to 56STR, 32 AGI, Level 53 and weapon skills of 320. That's just one example. While training troops throught the troop tree, they gain 2-5 levels and a +3 to + 5 STR AND AGI bonus per upgrade. But when upgrading to the last troop, which is considered an Elite Troop, the stats skyrocket by +20 or even +40 in some cases.

-Swadians come back with their powerful Cavalry, stronger than ever, able to take any enemy in any situation... The famous Swadian knight can be upgraded numerous times now to a baron, cavalier, paladin, duke, and much more. Sergeants also gain some nice upgrades to Blade knight, Gothic Knight, Royal Guard and Heretic Minion...

-Vaegirs strike back with their deadly marksmen, capable of destroying entire armies from afar. Of course, there is a level beyond the Vaegir marksman, as well as the guard. However, Vaegir cavalry is completely redone, they prefer fast horses and deadly weapons over armor which makes them impressive in offense, but lack a little defense.

-Our friends from the North brought tons of new badass axes and hammers, ready to smash any opposition to pieces. With their improved huscarls and archers, Nords rule in siege and hills, and proudly carry the mark of the toughest infantry in the game...
Or is it?...

-Khergits are no more... Now Zarrakians hold the wide steppe field, and cast the old Khergits in the shadow with their skill and precision in horse archery as well as in a fierce melee... Zarrakians are the soldiers who will kill the fastest, but also who will die the fastest. They are incredibly offensive, but at the same time, pitty deffensive.

-Rhodoks have crafted superior advanced new weapons and have brought them to the light of the day, ready to face anyone in Calaradia and take advantage of the element of suprise. The element of new weapons of course. Rhodoks still prefer polearms over anything else and you will witness their love for polearms here more than anywhere else.
_________________________________________

-You will gain loads and loads of experience points in this mod. For example, killing a Swadian infantry will net you 800 EXP, a Sea Raider 600, A Cavalier 1500, a lord around 7000, and if you manage to defeat a king, you are 30000 EXP points richer.

8-Mercenaries, all redone. I have reduced the number of mercenaries to make them more compact and easier to manage. Bot I have expanded their equipment, making it really wide, so mercenaries come with a lot of different weapons and armors.
-Mercenary Swordsman
-Mercenary Lineman
-Mercenary Knight
-Ronin Mercenary
-Chargers and Assaulters
-Slave Hunters
-Dragon Knights
-Penetrators

9-Dark Knights
If you have asked yourself what does this "Or is it?..." line say in the description of the nords? Well, there is a sixth faction so to say. id doesn't own any land and you don't have a clue that they exist at all... untill they arrive in Calaradia at day 75 and break the balance of the game.
They are the nightmare of this game, with every troop having 80+ STR adn insane 300-800 weapon stats. No army in Calaradia is a match for them and it requires some serious thinking and strategy to defeat them as beating them with brute strength is actually impossible.
Skaar Deathrune, the Dark King, and his four Dark Lords, Sirius, Atlas, Tantius and Gracius.
Dark Knights don't spread wide, they concetrate all their army to one or two castles and put a few thousand troops to guard them, and from there they eat Calaradia bit by bit untill they're stopped. But stopping them is the problem.
Dark Lords lead an army of 400-1500 insanely powerful troops and the Dark King leads a horrifying army of thousands...

10-The companions
All 17 Companions in this mod are sorted by factions, and once they become leaders of parties, they train and recruit troops from the faction they belong to. All Companions represent a certain elite troop of the Faction they belong to, their equipment is like the elite troop's, and they are much better in skills and weapons than the elite troop they're representing, making Companions very useful in battle as well in party skills as every companion has at least in one party skill level 10.
(note there is probably a lot of confusion in the Companion's dialogue I can't seem to fix, so please, have patience and best of all, don't bother reading the text)

Remus-Tercio Pikeman
Remus is the most expensive Companion in the game, but he's worth it. He wears the best, but not the strongest, buyable armor in the game, the Morion Plate armor, and instead of a steelpiercer pike though, Remus uses a big Bardiche, making him a very offensive unit, and thus still very fast, due to the Morion armor's low weight.

Velid-Ivory Archer
At a cost of 10000, Velid is an excelent marksman, with deadly precision, and a insane level 10 spotting skill. Although weak at defense, Velid can put up a good fight even in melee, but you won't find a better archer anywhere in this land.

Galeas-Swordfighter
Galeas is a true leader and commander, with both leadership and training at level 10. Once he gets his own party, Galeas will pretty soon have elite troops in his army and plus a bigger army than other companions's. Regarding his abilities as a leader, his usefulness as a soldier aren't to be underestimated. Galeas is an expert swordsman, fast, and intelligent fighter, with a sword and steel shield.

Thorgrim-Rock Crusher
Now this is the strongest Companion in terms of strength and endurance, capable of smashing through any armor with his great hammer. His tremendous offensive power is also backed up with high armor, allowing him to sustain many hits while cracking the skulls of his enemies.

Bahestur-Kamuluck
Bahestur if a fast, deadly horse archer, capable of delivering massive damage without being hit at all, because he lacks good armor, he uses a long 360 reach lance and Ivory bow.

Erevan-Iron Guard
Clad in heavy full plate armor, and with an Antarian shield, Erevan is the most durable of all the companions.

Aurelius-Halberdier
Aurelius doesn't require any cost to join you, and he is terribly useful as a soldier for stopping cavalry, and massacring smaller, weaker troops.

>the other companions will be updater soon<
Jinnai-Orlok

Alastor-Heretic Minion

Vorian-Praetorian

Rolf-Huskarl Champion

Sahar-Elite Kataphraktos

Nizar-Bashkir

Richard-Paladin

Aragon-Gothic Knight

Kuraf-Oprichinik

11.And a lot of other little tweaks and changes like:
-merchants have more money
-removed all female units besides peasant woman, and replaced them with male ones.
-looting skill has more effect
-morale system (not made by me)
-wounding system (not made by me)
-prisoner management and leadership have their effects doubled
-faster gameplay, everything from players, horses, weapons, fastened.
-and a lot of others I can't think of now...
Please tell me what do you think of this modification, I want to share it with others. And I'm really curious to hear people's opinion
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Comments (Page 2 of 2)
IP: logged
 A Mod for Pro Players (v 1.05)  » posted by Timohept on Jul 30, 2011, 03:30:00 am
Loving the mod so far. There is an issue with the companion's dialogue though. Sometimes they don't make sense or are incomplete. For instance, some will never give you their cost, if you have enough money you just have to hope it's what you're willing to spend. I am confused at how Kingdom management works though. My companions can start raiding parties, but they don't listen to me and I can't give them fiefs. Do I have to recruit lords from other factions, or is there a more practical way?


My favorite way to make easy money in this mod is to hire a bunch of Slave Hunters and attack bandits, then sell them.
The nords are TOUGH without range support. Cavalry alone isn't enough for them lol. I won't get far without any lords...so if anyone knows how to get them, I'd appreciate it if you told me. :pint:
IP: logged
 Re: A Mod for Pro Players (v 1.05)  » posted by yenis on Jul 30, 2011, 12:46:36 pm
Timohept wrote:
Loving the mod so far. There is an issue with the companion's dialogue though. Sometimes they don't make sense or are incomplete. For instance, some will never give you their cost, if you have enough money you just have to hope it's what you're willing to spend. I am confused at how Kingdom management works though. My companions can start raiding parties, but they don't listen to me and I can't give them fiefs. Do I have to recruit lords from other factions, or is there a more practical way?


My favorite way to make easy money in this mod is to hire a bunch of Slave Hunters and attack bandits, then sell them.
The nords are TOUGH without range support. Cavalry alone isn't enough for them lol. I won't get far without any lords...so if anyone knows how to get them, I'd appreciate it if you told me. :pint:

Because I made this mod alone, I don't know how to fix the Companion's dialogue problem. Yes, it is there, I know, but sadly I don't know how to fix it, sorry. If you know someone that can tell me how, please notify me.
And about kingdom management. After you get your own castle, when not being tied to any kingdom, you can only organize raiding parties that your companions lead. But Companions won't listen to you every time until you reach a level higher than theirs. Also, Companions won't go to a castle that is already under siege, but will stay in it and defend it, they won't flee from the besieged castle, and will only follow you if you have an army that is bigger than theirs.

Once you get yourself a town, you can start your own kingdom, declare wars to other kingdoms, assign fiefs to other companions, change faction name or color, organize patrols, and a lot more. Also having a town gives you access to the faction's most powerful troops after building a special building. It also raises your renown, and gives you an additional 100 army limit.

And about lords, you can, once you have a town, and buy a spymaster, ask him about unhappy lords, that are not in good relations with their king, and when encountering the said lord, you can ask him to join you if you give him land. Usually they join when you offer them a castle of your own, but if your relation and renown is high enough, they may accept even a single village.
IP: logged
 Re: A Mod for Pro Players (v 1.05)  » posted by Timohept on Jul 30, 2011, 02:25:36 pm
yenis wrote:


Because I made this mod alone, I don't know how to fix the Companion's dialogue problem. Yes, it is there, I know, but sadly I don't know how to fix it, sorry. If you know someone that can tell me how, please notify me.
And about kingdom management. After you get your own castle, when not being tied to any kingdom, you can only organize raiding parties that your companions lead. But Companions won't listen to you every time until you reach a level higher than theirs. Also, Companions won't go to a castle that is already under siege, but will stay in it and defend it, they won't flee from the besieged castle, and will only follow you if you have an army that is bigger than theirs.

Once you get yourself a town, you can start your own kingdom, declare wars to other kingdoms, assign fiefs to other companions, change faction name or color, organize patrols, and a lot more. Also having a town gives you access to the faction's most powerful troops after building a special building. It also raises your renown, and gives you an additional 100 army limit.

And about lords, you can, once you have a town, and buy a spymaster, ask him about unhappy lords, that are not in good relations with their king, and when encountering the said lord, you can ask him to join you if you give him land. Usually they join when you offer them a castle of your own, but if your relation and renown is high enough, they may accept even a single village.


Thanks. I had taken a castle and was confused about the kingdom management. It is a shame you can get no help until your either higher level than the companions and have a bigger army or you manage to take a town by yourself (which I'm sure qualifies for the bigger army, and higher level anyways). I'll try leveling up some more and getting bigger armies. Usually I like to play with a small army of elites, it gives you great mobility and you don't have to worry about food. WHICH REMINDS ME! The food is a huge problem for me. I have to constantly resupply food. Cabbage is only 15? If you have a large army everything runs out before you can ride to the next town. It had gotten to the point where I have to restock food from villages because I had already bought out all the food from my nearest town lol. A great addition to this mod would be new food items, such as a "Crate of food" that holds 500. Give it a small moral bonus, I'm not concerned with the moral, I just want to know my army will be fed. Also it would be cool to give wine and drinks moral bonuses.

As far as the dialogue goes, I don't know anyone who can help. I have no experience with modding. I tried it a few times but gave up because its a hell ton of work for one person. I don't have the patience to work on one thing for years. :hammer:
IP: logged
 Re: A Mod for Pro Players (v 1.05)  » posted by yenis on Jul 31, 2011, 01:27:24 am
Timohept wrote:
yenis wrote:


Because I made this mod alone, I don't know how to fix the Companion's dialogue problem. Yes, it is there, I know, but sadly I don't know how to fix it, sorry. If you know someone that can tell me how, please notify me.
And about kingdom management. After you get your own castle, when not being tied to any kingdom, you can only organize raiding parties that your companions lead. But Companions won't listen to you every time until you reach a level higher than theirs. Also, Companions won't go to a castle that is already under siege, but will stay in it and defend it, they won't flee from the besieged castle, and will only follow you if you have an army that is bigger than theirs.

Once you get yourself a town, you can start your own kingdom, declare wars to other kingdoms, assign fiefs to other companions, change faction name or color, organize patrols, and a lot more. Also having a town gives you access to the faction's most powerful troops after building a special building. It also raises your renown, and gives you an additional 100 army limit.

And about lords, you can, once you have a town, and buy a spymaster, ask him about unhappy lords, that are not in good relations with their king, and when encountering the said lord, you can ask him to join you if you give him land. Usually they join when you offer them a castle of your own, but if your relation and renown is high enough, they may accept even a single village.


Thanks. I had taken a castle and was confused about the kingdom management. It is a shame you can get no help until your either higher level than the companions and have a bigger army or you manage to take a town by yourself (which I'm sure qualifies for the bigger army, and higher level anyways). I'll try leveling up some more and getting bigger armies. Usually I like to play with a small army of elites, it gives you great mobility and you don't have to worry about food. WHICH REMINDS ME! The food is a huge problem for me. I have to constantly resupply food. Cabbage is only 15? If you have a large army everything runs out before you can ride to the next town. It had gotten to the point where I have to restock food from villages because I had already bought out all the food from my nearest town lol. A great addition to this mod would be new food items, such as a "Crate of food" that holds 500. Give it a small moral bonus, I'm not concerned with the moral, I just want to know my army will be fed. Also it would be cool to give wine and drinks moral bonuses.

As far as the dialogue goes, I don't know anyone who can help. I have no experience with modding. I tried it a few times but gave up because its a hell ton of work for one person. I don't have the patience to work on one thing for years. :hammer:

I have told you that the mod is very difficult. And food is just another aspect of this mod's difficulty.
In this mod food is much more expensive, but holds less food units. And every food is different. No more Cabbage 50/50, Chicken 50/50, Dried Meat 50/50, Smoked fish 50/50, every food item holds a different amount. And the cheaper it is, you get less food from it. For example Cabbage, only 15/15 because it's the cheapest food(or is it bread, I can't remember right now).
Actually, I was planning on making large bags of meat, fish, cabbages and beef, that would cost around 3000-5000 but hold 400-800 units, but looks like i forgot it... When the new version is out, It will be there.

And about companions, it's not necessarily that you are a higher level and have a bigger army for them to listen to you, just the chances are bigger. Even at level 10, if you have a lot of Companions, ask them, some will listen to you, even if you have a small army of 20 troops.
comment last edited by yenis on Jul 31, 2011, 01:32:51 am
IP: logged
 Re: A Mod for Pro Players (v 1.05)  » posted by Timohept on Jul 31, 2011, 02:44:20 am
There is no way in hell a level 10 with only 20 troops could afford companions LOL. But yeah, I don't mind the cost of the food - I just think the low quantities of it is more annoying than it is "difficult". It is a waste of storage space. If you allow a companion to make a raiding party, do they train or recruit new troops?
I got lucky getting a castle. The nords went across the map and took one of the Horde's castles, which I reclaimed for myself. It is too far for them to reclaim and they are likely to lose a lot of men getting through the lands to get to me.

What would be really cool is if you could get the elite troops to be captains of raiding parties, and companions would act as lords. I have some Dukes and Earls that would love to lead some men :P
IP: logged
 Re: A Mod for Pro Players (v 1.05)  » posted by yenis on Jul 31, 2011, 06:36:34 am
Timohept wrote:
There is no way in hell a level 10 with only 20 troops could afford companions LOL. But yeah, I don't mind the cost of the food - I just think the low quantities of it is more annoying than it is "difficult". It is a waste of storage space. If you allow a companion to make a raiding party, do they train or recruit new troops?
I got lucky getting a castle. The nords went across the map and took one of the Horde's castles, which I reclaimed for myself. It is too far for them to reclaim and they are likely to lose a lot of men getting through the lands to get to me.

What would be really cool is if you could get the elite troops to be captains of raiding parties, and companions would act as lords. I have some Dukes and Earls that would love to lead some men :P

The Companions are faction-sorted, so there are 4 companions that belong to Swadia, 3 to Vaegirs, 3 to Rhodoks, 4 to Zerrikanians and 2 for Nords. Once they start a raiding party, they will receive troops depending on their faction, and in the same way other kingdom's lords do, and upgrade them depending how high their training skill is. After some time, you may even see 2 or 3 elite troops in your Companion's raiding party.

And food, well ,the only thing I'm thinking to change is adding large bags of some food, but this now is made so that you must buy food more frequently and to actually "care" for your army a bit more than before.

And about troops leading parties, like regiments, that feature I saw in one other mod but don't know how to implement it. Sorry.
IP: logged
 Re: A Mod for Pro Players (v 1.05)  » posted by Tred on Aug 03, 2011, 04:21:21 pm
Timohept wrote:
yenis wrote:


Because I made this mod alone, I don't know how to fix the Companion's dialogue problem. Yes, it is there, I know, but sadly I don't know how to fix it, sorry. If you know someone that can tell me how, please notify me.
And about kingdom management. After you get your own castle, when not being tied to any kingdom, you can only organize raiding parties that your companions lead. But Companions won't listen to you every time until you reach a level higher than theirs. Also, Companions won't go to a castle that is already under siege, but will stay in it and defend it, they won't flee from the besieged castle, and will only follow you if you have an army that is bigger than theirs.

Once you get yourself a town, you can start your own kingdom, declare wars to other kingdoms, assign fiefs to other companions, change faction name or color, organize patrols, and a lot more. Also having a town gives you access to the faction's most powerful troops after building a special building. It also raises your renown, and gives you an additional 100 army limit.

And about lords, you can, once you have a town, and buy a spymaster, ask him about unhappy lords, that are not in good relations with their king, and when encountering the said lord, you can ask him to join you if you give him land. Usually they join when you offer them a castle of your own, but if your relation and renown is high enough, they may accept even a single village.


Thanks. I had taken a castle and was confused about the kingdom management. It is a shame you can get no help until your either higher level than the companions and have a bigger army or you manage to take a town by yourself (which I'm sure qualifies for the bigger army, and higher level anyways). I'll try leveling up some more and getting bigger armies. Usually I like to play with a small army of elites, it gives you great mobility and you don't have to worry about food. WHICH REMINDS ME! The food is a huge problem for me. I have to constantly resupply food. Cabbage is only 15? If you have a large army everything runs out before you can ride to the next town. It had gotten to the point where I have to restock food from villages because I had already bought out all the food from my nearest town lol. A great addition to this mod would be new food items, such as a "Crate of food" that holds 500. Give it a small moral bonus, I'm not concerned with the moral, I just want to know my army will be fed. Also it would be cool to give wine and drinks moral bonuses.

As far as the dialogue goes, I don't know anyone who can help. I have no experience with modding. I tried it a few times but gave up because its a hell ton of work for one person. I don't have the patience to work on one thing for years. :hammer:


Crate of food? thats a good idea. ill incorporate a "crate of food" on my mod coming up in a few weeks.
Thanks for the idea. :pint: :pint:
comment last edited by Tred on Aug 03, 2011, 04:21:53 pm
IP: logged
 Re: A Mod for Pro Players (v 1.05)  » posted by yenis on Aug 04, 2011, 02:38:01 am
Tred wrote:


Crate of food? thats a good idea. ill incorporate a "crate of food" on my mod coming up in a few weeks.
Thanks for the idea. :pint: :pint:

Please, when you do, feel free to post your download link here, so we all can try out your mod.
IP: logged
 A Mod for Pro Players (v 1.1)  » posted by kill on Aug 04, 2011, 02:56:21 pm
those dark knights are hard, but since i cheated and used some of them for in my conquest over the rhodoks i underestimated their power because id grown used to them not killing me. also that deathrune guy gives out hardly any xp compared to wut it should be, he gives as much as a standard king and a devourerer yes he is way harder. oh btw why do the death reapers at number 240 of the troop editer have an over sized scythe and the witchkings helmet? i know the witchking is evil n' all but the helmet doesnt belong on a troop type that is this evil! :-D
comment last edited by kill on Aug 04, 2011, 04:01:42 pm
IP: logged
 A Mod for Pro Players (v 1.1)  » posted by kill on Aug 04, 2011, 03:55:24 pm
well it seems that after 'aquiring' some hell magnus' (or as ive renamed them: hell warriors) im starting to have troops last right to last few enemies in the last wave here in wercheg. damn i cant upload my picture >:( http://steamcommunity.com/id/dapwnza/screenshots
comment last edited by kill on Aug 05, 2011, 12:12:46 pm
IP: logged
 Re: A Mod for Pro Players (v 1.1)  » posted by yenis on Aug 07, 2011, 04:59:18 am
kill wrote:
those dark knights are hard, but since i cheated and used some of them for in my conquest over the rhodoks i underestimated their power because id grown used to them not killing me. also that deathrune guy gives out hardly any xp compared to wut it should be, he gives as much as a standard king and a devourerer yes he is way harder. oh btw why do the death reapers at number 240 of the troop editer have an over sized scythe and the witchkings helmet? i know the witchking is evil n' all but the helmet doesnt belong on a troop type that is this evil! :-D

Well, I don't like the idea of using cheats in any mod, especially in this, because then you can't see why this mod is so difficult, and Dark knights are along with starting the game the strongest points in this mod. Skaar Deathrune, well, I had lots of problems setting this guy on a reasonable level, so that he CAN be beaten but is very difficult, especially the second time, but if I wanted to make him give out more experience, that means increasing his level, which automatically raises his army to an unbeatable force. So, he must stay as it is, I'm ashamed of my low modding experience, because I don't know how to set it otherwise. The thing Skaar has other kings don't is superior equipment, as you have already noticed, I have looked at the pictures at the site you left in your reply.
And the death reapers, well, they had all kinds of scythes since this mod started, at first was the Old Realm Battle Scythe, which you can now buy from the Rare Artificer, then was it the Legend Battle Scythe, which is now buyable from the Old Realm Artificer, but I wanted something massive, something scary for these soldiers, so now they have that insane Reaper Dreadscythe, and the same thing goes for their helmet.
IP: logged
 Re: A Mod for Pro Players (v 1.1)  » posted by yenis on Aug 08, 2011, 02:03:06 am
kill wrote:
well it seems that after 'aquiring' some hell magnus' (or as ive renamed them: hell warriors) im starting to have troops last right to last few enemies in the last wave here in wercheg. damn i cant upload my picture >:( http://steamcommunity.com/id/dapwnza/screenshots

And how on Earth did you acquire Hell Magnus so quickly, the only way to get them is to defeat Skaar Deathrune and his army of thousands, by knocking those soldiers unconcius in battle. You didn't use cheats here right?
And Since you got those soldiers, what about death reapers, did you get your hands on those? Reapers are even more deadly than "hell warriors"
comment last edited by yenis on Sep 09, 2011, 01:04:00 am
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 A Mod for Pro Players (v 1.1)  » posted by Anel Pasic on Sep 07, 2011, 12:05:17 pm
Ok so far i'm loving this mod, it's such a pleasant refreshment from Expanded Gameplay III but the only major problem i have with it is that whenever i enter a town and choose the Arms Merchant option the game freezes for a second and the screen turns black, and i can only use the Ctrl+Alt+Del command only to find out it's an RLG Error. I'm not new to installing mods, i've installed countless mods, i have followed your instructions numerous times but to no awail, if there is any way i could fix this please let me know otherwise
excellent mod
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 Re: A Mod for Pro Players (v 1.1)  » posted by yenis on Sep 07, 2011, 01:25:10 pm
Anel Pasic wrote:
Ok so far i'm loving this mod, it's such a pleasant refreshment from Expanded Gameplay III but the only major problem i have with it is that whenever i enter a town and choose the Arms Merchant option the game freezes for a second and the screen turns black, and i can only use the Ctrl+Alt+Del command only to find out it's an RLG Error. I'm not new to installing mods, i've installed countless mods, i have followed your instructions numerous times but to no awail, if there is any way i could fix this please let me know otherwise
excellent mod
It's my fault, I've uploaded the patch without checking it, and I fixed it now and uploaded a new patch, you should download it(the link is the same, above in the description) and apply it, it should fix the problem... If not, try switching to directx7, if that fixes the problem, that means there is a problem with the shaders, so let me know if the problem got fixed by switching to DX7... If not, then leave me your e-mail and I will send you a modified item_kinds.txt file which rewrites the files that are using the new shaders back to the common ones... if anything else goes wrong, please let me know.

So... go through theese steps from 1 to three untill the problem is fixed:
1. Go to http://www.mbrepository.com/file.php?id=3216 and download the new patch(uploaded today) and follow the steps to apply it.
2.Change to DirectX7 (if this fixes the problem, let me know...you don't need to post here, my e-mail is [email protected])
3.I will send you a modified .txt file which overwrites the files I think that might have some problems
comment last edited by yenis on Sep 08, 2011, 10:23:53 am
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 Re: A Mod for Pro Players (v 1.1)  » posted by kill on Sep 08, 2011, 10:16:17 am
yenis wrote:
kill wrote:
well it seems that after 'aquiring' some hell magnus' (or as ive renamed them: hell warriors) im starting to have troops last right to last few enemies in the last wave here in wercheg. damn i cant upload my picture >:( http://steamcommunity.com/id/dapwnza/screenshots

And how on Earth did you acquire Hell Magnus so quickly, the only way to get them is to defeat Skaar Deathrune and his 2000 soldier army, by knocking those soldiers unconcius in battle. You didn't use cheats here right?
And Since you got those soldiers, what about death reapers, did you get your hands on those? Reapers are even more deadly than "hell warriors"
well i dont use cheats in battle because the AI might not like it haha, anyway i actually prefer the hell magnus' because they have death rune armour. even though i have em on my side i still rejoyce when i kill one myself :lol:
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 Re: A Mod for Pro Players (v 1.1)  » posted by yenis on Sep 08, 2011, 10:21:32 am
kill wrote:
yenis wrote:
kill wrote:
well it seems that after 'aquiring' some hell magnus' (or as ive renamed them: hell warriors) im starting to have troops last right to last few enemies in the last wave here in wercheg. damn i cant upload my picture >:( http://steamcommunity.com/id/dapwnza/screenshots

And how on Earth did you acquire Hell Magnus so quickly, the only way to get them is to defeat Skaar Deathrune and his army of thousands, by knocking those soldiers unconcius in battle. You didn't use cheats here right?
And Since you got those soldiers, what about death reapers, did you get your hands on those? Reapers are even more deadly than "hell warriors"
well i dont use cheats in battle because the AI might not like it haha, anyway i actually prefer the hell magnus' because they have death rune armour. even though i have em on my side i still rejoyce when i kill one myself :lol:

You should download the new patch... It completely changes the Deathrune armor, and powers up the Hell Magnus a lot... And Death Reapers are now wearing the new Deathrune armor...so, what the patch really did is...made the Dark Knights even more stronger... Sadly it's not save game compatible...
comment last edited by yenis on Sep 09, 2011, 01:09:00 am
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 A Mod for Pro Players (v 1.1)  » posted by Karugus on Sep 29, 2011, 09:43:00 pm
I really want to try this mod out, but whenever I load and install it, it says I am missing a loading screen mesh, and that the shade render-er cant render the depth shadows or something. I'm sorry if this is vague, but I've tried to download and play it 3 different times already.

thx in advance for any help you can give.


Edit; I didn't see it was for mount and blade original. I'm sorry.
comment last edited by Karugus on Sep 29, 2011, 11:25:16 pm
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 A Mod for Pro Players (v 1.1)  » posted by martinm on Jan 22, 2013, 12:36:55 pm
Trollface like i am stick and mod is pint :3 :pint:
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