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 Mount&Blade Repository » Mods » Mount & blade: With Fire & Sword - Neo Native
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View this file on the M&B NexusFile Listing: Mount & blade: With Fire & Sword - Neo Native
Last Updated: Jul 18, 2011, 01:35:34 pm
First Created: Jul 17, 2011, 05:22:08 pm
File version: 1.35
For M&B version: WF&S 1.143
Downloads: 5,628 (5,691) Size: 81.53 MB
Views: 21,274 (21,767) Type: RAR
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Rating (2 votes): 5.0 / 5.0
Mount & blade: With Fire & Sword - Neo Native

Version 1.35 english/german

Click here to see the latest v1.35 changes: Official forum thread

Short description

Complete Mount & Blade: With Fire & Sword game module based on Native v1.143

Main focus of the changes

Completely changed overland map, additional rivers and bridges, reallocation of all parties, changed ground textures at the overland map, changed textures at the battlefields.

Personal note from me

After buying the addon in July 2011, I was really disappointed and annoyed about the game. The overland map looked horrible and also the geographical positions of the towns and villages are just a bad joke...

So I decided to invest some (50+) hours to change a lot of things at the overland map and the genereal look of the game. First I've done this for my brother and me, then I decided to release the module for everyone.

Detailed description

- Redesign of the whole overland map, also using snow terrain at the high north of the map.

- New overland map textures - plain and steppe are just a little bit different in brightness to make the map look more interesting

- Reallocated towns, villages, mercenary camps and spawn points. I renamed a lot of parties, but I also tried to keep it compliant to the story line. The main reason was to use the whole map for the parties and stretch the distance between the parties. The positions of the towns and viallages was taken from a real map. So I think the result is a compromise between story, history, gameplay and the look of the overland map.

- Castles are no longer called "Castle" or else - they just have an # - prefix. I think it looks good at the overland map.

- Changed a few (uninteresting) parts of the story to the new names of villages.

- Changed factions: "Polish Commonwealth" to "Polish-Lithuanian Commonwealth" and "Muscovite Tsardom" to "Tsardom of Russia". Both are the correct names of the factions.

- Deleted and reinserted existing rivers, added some new rivers.

- 15 additional bridges.

- Redesign of the mountain range in the southwest of the map.

- Changed values of all NPC heroes, some of them has been really useless.

- Changed values of all mercenaries to make them well-matched. The elite mercernaries are also stronger now.

- Integrated "Sound and Smoke FX Mini-Mod" - if your machine is too slow for this (at bigger battles...), then just use the particle_systems.txt of the Native module!

- Integrated parts of the Polished landscapes by Gutekfiutek - esspecially bushes, grasses and other small plants. No trees has been exchanged!

!!! Download the optimal setting for ground_specs.txt in your data folder (Game path, not module path) here:

ground_specs.rar (also contains a backup of the original ground_specs)

- Changed colors of the factions

- Changed ammunition bags. They have now five bullets more.

Additional notes

More improvements are planned, but I'll see what I can do without the Module System.


New overland map (english version):

New battlefield look (one example, the battlefields are random generated):

Installation instructions

Unrar the archive to "[m&b path]\Modules\". Start the Launcher and select the Neo Native module.
Download the ground_specs.rar (link is above). Unrar it and copy the files to [wfas game dir]\data.

Official Homepage

Official Taleworlds forum thread,183202.0.html


Gutekfiutek - Polished Landscapes (only a few parts of it)

Solecist - Sound and Smoke FX Mini-Mod

Morgh (myself) - Morgh's M&B WB/WFAS Editor

Morgh (myself) - Morgh's Parties to TME Converter (v0.5 unreleased)
More From This Author
IP: logged
 Mount & blade: With Fire & (v 1.35)  » posted by TheRomanRuler on Jul 29, 2011, 08:46:25 am
:hammer: This :hammer: is :hammer: exactly what :hammer: we :hammer: need :hammer: :hammer: :hammer:
:hammer: Thanx bro

:pint: :hammer: :hammer: :hammer: :hammer: :hammer: :hammer: :hammer: :hammer:
IP: logged
 Mount & blade: With Fire & (v 1.35)  » posted by Lav on Aug 15, 2011, 08:11:57 am
Hey I look at the very first screenshot and what do I see? A village named Sovetsk. :-)

Even though some nagging part of my brain keeps telling me there was no Sovetsk at the WF&S time period. ;-)

P. S. I can also see Gagarin village, even though the real town was renamed so in 1968, and was called Gzhatsk before that.
comment last edited by Lav on Aug 15, 2011, 08:26:23 am
IP: logged
 Re: Mount & blade: With Fire & (v 1.35)  » posted by Morgh on Aug 25, 2011, 04:20:02 am
Rename it to what you want:

The towns are existing today, thats better than using names that never was existing in the past or at the present: Amere (for example)

I also answered your post at the official post at the Taleworlds forum.
comment last edited by Morgh on Sep 13, 2011, 05:20:56 pm
IP: logged
 Mount & blade: With Fire & (v 1.35)  » posted by alesandro_624 on Apr 10, 2012, 09:39:14 am
did you perhaps, added any new weapons, i would like to request katanas, i know its not in this particular setting but can you please add some, and also add some muskets with bayonet thanks for the AWESOME mod though :-D perfect ratings :D

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