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 Mount&Blade Repository » Mods » Large » The Gathering Storm - A Wheel of Time Mod V0.2.6
      
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View this file on the M&B NexusFile Listing: The Gathering Storm - A Wheel of Time Mod V0.2.6
Last Updated: Nov 07, 2011, 06:38:52 pm
First Created: Jun 28, 2011, 10:24:38 pm
File version: V0.2.6 Beta Full
For M&B version: Warband 1.134
Downloads: 4,284 (8,040) Size: 205.92 MB
Views: 19,828 (28,972) Type: ZIP
Home:  Taleworlds Forum
Rating (6 votes): 2.4 / 5.0
Description
The Gathering Storm
A Wheel of Time Mod
V0.2.6 Beta (Full)

NOTE: Due to the version of Diplomacy that was implemented, you will need to turn off 'terrain advantage' in the module options. (Found in the camp menu)

This download contains the full set of files for The Gathering Storm V0.2.6. This release upgrades various areas of the mod and also provides some bug-fixes.

Fixes:
-Fixed naked lords
-Fixed issues with character creation. (Ie, starting without a weapon)
-Fixed messed up family relationships (Should be more true to Wheel of Time now)
-Altered scripted diplomacy to work with changes that result from the integration with the Diplomacy mod.

Updated Features:
-Integrated with Diplomacy 3.3.2+ http://forums.taleworlds.com/index.php/board,176.0.html
-New splash/loading and menu artwork
-Early character creation choices will now have an effect on which later choices are available.
-Added the Ways
-Updated Pretender dialog to match Wheel of Time
-Created a One Power item for companions (includes party menu dialogs to set primary and secondary weaves)
-Added Wheel of Time backstories for all 16 companions
-Added new hero items for Mat

How to Install:
If you already have a previous version of the mod installed, either remove it, or back it up by renaming the folder to something like “The Gathering Storm 025”. (note: if you do this, you will also need to rename your saved games folder found in My Documents.)
Next download the update.
Unzip it to your desktop.
Go to the folder you just unzipped and drill down (open more and more folders) until you find one called just "The Gathering Storm".
Copy this entire folder into M&B Warband's 'Modules' folder. The path to this folder will depend on where you installed the game.

Usually here: C:\Program Files (x86)\Mount&Blade Warband\Modules
or here: C:\Program Files (x86)\Steam\SteamApps\common\mountblade warband\Modules

Then when you start Mount and Blade, pick "The Gathering Storm" module.

This update contains new items, troops, parties, scripts, strings, etc. It is highly unlikely that it will be save-game compatible with older versions of the mod.


Credits for this Version:
-Diplomacy 3.3.2+: Waihti and the Diplomacy team: http://forums.taleworlds.com/index.php/board,176.0.html
-Splash screens – Verbeek
- Screens use altered artwork by the following artists.
-Lord of Chaos e-book cover by Greg Manchess
-Crossroads of Twilight e-book cover by Greg Ruth
-The Shadow Rising e-book cover by Sam Weber
* Note: I have attempted to contact each of these artists to ask permission, but have not heard back from any of them. In the event that they contact me and ask that I remove their work from the mod, I will do so.
- The Ways – original concept done by backstrom
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Comments (Page 1 of 2)
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 The Gathering Storm - A Wheel of Ti (v V0.2.6 Beta Full)  » posted by tupums on Jun 29, 2011, 04:16:32 am
Hi!

I moved the folder The gatherin storm to ..../modules and when i want to launch it it says : "unable to find module into the file". What to do, if i use iron launcher?
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 Re: The Gathering Storm - A Wheel of Ti (v V0.2.6 Beta Full)  » posted by mat2rivs on Jun 29, 2011, 10:32:13 am
tupums wrote:
Hi!

I moved the folder The gatherin storm to ..../modules and when i want to launch it it says : "unable to find module into the file". What to do, if i use iron launcher?
The folder you moved to /modules... When you open it does it contain 2 folders? One called "module_system..." and another called "The Gathering Storm"? If so, then the folder you really want to have in /modules... is the one you just found called "The Gathering Storm".

If you have more questions, try checking the official mod forum: http://forums.taleworlds.com/index.php/topic,147665.735.html

There are quite a few very experienced users there who may be able to help you before I have a chance to respond. I'm 99% sure the files I uploaded work because I haven't had any complaints on the official forum.

Good luck, and let me know if you are still having problems.
mat
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 The Gathering Storm - A Wheel of Ti (v V0.2.6 Beta Full)  » posted by warren on Jun 29, 2011, 05:37:37 pm
how use magic. also in white tower bandit quest. bandit lair doessnt show
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 Re: The Gathering Storm - A Wheel of Ti (v V0.2.6 Beta Full)  » posted by mat2rivs on Jun 29, 2011, 06:02:59 pm
warren wrote:
how use magic. also in white tower bandit quest. bandit lair doessnt show
Not every type of character can use magic. You will have to make the following character creation choices in order to be a channeler.

Male: Childhood = Wilder
Female: Childhood = Wilder/Novice

If you do that, you should receive the One Power Item. When that is equipped, use it similar to a crossbow. Use 'Caps Lock' to change the weave you are using. (assuming you know more than one.)
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 The Gathering Storm - A Wheel of Ti (v V0.2.6 Beta Full)  » posted by Veagoure on Jun 30, 2011, 05:59:00 am
Cheers!,

I really like this mod, great premise, characters, dialog, etc.. However I am lazy when it comes to the weapons, armor, and horses for my companions. Any thought of including "Custom Commander" or some other version of the like? With or without I will be playing this Mod. Great job!


‎"The dumber people think you are, the more surprised they're going to be when you kill them" - William Clayton
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 Re: The Gathering Storm - A Wheel of Ti (v V0.2.6 Beta Full)  » posted by mat2rivs on Jun 30, 2011, 09:10:56 am
Veagoure wrote:
Cheers!,

I really like this mod, great premise, characters, dialog, etc.. However I am lazy when it comes to the weapons, armor, and horses for my companions. Any thought of including "Custom Commander" or some other version of the like? With or without I will be playing this Mod. Great job!


‎"The dumber people think you are, the more surprised they're going to be when you kill them" - William Clayton
I'm not sure about Custom Commander, but I know Auto-Loot is part of the Diplomacy package. You just need to have you Inventory Management skill to 3 or more.
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 The Gathering Storm - A Wheel of Ti (v V0.2.6 Beta Full)  » posted by fvp on Jun 30, 2011, 11:55:40 am
How do I use magic? lol I was playing a custom battle and I started seeing lighting bolts being thrown and stuff. What character do I use and also, what type of magic spells are there? and how to unlock?
comment last edited by fvp on Jun 30, 2011, 11:58:24 am
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 Re: The Gathering Storm - A Wheel of Ti (v V0.2.6 Beta Full)  » posted by mat2rivs on Jun 30, 2011, 12:48:56 pm
fvp wrote:
How do I use magic? lol I was playing a custom battle and I started seeing lighting bolts being thrown and stuff. What character do I use and also, what type of magic spells are there? and how to unlock?
For custom battle, play as Rand or Nynaeve. There will be an item with a targeting reticule like a crossbow. Use 'Caps Lock' to change your active weave. (You should see stuff changing near the hud (by your horse and player health bar).

If you want to be a magic user in single player, choose Wilder or Novice (female only) as your childhood 'occupation'. Then, you will have a One Power item in your inventory.
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 The Gathering Storm - A Wheel of Ti (v V0.2.6 Beta Full)  » posted by Swadia4Ever on Jun 30, 2011, 02:40:08 pm
YOU SIR ARE A GENIUS

i mean sure there is alot of scene editing to be done but my god the channeling ? and the waygates - brilliant and you actually get to walk through the ways - all dark and creepy
beutiful work
can't wait for whats next B-) :-D

p.s two things that would make it perfect for me are
- the actual scenes - maybe contacting someone from another mod willing to help (wish I could)
- making it into some sort of campaign like they did in fire and sword where you're choices effect the story a bit - just whishfull thinking but hey one can always dream :-D
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 The Gathering Storm - A Wheel of Ti (v V0.2.6 Beta Full)  » posted by warren on Jun 30, 2011, 02:47:33 pm
how use waygate?
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 Re: The Gathering Storm - A Wheel of Ti (v V0.2.6 Beta Full)  » posted by mat2rivs on Jun 30, 2011, 03:24:09 pm
warren wrote:
how use waygate?
Just click on it, the same as a town or village, once your party gets there, a menu will show up.
IP: logged
 Re: The Gathering Storm - A Wheel of Ti (v V0.2.6 Beta Full)  » posted by mat2rivs on Jun 30, 2011, 03:25:29 pm
Swadia4Ever wrote:
YOU SIR ARE A GENIUS

i mean sure there is alot of scene editing to be done but my god the channeling ? and the waygates - brilliant and you actually get to walk through the ways - all dark and creepy
beutiful work
can't wait for whats next B-) :-D

p.s two things that would make it perfect for me are
- the actual scenes - maybe contacting someone from another mod willing to help (wish I could)
- making it into some sort of campaign like they did in fire and sword where you're choices effect the story a bit - just whishfull thinking but hey one can always dream :-D
Thanks! Hopefully I (and the other team members) will keep finding time to keep the improvements coming.
IP: logged
 The Gathering Storm - A Wheel of Ti (v V0.2.6 Beta Full)  » posted by warren on Jun 30, 2011, 04:59:26 pm
i enter waygates and can do nothing. there is a bridge and a pillar that dont do anything. sometimes army gets attacked but i cant see anything.
IP: logged
 Re: The Gathering Storm - A Wheel of Ti (v V0.2.6 Beta Full)  » posted by mat2rivs on Jun 30, 2011, 06:31:30 pm
warren wrote:
i enter waygates and can do nothing. there is a bridge and a pillar that dont do anything. sometimes army gets attacked but i cant see anything.
Are you familiar with the Wheel of Time series? The Ways are just for traveling. You should walk in them until you reach another gate. That gate will take you to another place on the main world map. Be careful though, because the Ways are dangerous at times.
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 The Gathering Storm - A Wheel of Ti (v V0.2.6 Beta Full)  » posted by male on Jul 01, 2011, 03:15:41 am
PLEASE GUYS CAN YOU TELL ME FROM WHERE TO START TO MAKE A MOD OR TO TELL ME A PERSON WHO CAN TELL ME ...... THANK YOU !!!!!!!!!!!!!!!!! :-)
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 Re: The Gathering Storm - A Wheel of Ti (v V0.2.6 Beta Full)  » posted by mat2rivs on Jul 01, 2011, 09:44:24 am
male wrote:
PLEASE GUYS CAN YOU TELL ME FROM WHERE TO START TO MAKE A MOD OR TO TELL ME A PERSON WHO CAN TELL ME ...... THANK YOU !!!!!!!!!!!!!!!!! :-)
I would start by visiting the official forums. http://forums.taleworlds.com/index.php/board,64.0.html

The Module System documentation is a must if you are wanting to make major changes. There are also a ton of good tutorials you can find from here:
http://forums.taleworlds.com/index.php/topic,48405.0.html

Good luck! It's a long but rewarding journey.
mat
IP: logged
 Re: The Gathering Storm - A Wheel of Ti (v V0.2.6 Beta Full)  » posted by male on Jul 01, 2011, 09:58:59 am
mat2rivs wrote:
male wrote:
PLEASE GUYS CAN YOU TELL ME FROM WHERE TO START TO MAKE A MOD OR TO TELL ME A PERSON WHO CAN TELL ME ...... THANK YOU !!!!!!!!!!!!!!!!! :-)
I would start by visiting the official forums. http://forums.taleworlds.com/index.php/board,64.0.html

The Module System documentation is a must if you are wanting to make major changes. There are also a ton of good tutorials you can find from here:
http://forums.taleworlds.com/index.php/topic,48405.0.html

Good luck! It's a long but rewarding journey.
mat
Thanks Man You Help Me a Lot .!
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 The Gathering Storm - A Wheel of Ti (v V0.2.6 Beta Full)  » posted by Swadia4Ever on Jul 02, 2011, 02:38:31 pm
hi there a small question where do you define the size of a character for instance the ogier you made is huge where did you define this ?

(in the module system of course :oops: )

thanks in advance
IP: logged
 Re: The Gathering Storm - A Wheel of Ti (v V0.2.6 Beta Full)  » posted by mat2rivs on Jul 02, 2011, 04:47:02 pm
Swadia4Ever wrote:
hi there a small question where do you define the size of a character for instance the ogier you made is huge where did you define this ?

(in the module system of course :oops: )

thanks in advance
Sure. It's in module_skins.py. In the base file, there will be a man, woman, and I believe undead setup. To make a new one, copy the man_face_keys, and make a new one named as you like. I would put the new one after the last set of face keys.

Then repeat that for the next section. After 'skins = [' copy the whole set of code for 'man'. Paste it in below the stuff for 'woman' and then rename it to whatever you named your previous new set of face codes. Now, in your new set of data, there is a line that says "skel_human", 1.0". That is the ratio of how large their skeleton will be scaled. I believe I set the ogier to 1.5.

There are two other things to do.
1. In header_troops.py you will need to add 'tf_new_race = 2' (The name should match what you called the new skins, at least this makes it easier. It might be more order based.) directly below tf_male = 0 and tf_female = 1.

2. Now, in module_troops.py, you can use the tf_new_race flag to make any new troops you create that type of 'race'.

I think that should work. It gets a lot more tricky if you want to make editable faces for character creation, and I'm not sure that I understand all of that.

Hopefully that will get you started. Let me know if you have any questions. Also, you can use the module system files that I included in the TGS download for reference.
mat
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 Re: The Gathering Storm - A Wheel of Ti (v V0.2.6 Beta Full)  » posted by Swadia4Ever on Jul 03, 2011, 03:29:18 pm
mat2rivs wrote:
Swadia4Ever wrote:
hi there a small question where do you define the size of a character for instance the ogier you made is huge where did you define this ?

(in the module system of course :oops: )

thanks in advance
Sure. It's in module_skins.py. In the base file, there will be a man, woman, and I believe undead setup. To make a new one, copy the man_face_keys, and make a new one named as you like. I would put the new one after the last set of face keys.

Then repeat that for the next section. After 'skins = [' copy the whole set of code for 'man'. Paste it in below the stuff for 'woman' and then rename it to whatever you named your previous new set of face codes. Now, in your new set of data, there is a line that says "skel_human", 1.0". That is the ratio of how large their skeleton will be scaled. I believe I set the ogier to 1.5.

There are two other things to do.
1. In header_troops.py you will need to add 'tf_new_race = 2' (The name should match what you called the new skins, at least this makes it easier. It might be more order based.) directly below tf_male = 0 and tf_female = 1.

2. Now, in module_troops.py, you can use the tf_new_race flag to make any new troops you create that type of 'race'.

I think that should work. It gets a lot more tricky if you want to make editable faces for character creation, and I'm not sure that I understand all of that.

Hopefully that will get you started. Let me know if you have any questions. Also, you can use the module system files that I included in the TGS download for reference.
mat



thanks this was VERY helpful :green:
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