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 Mount&Blade Repository » Mods » Fantasy mod
      
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View this file on the M&B NexusFile Listing: Fantasy mod
Last Updated: Sep 05, 2007, 06:05:16 pm
First Created: Sep 15, 2006, 11:09:26 am
File version: Alpha v 0.8.1
For M&B version: .808
Downloads: 100,467 Size: 66.16 MB
Views: 111,976 Type: EXE
Home:  Fantasy mod sub forum
Rating (11 votes): 4.3 / 5.0
Description
Full game play mod converting Mount and blade to an epic war between races set in a fantasy world fully made up without any source be it books or movies.

You can donate here. :-)

More information at :

http://forums.taleworlds.net/index.php/topic,12109.0.html

Don't be afraid to post suggestions and feedback. :-)


File History
Sep 6: Alpha v0.8.1 (bugfix)
Sep 2: Alpha v0.8
Jan 24 : Alpha v0.7.7 (bugfix)
Jan 6 : Alpha v0.7.6 (bugfix)
Dec 27 : Alpha v0.7.5 (Port for M&B v0.808)
Nov 26 : Alpha V 0.7.5 (bugfix)
Nov 7 : Alpha V 0.7

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Comments (Page 1 of 2)
IP: logged
 Re: Fantasy mod  » posted by Hutkija on Sep 19, 2006, 02:16:27 pm
Good:
I love your steeds. A knight in black riding a gray lizard, what could be cooler? Well, perhaps a knight with full plate riding a tiger. But there is a stupid problem. Spirited tiger cost about 20000 gold in the beginning town, and a heavy grey lizard about 7000 gold. Heavy grey lizard is better in every aspect but speed (witch was as good as the tiger's) and riding ability. So two points less of riding skill required to ride are worth 13000? Extra points for the self-made towns.

Bad:
You know, CS talk and fantasy don't get along. The padded leather guy in the tavern talks horribly. It's not like I'm easily offended or anything but it ruins the atmosphere quite well. And what's the point, anyway? The grass texture was too bright, grass is't that green even in a english garden. You better make two separate mods about FFs and other fantasy or stop using FF stuff in this one. At least half the town names were from FFX. And what are you supposed to do with vast desert?

Well, this certainly needs improvement. I won't be playing this regularily, until it is updated. Before that, all my free time is dedicated to Darkmod, The Last Days and Craftmod!

Hutkija

King Of Forgetting To Sign Review
IP: logged
 Re: Fantasy mod  » posted by highelfwarrior on Sep 25, 2006, 04:06:21 pm
Hello Hutkjia

The mount is just a regular bug. It was not intended, and I'll fix it as soon as I get the chance.

About the negative comment, you seem to not be able to realise that this is an alpha version.

I mean you don't seriously think that 'the padded leather guy in the tavern' will talk like that in the BETA + releases, now do you? :-P

Alot of content town names are based on FFX, since originally, this was a FF mod. I just never gotten to change them, and basically never really thought about it anymore.

The grass matter has been discussed about in the thread and forum, don't be afraid to pop in. Eventually the grass will be remade, but it will stay greener. This, after all is a fantasymod. I mean there's even purple grass in the starwars universe :-P

Thanks for the comment, and I hope you'll try out following versions.
IP: logged
 Re: Fantasy mod  » posted by James on Nov 16, 2006, 11:12:24 am
I love this mod. I had to cheat, because there was so much stuff to try out. And the scenes are awesome, if a bit slow to load. Keep it up.
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 Re: Fantasy mod  » posted by FireElf on Nov 25, 2006, 01:14:43 pm
When I download the file into 'Modules' it comes up as a 'RAR' file with the internet explorer symbol above it.- I'm not great on computers so pleae help :)
IP: logged
 Re: Fantasy mod  » posted by highelfwarrior on Nov 26, 2006, 01:27:14 pm
Hi,

There's alot of tutorials on the Taleworlds forum.

Though, as a quick tut:

Just unrar the file. Use WinRAR for that.
Then you'll get a map named Fantasymod, make sure its in the modules folder, et voila. :-P
Should work.

If you don't understand yet, check the forums.
IP: logged
 Re: Fantasy mod  » posted by FireElf on Nov 27, 2006, 01:43:42 pm
Thanks- I've got it

P.S. Great mod!
IP: logged
 Re: Fantasy mod  » posted by maverick87 on Dec 27, 2006, 07:03:54 pm
in the starring town i cant enter to the merchant and the tavern and the warcamp3 (quest of commander at headquarters) is bugged, its placen in the middle of the centre river and cannot be accesed, anyway its an exellent mod :-D
IP: logged
 Re: Fantasy mod  » posted by highelfwarrior on Dec 28, 2006, 10:16:33 am
Hi,

both of those bugs have been reported and fixed for the upcoming bug fix. If you find any more bugs, please check the bug reports thread on the Taleworlds Fantasy mod sub forum. If they are not reported yet, feel free to post them in that thread. Thanks.
IP: logged
 Re: Fantasy mod  » posted by Sir StrongHold on Jan 08, 2007, 06:27:42 pm
U no the warquest it said burn so how am i soppose to do this crap and who is the dam leader i am soppoest to kill which i can't so fix this ok!!!!!!!!! :-(
IP: logged
 Re: Fantasy mod  » posted by jeezus-man on Jan 23, 2007, 08:20:51 pm
i downloaded and installed this mod, it runs, but once i get done with the character editor details it restarts my computer. whats the deal?
IP: logged
 Re: Fantasy mod  » posted by xedmann on Jan 25, 2007, 05:57:03 am
I am unable to attack the warcamp! How come? I'm not even getting the option to attack, only the option to leave town.
IP: logged
 Re: Fantasy mod  » posted by E-rock on Jan 26, 2007, 11:30:51 am
hey when you attack a war camp it is impossible to kill somone wheather you through knives into there head or impale thrm on a spear theyonly get knocked out pleease fix becasue you cant beat the war camps :evil:
IP: logged
 Re: Fantasy mod  » posted by king-x on Jan 31, 2007, 02:03:26 am
My problem is simple.

Play two times with orc character. In the first try, the game simply freezed and exited to the windows when i was running in the world map. The second time, well, the same problem but just after i played it for a whole day and was running to buy the beautiful and awesome tiger :-(

Don't know why. Hope you can make this mod better since there are few fantasy mods for 808 version now. ;-)
IP: logged
 Re: Fantasy mod  » posted by Ally on Mar 18, 2007, 05:34:29 am
This version of the mod is definately improved, but a quick note about the mission to burn the warcamp. Since taking prisioners is disabled, you can only burn the warcamp if you kill ALL the enimies NOT knock any unconscious, otherwise there is still an (unconscious) garrison, and although it says victory when you attack the camp, it does not give the option to burn it down. This means you have to walk around on the map until the garrison heals, then attack again to complete the mission. Otherwise a very nice mod, looking forward to the finished thing!
IP: logged
 Re: Fantasy mod  » posted by MasacruTheArcher on Jul 04, 2007, 12:13:16 pm
This mod is awsome...Really ...but there is a little problem..i played like 2 -3 hours ..and in a big fight it said cannot locate vortrex and crashed ..somthing like that :) hope it will be fixed .Anyway i really like this mod , it's so cool....the orcs too ...everything it's cool ...good job creators :) ;-)
IP: logged
 Re: Fantasy mod  » posted by Spartacus_23 on Jul 24, 2007, 03:23:09 pm
Will SkyHell Inn have any real importance in the beta version?
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 Re: Fantasy mod  » posted by highelfwarrior on Jul 25, 2007, 11:55:36 am
It currently has no importance, but will probably eventually have some. (Right now it's basically the only neutral place in between the two factions, so both can reach it easely)

If you have more questions please ask them on the subforum (link in description) we need some more activity there! :-)
IP: logged
 Re: Fantasy mod  » posted by GEØ on Jul 26, 2007, 01:17:24 pm
a great mod but the sallets arnt working properly, they are only covering up the mouth and you can see the peoples bald heads.
IP: logged
 Re: Fantasy mod  » posted by Deathwind on Aug 25, 2007, 12:34:46 pm
Good job! Awesome mod!
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 Re: Fantasy mod  » posted by XLina on Sep 10, 2007, 09:10:00 am
Hii..
I love this mod soo much, but now I can't play on one of my characters. Elf and my best.. First time I click somewhere, Mount&Blade finds an error or something, and closes the game down..
The weird thing is, that I can still play on the two other characters...
Is it the mistake others talk about, or is it something new?
It's just so sad, because you've done a GREAT job with this mod.. Really:)
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