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 Mount&Blade Repository » Mods » Native Expansion for Warband
      
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View this file on the M&B NexusFile Listing: Native Expansion for Warband
Last Updated: May 23, 2011, 08:22:09 am
File version: 1.0
For M&B version: Warband 1.134
Downloads: 166,746 Size: 102.65 MB
Views: 198,686 Type: 7Z
Home:  Native Expansion
Rating (13 votes): 4.9 / 5.0
Description
* Too many things to list here, but they're listed here: http://forums.taleworlds.com/index.php/topic,173191.0.html

Features:
Dark Knight Invasion
Dozens of new troops in three tiers - Peasant, Noble and Elite
Most units have gotten stronger.
All nobles have gotten stronger.
Many new kingdom management options, including ability to hire four new advisors.
Lots of new items, including many unique items only available through quests or defeating enemies.
20 new quests.
Lots more politics and intrigue, including being able to order assassination attempts.
Lots of new buildings, providing bonuses to your kingdom.

Lots and lots more.
Commands
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Comments (Page 1 of 2)
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 Native Expansion for Warband (v 1.0)  » posted by Wolfsblut on May 24, 2011, 02:15:34 am
Thanks alot for the WB Port of the best native ever.
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 Native Expansion for Warband (v 1.0)  » posted by marcus dalious on May 24, 2011, 10:50:19 am
i went to the forum..i red everything 2 times..it looks VERRY COOL .. HOWEVER..there is a big...problem - it is so hard to start - i mean if u don't mess up some files,because - u start..there are NO LOOTERS... i serched like hell..(i played a lot of mods)(the items suck in my opinion... in the begining ofc.../..amm there are no looters..only in the first quest..EVERy other unit/army ( especially war band partie's) are TOO POWERFULL... i die from 2 shots( WITH ARMOR...) a looter - i do dmg with a crossbow ..like i must do 50 dmg pure..he has no armor..i do like 20 in his chest...he with a rock AGAINTs my armor..he does like 5dmg(if not oon easiest 20 !!!! ) .. so lotoers are kinda stron too..for start..better to have them..but..There are no looters :( even if i recruit men..they are fuckin weak - 5 cannot kill 1 sea rider ot whatever unit ...i cannot do anything..money is a problem too..i thouigh about the only way to make it - sell the gold and expensive items..then go into all the map into tournaments...and then recruit men that are with xp(in taverns)..however..this is still too hard/imposibble*stupid made* ... :-x YOU shouda make some looters really..atleast begining units to gain exp...
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 Native Expansion for Warband (v 1.0)  » posted by josef_the_pretender on May 24, 2011, 12:16:22 pm
Thanks Wolfsblut! :-D

@ Marcus - there's plenty of help as to how to start out in the forum - I suggest selling your gold bar and hiring some Mercenaries straight away. It is difficult, but is supposed to be. Thanks for the comment.
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 Native Expansion for Warband (v 1.0)  » posted by PRAETORIANN on May 24, 2011, 12:48:32 pm
shit it sounds great! good job! always wanted to have more option as lord :) also i like when lord offers duel for freedom but i never captur them :)
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 Native Expansion for Warband (v 1.0)  » posted by magborg on May 24, 2011, 01:57:32 pm
I think your mod adds everything that Warband needed by default. The game is great but it felt like it was lacking in substance. You and the other developers added what I feel the game always needed. Its funny, I have logged hundreds of hours on Warband and throughout the game I would say that I wish it had this, I wish it had that. This would be cool if the game had this at this point. Wouldn't it be fun to have a random enemy that comes and goes and has some kind of long term agenda. Wouldn't it be nice if there was more to do and so on and so on. It is like you took all of the players thoughts and made it happen. I don't want to play Warband with a fantasy mod like other people have created. What I want is my native game to be more robust and you did just that. I am so into you :oops: .

Thanks again

magborg
comment last edited by magborg on May 24, 2011, 05:40:20 pm
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 Native Expansion for Warband (v 1.0)  » posted by Wolfsblut on May 24, 2011, 05:38:02 pm
@ marcus
If you want to level up on your own take an archer build, get a halfway accuarte bow and MANY arrows and search in the
Rhodrok-Area.
There are the weakest foes, mountain-bandits.
But watch out for the javelins^^.
comment last edited by Wolfsblut on May 24, 2011, 05:38:21 pm
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 Re: Native Expansion for Warband (v 1.0)  » posted by marcus dalious on May 25, 2011, 04:22:35 am
Wolfsblut wrote:
@ marcus
If you want to level up on your own take an archer build, get a halfway accuarte bow and MANY arrows and search in the
Rhodrok-Area.
There are the weakest foes, mountain-bandits.
But watch out for the javelins^^.
ye...i did something... well..i really have exp with m&b so i did the easiest as i know from my other plays.. - i both a bow..ofc - i go to power draw at level 10 (max) ... and 1 bags of arrows..i change the settings from the folders so I DON"t have 30 arrows..i make em 100-200 ..or now i made em 10 000 :D ... i coud have 3 bags..but kinda anoying... i also tried the oder way - bying merceneries and making a lot of money in the tournaments..this i think are the easiest ways..and y - the first time i jumed into mountain bandits..i was in a little trouble of those javelins :lol: i just haven't played a harder mode from a lot of time :) and i really hate it when women knights are with 10 strike,10 hp uupgrade,10 athletics,10 riding while men are wih 7 :( ..dammn..women are more powerful as it seems :D
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 Native Expansion for Warband (v 1.0)  » posted by Wolfsblut on May 25, 2011, 05:42:12 am
Well, i start with PowerDraw 4 and ~150 Arrows (3 bags) (and yes it hurts in the beginning, especially til you profience is around 200).
If you... lets say change the values in that way... you shouldnt have much problems, maybe use the money cheat and buy better armor
or hire a bunch of good mercenarys^^.
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 Native Expansion for Warband (v 1.0)  » posted by kako3m on May 27, 2011, 12:04:10 pm
Native sempre B-)
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 Native Expansion for Warband (v 1.0)  » posted by marcus dalious on May 28, 2011, 05:17:12 am
I can't understand - is this v .586 or not ?
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 Re: Native Expansion for Warband (v 1.0)  » posted by marcus dalious on May 28, 2011, 05:42:12 am
marcus dalious wrote:
I can't understand - is this v .586 or not ?


AND which is better/ WHICH IS NEW [email protected]?#[email protected]
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 Native Expansion for Warband (v 1.0)  » posted by marcus dalious on May 28, 2011, 08:26:27 am
oh and am.. i hjave 3 castles- tHEY DO NOT SELF RECRUIT AND TRAIN UNITs...as they are supposed to :(
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 Native Expansion for Warband (v 1.0)  » posted by Aldor5259 on May 31, 2011, 08:27:11 pm
do u add mod to native or does it already come with the files
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 Native Expansion for Warband (v 1.0)  » posted by Blackbeard on Jun 05, 2011, 07:45:10 pm
This is a great mod. It really is and I have been playing it a lot. However, theres a problem that is a game killer because it required me to use the control-alt-del keys in order to bring up the task manager to end the game or exit after losing the in side castle battle against the last defenders.

Here's the problem. When you attack a castle and then move into the final battle where you go in side the castle to fight the remaining defenders. If you beat them fine, you win the battle and exit normally. If you lose all you can do is hover around watching the enemy cheer your being knocked out. The battle DOES NOT end if you lose the battle against the remaining defenders in a castle battle. Pressing the Tab key makes the retreat screen come up. Saying yes does nothing so you are in essance stuck and have to reboot in order to get out.

Doing the same thing on an out door battle lets you retreat and the battle ends, the same if you get knocked out in the first part of a castle battle that you don't feel like waiting for your men to win.

I tried pressing all the different keys but could not get out after losing the fight in side the castle against the defenders. Is there a way to get out or is there a bug and no way to end that fight? Please advise because there are some battles that old Blackbeard can't win even though he does win most of them... Thanks. (Everything else seems to work just fine.)
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 Re: Native Expansion for Warband (v 1.0)  » posted by Blackbeard on Jun 06, 2011, 09:51:00 am
marcus dalious wrote:
oh and am.. i hjave 3 castles- tHEY DO NOT SELF RECRUIT AND TRAIN UNITs...as they are supposed to :(

I had a couple of castles myself. They both DID self recruit. As far as training goes I don't know about that. As far as I know the castles aren't supposed to self train troops in the garrison.
IP: logged
 Re: Native Expansion for Warband (v 1.0)  » posted by Blackbeard on Jun 06, 2011, 09:56:25 am
Aldor5259 wrote:
do u add mod to native or does it already come with the files

Its easy to add a mod to the game. Find the modules folder under the Mount & Blade Warband folder. Put the compressed module in the modules folder. Then run your extraction program and it will make a sub folder called native expansion and you are ready to go. All of the necessary files will be there and you do not have to put anything in the native file section. Boot up the game and change from native to native expansion. You will then run the new module.

Do the same if you add a patch. It puts the patch files where they need to go.

Hope that helps.
IP: logged
 Re: Native Expansion for Warband (v 1.0)  » posted by Blackbeard on Jun 06, 2011, 10:03:57 am
marcus dalious wrote:
Wolfsblut wrote:
@ marcus
If you want to level up on your own take an archer build, get a halfway accuarte bow and MANY arrows and search in the
Rhodrok-Area.
There are the weakest foes, mountain-bandits.
But watch out for the javelins^^.
ye...i did something... well..i really have exp with m&b so i did the easiest as i know from my other plays.. - i both a bow..ofc - i go to power draw at level 10 (max) ... and 1 bags of arrows..i change the settings from the folders so I DON"t have 30 arrows..i make em 100-200 ..or now i made em 10 000 :D ... i coud have 3 bags..but kinda anoying... i also tried the oder way - bying merceneries and making a lot of money in the tournaments..this i think are the easiest ways..and y - the first time i jumed into mountain bandits..i was in a little trouble of those javelins :lol: i just haven't played a harder mode from a lot of time :) and i really hate it when women knights are with 10 strike,10 hp uupgrade,10 athletics,10 riding while men are wih 7 :( ..dammn..women are more powerful as it seems :D


You can edit your characters stats to make them more powerful by using notepad or other text editor. However for me personally I see that as cheating. lol So I export and then import my character that I have been playing from other games. This character is near level 50 and has no problems. Before you export a character sell all of your armor and you will have a bunch of money. All the money gets transferred over when you import the character into your new game. You can then buy good armor and recruit some powerful mercenaries right from the start. If you don't you will have a problem with this mod because it is a LOT harder. The enemies are very strong which is good because other mods are just too easy. Even with doing all that its still not easy. Good luck.
IP: logged
 Native Expansion for Warband (v 1.0)  » posted by oipluckie on Jul 08, 2011, 01:03:08 pm
Awesome mode, I registered so i can just rate and tell you what a great job you did here. Hope you implement more things into this mod, really enjoying it. All I did was run around doing tourneys and when i got enough money buy all the good stuff xD. I love the weapons and the arrows look awesome.~!
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 Native Expansion for Warband (v 1.0)  » posted by nosfe666 on Aug 15, 2011, 03:09:02 pm
this mod looks nice , but if only i could download it ; downloading now at 30.07kb/sec :shock: (gona take like 1H30) , i have a 20MB/sec conection

first time download stopped at 50mb(half way) :roll:

is there any other way i can download this ?
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 Native Expansion for Warband (v 1.0)  » posted by Khaos dharok on Sep 05, 2011, 05:39:35 am
Hey

is it possible for you to add more armors, helmets, swords and equipment into this mod?

i got some examples here: Sugarloaf helmet, Full helmet, Templar Great helmet, Crusader Great Helmet, Templar cloth, Clamshell Close helmet, Templar Armor Breastplate

Medieval Halberd, Valkyrie Battleaxe. :idea:

And some more faction banner choices

Please this would be so good for this mod

'cause it would be pure awesomeness :-D

i'm wondering, when is the Black knight faction supposed to arrive?

comment last edited by Khaos dharok on Sep 05, 2011, 05:41:03 am
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