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 Mount&Blade Repository » Mods » Large » Warhammer fantasy v1.140
      
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View this file on the M&B NexusFile Listing: Warhammer fantasy v1.140
Last Updated: May 05, 2011, 08:24:22 pm
File version: 1.140
For M&B version: Warband 1.134
Downloads: 3,902 Size: 25.72 MB
Views: 26,598 Type: ZIP
Rating (0 votes): Unrated
Description
(This mod is based on the games workshop fantasy minature range.)
This mod includes:
6 Teams: The Empire, Bretonnia, Kislev, Norse, Araby, and Bandits.
The troops have also been redone.
the map is the same as the native .
The Araby troops all have repeater crossbows.
Horse charges have been dramatically increased.
You can recruit up to 30 guys in a single vilage.
Increased party sizes.
Increased Right to rule.
Increased tournaments.
Commands
More From This Author
Comments
IP: logged
 Warhammer fantasy v1.140 (v 1.140)  » posted by netsuke on May 06, 2011, 12:24:07 pm
hi,

This mod is a joke :green:

just change the names

I forget.....

lol
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 Warhammer fantasy v1.140 (v 1.140)  » posted by dowdpride on May 06, 2011, 02:33:21 pm
oh look, a troll. you do better asshole
IP: logged
 Warhammer fantasy v1.140 (v 1.140)  » posted by keinve on May 06, 2011, 04:09:36 pm
Okay... its not particularly bad, and it does have some nice things.

Good

Repeater Crossbows; You managed to get them in just the right area. 50 repeater crossbowmen aren't as good as 50 well trained archers, but they're eaiser to get, cost less and don't take nearly as much time to train. Accurate by history, the game and sense.

High village recruitment is always good

Tournaments are to the point where they can sustain a small party, which is, once again, accurate.

Bad

It feels like native. Don't know any other way to describe it; I load it up, and, apart from a few things, it feels like native. Native is boring; its something we want to get away from.

I don't know how you can make it less like native, to be honest. You can make tactics important (even the basic tactics are fine if done right), you can make it deadlier (more effective weapons, less effective armour), you can make it faster (even let knights move), ect. That's something you gotta find on your own; just try to make it feel like a different game, and it will be much better, or at least not get old within an hour or less.
IP: logged
 Re: Warhammer fantasy v1.140 (v 1.140)  » posted by netsuke on May 06, 2011, 05:13:02 pm
keinve wrote:
Okay... its not particularly bad, and it does have some nice things.

Good

Repeater Crossbows; You managed to get them in just the right area. 50 repeater crossbowmen aren't as good as 50 well trained archers, but they're eaiser to get, cost less and don't take nearly as much time to train. Accurate by history, the game and sense.

High village recruitment is always good

Tournaments are to the point where they can sustain a small party, which is, once again, accurate.

Bad

It feels like native. Don't know any other way to describe it; I load it up, and, apart from a few things, it feels like native. Native is boring; its something we want to get away from.

I don't know how you can make it less like native, to be honest. You can make tactics important (even the basic tactics are fine if done right), you can make it deadlier (more effective weapons, less effective armour), you can make it faster (even let knights move), ect. That's something you gotta find on your own; just try to make it feel like a different game, and it will be much better, or at least not get old within an hour or less.


look like native sure !!

Were are ,duarfs,dark elf ,heigh elf, orcs ,vampire lords ?

it's "fanciful" mod not Warhammer mod :roll:
comment last edited by netsuke on May 06, 2011, 05:14:36 pm
IP: logged
 Re: Warhammer fantasy v1.140 (v 1.140)  » posted by keinve on May 06, 2011, 05:21:24 pm
netsuke wrote:
keinve wrote:
Okay... its not particularly bad, and it does have some nice things.

Good

Repeater Crossbows; You managed to get them in just the right area. 50 repeater crossbowmen aren't as good as 50 well trained archers, but they're eaiser to get, cost less and don't take nearly as much time to train. Accurate by history, the game and sense.

High village recruitment is always good

Tournaments are to the point where they can sustain a small party, which is, once again, accurate.

Bad

It feels like native. Don't know any other way to describe it; I load it up, and, apart from a few things, it feels like native. Native is boring; its something we want to get away from.

I don't know how you can make it less like native, to be honest. You can make tactics important (even the basic tactics are fine if done right), you can make it deadlier (more effective weapons, less effective armour), you can make it faster (even let knights move), ect. That's something you gotta find on your own; just try to make it feel like a different game, and it will be much better, or at least not get old within an hour or less.


look like native sure !!

Were are ,duarfs,dark elf ,heigh elf, orcs ,vampire lords ?

it's "fanciful" mod not Warhammer mod :roll:

.... okay, please stop talking. Reading your text makes my head hurt. Second, I don't mind it lacking those yet. Obviously something to work on, but not bad. And I don't mind it looking like native; some of the best mods I've played simply played with stats rather than added new stuff. It just feels like native; big difference from looking like native.
IP: logged
 Warhammer fantasy v1.140 (v 1.140)  » posted by dreadnok89 on May 08, 2011, 11:29:36 am
hey man i just wanna say thank you for even trying. i love warhammer alot, to just mess around is a blast. hopefully you keep it going
IP: logged
 Re: Warhammer fantasy v1.140 (v 1.140)  » posted by goregytz11 on May 08, 2011, 01:40:32 pm
dreadnok89 wrote:
hey man i just wanna say thank you for even trying. i love warhammer alot, to just mess around is a blast. hopefully you keep it going
thanks i love warhammer too and this is my first mod but i will keep on making it better but im still learning
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 Warhammer fantasy v1.140 (v 1.140)  » posted by jthewonder on May 19, 2011, 05:46:12 pm
I agree with what most people have said so far; the things you've changed are good and nicely done but not nearly enough is done for it to resemble the warhammer world or anything other than a light fantasy M&B. I think if you keep on working on this and try and go abit more creative or turn your goals down, it'll be very good. But untill then it definitely needs something more. Great work so far though.

On a sidenote, if you someday start thinking that making the warhammer world is too big a job for just you alone (its massive, doing this alone is insane :P), a guy named "furok" is making a warhammer mod too and is way further, im sure he would accept any help he can get especially from a guy like you who is already putting hours, heart and soul into a similar mod. OFC 2 warhammer mods would be great, but i just got excited thinking about Furoks magic mod getting help from a talented guy like you :)

Bottom line: Like what you've done so far, but you need to do more in order to make it a really good one. Either that or combine with furok.
IP: logged
 Re: Warhammer fantasy v1.140 (v 1.140)  » posted by goregytz11 on May 19, 2011, 07:23:45 pm
jthewonder wrote:
I agree with what most people have said so far; the things you've changed are good and nicely done but not nearly enough is done for it to resemble the warhammer world or anything other than a light fantasy M&B. I think if you keep on working on this and try and go abit more creative or turn your goals down, it'll be very good. But untill then it definitely needs something more. Great work so far though.

On a sidenote, if you someday start thinking that making the warhammer world is too big a job for just you alone (its massive, doing this alone is insane :P), a guy named "furok" is making a warhammer mod too and is way further, im sure he would accept any help he can get especially from a guy like you who is already putting hours, heart and soul into a similar mod. OFC 2 warhammer mods would be great, but i just got excited thinking about Furoks magic mod getting help from a talented guy like you :)

Bottom line: Like what you've done so far, but you need to do more in order to make it a really good one. Either that or combine with furok.

Thanks for the suggestion but how might i contact furok. (Email, or something)??
comment last edited by goregytz11 on May 19, 2011, 07:24:22 pm
IP: logged
 Warhammer fantasy v1.140 (v 1.140)  » posted by Swadia4Ever on May 20, 2011, 03:16:18 pm
nice effort man but you really need to add some new sets of armor or maybe borrow some from other mods
needs alot of work before it would even remind me of WARHAMMER in my mods i usually just contact other modders and ask permission to use their stuff
theres plenty of free armor etc out there usually with just a little bit of work on them you can change them to fit your mode
plenty of tutorials too, just a suggestion (im an amature myself)

HOWEVER

A+ for effort :D :-P
comment last edited by Swadia4Ever on May 20, 2011, 03:19:51 pm
IP: logged
 Warhammer fantasy v1.140 (v 1.140)  » posted by Tadasuke on Jul 03, 2011, 12:08:03 pm
yeah men do better i am a hiuge fan of warhammer even the 40k do better for the emperor and the emperium please at least the emperium, chaos, orks, high elfs and darks elfs
comment last edited by Tadasuke on Jul 03, 2011, 12:20:07 pm
IP: logged
 Warhammer fantasy v1.140 (v 1.140)  » posted by jthewonder on Jul 04, 2011, 04:32:29 am
http://www.twcenter.net/forums/showthread.php?t=385484&highlight=furok&page=23
^this is where he's spends most time, all though he has another forum thread too which i cant remember atm.
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