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 Mount&Blade Repository » Mod Source Files » Wei.Xiadi's Litus Armour Project OSP V1.1
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View this file on the M&B NexusFile Listing: Wei.Xiadi's Litus Armour Project OSP V1.1
Last Updated: May 05, 2011, 10:39:33 am
File version: 1.1
For M&B version: Warband 1.1xx
Downloads: 1,195 Size: 68.16 MB
Views: 5,997 Type: RAR
Home:  TaleWorlds Forum
Rating (4 votes): 4.4 / 5.0
[size=14pt]Wei Xiadi's Litus Armour Project[/size]
Version 1.1

What this Mod does: This pakacage includes 50+ armour re-textures for modders and members to use.

These Armours all use Mount n Blade models, they have simply been retextured and added to a new BRF to add more of a variety to the games armour selection.


Plans: I intend to re-release this at a later date so that these armours are already implemented in a Native game


Compatibilities: This mod is not compatible with anything off the bat. As an OSP/Modders resource - only people who know how to implement armours in game will have any success in setting these up.


Usages: Anyone may use this mod so long as credits are given.

Credits: Wei Xiadi

Thank You's:

Sahran - Without him all of those Khergit themed armours would be gone. His 'save everything' policy allowed me to retrieve the work I did from the last patch of Litus before my computer went bang. So a big thank you mate!
Xenoargh - Thanks for polishing the brf file and re-naming the materials, models and the texture files for easier identification.


Note: Some of these pictures may be old, or lacking in picture quality.




To see more, visit the Litus Module. All faction/release previews were centered around the armours I created. Unfortunately, the few armours Sahran created were not included in this package.
More From This Author
IP: logged
 Wei.Xiadi's Litus Armour Project OS (v 1.1)  » posted by Jaano of Tomuneiro on Nov 04, 2011, 10:04:01 am
how to I Install them in a Mod of my choice?
IP: logged
 Wei.Xiadi's Litus Armour Project OS (v 1.1)  » posted by Sowort99 on Sep 29, 2012, 04:30:35 pm
thanks for the permission, I will use it and write it in the credits of the mod I'm doing, thanks. :green: (pardon my English is bad)

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