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 Mount&Blade Repository » Multiplayer » Multiplayer Map: Lost Fortress (Battle)
      
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View this file on the M&B NexusFile Listing: Multiplayer Map: Lost Fortress (Battle)
Last Updated: May 05, 2011, 10:44:09 pm
First Created: May 04, 2011, 02:22:52 pm
File version: 1.1.1
For M&B version: Warband 1.134
Downloads: 266 (276) Size: 66.4 KB
Views: 2,610 (2,690) Type: RAR
Rating (2 votes): 4.8 / 5.0
Description
First off, I'm EXTREMELY new to Warband, and even more new to Scene making. I do have previous experience with other world editing tools, though. Now, that doesn't mean I'm saying I made a piece of crap Scene. I actually think it's pretty good (of course I do).

Anyways, Lost Fortress. It's incredibly simple and balanced (in theory).

(Note, while actual layout and basic look of map is still the same, updates have changed a few things you might see in the picture, nothing drastic though.)
2011-05-03_00005.jpg


-Red: Boundaries
-Black: Spawn zones
-Yellow: Ideal Cavalry path
-Purple: Small hill and the ideal archer zone. Likely the second area the final melee battles will take place.
-Blue: Dense forest. Protection against archers and cavalry, and fantastic for the main melee battle of a match.

Each location is balanced out by another. If you chose cavalry, you will be able to enjoy all the cav-madness that comes with that in a large open runway. Players vulnerable to cavalry will have the option to take the hill-top (which has a tower on it), or take cover in the forest; both offer protection from the madness. Players aiming to avoid incoming projectiles will fare well in the forest, as it is dense in trees and foliage. Most players will appreciate simplicity and the melee friendly outcome of the finale of the matches that could be played here, while archers and horsemen can still get their kicks as well.


Hill tower from forest edge
2011-05-05_00001.jpg

Team 1 spawn from Forest edge
2011-05-05_00002.jpg

Forest/Hill tower from Team 1 spawn.
2011-05-05_00003.jpg

Team 1 spawn/Forest from Hill
2011-05-05_00004.jpg

Hill and Forest from Team 2 spawn.
2011-05-05_00005.jpg

I started off just fucking around, but all in all I think I did pretty good. Especially for my first time using the Warband world edit tools (which suck). Please download and give me feedback, or if I royally screwed something up...lemme know. Thanks!

-Rannepear.



Updated 5/4/11
*v1.1
Changes:
-Aesthetic changes (removal of "blood", addition of paths, etc.)
-Mechanic changes (addressed concerns about players being able to camp on rooftops back in spawns by not completely blocking off villages, but blocking access to their rooftops and ideal camping locations)
-Reduction and substitution of foliage props around edge

Updated 5/5/11
*v1.1.1
Changes:
Further reduction of aesthetic foliage
Replaced "scenes.txt" with a module version ("module_scenes").
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Comments
IP: logged
 Lost Fortress-BATTLE MAP (v 1.1.1)  » posted by REEJ on May 07, 2011, 08:28:04 am
good looking
IP: logged
 Re: Lost Fortress-BATTLE MAP (v 1.1.1)  » posted by Rannepear on May 07, 2011, 10:49:35 am
REEJ wrote:
good looking
Thank you, REEJ!
IP: logged
 Multiplayer Map: Lost Fortress (Bat (v 1.1.1)  » posted by tobijah on May 24, 2011, 02:01:59 pm
Yo I have been trying to find a program or some tool or something to make a map(s) Could you send me a link to where i might get the program you use?

P.S. also if I do get what i need and finish a map you will be notified promptly
comment last edited by tobijah on May 24, 2011, 02:03:04 pm
IP: logged
 Multiplayer Map: Lost Fortress (Bat (v 1.1.1)  » posted by tobijah on May 25, 2011, 11:57:04 am
Rannepear you actually there?
IP: logged
 Re: Multiplayer Map: Lost Fortress (Bat (v 1.1.1)  » posted by Rannepear on May 26, 2011, 10:18:23 am
tobijah wrote:
Yo I have been trying to find a program or some tool or something to make a map(s) Could you send me a link to where i might get the program you use?

P.S. also if I do get what i need and finish a map you will be notified promptly

The tool is in the game. Here is a simple guide if you want to start out. http://forum.c-rpg.net/index.php/topic,1385.0.html
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