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 Mount&Blade Repository » Mods » Gameplay Mechanics » SnD's Polished Native
      
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View this file on the M&B NexusFile Listing: SnD's Polished Native
Last Updated: Jul 06, 2011, 04:10:00 pm
First Created: Apr 30, 2011, 10:55:54 am
File version: Alpha 0.6
For M&B version: Warband 1.134
Downloads: 5,766 (7,483) Size: 141.89 MB
Views: 19,734 (25,738) Type: EXE
Home:  Taleworlds forum
Rating (5 votes): 4.6 / 5.0
Description
SnD's Polished Native is a small compilation of scripts, small mods and graphical improvements for Warband
mb52y.jpg

I added a poll for suggestion, please leave your comments/suggestions here: SnD's Polished Native

New fix for the freelancer addon so you don't have messy texts and dialogs: http://www.mbrepository.com/file.php?id=3043

Update:

Changelog 0.6:
Changed some textures ( armors, made the night skybox dark instead of blue, etc)
Added Ethik Mantis Better banners V2
Added the Freelancer mod by ithilienranger, Caba'Drin, Sunhawken, Taragoth, RevaShan, Swyter , Duh, Cernunos, monnikle , Idibil, Somebody
Description:
Currently this mod allows the player to enlist in a lord's army with the opportunity to gain experience and money. Follow your Lord where ever they go, fighting many enemies and gaining ranks as you continue as a single member of your Lords army. Each time you gain a rank you will be supplied with new equipment and gain a higher pay. Once you get bored with this career you can either desert or mutiny. While in your Lords service you gain the respect of your fellow soldiers and there's always a chance that some of your acquaintances will become followers and join you in your revolution or desertion! As will prisoners, but will they work with you or against you?....

Features:


• Opportunity to gain ranks
• New equipment & higher pay for each rank
• Ability to desert the army and take followers with
• Ability to revolt against the lord and release prisoners
• Ability to go on personal leave and remain part of commanders army.
• Interact with commander in a meeting scene
• Ask commander personally to retire from service
• No need to hold space bar while commander travels
• Take prisoners and hold some of them for ransom (Lords)
• Quartermaster hands you food when you are low.

Credits:

Graphical Improvements:

Mb Movie mod by Chur

Polished Landscapes by Gutekfiutek

World Map HD by Painbringer

Havocs sky textures Version 2 by Havoc

Havocafied Bows by Havoc

Texture Fiddling by Lucky Lancer

Realistic Colors mod by Lucke189

Expanded Horizons by Openshaw

Flying Missile Pack by James

Improved Buildings by SendMeSmile

Improved Male Faces by Iboltax

Yiyang Chen's Faces 1.2 by Yiyang

Flora mod by killkhergit

Quivers whith real Arrows by Spak

Blood tweak by Neil_v

New loading screens by Seek n Destroy (SnD)
mb62i.jpg





Gameplay Changes:

New Scripts like Manage Garrison in villages, a banking sistem, auto-loot and diplomacy.

Custom Player faction troops wich you can change the equipment by talking to them
Native Mod Compilation - Full 0.9 by Bismarck (it combines Custom Commander by rubik, PBOD by Caba`Drin,
Diplomacy by whaiti, Warband Entrenched by Tempered , Battlefield Tactic Kits by motomataru,
Deployable Pavise by Cartread , Garnier's Bank of Calradia by Garnier, Duel Kit v0.5 by MartinF

El Arte de la Guerre Siege Scenes by Leandrojas

Custom banner (still early, needs some changes.)

Arena Overhaul Mod by Adorno

Combat Animation Enhancement 5.0 by Papa Lazarou

new training fields by Lucky Lancer

Arena Revamp Deluxe by lucky lancer

mb8ci.jpg

mb1r.jpg


Sound Improvements:

More Metal Sound Mod by Checkmaty

Sounds of suffer by _Khanate_


Others:

Thanks Janus for Warband Mod Installer Script v2.3
The taleworlds forum and comunity for the usefull inspiration and tutorials for noobs ;-)
People that plays the mod and helps to improve it.
And of course: The creators of Mount and Blade


Please give your opinion and features that you wish to be implemented

PS: English is not my native Language so i'm sorry if there's some spelling mistakes and errors.

Installing instructions:
The Installer will do the job
Start Mount and Blade: Warband and check the Modules drop-down box for the mod you installed
and select SnD's Polished Native
Enjoy (or not :roll: )
Commands
More From This Author
Comments (Page 4 of 6)
IP: logged
 SnD's Polished Native (v Alpha 0.5)  » posted by Uxion on Jun 26, 2011, 10:20:02 am
The current version That I have is 1.134 although when I installed and reinstalled the mod a window poped out saying I have an unknown version

The error occured during the loading screen with the two horsemen charging each other. The progress bar was about 75% done.

I reinstalled it 3 times
IP: logged
 Re: SnD's Polished Native (v Alpha 0.5)  » posted by Seek n Destroy on Jun 26, 2011, 12:53:04 pm
Uxion wrote:
The current version That I have is 1.134 although when I installed and reinstalled the mod a window poped out saying I have an unknown version

The error occured during the loading screen with the two horsemen charging each other. The progress bar was about 75% done.

I reinstalled it 3 times

If the loading screen is the same than regular warband you should download the new version, as i have fixed some conflicts between mods it should work

IP: logged
 SnD's Polished Native (v Alpha 0.5)  » posted by Uxion on Jun 26, 2011, 01:19:20 pm
The loading screen changed but the same problem persists
IP: logged
 Re: SnD's Polished Native (v Alpha 0.5)  » posted by Seek n Destroy on Jun 26, 2011, 02:10:17 pm
Uxion wrote:
The loading screen changed but the same problem persists

the only " bo_small_tree_fm" that I remember is located in the flora_kinds.txt from the Graphical Boost Pack mod
so either you installed the mod yourself and replaced some files from common res and etc from the mount and blade main folder (may cause conflicts with the mod)
or the flora_kinds.txt from the mod data doesn't work as it should ( you can delete it )

IP: logged
 SnD's Polished Native (v Alpha 0.5)  » posted by Uxion on Jun 26, 2011, 02:33:22 pm
So just delete that single file?
IP: logged
 Re: SnD's Polished Native (v Alpha 0.5)  » posted by Seek n Destroy on Jun 27, 2011, 05:57:53 am
Uxion wrote:
So just delete that single file?
The flora_kinds.txt in the mod data folder (/user/:C/program files/steam/steamapps/common/M&B warband/modules/SnD's Polished Native/data/flora_kinds.txt
if non steam:
user/:C/program Files/M&B warband/modules/SnD's Polished Native/data/flora_kinds.txt
Is the only file that i suspect to cause the error so if it exist you can delete it
IP: logged
 SnD's Polished Native (v Alpha 0.5)  » posted by AzTec on Jun 28, 2011, 10:05:36 am
hey SnD can you please tell me how to get that archery animation into native or somthing would be very happy if you helped me out ! thanks this mods awsome BTW :-D :pint:
IP: logged
 SnD's Polished Native (v Alpha 0.5)  » posted by Uxion on Jun 28, 2011, 01:08:51 pm
Got a new error when I tried to make a new game or go to an old save:
RGL ERROR

get_object failed for mesh: skybox_clear_01


I have a windows xp with Dx10 and a Geforce 8800 if that helps
IP: logged
 Re: SnD's Polished Native (v Alpha 0.5)  » posted by Seek n Destroy on Jun 28, 2011, 01:15:18 pm
AzTec wrote:
hey SnD can you please tell me how to get that archery animation into native or somthing would be very happy if you helped me out ! thanks this mods awsome BTW :-D :pint:
the thing is that the animation comes with the others (sword,polearms,etc...), if this don't bothers you just:
copy the skeletons.brf (in my mod resource folder) and put it in the resource folder of the mod of your choice.
copy the action.txt and put it in your mod , it will ask if you want to replace the file, say "yes"
in module.ini of your mod search for:
load_resource = skeletons
and change it so it looks like:
load_mod_resource = skeletons

Hope i was clear enough.
Best regards:
SnD
IP: logged
 Re: SnD's Polished Native (v Alpha 0.5)  » posted by Seek n Destroy on Jun 28, 2011, 01:17:55 pm
Uxion wrote:
Got a new error when I tried to make a new game or go to an old save:
RGL ERROR

get_object failed for mesh: skybox_clear_01


I have a windows xp with Dx10 and a Geforce 8800 if that helps
Have you loaded a save from a previous version of the mod while having the newest?
Because i changed the skyboxes and i think your save is looking for the old ones...
IP: logged
 SnD's Polished Native (v Alpha 0.5)  » posted by Uxion on Jun 28, 2011, 08:33:42 pm
The old save was from previous version.

The same error arose when I tried to make a new game
IP: logged
 Re: SnD's Polished Native (v Alpha 0.5)  » posted by AzTec on Jun 29, 2011, 10:00:44 am
Seek n Destroy wrote:
AzTec wrote:
hey SnD can you please tell me how to get that archery animation into native or somthing would be very happy if you helped me out ! thanks this mods awsome BTW :-D :pint:
the thing is that the animation comes with the others (sword,polearms,etc...), if this don't bothers you just:
copy the skeletons.brf (in my mod resource folder) and put it in the resource folder of the mod of your choice.
copy the action.txt and put it in your mod , it will ask if you want to replace the file, say "yes"
in module.ini of your mod search for:
load_resource = skeletons
and change it so it looks like:
load_mod_resource = skeletons

Hope i was clear enough.
Best regards:
SnD
i did what you said and it said "RGL ERROR" "get_skeleton_anim failed for: archery_full_30.10.10" do you know anything about this? please help! :-( :-x
IP: logged
 SnD's Polished Native (v Alpha 0.5)  » posted by Tred on Jul 01, 2011, 11:00:00 am
This Mod Is Great!! you just have to complete the custom banner so in battle you have your custom banner not the original one.
All other things are perfect. :hammer: :hammer: :hammer:
IP: logged
 SnD's Polished Native (v Alpha 0.6)  » posted by MyNameIsNoob on Jul 07, 2011, 02:52:39 pm
First, i `m sorry for my english...
so.. I`m playing mount&blade for years.. for years i`m downloading mods from here.. AND this is THE FIRST TIME EVER i take my time to comment to mod.. ( specially made account )
I do search for new mode time to time, but never payed attention to this one.. File Listing: SnD's Polished Native..
"Custom Player faction troops wich you can change the equipment by talking to them
Native Mod Compilation - Full 0.9 by Bismarck (it combines Custom Commander by rubik, PBOD by Caba`Drin,
Diplomacy by whaiti, Warband Entrenched by Tempered , Battlefield Tactic Kits by motomataru,"

It combines Custom Commander ar Diplomacy..?:)))) U SHOULD RENAME THIS MODE TO "BEST MODE EVER"
:)))))))

Looks like very creative gameplay.. ooh yeaa...
Thanks a lot for sharing!! :)))))))
Downloading.. mmm ..
btw.. U get to end..? waah.. and... I`m not such a freak.. btw... oh yea... (^^)
IP: logged
 SnD's Polished Native (v Alpha 0.6)  » posted by MyNameIsNoob on Jul 07, 2011, 02:55:21 pm
Propeshy of Pendor‎ Time to delete u ^^^^^ This mode better be good... :D
oh yea..)))) Danke ( bow )
whaaaaaaaaaaaaah :)))))
IP: logged
 Re: SnD's Polished Native (v Alpha 0.6)  » posted by MyNameIsNoob on Jul 07, 2011, 04:10:26 pm
MyNameIsNoob wrote:
Propeshy of Pendor‎ Time to delete u ^^^^^ This mode better be good... :D
oh yea..)))) Danke ( bow )
whaaaaaaaaaaaaah :)))))



Everytime i want to talk to dude which one armys part i`m , game shows lot of bug texts ((

"SCRIPT ERROR ON OPCODE 2031: Invalid mesh ID -1 , LINE NO - 0
And everytime i want to talk to him ( after battle ) He says how valuable i was in battle, and improves relationship with him, and dosnt give any other options... ( even if i try to talk more then 10 times.. )
IP: logged
 Re: SnD's Polished Native (v Alpha 0.6)  » posted by Seek n Destroy on Jul 07, 2011, 04:22:32 pm
MyNameIsNoob wrote:
MyNameIsNoob wrote:
Propeshy of Pendor‎ Time to delete u ^^^^^ This mode better be good... :D
oh yea..)))) Danke ( bow )
whaaaaaaaaaaaaah :)))))



Everytime i want to talk to dude which one armys part i`m , game shows lot of bug texts ((

"SCRIPT ERROR ON OPCODE 2031: Invalid mesh ID -1 , LINE NO - 0
And everytime i want to talk to him ( after battle ) He says how valuable i was in battle, and improves relationship with him, and dosnt give any other options... ( even if i try to talk more then 10 times.. )

I am very sorry for this, i added the freelancer mod that as come out some days ago and still have bugs; until they post a fix i prefered to ignore the bugs since they are harmless.
Thank you for your support and comprehension.
Best regards:
SnD
IP: logged
 Re: SnD's Polished Native (v Alpha 0.6)  » posted by MyNameIsNoob on Jul 07, 2011, 04:45:28 pm
Seek n Destroy wrote:
MyNameIsNoob wrote:
MyNameIsNoob wrote:
Propeshy of Pendor‎ Time to delete u ^^^^^ This mode better be good... :D
oh yea..)))) Danke ( bow )
whaaaaaaaaaaaaah :)))))



Everytime i want to talk to dude which one armys part i`m , game shows lot of bug texts ((

"SCRIPT ERROR ON OPCODE 2031: Invalid mesh ID -1 , LINE NO - 0
And everytime i want to talk to him ( after battle ) He says how valuable i was in battle, and improves relationship with him, and dosnt give any other options... ( even if i try to talk more then 10 times.. )

I am very sorry for this, i added the freelancer mod that as come out some days ago and still have bugs; until they post a fix i prefered to ignore the bugs since they are harmless.
Thank you for your support and comprehension.
Best regards:
SnD


One more interesting bug..
I`m In King Harlus party, i defeat one of our enemy lord, i capture him - i Talk to King Harlus ( i`m in his army ) and guess what option i have...?^^ capturing or leting free King Harlus, if i capture him, i am stuck, i cant get out of party, and King Harlus as well is stuck - he dosnt move, couse he is my prisoner.. I guess i made duplicate lord..
IP: logged
 Re: SnD's Polished Native (v Alpha 0.6)  » posted by Seek n Destroy on Jul 07, 2011, 04:48:07 pm
MyNameIsNoob wrote:
Seek n Destroy wrote:
MyNameIsNoob wrote:
MyNameIsNoob wrote:
Propeshy of Pendor‎ Time to delete u ^^^^^ This mode better be good... :D
oh yea..)))) Danke ( bow )
whaaaaaaaaaaaaah :)))))



Everytime i want to talk to dude which one armys part i`m , game shows lot of bug texts ((

"SCRIPT ERROR ON OPCODE 2031: Invalid mesh ID -1 , LINE NO - 0
And everytime i want to talk to him ( after battle ) He says how valuable i was in battle, and improves relationship with him, and dosnt give any other options... ( even if i try to talk more then 10 times.. )

I am very sorry for this, i added the freelancer mod that as come out some days ago and still have bugs; until they post a fix i prefered to ignore the bugs since they are harmless.
Thank you for your support and comprehension.
Best regards:
SnD


One more interesting bug..
I`m In King Harlus party, i defeat one of our enemy lord, i capture him - i Talk to King Harlus ( i`m in his army ) and guess what option i have...?^^ capturing or leting free King Harlus, if i capture him, i am stuck, i cant get out of party, and King Harlus as well is stuck - he dosnt move, couse he is my prisoner.. I guess i made duplicate lord..

I will report this bug to the Freelancer mod team in order to fix it.
Thanks for the feedback
IP: logged
 SnD's Polished Native (v Alpha 0.6)  » posted by MyNameIsNoob on Jul 08, 2011, 02:15:00 am
Hey.. Its me again.. annoying, isnt it..?
They relesed " Freelancer v. 1.0a hotfix " ( http://www.mbrepository.com/file.php?id=3030 ) , a menu text document..
I was wondering, maybe u could give some tips how to integrate in your mod..?
I tryed to copy and replace last 14 lines in that text, ( they are about freelancer mod.. kinda ) but it didnt work for me, only mess up my game for more a bit...:))
comment last edited by MyNameIsNoob on Jul 08, 2011, 02:17:26 am
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