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 Mount&Blade Repository » Mods » Gameplay Mechanics » SnD's Polished Native
      
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View this file on the M&B NexusFile Listing: SnD's Polished Native
Last Updated: Jul 06, 2011, 04:10:00 pm
First Created: Apr 30, 2011, 10:55:54 am
File version: Alpha 0.6
For M&B version: Warband 1.134
Downloads: 5,797 (7,514) Size: 141.89 MB
Views: 20,692 (26,696) Type: EXE
Home:  Taleworlds forum
Rating (5 votes): 4.6 / 5.0
Description
SnD's Polished Native is a small compilation of scripts, small mods and graphical improvements for Warband
mb52y.jpg

I added a poll for suggestion, please leave your comments/suggestions here: SnD's Polished Native

New fix for the freelancer addon so you don't have messy texts and dialogs: http://www.mbrepository.com/file.php?id=3043

Update:

Changelog 0.6:
Changed some textures ( armors, made the night skybox dark instead of blue, etc)
Added Ethik Mantis Better banners V2
Added the Freelancer mod by ithilienranger, Caba'Drin, Sunhawken, Taragoth, RevaShan, Swyter , Duh, Cernunos, monnikle , Idibil, Somebody
Description:
Currently this mod allows the player to enlist in a lord's army with the opportunity to gain experience and money. Follow your Lord where ever they go, fighting many enemies and gaining ranks as you continue as a single member of your Lords army. Each time you gain a rank you will be supplied with new equipment and gain a higher pay. Once you get bored with this career you can either desert or mutiny. While in your Lords service you gain the respect of your fellow soldiers and there's always a chance that some of your acquaintances will become followers and join you in your revolution or desertion! As will prisoners, but will they work with you or against you?....

Features:


• Opportunity to gain ranks
• New equipment & higher pay for each rank
• Ability to desert the army and take followers with
• Ability to revolt against the lord and release prisoners
• Ability to go on personal leave and remain part of commanders army.
• Interact with commander in a meeting scene
• Ask commander personally to retire from service
• No need to hold space bar while commander travels
• Take prisoners and hold some of them for ransom (Lords)
• Quartermaster hands you food when you are low.

Credits:

Graphical Improvements:

Mb Movie mod by Chur

Polished Landscapes by Gutekfiutek

World Map HD by Painbringer

Havocs sky textures Version 2 by Havoc

Havocafied Bows by Havoc

Texture Fiddling by Lucky Lancer

Realistic Colors mod by Lucke189

Expanded Horizons by Openshaw

Flying Missile Pack by James

Improved Buildings by SendMeSmile

Improved Male Faces by Iboltax

Yiyang Chen's Faces 1.2 by Yiyang

Flora mod by killkhergit

Quivers whith real Arrows by Spak

Blood tweak by Neil_v

New loading screens by Seek n Destroy (SnD)
mb62i.jpg





Gameplay Changes:

New Scripts like Manage Garrison in villages, a banking sistem, auto-loot and diplomacy.

Custom Player faction troops wich you can change the equipment by talking to them
Native Mod Compilation - Full 0.9 by Bismarck (it combines Custom Commander by rubik, PBOD by Caba`Drin,
Diplomacy by whaiti, Warband Entrenched by Tempered , Battlefield Tactic Kits by motomataru,
Deployable Pavise by Cartread , Garnier's Bank of Calradia by Garnier, Duel Kit v0.5 by MartinF

El Arte de la Guerre Siege Scenes by Leandrojas

Custom banner (still early, needs some changes.)

Arena Overhaul Mod by Adorno

Combat Animation Enhancement 5.0 by Papa Lazarou

new training fields by Lucky Lancer

Arena Revamp Deluxe by lucky lancer

mb8ci.jpg

mb1r.jpg


Sound Improvements:

More Metal Sound Mod by Checkmaty

Sounds of suffer by _Khanate_


Others:

Thanks Janus for Warband Mod Installer Script v2.3
The taleworlds forum and comunity for the usefull inspiration and tutorials for noobs ;-)
People that plays the mod and helps to improve it.
And of course: The creators of Mount and Blade


Please give your opinion and features that you wish to be implemented

PS: English is not my native Language so i'm sorry if there's some spelling mistakes and errors.

Installing instructions:
The Installer will do the job
Start Mount and Blade: Warband and check the Modules drop-down box for the mod you installed
and select SnD's Polished Native
Enjoy (or not :roll: )
Commands
More From This Author
Comments (Page 2 of 6)
IP: logged
 Re: SnD's Polished Native (v Alpha 0.2)  » posted by Seek n Destroy on May 17, 2011, 04:49:26 pm
defcon52 wrote:
Does any one know what mod in the pack changes or effects party's food consumption and also party moral per point in leadership? having trouble trying to edit those 2 value's for a fun play through with less hassle and TweakMB will not let me edit the value's because of one of the mods effecting them already.
For what i know the custom commander as an option that causes troops to eat more often in order to gain morale (it's optional and it's in the mods option). The rest is the Native values.
If you are interested i may edit the script in order to get higher morales per point of leadership, it may come more handy for players :idea:
IP: logged
 Re: SnD's Polished Native (v Alpha 0.2)  » posted by defcon52 on May 17, 2011, 04:59:41 pm
Seek n Destroy wrote:
defcon52 wrote:
Does any one know what mod in the pack changes or effects party's food consumption and also party moral per point in leadership? having trouble trying to edit those 2 value's for a fun play through with less hassle and TweakMB will not let me edit the value's because of one of the mods effecting them already.
For what i know the custom commander as an option that causes troops to eat more often in order to gain morale (it's optional and it's in the mods option). The rest is the Native values.
If you are interested i may edit the script in order to get higher morales per point of leadership, it may come more handy for players :idea:

Thanks, but no i was just wondering which mods effected this, problem i has having is when i got around 700 troops moral would be excellent for 1 hour and then would drop to terrible just waiting in a city with every type of food in the game in my pack, lol
comment last edited by defcon52 on May 17, 2011, 04:59:54 pm
IP: logged
 Re: SnD's Polished Native (v Alpha 0.2)  » posted by Seek n Destroy on May 18, 2011, 08:16:26 am
defcon52 wrote:
Seek n Destroy wrote:
defcon52 wrote:
Does any one know what mod in the pack changes or effects party's food consumption and also party moral per point in leadership? having trouble trying to edit those 2 value's for a fun play through with less hassle and TweakMB will not let me edit the value's because of one of the mods effecting them already.
For what i know the custom commander as an option that causes troops to eat more often in order to gain morale (it's optional and it's in the mods option). The rest is the Native values.
If you are interested i may edit the script in order to get higher morales per point of leadership, it may come more handy for players :idea:

Thanks, but no i was just wondering which mods effected this, problem i has having is when i got around 700 troops moral would be excellent for 1 hour and then would drop to terrible just waiting in a city with every type of food in the game in my pack, lol

Sorry for the misunderstanding no mod controls the morale ratio, it's just the native values and to modified it you must have the source codes (module system) and modify it yourself manually.
I will release the source code in the next release so players can modified the mod to their preferences.
IP: logged
 SnD's Polished Native (v Alpha 0.2)  » posted by sifsilver on May 20, 2011, 09:14:50 pm
Hey, Can you list out the improvements from the new update? :)
IP: logged
 SnD's Polished Native (v Alpha 0.2)  » posted by Mongol on May 20, 2011, 10:39:11 pm
You should add the Mercantilism mod
IP: logged
 Re: SnD's Polished Native (v Alpha 0.2)  » posted by Seek n Destroy on May 21, 2011, 03:33:43 am
sifsilver wrote:
Hey, Can you list out the improvements from the new update? :)

The changes are listed in the installer and in this page changelog:
Changelog:
Alpha 0.2
Created an installer for the mod
Balanced the bandit spawn script
Added the Arena Overhaul Mod by Adorno, Expanded Horizons 1.1 by Openshaw, Some textures of Realistic Colors mod by Lucke189 and an optional texture pack by Lucky Lancer

And as i have posted implement this file wich looks great with the mod but i've thought that some people might not like:
http://www.mbrepository.com/file.php?id=2448
IP: logged
 Re: SnD's Polished Native (v Alpha 0.2)  » posted by Seek n Destroy on May 21, 2011, 03:44:07 am
Mongol wrote:
You should add the Mercantilism mod

The Mercantilism mod isn't compatible with my mod, but i might add some of the scripts that are OSP.
IP: logged
 SnD's Polished Native (v Alpha 0.2)  » posted by sifsilver on May 25, 2011, 07:05:58 pm
Hey, I just noticed a huge bug... ibdeles castle is floating in the air... I physically can't take it and its stopping me from defeating the Rhodaks :(
IP: logged
 Re: SnD's Polished Native (v Alpha 0.2)  » posted by Seek n Destroy on May 26, 2011, 10:25:55 am
sifsilver wrote:
Hey, I just noticed a huge bug... ibdeles castle is floating in the air... I physically can't take it and its stopping me from defeating the Rhodaks :(

Really strange the ground must be elevated it will be fixed in next version.
Thank you for pointing that out
IP: logged
 SnD's Polished Native (v Alpha 0.2)  » posted by sifsilver on May 27, 2011, 12:18:00 am
I'm getting a lot of stutter lag that I'm not getting on Native or some other mods :( even with everything on low. I tried reinstalling your mod and its still there. Any Idea?
IP: logged
 Re: SnD's Polished Native (v Alpha 0.2)  » posted by Seek n Destroy on May 27, 2011, 08:20:13 am
sifsilver wrote:
I'm getting a lot of stutter lag that I'm not getting on Native or some other mods :( even with everything on low. I tried reinstalling your mod and its still there. Any Idea?

I don't have this problem myself and everything is at max
With next version i will implement the graphical mods in a different way so that may work better.
If you have many games installed it may cause the other games to lag because you're lacking RAM memory, sorry I can't help you much more my english sucks :-)
IP: logged
 SnD's Polished Native (v Alpha 0.2)  » posted by sifsilver on May 28, 2011, 02:18:22 am
Its fine, I'll just figure it out. btw, you used El Arte De La Guerra for the siege scenes right? I noticed that troops are getting stuck behind the fence in uxkhal as well. I can't seem to find the fix for it. :(
IP: logged
 Re: SnD's Polished Native (v Alpha 0.2)  » posted by Seek n Destroy on May 28, 2011, 04:27:10 am
sifsilver wrote:
Its fine, I'll just figure it out. btw, you used El Arte De La Guerra for the siege scenes right? I noticed that troops are getting stuck behind the fence in uxkhal as well. I can't seem to find the fix for it. :(
Exactly and I will catch up the fix because it's true that it looks theres some bugs left.
And as always thank you, your feedback is always usefull ;-)
IP: logged
 Re: SnD's Polished Native (v Alpha)  » posted by Guthrey on Jun 10, 2011, 07:35:01 am
Seek n Destroy wrote:
sifsilver wrote:
Also, is there a way you can make it so that when customizing troop armor for player faction we can use whatever armor we wish rather than the selection they offer?

I can add some armors and weapons but there is a limitation of 36 items in the selection if I´m right so it´s not possible unless i manage to increase the selection but i can´t be sure it works.

I don't know if this would be practical or not but what about having two separate mods both identical except the troop customization screen of mod..A..only has gear with a Rohok, Swadian, and Nord style. While mod..B's..troop customization screen only has gear with a Khergit, Sarranid, and Vaegir style.
IP: logged
 SnD's Polished Native (v Alpha 0.2)  » posted by Krumpac on Jun 10, 2011, 09:09:38 am
Hello,

I got troubles with the dialogs reports in this mod.
* Reports Damage
* Reports Shot Difficulty
* Reports Casualties
* Reports Experience

These reports are unvisible during the whole gameplay for me, I already tested the following steps :
* Graphic driver update
* Lower graphic setups ( low - high - very high )
* Tested Native mod in the Warband version 1.134 ( everything works there )
* Reinstalled the whole game
* I Tried to enable/disable the reports in the option menu, but nothing happens

Can you please help me out ( or somebody )
thanks a lot.

Krump
IP: logged
 SnD's Polished Native (v Alpha 0.2)  » posted by Sarissofoi on Jun 11, 2011, 05:04:02 am
Great thing. I must say that I enyou this mod more than any other I find so far.
Are you planning adding something to it like more qusts troops or items?
IP: logged
 Re: SnD's Polished Native (v Alpha 0.2)  » posted by Seek n Destroy on Jun 11, 2011, 05:30:18 am
Sarissofoi wrote:
Great thing. I must say that I enyou this mod more than any other I find so far.
Are you planning adding something to it like more qusts troops or items?

Thank you, and next version will be out in no time with some improvements and bugfixes
And I am currently working in a alternative version of this mod with firearms
IP: logged
 Re: SnD's Polished Native (v Alpha 0.2)  » posted by Seek n Destroy on Jun 11, 2011, 05:33:24 am
Krumpac wrote:
Hello,

I got troubles with the dialogs reports in this mod.
* Reports Damage
* Reports Shot Difficulty
* Reports Casualties
* Reports Experience

These reports are unvisible during the whole gameplay for me, I already tested the following steps :
* Graphic driver update
* Lower graphic setups ( low - high - very high )
* Tested Native mod in the Warband version 1.134 ( everything works there )
* Reinstalled the whole game
* I Tried to enable/disable the reports in the option menu, but nothing happens

Can you please help me out ( or somebody )
thanks a lot.

Krump

Really strange i haven't noticed this bug myself, everything works fine
Have you tried the mod option in the camp menu?
IP: logged
 Re: SnD's Polished Native (v Alpha)  » posted by Seek n Destroy on Jun 11, 2011, 05:38:49 am
Guthrey wrote:
Seek n Destroy wrote:
sifsilver wrote:
Also, is there a way you can make it so that when customizing troop armor for player faction we can use whatever armor we wish rather than the selection they offer?

I can add some armors and weapons but there is a limitation of 36 items in the selection if I´m right so it´s not possible unless i manage to increase the selection but i can´t be sure it works.

I don't know if this would be practical or not but what about having two separate mods both identical except the troop customization screen of mod..A..only has gear with a Rohok, Swadian, and Nord style. While mod..B's..troop customization screen only has gear with a Khergit, Sarranid, and Vaegir style.

The objective of the troop customization is to give the player the opportunity to create troops as he wants them to look and not to copy native ones, and thats why there is a mix of various faction items and armours.
IP: logged
 Re: SnD's Polished Native (v Alpha 0.2)  » posted by Krumpac on Jun 11, 2011, 05:49:25 am
Seek n Destroy wrote:
Krumpac wrote:
Hello,

I got troubles with the dialogs reports in this mod.
* Reports Damage
* Reports Shot Difficulty
* Reports Casualties
* Reports Experience

These reports are unvisible during the whole gameplay for me, I already tested the following steps :
* Graphic driver update
* Lower graphic setups ( low - high - very high )
* Tested Native mod in the Warband version 1.134 ( everything works there )
* Reinstalled the whole game
* I Tried to enable/disable the reports in the option menu, but nothing happens

Can you please help me out ( or somebody )
thanks a lot.

Krump

Really strange i haven't noticed this bug myself, everything works fine
Have you tried the mod option in the camp menu?

Yes I tried it already in the camp to disable/enable them, but at least nothing helps.
* then I tried compactibility mod for XP SP3/SP2
* My OS 64bit Win7 Ultimate

I starting at least to enjoying the mod without the reports, but its even bad without the reports in the game.

Did you know the module.ini comannd for enable the reports directly there or in what file I can check them out in the warband directory.

Thx a lot for the fast answers.
comment last edited by Krumpac on Jun 11, 2011, 05:50:00 am
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