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 Mount&Blade Repository » Modding Tutorials » importing an obj into brf tutorial
      
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View this file on the M&B NexusFile Listing: importing an obj into brf tutorial
Last Updated: Apr 24, 2011, 04:21:03 pm
File version: 1
For M&B version: Warband 1.134
Downloads: 1,592 Size: 7.27 MB
Views: 5,634 Type: 7Z
Rating (0 votes): Unrated
Description
This is simply a text file with instructions on how to import an obj into a brf with loose jpgs that are referenced in the text file.

This tutorial was made for someone whose primary language is not english.

If someone would like to format this into html or do anything else with it, please feel free.
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 importing an obj into brf tutorial (v 1)  » posted by Alan De Soison on Apr 25, 2011, 09:20:28 pm
thanks teacher hehehe.. ;-)
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 importing an obj into brf tutorial (v 1)  » posted by The Specialist on Jul 07, 2011, 11:00:18 am
OpenBRF --> Import --> Static Mesh --> meshname.obj.
Now you're done. Lol :lol:
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 importing an obj into brf tutorial (v 1)  » posted by crumbs on Jul 07, 2011, 04:35:31 pm
Assuming you don't need rigging.

Assuming your material is already made.

Assuming you want "simple shader" to be the shader used.

Assuming you don't need an alpha channel.

Assuming your texture is already added to the brf. and in the correct directory.

That's why it is a tutorial.

Thanks for showing the entire world your knowledge of such things. It is really helpful.



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 Re: importing an obj into brf tutorial (v 1)  » posted by GABRILDURO on Jul 08, 2011, 12:19:00 pm
crumbs wrote:
Assuming you don't need rigging.

Assuming your material is already made.

Assuming you want "simple shader" to be the shader used.

Assuming you don't need an alpha channel.

Assuming your texture is already added to the brf. and in the correct directory.

That's why it is a tutorial.

Thanks for showing the entire world your knowledge of such things. It is really helpful.

Hah! :roll:
Actually thx very much for making it so exaustive and indicated to ppl not speaking english as first language! ;-)
Gabby

comment last edited by GABRILDURO on Jul 08, 2011, 12:19:34 pm
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 Re: importing an obj into brf tutorial (v 1)  » posted by The Specialist on Aug 04, 2011, 10:21:20 am
crumbs wrote:
Assuming you don't need rigging.

Assuming your material is already made.

Assuming you want "simple shader" to be the shader used.

Assuming you don't need an alpha channel.

Assuming your texture is already added to the brf. and in the correct directory.

That's why it is a tutorial.

Thanks for showing the entire world your knowledge of such things. It is really helpful.

I know quite a bit.... I just don't like to type/create huge tutorials about it. You did a good job, but what I mean is that putting an obj into a brf is as easy as importing it.
Everything else is what needs a tut, so nice! I'm sure this will help some people who don't work with BRF's that much. :)

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