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 Mount&Blade Repository » Mods » Large » SWORD OF DAMOCLES - V5.0 BETA_1
      
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View this file on the M&B NexusFile Listing: SWORD OF DAMOCLES - V5.0 BETA_1
Last Updated: Apr 23, 2011, 07:12:43 pm
File version: Beta_1
For M&B version: 1.010/1.011
Downloads: 44,438 Size: 212.25 MB
Views: 85,227 Type: 7Z
Home:  Sword of Damocles
Rating (6 votes): 4.9 / 5.0
Description
SWORD OF DAMOCLES V5.0
Download Ninja “hidden” Mount&Blade 1.011 Patch
(The M&B patch is not required but greatly increases game play with unlimited troop types and bug fixes!)
Original Thread with tons of Guides and Hints

Sword of Damocles Team:
Cyclohexane, Kuba, and MorrisB

We assembled a new SoD team representing Hungary, Poland, and the United States. The old teammates of SoD including FleshyStarfish, Mordachai, Shjn, Twan, and vonMistont have retired but their legend lives on.

All of the new eye candy I added would not be possible without Kuba’s mad programming skills. The man behind the scene has fixed hundreds of bugs and spent countless hours making this an awesome mod. MorrisB’s dialogs, history, and lore bring a new RPG feel and dimension to the game. It’s still the sandbox game we love, but the characters come alive. There are still a few known bugs, but they will not affect game play and this is definitely the most stable and fun version of SoD yet!

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Why choose Sword of Damocles?
Sword of Damocles is the most complex and advanced kingdom management mod available. It does not simply add player's kingdom and lords under his command but it simulates kingdom management by adding population to fiefs, health, ability to create laws, reworking the economy, and construction of buildings. It allows the choice of faith which influences the kingdom, allows the building of religious structures, and grants special faith based troops.

Sword of Damocles offers a realistic army management system where military buildings are required to upgrade faction exclusive troops, army detachments can be created, and orders issued to lords through a Strategic Map. Mercenaries from 7 different guilds can be hired to fight and defend the newly conquered lands. On top of that, Sword of Damocles provides a background story without losing that M&B sandbox feel. The Imperial Legion has destroyed your homeland and now comes to conquer Calradia.

To fight the threat you'd better arm yourself. There are over 600 new items and 300 new troops; including 13 completely unique factions. Sword of Damocles also adds game play tweaks, graphical and performance enhancements, and many other features.

A few of the most popular are a strategy advisor that follows you to battle and provides information on all of the troops trees thru the camp menu, the ability to set up custom battles, a camera that allows you to observe the battle after you are wounded and not leave your soldiers as a prey for auto resolve system, formations and battle morale, custom graphics and new scenes, improved auto-loot to manage companions, companion management screen, seal pacts with guilds, guild representatives that will follow your council, etc.


New Features of SoD v5.0:

- Fixed all forest lag: Achieve high FPS even in the heaviest of forests (forest bandits beware!)
- Rebalanced and bug free laws with new clearly defined descriptions of effects
- Fixed propaganda feature
- Fixed the pretenders dialog bug
- Fixed the map crash bug
- Fixed bug which caused appearance of upgrade option to the same troop (Vill Recruit* -> Vill Recruit*)
- Fixed bug where player got loads of experience from time to time.
- Minor changes to local health and prosperity formulas (easier to accumulate wealth)
- Removed "Nobles in army" modifier and replaced by relations with nobles
- Naming change: From "Scoutage" to "Royal Tribute" (i.e. when nobles pay taxes to the king)
- Fixed the Mercenary Guild quest bugs and fixed many bugs regarding mercenary guilds in general (mercenary guilds will be much more useful)
- Fixed bug where Black Army dropped hundreds of Great and Two Handed swords
- Lots of other small tweaks and fixes to numerous to mention

- Added new personalities and dialogs for the Centurions

- Added a new secret quest with the commoners (has something to do with the Slavers)

- New royal items in mini-game quest for each of the 5 SoD player civilizations

- All new dialogs for increased RPG feel for the mercenary guilds and the invading Legion

- Updated the in-game guide to be descriptive with new features (on-line guide has slightly more information than in-game guide)

- Used Native M&B map to remove all the path finding oddities

- All units in the mod are upgraded the SoD way (i.e. troop1 -> troop1* -> troop2 at military building)
--- Upgrade standard native mercenaries, guild mercenaries, and bandits in camp menu (anywhere on map)
--- To upgrade guild mercenaries, permission from guild master and a relation with guild of 10+ is required
--- To upgrade native faction troops, a proper military building must be used from that faction's town/castle (i.e. can only upgrade Nord footmen with a Nord barracks which is impossible for player to build)

- Increased companions exp gain rate by 50%

- Access your entire council (including guild representatives) from any of your fiefs main menus to save time from entering castle keep

- 8 new buildings:
--- Towns: Bank, Canalization, Hospital, Manufacture
--- Villages: Ambulatory, Clayworks, Rustic Blacksmith, Water Supply

- 2 new books:
--- Cartography (+1 pathfinding when kept in inventory)
--- Administration (+1 administration after read)

- 4 new bandit troops: Cutthroat, Brigand, Reaver, and Thug (no easy looter only parties)

- Added many new mercenary guild quests including tournament style fighting in their arenas

- The Boar Clan is now an official mercenary guild complete with camel riders

- Completely redesigned scenes for all of the mercenary guilds with their own history and culture. In addition, can walk to Slavers bases in native factions capitol cities

- High relations with Commoners has new effects:
--- 30+ relations allows a ransom broker to spawn in castles (along with councilor entourage)
--- 45+ relations allows jobless mercenaries on map to fight with you when in riding distance
--- Watchmen and Caravan Guards can be recruited from Ransom brokers
--- Commoners relation report is located in guild relation report list
--- Can raise Commoner relations by saving jobless mercenaries from bandits

- Can select a field Marshall (directly or election) from one of your available lords to represent your kingdom while you are performing other kingly duties.
--- At least 4 vassals are required in order to choose a field Marshall (which in turn requires a minimum of 5 fiefs).



SWORD OF DAMOCLES V5.0 THREADS HERE
Commands
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Comments (Page 2 of 3)
IP: logged
 SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted by kill on May 29, 2011, 03:55:43 pm
bug when talking to gaius marius talking about power and '...like you were born to rule, i was born to serve...' i cant exit the chat with him when hes done talking.. i dunno if it was the end because i never got to the end but all i have to say is that is a shit load of armies marius brought with him :shock:
comment last edited by kill on May 29, 2011, 03:56:23 pm
IP: logged
 SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted by meamarra on May 30, 2011, 07:21:34 pm
I have some crashes when 'camp'.
When the game don't exit, show the messages below:

SCRIPT ERROR ON OPCODE 2204: Invalid party ID:2; LINE NO 2
At script_game_event_party_encounter.
At script_game_event_party_encounter.
SCRIPT ERROR ON OPCODE 521: Invalid party ID:2; LINE NO 4
At script_game_event_party_encounter.
At script_game_event_party_encounter.
At script_game_event_party_encounter.
SCRIPT ERROR ON OPCODE 1609: Invalid party ID:2; LINE NO 5
At script_game_event_party_encounter.
At script_game_event_party_encounter.
At script_game_event_party_encounter.
SCRIPT ERROR ON OPCODE 541: Invalid party ID:2; LINE NO 22
At script_game_event_party_encounter.
At script_game_event_party_encounter.
At script_game_event_party_encounter.
SCRIPT ERROR ON OPCODE 541: Invalid party ID:2; LINE NO 25
At script_game_event_party_encounter.
At script_game_event_party_encounter.
At script_game_event_party_encounter.
SCRIPT ERROR ON OPCODE 541: Invalid party ID:2; LINE NO 28
At script_game_event_party_encounter.
At script_game_event_party_encounter.
At script_game_event_party_encounter.
SCRIPT ERROR ON OPCODE 541: Invalid party ID:2; LINE NO 31
At script_game_event_party_encounter.
At script_game_event_party_encounter.
At script_game_event_party_encounter.
SCRIPT ERROR ON OPCODE 541: Invalid party ID:2; LINE NO 34
At script_game_event_party_encounter.
At script_game_event_party_encounter.
At script_game_event_party_encounter.
SCRIPT ERROR ON OPCODE 541: Invalid party ID:2; LINE NO 37
At script_game_event_party_encounter.
At script_game_event_party_encounter.
At script_game_event_party_encounter.


Thanks for the good work
IP: logged
 SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted by kill on Jun 02, 2011, 07:48:53 am
SHIT! i found another bug at the end of a battle. at the end i talk to an imperial guy and he says stuff about dying, like
Quote:
is this the end...?
and my guy replies
Quote:
yes i believe it is, your wound is too deep and your loosing too much blood
and it once again says 'left click to continue' but nothing happens AT ALL everytime i find a bug like this for it crashes..i loose my interest in the whole game for a day, and its still quite early in the afternoon :cry:
IP: logged
 SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted by Vasili on Jun 11, 2011, 05:30:51 pm
fix the recruit lord chancellor glitch please
IP: logged
 SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted by Sir Edwin on Jun 16, 2011, 03:50:26 pm
Could someone please make a mod to emulate Mercenaries Playground Of Destruction? :pint:
IP: logged
 SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted by MakkeCrash on Aug 03, 2011, 05:58:31 am
I have a problem, when i play the game i can just play for abaout an hour, then i get an message thats says "Unable to restore vertex buffer" or something like that, how do i solve this problem? Thx for this it is by far the best mod i've played for M&B and i've played lots of em'
IP: logged
 Re: SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted by Azoth on Aug 11, 2011, 10:51:16 am
Squeegy wrote:
This looks to be quite an excellent mod. However, there is a gamebreaking bug I'm having. As I wait outside a castle for it to stop being under siege so I can besiege it myself, I am attacked by a group of bandits. After defeating them handily, I claim some loot, take as many prisoners as I can, and then crash to desktop. As soon as I hit the button to the world map it crashes with this message:

Runtime Error!
...\mountandblade.exe
The application has requested the Runtime to terminate it in an unusual way.

This seems to happen with ANY encounter on the world map. I can capture forts, but I can't fight parties of Lords' troops without crashing after exiting the loot screen, making this mod unplayable for me.

I get the same bug, only not as bad. i usually only get it at the most inconvenient time possible, like right after I finished mopping up and army of 500+ Imperials after an hour-long battle. Has a fix or work-around been found for this yet?
IP: logged
 Re: SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted by losh14 on Sep 23, 2011, 02:49:18 pm
Azoth wrote:
Squeegy wrote:

This seems to happen with ANY encounter on the world map. I can capture forts, but I can't fight parties of Lords' troops without crashing after exiting the loot screen, making this mod unplayable for me.

I get the same bug, only not as bad. i usually only get it at the most inconvenient time possible, like right after I finished mopping up and army of 500+ Imperials after an hour-long battle. Has a fix or work-around been found for this yet?

I think there's some sort of stack overflow issue in M&B itself with very very large battles. You could try the battlesizer (it's another mod here) for extra stability, though I can't guarantee that would work. If it's immediately after a loot menu (rather than before), try bypassing the loot after very large battles and see if that still crashes. It may be an overflow in the loot count.
IP: logged
 SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted by mbslayer on Oct 27, 2011, 10:29:46 am
so i have the original mount and blade but i dont know how to put the two together and i already have 7zip please help me
IP: logged
 Re: SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted by kill on Nov 02, 2011, 03:49:55 pm
mbslayer wrote:
so i have the original mount and blade but i dont know how to put the two together and i already have 7zip please help me
put the mod folder (it contains other folders like 'textures' and 'music') into the mod folder where there is another mod folder called 'native'. dont place the mod folder inside of native.

if you cannot find the game folder you can find it here:

"my computer, local disk (C:) (or where ever your "mount and blade" file is located), program files, mount and blade, modules".<---dump it here

if your have steam find it here:

my computer,local disk (C:) (or where ever your "mount and blade" file is located), program files, steam, steamapps, common, mount and blade, modules.<---dump it here
IP: logged
 Re: SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted by ashevil2 on Nov 02, 2011, 06:23:05 pm
ashevil2 wrote:
hey so ya guys still working on this talked to Computica awhile ago but lost contact so any new Progress happy to become tester
also i think something is wrong with the download :( I get this
C:\Users\Insert_Name\DownLoads\Sword of Damocles - V5.0 Beta_1 (2).7Z
The archive is either in Unkown format or damaged

any help i wanna get my SoD Freak on
IP: logged
 Re: SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted by ashevil2 on Nov 02, 2011, 06:26:16 pm
ashevil2 wrote:
ashevil2 wrote:
hey so ya guys still working on this talked to Computica awhile ago but lost contact so any new Progress happy to become tester
also i think something is wrong with the download :( I get this
C:\Users\Insert_Name\DownLoads\Sword of Damocles - V5.0 Beta_1 (2).7Z
The archive is either in Unkown format or damaged

any help i wanna get my SoD Freak on
I have Both 7Z and Rar
IP: logged
 Re: SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted by ashevil2 on Nov 02, 2011, 08:11:56 pm
ashevil2 wrote:
ashevil2 wrote:
ashevil2 wrote:
hey so ya guys still working on this talked to Computica awhile ago but lost contact so any new Progress happy to become tester
also i think something is wrong with the download :( I get this
C:\Users\Insert_Name\DownLoads\Sword of Damocles - V5.0 Beta_1 (2).7Z
The archive is either in Unkown format or damaged

any help i wanna get my SoD Freak on
I have Both 7Z and Rar
NvM reinstalled and it worked
IP: logged
 Re: SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted by SerbianWarrior on Jan 04, 2012, 12:01:28 pm
ashevil2 wrote:
ashevil2 wrote:
ashevil2 wrote:
ashevil2 wrote:
hey so ya guys still working on this talked to Computica awhile ago but lost contact so any new Progress happy to become tester
also i think something is wrong with the download :( I get this
C:\Users\Insert_Name\DownLoads\Sword of Damocles - V5.0 Beta_1 (2).7Z
The archive is either in Unkown format or damaged

any help i wanna get my SoD Freak on
I have Both 7Z and Rar
NvM reinstalled and it worked
first time when i downloaded,it doesent worked >:( >:( >:( but,i will download again onthisste,maybe nowwork :lol: :oops: :green: :hammer: :pint:
IP: logged
 Re: SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted by SerbianWarrior on Jan 05, 2012, 07:53:05 am
SerbianWarrior wrote:
ashevil2 wrote:
ashevil2 wrote:
ashevil2 wrote:
ashevil2 wrote:
hey so ya guys still working on this talked to Computica awhile ago but lost contact so any new Progress happy to become tester
also i think something is wrong with the download :( I get this
C:\Users\Insert_Name\DownLoads\Sword of Damocles - V5.0 Beta_1 (2).7Z
The archive is either in Unkown format or damaged

any help i wanna get my SoD Freak on
I have Both 7Z and Rar
NvM reinstalled and it worked
first time when i downloaded,it doesent worked >:( >:( >:( but,i will download again onthisste,maybe nowwork :lol: :oops: :green: :hammer: :pint:
maaaan,i downloaded mod,its work,belive me this is the best mod for mount and blade 1.011 :-P thank you cyclohexane because you make really great mod :hammer: od
IP: logged
 SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted by DatrixTSW on Jan 15, 2012, 07:26:52 pm
I have one big question: How is it that Roman like troops appear out of nowhere...I would love to know how that works?
IP: logged
 Re: SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted by ashevil2 on Jan 17, 2012, 10:15:22 pm
DatrixTSW wrote:
I have one big question: How is it that Roman like troops appear out of nowhere...I would love to know how that works?
this good be the legions solders they are based on the roman senate era
IP: logged
 SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted by boiboidude77 on Feb 10, 2012, 12:17:17 am
:shock: i really need help after i use the rar thing it shows alot of notepads and empty folders what am i supposed to do?
I HAVE THE WinRAR Extracter
comment last edited by boiboidude77 on Feb 10, 2012, 12:20:09 am
IP: logged
 Re: SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted by computica on Feb 10, 2012, 12:36:17 am
boiboidude77 wrote:
:shock: i really need help after i use the rar thing it shows alot of notepads and empty folders what am i supposed to do?
I HAVE THE WinRAR Extracter
The SOD folder goes in M&Bs Module folder.
IP: logged
 SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted by boiboidude77 on Feb 10, 2012, 04:52:07 am
What is an SOD, ans where do i get a mod folder? :-(
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