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 Mount&Blade Repository » Mods » Gameplay Mechanics » Native Mod Compilation - Full 1.0 BETA 2
      
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View this file on the M&B NexusFile Listing: Native Mod Compilation - Full 1.0 BETA 2
Last Updated: Feb 12, 2012, 01:15:23 pm
First Created: Apr 05, 2011, 04:10:52 pm
File version: 1.0 BETA 2
For M&B version: Warband 1.143
Downloads: 10,898 (17,842) Size: 20.98 MB
Views: 30,720 (46,726) Type: 7Z
Home:  Forum Thread
Rating (4 votes): 5.0 / 5.0
Description
Native Mod Compilation - Full 1.0 BETA 2



Introduction:
The Native Mod Compilation is, as the name suggests, a pack consisting of several popular mods, but without the addition of new items. It's aim is to increase the fun of Native while offering a good base for modders.
The Full version uses the following mods:

"Battlefield Tactics Kit" by motomataru
http://forums.taleworlds.com/index.php/topic,34685.0.html

"Bridge Battle" by Arch3r

"Custom Commander" by rubik
http://forums.taleworlds.com/index.php/topic,111808.0.html

"Deployable, destructible pavise" by Cartread
http://forums.taleworlds.com/index.php/topic,117391.0.html

"Diplomacy" by Waihti
http://forums.taleworlds.com/index.php/board,176.0.html

"Duel Kit v0.5" by MartinF
http://forums.taleworlds.com/index.php/topic,57584.0.html

"Garnier's Bank of Calradia"
http://forums.taleworlds.com/index.php/topic,8652.msg1197616.html#msg1197616

"Module System" by Taleworlds
http://forums.taleworlds.com/index.php/board,12.0.html

"Pre-Battle Orders and Deployment Kit" by Caba`Drin
http://forums.taleworlds.com/index.php/topic,142816.0.html

"Training Fields" by lucky lancer
http://forums.taleworlds.com/index.php/topic,144466.0.html

"Warband Entrenched" by Tempered
http://forums.taleworlds.com/index.php/topic,122757.0.html



Help:
The modders usually mark their code, so you can see what they have changed.



Installation:
- Unpack all the files into a folder of your choice.
- Modify the module_info.py to determine where the compiled files should be moved.
- Don't forget to give credits to the original creators when using their stuff!



Standard Custom Troop Tree:
This is the custom troop tree which is used for the player faction. These units can be renamed in the view troop tree window, their equipment can be changed by talking to them and the whole troop tree can be altered with the help of the module system.

-> Squire -> Feudal Knight
-> Heavy Sergeant
-> Infantry -> Warrior -> Sergeant
Peasant -> Army Recruit
-> Crossbow Militia -> Crossbowman -> Pavise Crossbowman
-> Mounted Crossbowman



Changelog:

Version 1.0 BETA 2
- Updated to Warband 1.143, Diplomacy 4.1 Custom Commander 1.141 and PBOD 0.92
Commands
More From This Author
Comments
IP: logged
 Native Mod Compilation - Full 0.9 (v 0.9)  » posted by The Specialist on Apr 06, 2011, 07:49:36 am
THANK YOU SOOOO MUCH!
Can I use this to make my own mod? Like, are you ok with me using your stuff? I needed all but one of these merged mods in a mod of mine. :)
IP: logged
 Native Mod Compilation - Full 0.9 (v 0.9)  » posted by Spike999 on Apr 09, 2011, 03:17:09 am
During the battles the bug appears: Unrecognized opcode 707.; LINE NO: 82: At script: update_agent_hp_bar
help
comment last edited by Spike999 on Apr 09, 2011, 03:17:43 am
IP: logged
 Native Mod Compilation - Full 0.9 (v 0.9)  » posted by franz on Apr 12, 2011, 11:52:01 am
please, how to make old native saves in this new extension?
comment last edited by franz on Apr 15, 2011, 09:30:45 am
IP: logged
 Native Mod Compilation - Full 0.9 (v 0.9)  » posted by BaracusBacchus on Aug 16, 2011, 12:20:00 pm
Thanks for creating this, most fun I've had on M&B for ages. Thanks man :green:
IP: logged
 Re: Native Mod Compilation - Full 0.9 (v 0.9)  » posted by The Specialist on Aug 16, 2011, 12:28:11 pm
Spike999 wrote:
During the battles the bug appears: Unrecognized opcode 707.; LINE NO: 82: At script: update_agent_hp_bar
help

I get it sometimes too. Don't worry about it, it doesn't affect anything.
franz wrote:
please, how to make old native saves in this new extension?
I'm not a genius, but I'm pretty sure you can't. You have too many new scripts, items, constants, menus, etc. That would affect that.
IP: logged
 Native Mod Compilation - Full 0.9 (v 0.9)  » posted by Crowe1721 on Sep 18, 2011, 09:07:00 pm
Would this work with Warband 1.143?
IP: logged
 Re: Native Mod Compilation - Full 0.9 (v 0.9)  » posted by The Specialist on Sep 19, 2011, 10:34:17 am
Crowe1721 wrote:
Would this work with Warband 1.143?

Yes.
Note though, if you use this in 1.143, you can only use the commands from 1.134 or else it may crash.
IP: logged
 Native Mod Compilation - Full 0.9 (v 0.9)  » posted by robbind on Dec 27, 2011, 03:27:36 am
please update this one with the new diplomacy and some other small mods :-D
IP: logged
 Native Mod Compilation - Full 1.0 B (v 1.0 BETA 2)  » posted by Death_from_above on Feb 14, 2012, 08:54:04 pm
im shocked, this is A very nice mod :-)
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