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 Mount&Blade Repository » Mods » Large » The Gathering Storm - A Wheel of Time Mod V0.2.5
      
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View this file on the M&B NexusFile Listing: The Gathering Storm - A Wheel of Time Mod V0.2.5
Last Updated: Mar 25, 2011, 10:28:25 pm
File version: V0.2.5 Beta Patch
For M&B version: Warband 1.134
Downloads: 2,443 Size: 4.91 MB
Views: 30,635 Type: ZIP
Home:  Taleworlds Forum
Rating (1 votes): 5.0 / 5.0
Description
The Gathering Storm
A Wheel of Time Mod
V0.2.5 Beta Patch

This file is a patch that upgrades various areas of the game and also provides some bug-fixes.
Use this patch to update any previous version of the mod to V0.2.5 Beta

Fixes:
-Made it so Kinswomen won't spawn warders
-Fewer channelers in NPC armies
-Door to the Prison in towns no longer leads to the Arena
-Fixed error codes that appear when a Town/Castle is conquered by another faction
-All bandit parties will now work together once the player is level 5 or higher
-Friendly fire for channeling has been toned down. (will only occur about 1/4 of the time)
-Channelers using ranged weaves will now be much more likely to hit distant targets. (no more shooting way over the target's head)
-Fixed recruiting dialog errors that were present for channelers, trollocs, and outlanders, when you started your own kingdom
-The number of Lordly warhorses that show up in stores has been greatly reduced
-No more white and brown spotted Myrddraal horses
-Draghkar will no longer kill off allies with their kiss

Updated Features:
-New Character Creation setup. (with help from Lorenzogarch) Only certain character types will be channelers
-Compelled agents will be killed at the end of the round. Ie, if you finish a battle but there are 5 compelled enemies on your team, you won't have to enter another battle round to win.
-You now pick a culture for your new kingdom. (this affects recruiting)
-Ashaman will now spawn fewer Aes Sedai 'warders'. They will be of all seven ajahs now.
-Trollocs are now taller/larger than human troops.

How to Install:
You will need to have a previous version of the mod installed.
Next download the patch.
Unzip it to your desktop.
Go to the folder you just unzipped and drill down (open more and more folders) until you find one called just "The Gathering Storm".
Copy this entire folder into M&B Warband's 'Modules' folder. The path to this folder will depend on where you installed the game.

Usually here: C:\Program Files (x86)\Mount&Blade Warband\Modules
or here: C:\Program Files (x86)\Steam\SteamApps\common\mountblade warband\Modules

You will be asked to merge these two folders. Make sure you choose to copy the new files over the existing ones.

Then when you start Mount and Blade, pick "The Gathering Storm" module.

This patch requires the use of many new constants for the character creation code. One for sure is used in mission templates, therefore the patch will not be save-game compatible.
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 The Gathering Storm - A Wheel of Ti (v V0.2.5 Beta Patch)  » posted by hakamashakallama on Mar 26, 2011, 09:22:21 am
Yahoooo! Sorry I haven't been able to help out much. I've been busy lately, but I will get to writing and testing more seriously in the coming weeks.
IP: logged
 The Gathering Storm - A Wheel of Ti (v V0.2.5 Beta Patch)  » posted by Mgore44 on Mar 26, 2011, 09:55:01 am
Why do i have to speak with the village elder to recruit any troops :?:
Did i install the game wrong or is that just part of it :?:
IP: logged
 Re: The Gathering Storm - A Wheel of Ti (v V0.2.5 Beta Patch)  » posted by mat2rivs on Mar 26, 2011, 03:19:14 pm
hakamashakallama wrote:
Yahoooo! Sorry I haven't been able to help out much. I've been busy lately, but I will get to writing and testing more seriously in the coming weeks.
No problem. (Though I'm not sure who I'm respondin to here.)
Mgore44 wrote:
Why do i have to speak with the village elder to recruit any troops :?:
Did i install the game wrong or is that just part of it :?:
You will have to talke to village elder/guild master to recruit. I took it out of the basic village menu. But since you can choose to talk to both of those individuals from the town/village menus, it shouldn't be much harder than in native. (Basically, I didn't want to write up both the dialogs and game menu options that would allow the same things to happen. So I put it all within the conversation with the village elder/guild master.)
IP: logged
 Re: The Gathering Storm - A Wheel of Ti (v V0.2.5 Beta Patch)  » posted by hakamashakallama on Mar 26, 2011, 06:19:07 pm
mat2rivs wrote:
hakamashakallama wrote:
Yahoooo! Sorry I haven't been able to help out much. I've been busy lately, but I will get to writing and testing more seriously in the coming weeks.
No problem. (Though I'm not sure who I'm respondin to here.)

Right, sorry. It's lorenzogarch. I keep forgetting that my username on the forum's different.
IP: logged
 The Gathering Storm - A Wheel of Ti (v V0.2.5 Beta Patch)  » posted by nomad1414 on Mar 27, 2011, 09:37:46 am
thanks for your mod and the patch
:-D
:-D
:-D
:-D
:-D
:-D
:-D
- can you as a modder or any other modder make a mod including the ancient Egyptian civilization (the Pharaohs), Romans , Nubians (Kingdom of Kush) and
Persians (Achaemenid Empire) . :shock:

IP: logged
 Re: The Gathering Storm - A Wheel of Ti (v V0.2.5 Beta Patch)  » posted by mat2rivs on Mar 27, 2011, 08:38:31 pm
nomad1414 wrote:
thanks for your mod and the patch
:-D
:-D
:-D
:-D
:-D
:-D
:-D
- can you as a modder or any other modder make a mod including the ancient Egyptian civilization (the Pharaohs), Romans , Nubians (Kingdom of Kush) and
Persians (Achaemenid Empire) . :shock:

I'm sure it would be possible. But for me, one mod is enough for now. :)
IP: logged
 The Gathering Storm - A Wheel of Ti (v V0.2.5 Beta Patch)  » posted by lauri takala on Jun 02, 2011, 12:39:48 pm
thanks for making this mod i LOVE it, but is it possible that you make so that there are different types of heron mark swords cuz i like european type swords more :D
and could you make wars occur little bit more often after the forced diplomacy??
IP: logged
 The Gathering Storm - A Wheel of Ti (v V0.2.5 Beta Patch)  » posted by lauri takala on Jun 03, 2011, 01:53:03 am
and would it be possible to have sa'angreals? (hope i spelled it right)
IP: logged
 Re: The Gathering Storm - A Wheel of Ti (v V0.2.5 Beta Patch)  » posted by mat2rivs on Jun 14, 2011, 10:18:09 am
lauri takala wrote:
and would it be possible to have sa'angreals? (hope i spelled it right)
We are hoping to add some sa'angreal in a later update. Also, you should check out the official forum located here: http://forums.taleworlds.com/index.php?topic=147665.0

I think there will be more activity in the late game period once we get you the version that uses the mod Diplomacy to help keep things interesting.
mat
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