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 Mount&Blade Repository » Mods » displaced plainsmen mod
      
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View this file on the M&B NexusFile Listing: displaced plainsmen mod
Last Updated: Sep 21, 2006, 11:51:42 pm
First Created: Aug 09, 2006, 08:06:20 pm
File version: 0.3
For M&B version: .751
Downloads: 1,331 Size: 1.47 MB
Views: 2,646 Type: ZIP
Home:  displaced plainsmen mod (forum)
Rating (0 votes): Unrated
Description
i decided to make a mod to learn stome stuff. it is about a great tribe that has displaced a smaller tribe. the smaller tribe needs another place to live, unfortunately the place they have chosen is already occupied. the focus of the game is about the struggle between the two people. the native peoples are non-nomadic and have great resources behind them. the tribesmen have really good and cheap horses, having come from the plain, and of course using a history of just about everyone using at least one for their entire life.


Features
  • new prisoner management and recuiting system for npc parties
  • 2 new factions (no more vaeghir and swadians though)
  • tribesmen have "towns" that move during the day
  • tribesmen have no smithies (well not public ones any way)
  • hill people merchants don't sell horses
  • npcs have powerful items that make them much stronger
  • destroying war parties boosts faction morale and might demoralize enemy
  • 12 new npcs (you have to hunt for them a bit)
  • 6 new troop trees
  • automatic player npc parties
  • personal smiths


File History
0.1
first version

Thu, Aug-24-2006

0.2
locked plains taverns during the day
created a faction morale system
created core npcs
-
fixed the hill people's prisoner trading code
removed faction items from the smiths (other than horses)
fixed some other minor bugs


Thu, Sep-21-2006

0.3
2 new npcs
4 new troop trees
35 new troops
new items themed for the new troops/npcs
a few modifications to existing hill weapons
smithing npcs + new npcs create items via dialog menu
captain of the gaurd and plains cheiftan create automaticly spawning parties via dialog menu
smiths + new npcs enable more troops to be spawned either by their presence or via dialog
hill smiths may contract out forges and stable for money
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