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Last Updated: Apr 16, 2011, 06:37:52 am First Created: Mar 13, 2011, 10:18:15 am Author: Shcherbyna
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Description
Single map animation v.02: Horse_riders_up. + Player_Horserman ![]() ![]() ![]() ![]() ![]() + Lord_Party ![]() ![]() + Deserters ![]() ==\\\\\ Install \\\\\\== For quick test: 1. Copy map_icons_anim.brf to YourMod\Resource\.. 2. Copy *.DDS to Mount&Blade Warband\Modules\YourMod\Textures\.. 3. Add to module.ini string: load_mod_resource = map_icons_anim 4. By OpenBrf 0.51 open Mount&Blade Warband\CommonRes\map_icon_meshes.brf Find "player_horseman", change it to "player_horseman1"; knight_a => knight_a1 flagbearer_a => flagbearer_a1 knight_b => knight_b1 peasant_a => peasant_a1 ==> Save Done. Now, we have new map_icons for ManHunters (knight_a), Player_Horseman, Lord's Parties (flagbearer_a), Deserters (knight_b). ![]() ![]() ![]() ============================================ Single map animation v.01: ninja, palanqin, buddhist, peasant_j ![]() ![]() ![]() ![]() For quick test: 1. Copy map_icons_anim.brf to YourMod\Resource\.. 2. Copy map_icons_anim.DDS & ninja_map_icon.dds to Mount&Blade Warband\Modules\Native\Textures\.. 3. Add to module.ini string: load_mod_resource = map_icons_anim 4. By OpenBrf 0.51 open "Mount&Blade Warband\CommonRes\map_icon_meshes.brf". Find "player", change it to "player1". Find "player_horseman", change it to "player_horseman1". ==> Save 5. Open YourMod\Resource\map_icons_anim.brf (for ex) change "ninja" to "player" change "palanquin" to "player_horseman" ![]() ![]() PS: + source files for blender 2.55 |
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