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 Mount&Blade Repository » Mods » Large » Sword of Damocles: Warlords 3.92 [Full]
      
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View this file on the M&B NexusFile Listing: Sword of Damocles: Warlords 3.92 [Full]
Last Updated: Dec 08, 2011, 09:47:14 pm
First Created: Feb 22, 2011, 07:52:20 am
File version: 3.92 Full
For M&B version: Warband 1.143
Downloads: 76,738 (127,403) Size: 439.93 MB
Views: 154,112 (242,819) Type: EXE
Home:  Main Sub Forum Page
Rating (18 votes): 4.7 / 5.0
Description
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Vote for Sword of Damocles: Warlords!
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This is the Sword of Damocles: Warlords 3.92 Full Installer.
I am happy to present to you version 3.92 of SOD Warlords. This is the most stable release I have sent out thus far. This release is very feature rich compared to previous releases. There were a slew of bugs fixed and many of the new features were improved upon. I have yet to update the main feature list.

Notice:
The Multiplayer portion of this game is still in Beta and is not meant to be final.

Video Trailer:
Video Trailer of SOD Warlords 2.4

M&B Repository Links for V3.92f1:
**3.92 Hot Fix #1**

Optional Download Mirrors:
ModDB Download Link:
ModDB Download Page

Game front links for V392:
3.92 Full
Features
New Huge World Map Ponavosa
Twelve Totally Unique Factions
The Diplomacy Mod 3.32
New Desert Texture
Fight In Any Battle On Any Side
Much Tougher Economy Version 3.0
96 Different Towns
150+ Castles
300+ Villages
Deserters With Custom Dialogue
Patrols With Custom Dialogue
War Parties With Custom Dialogue
OVERHAULED Auto-Garrisons Version 3.0
A lot of Custom Dialogue
Recruit Peasants and Mercenaries from Taverns
Freelance Traders
More Firearms
More weapons with 2nd Functions
Improved "Laptop Friendly" Death Cam From SOD Gold
Lord's ask to be your Vassal
:twisted: SUPER OVERHAULED The Duel Mod Version 4.0
Complete set of firearms Version 2.0
Re-Balanced Horses Version 3.0
Newer Crossbow. Version 3.0
New Bows Version 2.0
New Arrows & Scabbards Version 4.0
Script Fixes Version 3.0
Enhanced Diplomacy Integrated Auto Garrisons Version 3.0
Five Different Faiths Version 3.0
New Tournament Load Outs For New Factions Version 3.0
Convince Lords by Dueling them. Version 3.0
Fixed and Corrected Scene Variety. Version 3.88
Partial Multiplayer Support [Status = 25%]
Generated Weather System for MP Matches.
Full Quick Battle Support [Status = 75%]
Population Simulation
Level Up Your Lords
More Money Options (ex. Borrow Money)
More Leadership Skill Bonuses
Garrisoned Troops Train Without You!
Recruit Vassals from the Mainland to the New Land of Ponavosa Version 3.0
Population Health System Version 3.0
Population Faith System Version 3.0
Village Recruitment has been made tougher Version 3.0
Automatic Army System Version 3.0
More Buildings With Benefits Version 3.0
Better Faces & More Hairstyles
Only Nobles Lead Regiments
More Options to Choose From
Stronger Troops & Improved AI
Lord's Can Become Companions
Random Events

=-=CHANGELOG=-=
--Bug Fixes--
*3.89
-Fixed the Tavern Traveler Dialog when searching for unknown companions.

*3.90
-Village Zakosta was Desert Fixed to plains
-Had issues with Walled Fiefs spawning Player
-Skybox was wrongly added to skybox.txt So I removed it and replaced it with Better Skybox Mod

*3.91b2
-Fixed a bug where villages were spawning recruits even when there was no population.
-Away Lords caused exp. bug. Fixed that and the way they spawned on the map.

*3.91b2f1
-Fixed issue with not being able to retreat in-battle.

*3.91b2f2
-Peace notification menus are now turned off for other factions if the show diplomatic message switch is disabled now.
-Thopica's town scene is fixed
-Horses won't rear when attacked by a thrust positioned spear unless actual bonus damage is applied
-Sulves's village scene is now a snow scene
-Arbalest shoots much faster, has a speed increase, and does more damage
-Fixed Estin, Panto Castle, & Uskeild scenes to snow

*3.91b3
-Prevented village icons from becoming the wrong icon type after being looted.
-Troops will only surrender only if they have been hurt. Enemy troops with full HP don't surrender.
-Troops that surrender get correctly added as prisoners after battle.
-All outlaw troops are now in the outlaw faction instead of there related kingdom faction.
-All building improvements are revised and checked for mistakes. Checked Building Descriptions too.
-Castle Chapels rise the faith of its castles bound village local faith.
-Faith system was revised and fixed. Faith should properly grow now.
-Chapel upgrade system was wrong. The result upgraded no Nobles.
-AI fief Improvement scripts were fixed.
-Surrender on off switch was referenced incorrectly in the options menu.
-More money per week for Armor/Weapon/Horse Stores.
-Fixed scene for Alporna Village.
-Slightly increased building difficulty for improvements.

*3.91b3f1
-Fixed Building Improvements Question Dialog
-Reworded "You are building..." to "The inhabitants are building..." and "The Troops stationed here are" for castle construction.
-Note: Population effects building time while amount of soldiers garrisoned at castles effect building time.

*3.91b4 -> 3.92
-Rebalanced Foil & Estoc
-Top-tier Conquistadors receive Estoc
-Base exp. given to garrisoned AI troops is way too high. Rebalanced to make the game more enjoyable.
-I increased the number of hidden bandit caves from 5 to 12.
-AI Hiring rounds for the Barracks, Stable, & Practice Range was just +1 for any instead of 1 for each.
-AI Hiring Rounds are for improvements add to a random instead of being a fixed number.
-Fixed Dialog when hiring troops from other lords. One check was blocking everything.
-Made hiring troops from Garrisoned lords easier to do.
-I had the effects of serfdom backwards in some scripts.
-Enemy and Allied parties that are in a Castle or Town can no longer leave to help fight unless they are part of the player faction.
-Fixed the Tavern Traveler dialog when asking about companions.
-^Increased the amount of times to ask to two a day.
-Fixed a small code mishap during field battles
-Made it harder for troops to surrender.
-Fixed Faction Defeated Triggers
-King Titles Fixed
-Fixed several pieces of Spouse Dialog
-Enabled Regiments to reinforce a garrison again. This time they will be no longer hidden but shown in the garrison.
-Increased Map Travel Speed
-Write important info to log Ex: Last known Companion Location, List of Towns with Tournaments
-Adjusted Hoof Dust to prevent lag but still look nice.
-Cut the time of gun smoke by half.
-MAP SPEED FIXED
-Legion Troop horses rebalanced. (Before they were more like living tanks. They could use more tweaking)
-Village Stratana Scene replaced
-Newer bows were made a bit stronger and received a small price increase.
-Fixed Firearm selection for companion auto-looting
-Completed Economy (1 of 3) [At least 3 trade routes are automatically set for each town.]
-Completed Economy (2 of 3) [Economy Goods automatically are set for each town & Village.]
-Optimized many auxiliary textures
-Limited the amount of prisoners minor parties on the world map can have.
-Reduced the size per player level of outlaw parties
-Made it even easier to hire troops from lords
-You can hire troops from lords when there on the field.
-The Impacts of Winning & Losing a In-battle duel are much more effective.
-Horse Weaknesses apply for tournament matches.
-Fixed the new sun textures
-Made Samurai/Ronin Armors and Weapons buy able.
-Made some blocked Legion Equipment buy able.

--Added/Experimental Features--
*3.90
-Made better Night Textures
-Added Releastic Textures Mod

*3.91b2
-In-battle enemy surrendering. (Gives you the option to let your enemies surrender during battle. They won't be prisoners unless they are using a blunt weapon. Upon surrender you don't receive exp.)
-In-battle surrendering can be turned on/off
-In-battle surrendering has been made a bit more difficult to trigger
-Amount of arrows/bolts/bullets have been increased
-ZER Horse speeds were too fast, maneuvering was too high, and health a bit low|Rebalanced ZER Horses.

*3.91b3
-Added Shift/Zoom functionality to death camera to speed up movement.
-Attack and Defend buttons now make the death camera go up and down.
-Added new grunt and war cries sounds for females.
-When denying surrender you gain 1 point of morale for each troop that would have surrendered.
-When denying surrender your troops get a small health boost.
-Infestation is now open to all bandits depending on area. Not just looters, mountain, & forest Bandits. This also means bandits of the type will spawn from those infested villages.
-You are warned when your centers are infested by bandits if a message post is built.
-Bandits can now mix merge there parties into mixed types. On Hard Campaign AI they will also combine with looters. A On/Off switch was made to toggle this feature.
-Chance of infestation depends on its faction's diplomatic Serfdom.
-Increased number of Kingdom Colors you may choose from.
-Temple type buildings that are built in towns now automatically upgrade Garrisoned Top Tier Nobles to Zealots based on that town's local Faith and that town's bound village('s) local Faith.
-AI Lords now build buildings and pay money for them just like the player does.
-All improvements that give renown, increase health, population, faith(Player Faction), and income are beneficial to lords now.
-If AI Lord has a fief with a Barracks, Practice Range, or Stable built this will increase the amount of times they can hire troops by 1 each every 24 hours making these buildings very useful. Because of this the game will be much harder if a lord owns a fief with all 3 of these buildings built.
-If AI Lords have a fief with a Blacksmith built the cost of hiring troops at that fief are cut in half for them. Because of this the game will be much harder if a blacksmith is built for an AI lord.
-If AI Lord has a fief with a Barracks, Practice Range, or Stable built this will increase the amount of total experience (3000[Normal], 4500[Hard], 1500[Easy]) that is given to troops at that fief by 250 for each improvement built. If all 3 are built the owner of that fief will have higher level troops garrisoned.
-Village Elders can now be individually told to stop reinforcing player fiefs and vice versa.
-The Village Elder, Guild master, and Prison Guards (Castle) can now be asked which improvements does that current fief have.

*3.91b4 -> 3.92
-Updated and fixed the formats of many textures
-Bump & Specular maps were added/re-made to many textures
-During Battle the transparent map will show up.
-Total Duels between Lords/Kings & Companions is now listed in the Report Menu.
-In-Battle Dueling System
-Allies Can Duel For You (In-Battle Dueling System)
-In-Battle Chatter (In-Battle Dueling)
-Companion Level Scaling
-Number of available mercenaries is based on town population and player level. (Tavern)
-Number of available peasants is based on towns surrounding bound villages collective population. (Tavern)
-Revised the 'Buy troops from lord dialog' *again* this time it works much better than before. :D
-Increased the max amount you can burrow from a lord at one time to 50,000 denars.
-Better Prisoner Management (1 of 3) [Tell Prison Guard to send all prisoners in party to fief garrison.]
-Arena Rewards are now based on town population and prosperity
-Villages can't send reinforcements if infested with bandits.
-The Culture of all fiefs change to that of the faction that took it.
-Castle & Town garrison max is based on town population and bound village population for castles.
-Revised Textures using proper shaders.
-Dual Barrel Musket
-Completed Economy (3 of 3) [Snow fiefs have there own economic demands, before there was just Urban, Rural, & Desert Demands for certain goods.]
-Improved several auxiliary textures
Commands
More From This Author
Comments (Page 9 of 10)
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by computica on Jan 28, 2012, 09:25:25 pm
Lilly112 wrote:
I swear you wait for me to get rather far on a previous version before bringing a new one out :lol:
:lol: Sorry about that I'll try to be much quicker from now on. ;-)

Don't forget that the next beta will end up breaking save games but that will be a while.
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by Blackbeard on Feb 01, 2012, 08:53:04 pm
The down load went fine. The install went fine. No errors or anything.

The mod does NOT work and totally locks up my computer.

Controll-alt-del to bring up the task manager WILL NOT end the task.

I had to shut down the computer to get out.

I'v down loaded a lot of mods and have played numerous one all with no problems. Until I got to thios one.

Pretty dissapointing.............. :-(
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by computica on Feb 01, 2012, 08:56:02 pm
Blackbeard wrote:
The down load went fine. The install went fine. No errors or anything.

The mod does NOT work and totally locks up my computer.

Controll-alt-del to bring up the task manager WILL NOT end the task.

I had to shut down the computer to get out.

I'v down loaded a lot of mods and have played numerous one all with no problems. Until I got to thios one.

Pretty dissapointing.............. :-(
You have to be patient and let the mod load. :-x
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by Blackbeard on Feb 02, 2012, 03:42:22 pm
computica wrote:
Blackbeard wrote:
The down load went fine. The install went fine. No errors or anything.

The mod does NOT work and totally locks up my computer.

Controll-alt-del to bring up the task manager WILL NOT end the task.

I had to shut down the computer to get out.

I've down loaded a lot of mods and have played numerous one all with no problems. Until I got to this one.

Pretty dissapointing.............. :-(
You have to be patient and let the mod load. :-x

I waited for several minutes "for the mod" to load and the computer LOCKED UP. It would not respond so what am I supposed to do? Wait for an hour or more to see what happens.

Like I said before, I have played MANY mods before and once you load the game and then start a new game with that mod it will take a couple of minutes to "initialize". This one just DID NOT RESPOND. I tried it TWO (2) times just to make sure.

So in my estimation this mod is garbage pure and simple. And people in this comment section seem to agree with that statement because they have had problems too. >:(
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by darthdj31 on Feb 02, 2012, 03:49:30 pm
Blackbeard wrote:
computica wrote:
Blackbeard wrote:
The down load went fine. The install went fine. No errors or anything.

The mod does NOT work and totally locks up my computer.

Controll-alt-del to bring up the task manager WILL NOT end the task.

I had to shut down the computer to get out.

I've down loaded a lot of mods and have played numerous one all with no problems. Until I got to this one.

Pretty dissapointing.............. :-(
You have to be patient and let the mod load. :-x

I waited for several minutes "for the mod" to load and the computer LOCKED UP. It would not respond so what am I supposed to do? Wait for an hour or more to see what happens.

Like I said before, I have played MANY mods before and once you load the game and then start a new game with that mod it will take a couple of minutes to "initialize". This one just DID NOT RESPOND. I tried it TWO (2) times just to make sure.

So in my estimation this mod is garbage pure and simple. And people in this comment section seem to agree with that statement because they have had problems too. >:(

This mod before the 3.92 sometimes runtimed, but not for me. Maybe you improperly installed? It is the smoothest mod I've played that isn't in Calderia (yes, ctrl+space is lag along with waiting).
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by computica on Feb 02, 2012, 04:14:02 pm
Blackbeard wrote:
computica wrote:
Blackbeard wrote:
The down load went fine. The install went fine. No errors or anything.

The mod does NOT work and totally locks up my computer.

Controll-alt-del to bring up the task manager WILL NOT end the task.

I had to shut down the computer to get out.

I've down loaded a lot of mods and have played numerous one all with no problems. Until I got to this one.

Pretty dissapointing.............. :-(
You have to be patient and let the mod load. :-x

I waited for several minutes "for the mod" to load and the computer LOCKED UP. It would not respond so what am I supposed to do? Wait for an hour or more to see what happens.

Like I said before, I have played MANY mods before and once you load the game and then start a new game with that mod it will take a couple of minutes to "initialize". This one just DID NOT RESPOND. I tried it TWO (2) times just to make sure.

So in my estimation this mod is garbage pure and simple. And people in this comment section seem to agree with that statement because they have had problems too. >:(
Over 10000 people have downloaded this mod and haven't many issues with the mod; why don't you go to the forums so I can really help you with the issue your having? That way I can help you with your problem and you can really play the mod and tell if it is garbage or not.
IP: logged
 Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by TheBeardedGnome on Feb 21, 2012, 03:55:29 pm
Great mod, better if they were using the the other democles kingdom management system xD
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by computica on Feb 21, 2012, 10:00:22 pm
TheBeardedGnome wrote:
Great mod, better if they were using the the other democles kingdom management system xD
In due time my friend, ;-) in due time...
IP: logged
 Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by waFUU on Feb 23, 2012, 11:34:30 am
No problems what-so-ever. The Repository link had me downloading it at 40kb/s, thought i'd try the other link and it went up to the usual 1000kb/s. Literally clicked install and all went fine! :-D Game play's great, lag when using ctrl+space even though my computer is top range. My only "problem" is that it's rather easy. I went to the first castle, entered the tournament and won 125,000 coins.. still, brilliant.
IP: logged
 Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by boiboidude77 on Feb 26, 2012, 07:40:41 pm
I Started a new game and when it is launching game it takes a really long time and then it is not responding. can you help :cry:
IP: logged
 Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by boiboidude77 on Feb 27, 2012, 12:04:21 am
No nevermind it works now AND ITS AWESOME i love the Antarians
IP: logged
 Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by Dupre on Mar 06, 2012, 01:07:38 pm
Is there any way you could add an option to turn the minimap off? Some people might like a 24/7 map but to me it's just plain annoying seeing all those dots move around.
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by computica on Mar 07, 2012, 01:44:28 pm
Dupre wrote:
Is there any way you could add an option to turn the minimap off? Some people might like a 24/7 map but to me it's just plain annoying seeing all those dots move around.
Not at the moment, no.
IP: logged
 Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by jojocrako2003 on Mar 08, 2012, 11:17:45 am
Hey me again. I wanted to try this update. No luck. It downloaded fine installed fine. get in the game click start new game the loading screen comes up and just stays there. FOREVER. tried it twice. waited and waited. third thime went and had dinner while waiting. was still there. removed then reinstalled. no luck. CTRL alt del works just says not responding so i end process. any ideas?
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by computica on Mar 09, 2012, 03:53:42 pm
jojocrako2003 wrote:
Hey me again. I wanted to try this update. No luck. It downloaded fine installed fine. get in the game click start new game the loading screen comes up and just stays there. FOREVER. tried it twice. waited and waited. third thime went and had dinner while waiting. was still there. removed then reinstalled. no luck. CTRL alt del works just says not responding so i end process. any ideas?
Hey can you Private Message me your rgl_log.txt file on the TaleWorlds forum? I want to see what the issue might be.
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by Legion_420 on Mar 19, 2012, 05:14:57 pm
computica wrote:
jojocrako2003 wrote:
Hey me again. I wanted to try this update. No luck. It downloaded fine installed fine. get in the game click start new game the loading screen comes up and just stays there. FOREVER. tried it twice. waited and waited. third thime went and had dinner while waiting. was still there. removed then reinstalled. no luck. CTRL alt del works just says not responding so i end process. any ideas?
Hey can you Private Message me your rgl_log.txt file on the TaleWorlds forum? I want to see what the issue might be.

hi. im new to the site and dont know how to private message. meh, whatever... Anyways, i cant get the damned thing to run anymore for some reason. i loved this mod and it freezes right up at about 80% or so. ive tried several times to wait and once for over an hour while i went out. i really hope its just my technical ignorance on the matter because this is by far my fav thing to do on a day off. could you possibly tell me what to do so i can get back to wasting my life on this awesome mod you've created?

Starting new log file.
Version: 1.143

-- OS: Microsoft Windows 7 Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 1683MB/3072MB
-- CPU: AMD Phenom(tm) 9500 Quad-Core Processor (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 512K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 4 ( Speed: ~2194MHz / ~2194MHz / ~2194MHz / ~2194MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: ATI Radeon HD 3800 Series
- Texture Memory: 1786 ( Available Texture Memory: 1772 )

Received stats and achievements from Steam

Processing Ini File {
Module_name = SOD_Warlords_TC3920
Num Hints = 12
Setting Map Min X = -317.000000
Setting Map Max X = 317.000000
Setting Map Min Y = -317.000000
Setting Map Max Y = 317.000000
Setting Time Multiplier = 0.200000
Setting Seeing Range Multiplier = 9.000000
Setting Track Spotting Multiplier = 0.900000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 15
Setting Skill Leadership Bonus = 10
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.500000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.750000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 20.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Resource test
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} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is unsupported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
ERROR: Error on creating shaders: Out of video memory!
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by Blackbeard on Mar 20, 2012, 05:54:43 pm
I guess that brings down the number of people that have had no problems with this mod to 9,998 and not the "over 10,000" that I was led to believe were the number of people that had absolutely NO problems what so ever.

This is the EXACT same problems I had until I just gave up and deleted the thing off my computer. It would not install and I let it sit "attempting" to load just like this disgruntled user has done.

In my estimation there is NOTHING wrong with his computer and he is doing NOTHING wrong. The thing just DOES NOT work. Period, end of story.

A game, a mod or whatever it may be that is advertised to work with a certain OS and a certain version of a game or software package "SHOULD work for all that attempt to use it." You can quote me on that.

Like I said earlier, this mod "in concept" is very good. However it "DOES NOT WORK" for everyone. I'm glad to see that I AM NOT the only one.

Trying to get this thing to work reminds me of the old days when computer games were run on the old DOS OS. You had to tweak all the drivers and tweak the config.sys and the autoexe.bat and all that just to get something to work. That was then and this is now and you should NOT have to do that!

My suggestion to the author of this is to recompile it or whatever it is you do because again. It does not work right for every one. There are problems.

I don't know for sure but it "appears" that this mod was made for the older Mount & Blade version 1.11 or whatever it was and not the Mount & Blade Warband. Then it was ported or redone for Warband 1.43. Am I correct?

I think you need to go back to the drawing board with this one? Again, the concept is great and I really wish i could run this mod. (With out needing to tweak my system to do so.)

Thanks.

Legion_420 wrote:
computica wrote:
jojocrako2003 wrote:
Hey me again. I wanted to try this update. No luck. It downloaded fine installed fine. get in the game click start new game the loading screen comes up and just stays there. FOREVER. tried it twice. waited and waited. third thime went and had dinner while waiting. was still there. removed then reinstalled. no luck. CTRL alt del works just says not responding so i end process. any ideas?
Hey can you Private Message me your rgl_log.txt file on the TaleWorlds forum? I want to see what the issue might be.

hi. im new to the site and dont know how to private message. meh, whatever... Anyways, i cant get the damned thing to run anymore for some reason. i loved this mod and it freezes right up at about 80% or so. ive tried several times to wait and once for over an hour while i went out. i really hope its just my technical ignorance on the matter because this is by far my fav thing to do on a day off. could you possibly tell me what to do so i can get back to wasting my life on this awesome mod you've created?

Starting new log file.
Version: 1.143

-- OS: Microsoft Windows 7 Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 1683MB/3072MB
-- CPU: AMD Phenom(tm) 9500 Quad-Core Processor (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 512K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 4 ( Speed: ~2194MHz / ~2194MHz / ~2194MHz / ~2194MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: ATI Radeon HD 3800 Series
- Texture Memory: 1786 ( Available Texture Memory: 1772 )

Received stats and achievements from Steam

Processing Ini File {
Module_name = SOD_Warlords_TC3920
Num Hints = 12
Setting Map Min X = -317.000000
Setting Map Max X = 317.000000
Setting Map Min Y = -317.000000
Setting Map Max Y = 317.000000
Setting Time Multiplier = 0.200000
Setting Seeing Range Multiplier = 9.000000
Setting Track Spotting Multiplier = 0.900000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 15

ERROR: Error on creating shaders: Out of video memory!
comment last edited by Blackbeard on Mar 20, 2012, 05:57:25 pm
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by computica on Mar 21, 2012, 03:42:17 pm
@LEGION_420 Your game hasn't been patched to the latest version. If you need more help find me at the forums.

@Blackbeard Shut up!
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by Blackbeard on Mar 21, 2012, 06:32:17 pm
Taking the lazy way out on this one? How do you know his game isn't patched. Mine is patched and I had the SAME exact problem with this mod.

Telling somebody to "shut up" is a real nice thing to say just because they find fault with your product. It isn't my fault your mod SUCKS and you don't want to do anything about it, is it?

Why don't you just fix the thing OR shut up yourself. All you can do is tell people to come to the forum if they want help. This is the damn forum and I'm sick and tired of hearing that. He doesn't want to go to another forum because this is WHERE he got the thing. Plus the thing SHOULD JUST WORK with out the need for any computer tweaks. Why can't you understand that?

Why don't you resolve the problem with this mod before you upload garbage like this? Either that or take it down and start over. You have LOST any respect I may have had for you.
computica wrote:
@LEGION_420 Your game hasn't been patched to the latest version. If you need more help find me at the forums.

@Blackbeard Shut up!
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by computica on Mar 21, 2012, 06:39:00 pm
Blackbeard wrote:
Taking the lazy way out on this one? How do you know his game isn't patched. Mine is patched and I had the SAME exact problem with this mod.

Telling somebody to "shut up" is a real nice thing to say just because they find fault with your product. It isn't my fault your mod SUCKS and you don't want to do anything about it, is it?

Why don't you just fix the thing OR shut up yourself. All you can do is tell people to come to the forum if they want help. This is the damn forum and I'm sick and tired of hearing that. He doesn't want to go to another forum because this is WHERE he got the thing. Plus the thing SHOULD JUST WORK with out the need for any computer tweaks. Why can't you understand that?

Why don't you resolve the problem with this mod before you upload garbage like this? Either that or take it down and start over. You have LOST any respect I may have had for you.
computica wrote:
@LEGION_420 Your game hasn't been patched to the latest version. If you need more help find me at the forums.

@Blackbeard Shut up!
Module_name = SOD_Warlords_TC3920
:roll: I've put together this game for free you either play or you don't, your petty ranting is making me angry.
Showing comments 161 to 180 of 184 Showing Page 9 of 10  « First  <  7  8  9  10  > 
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