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 Mount&Blade Repository » Mods » Large » Sword of Damocles: Warlords 3.92 [Full]
      
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View this file on the M&B NexusFile Listing: Sword of Damocles: Warlords 3.92 [Full]
Last Updated: Dec 08, 2011, 09:47:14 pm
First Created: Feb 22, 2011, 07:52:20 am
File version: 3.92 Full
For M&B version: Warband 1.143
Downloads: 76,739 (127,404) Size: 439.93 MB
Views: 154,129 (242,836) Type: EXE
Home:  Main Sub Forum Page
Rating (18 votes): 4.7 / 5.0
Description
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Vote for Sword of Damocles: Warlords!
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This is the Sword of Damocles: Warlords 3.92 Full Installer.
I am happy to present to you version 3.92 of SOD Warlords. This is the most stable release I have sent out thus far. This release is very feature rich compared to previous releases. There were a slew of bugs fixed and many of the new features were improved upon. I have yet to update the main feature list.

Notice:
The Multiplayer portion of this game is still in Beta and is not meant to be final.

Video Trailer:
Video Trailer of SOD Warlords 2.4

M&B Repository Links for V3.92f1:
**3.92 Hot Fix #1**

Optional Download Mirrors:
ModDB Download Link:
ModDB Download Page

Game front links for V392:
3.92 Full
Features
New Huge World Map Ponavosa
Twelve Totally Unique Factions
The Diplomacy Mod 3.32
New Desert Texture
Fight In Any Battle On Any Side
Much Tougher Economy Version 3.0
96 Different Towns
150+ Castles
300+ Villages
Deserters With Custom Dialogue
Patrols With Custom Dialogue
War Parties With Custom Dialogue
OVERHAULED Auto-Garrisons Version 3.0
A lot of Custom Dialogue
Recruit Peasants and Mercenaries from Taverns
Freelance Traders
More Firearms
More weapons with 2nd Functions
Improved "Laptop Friendly" Death Cam From SOD Gold
Lord's ask to be your Vassal
:twisted: SUPER OVERHAULED The Duel Mod Version 4.0
Complete set of firearms Version 2.0
Re-Balanced Horses Version 3.0
Newer Crossbow. Version 3.0
New Bows Version 2.0
New Arrows & Scabbards Version 4.0
Script Fixes Version 3.0
Enhanced Diplomacy Integrated Auto Garrisons Version 3.0
Five Different Faiths Version 3.0
New Tournament Load Outs For New Factions Version 3.0
Convince Lords by Dueling them. Version 3.0
Fixed and Corrected Scene Variety. Version 3.88
Partial Multiplayer Support [Status = 25%]
Generated Weather System for MP Matches.
Full Quick Battle Support [Status = 75%]
Population Simulation
Level Up Your Lords
More Money Options (ex. Borrow Money)
More Leadership Skill Bonuses
Garrisoned Troops Train Without You!
Recruit Vassals from the Mainland to the New Land of Ponavosa Version 3.0
Population Health System Version 3.0
Population Faith System Version 3.0
Village Recruitment has been made tougher Version 3.0
Automatic Army System Version 3.0
More Buildings With Benefits Version 3.0
Better Faces & More Hairstyles
Only Nobles Lead Regiments
More Options to Choose From
Stronger Troops & Improved AI
Lord's Can Become Companions
Random Events

=-=CHANGELOG=-=
--Bug Fixes--
*3.89
-Fixed the Tavern Traveler Dialog when searching for unknown companions.

*3.90
-Village Zakosta was Desert Fixed to plains
-Had issues with Walled Fiefs spawning Player
-Skybox was wrongly added to skybox.txt So I removed it and replaced it with Better Skybox Mod

*3.91b2
-Fixed a bug where villages were spawning recruits even when there was no population.
-Away Lords caused exp. bug. Fixed that and the way they spawned on the map.

*3.91b2f1
-Fixed issue with not being able to retreat in-battle.

*3.91b2f2
-Peace notification menus are now turned off for other factions if the show diplomatic message switch is disabled now.
-Thopica's town scene is fixed
-Horses won't rear when attacked by a thrust positioned spear unless actual bonus damage is applied
-Sulves's village scene is now a snow scene
-Arbalest shoots much faster, has a speed increase, and does more damage
-Fixed Estin, Panto Castle, & Uskeild scenes to snow

*3.91b3
-Prevented village icons from becoming the wrong icon type after being looted.
-Troops will only surrender only if they have been hurt. Enemy troops with full HP don't surrender.
-Troops that surrender get correctly added as prisoners after battle.
-All outlaw troops are now in the outlaw faction instead of there related kingdom faction.
-All building improvements are revised and checked for mistakes. Checked Building Descriptions too.
-Castle Chapels rise the faith of its castles bound village local faith.
-Faith system was revised and fixed. Faith should properly grow now.
-Chapel upgrade system was wrong. The result upgraded no Nobles.
-AI fief Improvement scripts were fixed.
-Surrender on off switch was referenced incorrectly in the options menu.
-More money per week for Armor/Weapon/Horse Stores.
-Fixed scene for Alporna Village.
-Slightly increased building difficulty for improvements.

*3.91b3f1
-Fixed Building Improvements Question Dialog
-Reworded "You are building..." to "The inhabitants are building..." and "The Troops stationed here are" for castle construction.
-Note: Population effects building time while amount of soldiers garrisoned at castles effect building time.

*3.91b4 -> 3.92
-Rebalanced Foil & Estoc
-Top-tier Conquistadors receive Estoc
-Base exp. given to garrisoned AI troops is way too high. Rebalanced to make the game more enjoyable.
-I increased the number of hidden bandit caves from 5 to 12.
-AI Hiring rounds for the Barracks, Stable, & Practice Range was just +1 for any instead of 1 for each.
-AI Hiring Rounds are for improvements add to a random instead of being a fixed number.
-Fixed Dialog when hiring troops from other lords. One check was blocking everything.
-Made hiring troops from Garrisoned lords easier to do.
-I had the effects of serfdom backwards in some scripts.
-Enemy and Allied parties that are in a Castle or Town can no longer leave to help fight unless they are part of the player faction.
-Fixed the Tavern Traveler dialog when asking about companions.
-^Increased the amount of times to ask to two a day.
-Fixed a small code mishap during field battles
-Made it harder for troops to surrender.
-Fixed Faction Defeated Triggers
-King Titles Fixed
-Fixed several pieces of Spouse Dialog
-Enabled Regiments to reinforce a garrison again. This time they will be no longer hidden but shown in the garrison.
-Increased Map Travel Speed
-Write important info to log Ex: Last known Companion Location, List of Towns with Tournaments
-Adjusted Hoof Dust to prevent lag but still look nice.
-Cut the time of gun smoke by half.
-MAP SPEED FIXED
-Legion Troop horses rebalanced. (Before they were more like living tanks. They could use more tweaking)
-Village Stratana Scene replaced
-Newer bows were made a bit stronger and received a small price increase.
-Fixed Firearm selection for companion auto-looting
-Completed Economy (1 of 3) [At least 3 trade routes are automatically set for each town.]
-Completed Economy (2 of 3) [Economy Goods automatically are set for each town & Village.]
-Optimized many auxiliary textures
-Limited the amount of prisoners minor parties on the world map can have.
-Reduced the size per player level of outlaw parties
-Made it even easier to hire troops from lords
-You can hire troops from lords when there on the field.
-The Impacts of Winning & Losing a In-battle duel are much more effective.
-Horse Weaknesses apply for tournament matches.
-Fixed the new sun textures
-Made Samurai/Ronin Armors and Weapons buy able.
-Made some blocked Legion Equipment buy able.

--Added/Experimental Features--
*3.90
-Made better Night Textures
-Added Releastic Textures Mod

*3.91b2
-In-battle enemy surrendering. (Gives you the option to let your enemies surrender during battle. They won't be prisoners unless they are using a blunt weapon. Upon surrender you don't receive exp.)
-In-battle surrendering can be turned on/off
-In-battle surrendering has been made a bit more difficult to trigger
-Amount of arrows/bolts/bullets have been increased
-ZER Horse speeds were too fast, maneuvering was too high, and health a bit low|Rebalanced ZER Horses.

*3.91b3
-Added Shift/Zoom functionality to death camera to speed up movement.
-Attack and Defend buttons now make the death camera go up and down.
-Added new grunt and war cries sounds for females.
-When denying surrender you gain 1 point of morale for each troop that would have surrendered.
-When denying surrender your troops get a small health boost.
-Infestation is now open to all bandits depending on area. Not just looters, mountain, & forest Bandits. This also means bandits of the type will spawn from those infested villages.
-You are warned when your centers are infested by bandits if a message post is built.
-Bandits can now mix merge there parties into mixed types. On Hard Campaign AI they will also combine with looters. A On/Off switch was made to toggle this feature.
-Chance of infestation depends on its faction's diplomatic Serfdom.
-Increased number of Kingdom Colors you may choose from.
-Temple type buildings that are built in towns now automatically upgrade Garrisoned Top Tier Nobles to Zealots based on that town's local Faith and that town's bound village('s) local Faith.
-AI Lords now build buildings and pay money for them just like the player does.
-All improvements that give renown, increase health, population, faith(Player Faction), and income are beneficial to lords now.
-If AI Lord has a fief with a Barracks, Practice Range, or Stable built this will increase the amount of times they can hire troops by 1 each every 24 hours making these buildings very useful. Because of this the game will be much harder if a lord owns a fief with all 3 of these buildings built.
-If AI Lords have a fief with a Blacksmith built the cost of hiring troops at that fief are cut in half for them. Because of this the game will be much harder if a blacksmith is built for an AI lord.
-If AI Lord has a fief with a Barracks, Practice Range, or Stable built this will increase the amount of total experience (3000[Normal], 4500[Hard], 1500[Easy]) that is given to troops at that fief by 250 for each improvement built. If all 3 are built the owner of that fief will have higher level troops garrisoned.
-Village Elders can now be individually told to stop reinforcing player fiefs and vice versa.
-The Village Elder, Guild master, and Prison Guards (Castle) can now be asked which improvements does that current fief have.

*3.91b4 -> 3.92
-Updated and fixed the formats of many textures
-Bump & Specular maps were added/re-made to many textures
-During Battle the transparent map will show up.
-Total Duels between Lords/Kings & Companions is now listed in the Report Menu.
-In-Battle Dueling System
-Allies Can Duel For You (In-Battle Dueling System)
-In-Battle Chatter (In-Battle Dueling)
-Companion Level Scaling
-Number of available mercenaries is based on town population and player level. (Tavern)
-Number of available peasants is based on towns surrounding bound villages collective population. (Tavern)
-Revised the 'Buy troops from lord dialog' *again* this time it works much better than before. :D
-Increased the max amount you can burrow from a lord at one time to 50,000 denars.
-Better Prisoner Management (1 of 3) [Tell Prison Guard to send all prisoners in party to fief garrison.]
-Arena Rewards are now based on town population and prosperity
-Villages can't send reinforcements if infested with bandits.
-The Culture of all fiefs change to that of the faction that took it.
-Castle & Town garrison max is based on town population and bound village population for castles.
-Revised Textures using proper shaders.
-Dual Barrel Musket
-Completed Economy (3 of 3) [Snow fiefs have there own economic demands, before there was just Urban, Rural, & Desert Demands for certain goods.]
-Improved several auxiliary textures
Commands
More From This Author
Comments (Page 8 of 10)
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by AlexDragon on Dec 10, 2011, 02:29:11 am
computica wrote:
AlexDragon wrote:
Looking very nice my friend :-o
Hey Alex, Glad to see you haven't given up modding! B-)

So true :hammer:
IP: logged
 Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by doriantk on Dec 11, 2011, 09:55:41 pm
help please! i dont know whats wrong, i installed it into the modules folder as always and it runs. but all the armors and etheral looking. like they are see through! help please.
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by computica on Dec 11, 2011, 10:48:03 pm
doriantk wrote:
help please! i dont know whats wrong, i installed it into the modules folder as always and it runs. but all the armors and etheral looking. like they are see through! help please.
You'll have to go to the TW Forums if you need help with that.
IP: logged
 Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by Th3uNKn0wN on Dec 17, 2011, 10:04:01 am
Alright, I played Sword of Damocles some time back, when 2.0 was new and then quit M&B, now that I'm back I was happy to see that this mod has developed so much!

I immediately downloaded it, but it crashed after I visited the first next village nearby and went after some bandits. I get back to my save and everytime after even as much time the game just completely stops responding. Nothing works, I even tried waiting for a while. Got up to 10 minutes but then just killed it.

I already tried some of your fixes in the quickfix, and now checking the FAQ. But after reading all posts here nobody seems to have the same as me.

EDIT: FAQ doesn't solve it =/
comment last edited by Th3uNKn0wN on Dec 17, 2011, 10:19:54 am
IP: logged
 Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by Dupre on Dec 18, 2011, 11:25:49 pm
Awesome mod but why's the map so laggy when you CTRL+space?
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by computica on Dec 19, 2011, 07:37:32 am
Dupre wrote:
Awesome mod but why's the map so laggy when you CTRL+space?
If your playing 3.92 it surely isn't as bad as 3.8 or 3.90; When you speed up time the computer has to think more than twice as fast because your making it do a large amount of thinking in a short time. There are many things that happen behind the scenes that you aren't told.
IP: logged
 Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by darthdj31 on Dec 22, 2011, 09:29:28 am
I am enjoying the new features in 3.92, although I'll have to work around the somewhat more common C++ errors. It was pretty funny when Rofl's shield got arrranged to his head armor however. :lol:
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by computica on Dec 22, 2011, 03:10:37 pm
darthdj31 wrote:
I am enjoying the new features in 3.92, although I'll have to work around the somewhat more common C++ errors. It was pretty funny when Rofl's shield got arrranged to his head armor however. :lol:
You have to start a new game in 3.92. You can't carry your old save games.
IP: logged
 Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by Gmgsmrcl on Dec 26, 2011, 04:06:37 am
:hammer: :hammer: :hammer: :hammer:
UMM

I GOT A PROBLEM

WHEN I FINISH SIEGING A CASTLE

I GET THIS PROBLEM

POST.FX FX

ITS REALLY ANNOYING
IP: logged
 Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by Gmgsmrcl on Dec 26, 2011, 11:10:19 pm
OH AND ANOTHER PROBLEM

I GOT A RUNTIME ERROR

C++ RUNTIME LIBRARY SOMETHING HAHA

WHATS THE FIX TO IT
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by kkalve on Dec 31, 2011, 05:35:54 am
Th3uNKn0wN wrote:
Alright, I played Sword of Damocles some time back, when 2.0 was new and then quit M&B, now that I'm back I was happy to see that this mod has developed so much!

I immediately downloaded it, but it crashed after I visited the first next village nearby and went after some bandits. I get back to my save and everytime after even as much time the game just completely stops responding. Nothing works, I even tried waiting for a while. Got up to 10 minutes but then just killed it.

I already tried some of your fixes in the quickfix, and now checking the FAQ. But after reading all posts here nobody seems to have the same as me.

EDIT: FAQ doesn't solve it =/
Exactly the same problem for me too. I start the game, but after a couple of minutes of movement it just stops responding. Quickfix didn't help.
IP: logged
 Crash at start  » posted by Karayan Amarande on Jan 05, 2012, 05:19:52 pm
Hi, for some reason the game crashes after I click 'Start a new game'. It gets to the launching game phase and then sticks there for ages, then refuses to respond if I try and alt+tab or anything. Any advice?
IP: logged
 Re: Crash at start  » posted by computica on Jan 05, 2012, 09:58:16 pm
Karayan Amarande wrote:
Hi, for some reason the game crashes after I click 'Start a new game'. It gets to the launching game phase and then sticks there for ages, then refuses to respond if I try and alt+tab or anything. Any advice?
Go to the mod's forum page and you can find the solution there.
IP: logged
 Re: Crash at start  » posted by Karayan Amarande on Jan 07, 2012, 05:36:56 pm
computica wrote:
Go to the mod's forum page and you can find the solution there.
Yeah that was silly of me to post that on here. My bad. But all fixed now anyway. Pretty good mod. :-P
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by computica on Jan 15, 2012, 01:39:48 am
Ameza wrote:
Yeah sorry to bother u with this but when I try to download it says its not downloaded and it could harm my computer and the only thing i could do is delete and i keep trying to download
Download the game from ModDB then.
IP: logged
 Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by Ameza on Jan 15, 2012, 02:47:18 am
Allright thanks B-)
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by computica on Jan 15, 2012, 11:40:00 pm
Ameza wrote:
sorry to bother u with this again... I downloaded this mod from DB and when I start a new game it launches but freezes and I have to turn off the computer
You have to be patient and let it load. If a program becomes stuck just use "Ctrl+Alt+Del" instead of forcing the computer to shutdown.
IP: logged
 Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by jamesuni on Jan 21, 2012, 03:42:08 pm
Hello I have a strange problem Essentially what happens is when I use the exe of SoD it tells me that I have an unknown version of Mount and Blade Warband and that I need version 1.143 problem is I do have 1.143 according to the mount and warblade welcoming screen.
I installed it anyway and tried to play and the game broke when i pressed start a new game. This also happened after i installed the patch for SoD.
Any idea what is wrong?
IP: logged
 Re: Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by computica on Jan 21, 2012, 03:45:45 pm
jamesuni wrote:
Hello I have a strange problem Essentially what happens is when I use the exe of SoD it tells me that I have an unknown version of Mount and Blade Warband and that I need version 1.143 problem is I do have 1.143 according to the mount and warblade welcoming screen.
I installed it anyway and tried to play and the game broke when i pressed start a new game. This also happened after i installed the patch for SoD.
Any idea what is wrong?
be patient
IP: logged
 Sword of Damocles: Warlords 3.92 [F (v 3.92 Full)  » posted by Lilly112 on Jan 28, 2012, 07:55:59 pm
I swear you wait for me to get rather far on a previous version before bringing a new one out :lol:
Showing comments 141 to 160 of 184 Showing Page 8 of 10  « First  <  6  7  8  9  10  > 
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