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 Mount&Blade Repository » Mods » Large » Sword of Damocles: Warlords 3.92 [Full]
      
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View this file on the M&B NexusFile Listing: Sword of Damocles: Warlords 3.92 [Full]
Last Updated: Dec 08, 2011, 09:47:14 pm
First Created: Feb 22, 2011, 07:52:20 am
File version: 3.92 Full
For M&B version: Warband 1.143
Downloads: 77,183 (127,848) Size: 439.93 MB
Views: 157,566 (246,273) Type: EXE
Home:  Main Sub Forum Page
Rating (18 votes): 4.7 / 5.0
Description
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Vote for Sword of Damocles: Warlords!
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This is the Sword of Damocles: Warlords 3.92 Full Installer.
I am happy to present to you version 3.92 of SOD Warlords. This is the most stable release I have sent out thus far. This release is very feature rich compared to previous releases. There were a slew of bugs fixed and many of the new features were improved upon. I have yet to update the main feature list.

Notice:
The Multiplayer portion of this game is still in Beta and is not meant to be final.

Video Trailer:
Video Trailer of SOD Warlords 2.4

M&B Repository Links for V3.92f1:
**3.92 Hot Fix #1**

Optional Download Mirrors:
ModDB Download Link:
ModDB Download Page

Game front links for V392:
3.92 Full
Features
New Huge World Map Ponavosa
Twelve Totally Unique Factions
The Diplomacy Mod 3.32
New Desert Texture
Fight In Any Battle On Any Side
Much Tougher Economy Version 3.0
96 Different Towns
150+ Castles
300+ Villages
Deserters With Custom Dialogue
Patrols With Custom Dialogue
War Parties With Custom Dialogue
OVERHAULED Auto-Garrisons Version 3.0
A lot of Custom Dialogue
Recruit Peasants and Mercenaries from Taverns
Freelance Traders
More Firearms
More weapons with 2nd Functions
Improved "Laptop Friendly" Death Cam From SOD Gold
Lord's ask to be your Vassal
:twisted: SUPER OVERHAULED The Duel Mod Version 4.0
Complete set of firearms Version 2.0
Re-Balanced Horses Version 3.0
Newer Crossbow. Version 3.0
New Bows Version 2.0
New Arrows & Scabbards Version 4.0
Script Fixes Version 3.0
Enhanced Diplomacy Integrated Auto Garrisons Version 3.0
Five Different Faiths Version 3.0
New Tournament Load Outs For New Factions Version 3.0
Convince Lords by Dueling them. Version 3.0
Fixed and Corrected Scene Variety. Version 3.88
Partial Multiplayer Support [Status = 25%]
Generated Weather System for MP Matches.
Full Quick Battle Support [Status = 75%]
Population Simulation
Level Up Your Lords
More Money Options (ex. Borrow Money)
More Leadership Skill Bonuses
Garrisoned Troops Train Without You!
Recruit Vassals from the Mainland to the New Land of Ponavosa Version 3.0
Population Health System Version 3.0
Population Faith System Version 3.0
Village Recruitment has been made tougher Version 3.0
Automatic Army System Version 3.0
More Buildings With Benefits Version 3.0
Better Faces & More Hairstyles
Only Nobles Lead Regiments
More Options to Choose From
Stronger Troops & Improved AI
Lord's Can Become Companions
Random Events

=-=CHANGELOG=-=
--Bug Fixes--
*3.89
-Fixed the Tavern Traveler Dialog when searching for unknown companions.

*3.90
-Village Zakosta was Desert Fixed to plains
-Had issues with Walled Fiefs spawning Player
-Skybox was wrongly added to skybox.txt So I removed it and replaced it with Better Skybox Mod

*3.91b2
-Fixed a bug where villages were spawning recruits even when there was no population.
-Away Lords caused exp. bug. Fixed that and the way they spawned on the map.

*3.91b2f1
-Fixed issue with not being able to retreat in-battle.

*3.91b2f2
-Peace notification menus are now turned off for other factions if the show diplomatic message switch is disabled now.
-Thopica's town scene is fixed
-Horses won't rear when attacked by a thrust positioned spear unless actual bonus damage is applied
-Sulves's village scene is now a snow scene
-Arbalest shoots much faster, has a speed increase, and does more damage
-Fixed Estin, Panto Castle, & Uskeild scenes to snow

*3.91b3
-Prevented village icons from becoming the wrong icon type after being looted.
-Troops will only surrender only if they have been hurt. Enemy troops with full HP don't surrender.
-Troops that surrender get correctly added as prisoners after battle.
-All outlaw troops are now in the outlaw faction instead of there related kingdom faction.
-All building improvements are revised and checked for mistakes. Checked Building Descriptions too.
-Castle Chapels rise the faith of its castles bound village local faith.
-Faith system was revised and fixed. Faith should properly grow now.
-Chapel upgrade system was wrong. The result upgraded no Nobles.
-AI fief Improvement scripts were fixed.
-Surrender on off switch was referenced incorrectly in the options menu.
-More money per week for Armor/Weapon/Horse Stores.
-Fixed scene for Alporna Village.
-Slightly increased building difficulty for improvements.

*3.91b3f1
-Fixed Building Improvements Question Dialog
-Reworded "You are building..." to "The inhabitants are building..." and "The Troops stationed here are" for castle construction.
-Note: Population effects building time while amount of soldiers garrisoned at castles effect building time.

*3.91b4 -> 3.92
-Rebalanced Foil & Estoc
-Top-tier Conquistadors receive Estoc
-Base exp. given to garrisoned AI troops is way too high. Rebalanced to make the game more enjoyable.
-I increased the number of hidden bandit caves from 5 to 12.
-AI Hiring rounds for the Barracks, Stable, & Practice Range was just +1 for any instead of 1 for each.
-AI Hiring Rounds are for improvements add to a random instead of being a fixed number.
-Fixed Dialog when hiring troops from other lords. One check was blocking everything.
-Made hiring troops from Garrisoned lords easier to do.
-I had the effects of serfdom backwards in some scripts.
-Enemy and Allied parties that are in a Castle or Town can no longer leave to help fight unless they are part of the player faction.
-Fixed the Tavern Traveler dialog when asking about companions.
-^Increased the amount of times to ask to two a day.
-Fixed a small code mishap during field battles
-Made it harder for troops to surrender.
-Fixed Faction Defeated Triggers
-King Titles Fixed
-Fixed several pieces of Spouse Dialog
-Enabled Regiments to reinforce a garrison again. This time they will be no longer hidden but shown in the garrison.
-Increased Map Travel Speed
-Write important info to log Ex: Last known Companion Location, List of Towns with Tournaments
-Adjusted Hoof Dust to prevent lag but still look nice.
-Cut the time of gun smoke by half.
-MAP SPEED FIXED
-Legion Troop horses rebalanced. (Before they were more like living tanks. They could use more tweaking)
-Village Stratana Scene replaced
-Newer bows were made a bit stronger and received a small price increase.
-Fixed Firearm selection for companion auto-looting
-Completed Economy (1 of 3) [At least 3 trade routes are automatically set for each town.]
-Completed Economy (2 of 3) [Economy Goods automatically are set for each town & Village.]
-Optimized many auxiliary textures
-Limited the amount of prisoners minor parties on the world map can have.
-Reduced the size per player level of outlaw parties
-Made it even easier to hire troops from lords
-You can hire troops from lords when there on the field.
-The Impacts of Winning & Losing a In-battle duel are much more effective.
-Horse Weaknesses apply for tournament matches.
-Fixed the new sun textures
-Made Samurai/Ronin Armors and Weapons buy able.
-Made some blocked Legion Equipment buy able.

--Added/Experimental Features--
*3.90
-Made better Night Textures
-Added Releastic Textures Mod

*3.91b2
-In-battle enemy surrendering. (Gives you the option to let your enemies surrender during battle. They won't be prisoners unless they are using a blunt weapon. Upon surrender you don't receive exp.)
-In-battle surrendering can be turned on/off
-In-battle surrendering has been made a bit more difficult to trigger
-Amount of arrows/bolts/bullets have been increased
-ZER Horse speeds were too fast, maneuvering was too high, and health a bit low|Rebalanced ZER Horses.

*3.91b3
-Added Shift/Zoom functionality to death camera to speed up movement.
-Attack and Defend buttons now make the death camera go up and down.
-Added new grunt and war cries sounds for females.
-When denying surrender you gain 1 point of morale for each troop that would have surrendered.
-When denying surrender your troops get a small health boost.
-Infestation is now open to all bandits depending on area. Not just looters, mountain, & forest Bandits. This also means bandits of the type will spawn from those infested villages.
-You are warned when your centers are infested by bandits if a message post is built.
-Bandits can now mix merge there parties into mixed types. On Hard Campaign AI they will also combine with looters. A On/Off switch was made to toggle this feature.
-Chance of infestation depends on its faction's diplomatic Serfdom.
-Increased number of Kingdom Colors you may choose from.
-Temple type buildings that are built in towns now automatically upgrade Garrisoned Top Tier Nobles to Zealots based on that town's local Faith and that town's bound village('s) local Faith.
-AI Lords now build buildings and pay money for them just like the player does.
-All improvements that give renown, increase health, population, faith(Player Faction), and income are beneficial to lords now.
-If AI Lord has a fief with a Barracks, Practice Range, or Stable built this will increase the amount of times they can hire troops by 1 each every 24 hours making these buildings very useful. Because of this the game will be much harder if a lord owns a fief with all 3 of these buildings built.
-If AI Lords have a fief with a Blacksmith built the cost of hiring troops at that fief are cut in half for them. Because of this the game will be much harder if a blacksmith is built for an AI lord.
-If AI Lord has a fief with a Barracks, Practice Range, or Stable built this will increase the amount of total experience (3000[Normal], 4500[Hard], 1500[Easy]) that is given to troops at that fief by 250 for each improvement built. If all 3 are built the owner of that fief will have higher level troops garrisoned.
-Village Elders can now be individually told to stop reinforcing player fiefs and vice versa.
-The Village Elder, Guild master, and Prison Guards (Castle) can now be asked which improvements does that current fief have.

*3.91b4 -> 3.92
-Updated and fixed the formats of many textures
-Bump & Specular maps were added/re-made to many textures
-During Battle the transparent map will show up.
-Total Duels between Lords/Kings & Companions is now listed in the Report Menu.
-In-Battle Dueling System
-Allies Can Duel For You (In-Battle Dueling System)
-In-Battle Chatter (In-Battle Dueling)
-Companion Level Scaling
-Number of available mercenaries is based on town population and player level. (Tavern)
-Number of available peasants is based on towns surrounding bound villages collective population. (Tavern)
-Revised the 'Buy troops from lord dialog' *again* this time it works much better than before. :D
-Increased the max amount you can burrow from a lord at one time to 50,000 denars.
-Better Prisoner Management (1 of 3) [Tell Prison Guard to send all prisoners in party to fief garrison.]
-Arena Rewards are now based on town population and prosperity
-Villages can't send reinforcements if infested with bandits.
-The Culture of all fiefs change to that of the faction that took it.
-Castle & Town garrison max is based on town population and bound village population for castles.
-Revised Textures using proper shaders.
-Dual Barrel Musket
-Completed Economy (3 of 3) [Snow fiefs have there own economic demands, before there was just Urban, Rural, & Desert Demands for certain goods.]
-Improved several auxiliary textures
Commands
More From This Author
Comments (Page 3 of 10)
IP: logged
 Re: Sword of Damocles: Warlords Test Co (v 2.0 Full)  » posted by FinXynL on Feb 25, 2011, 02:25:58 pm
computica wrote:
FinXynL wrote:
Sounds good :pint:

It'll get even better...

Exellent!
IP: logged
 Re: Sword of Damocles: Warlords Test Co (v 2.0 Full)  » posted by computica on Feb 25, 2011, 02:59:48 pm
davinci wrote:
computica wrote:
davinci wrote:
ok i took over kengsfalls castle and for some reason all the fights were in the throne room and when i went to the throne room later it took me to the jail and my two guard were there and the previous lords wife and sister... and i was un able to finnish the seige normaly i had to retreat and then it said u have taken the castle blah blah. just a glitch i found for u. :green: :green: :green: :!: :!: :hammer:

I had no issues with it, are you using patch 2.2?
yes i recently downloaded it and thats what happened i seiged the castle and guards came out to meet me and all the battles were in the throne room and the throne room later is in the dungeon
Hmm, it sounds like something that would happen in a town, castles really only take place on one scene. Oh I know what's wrong! Did you make a new save game??? Every Update I release will require a new save game because I make that many changes to the game.
wrc wrote:
Amazing,that's it! :-P (and of course, thanks )
Your Welcome!
IP: logged
 Sword of Damocles: Warlords Test Co (v 2.0 Full)  » posted by Illusionist on Feb 26, 2011, 12:50:53 pm
Does this mod have autoloot for companions?
IP: logged
 Re: Sword of Damocles: Warlords Test Co (v 2.0 Full)  » posted by computica on Feb 26, 2011, 01:12:28 pm
Illusionist wrote:
Does this mod have autoloot for companions?
No, for some reason it was disabled in diplomacy 3.3.2

EDIT:
I was wrong before Autoloot is in-game, you have to have an inventory management skill of at least 5 then go to the camp menu.
comment last edited by computica on Mar 02, 2011, 11:14:23 pm
IP: logged
 Sword of Damocles: Warlords Test Co (v 2.4 Full)  » posted by Lord Azhrey on Mar 02, 2011, 04:44:25 am
One word for this Mod. It is INCREDIBLE. But I have lots of problem with it. Mostly it crashes for almost no reason. Especially at the end of fights or when I need to make a decision.

My configuration is:
Processor: Intel(R) Core(TM) i3 CPU 540 @ 3.07GHz
RAM: 4 GB
Video Card:GeForce GTS 250
Required You Have
Video RAM 2.3 GB
Hardware T&L Yes
Pixel Shader version 4.0
Vertex Shader version 4.0

I dont know the reason why it behaves the way it does.
IP: logged
 Sword of Damocles: Warlords Test Co (v 2.4 Full)  » posted by grimsaka on Mar 02, 2011, 09:14:06 am
Fantastic mod love the options and large map with all the factions the only problem i get is when i hire the mercenary heraldic knights when a battle starts with them in the party at a random point the game crashes with bmx fault when i remove the heraldic knights no crashes and runs fine.
IP: logged
 Re: Sword of Damocles: Warlords Test Co (v 2.4 Full)  » posted by computica on Mar 02, 2011, 11:19:34 pm
grimsaka wrote:
Fantastic mod love the options and large map with all the factions the only problem i get is when i hire the mercenary heraldic knights when a battle starts with them in the party at a random point the game crashes with bmx fault when i remove the heraldic knights no crashes and runs fine.
I'll take a good look at the heraldic knights for you.
Lord Azhrey wrote:
One word for this Mod. It is INCREDIBLE. But I have lots of problem with it. Mostly it crashes for almost no reason. Especially at the end of fights or when I need to make a decision.

My configuration is:
Processor: Intel(R) Core(TM) i3 CPU 540 @ 3.07GHz
RAM: 4 GB
Video Card:GeForce GTS 250
Required You Have
Video RAM 2.3 GB
Hardware T&L Yes
Pixel Shader version 4.0
Vertex Shader version 4.0

I dont know the reason why it behaves the way it does.

Look here: 2.4 Quick Fix Page
& here: FAQ Page
IP: logged
 Sword of Damocles: Warlords Test Co (v 2.4 Full)  » posted by agent117 on Mar 03, 2011, 02:04:23 am
Does this one still have the endless noble waves bug ?
IP: logged
 Re: Sword of Damocles: Warlords Test Co (v 2.4 Full)  » posted by computica on Mar 03, 2011, 11:29:22 am
agent117 wrote:
Does this one still have the endless noble waves bug ?
No, that bug was on SOD Gold 4.57 for M&B.
This is for Warband. I've created a different system for nobles for the release after 2.4

IP: logged
 Sword of Damocles: Warlords Test Co (v 2.4 Full)  » posted by Slipp on Mar 04, 2011, 01:37:00 pm
BRILLIANT MOD havent stopped playing it

one question on the troop tree where can i find villianese Chiefs

great mod very nice work
IP: logged
 Sword of Damocles: Warlords Test Co (v 2.4 Full)  » posted by jollybest1 on Mar 05, 2011, 03:04:32 am
the mod is good and again sod is one of the best mods for mount and blade (maybe you guys can make one when the new m&b will be released), btw i've commented on yahoo too...one thing can you bring back the invasion? it was so chalenging when i was a rookie....keep up the good work ...again good work sod team and i await v 3.0 , i hope it will be save compatible, eh nvm it never dies old starting a new game :D

IP: logged
 Re: Sword of Damocles: Warlords Test Co (v 2.4 Full)  » posted by computica on Mar 05, 2011, 08:08:33 pm
Slipp wrote:
BRILLIANT MOD havent stopped playing it

one question on the troop tree where can i find villianese Chiefs

great mod very nice work
Sorry for the late replies people. Hmm... the Villanese Chiefs are nobles so the only wany you can earn them is buy having them as your culture and owning a fief such as a castle or a town.
jollybest1 wrote:
the mod is good and again sod is one of the best mods for mount and blade (maybe you guys can make one when the new m&b will be released), btw i've commented on yahoo too...one thing can you bring back the invasion? it was so chalenging when i was a rookie....keep up the good work ...again good work sod team and i await v 3.0 , i hope it will be save compatible, eh nvm it never dies old starting a new game :D


Thank you, the invasion will comeback but it's not in the test version. Every faction is on the map so we can balance out all the units and add or remove features.
IP: logged
 Re: Sword of Damocles: Warlords Test Co (v 2.4 Full)  » posted by agent117 on Mar 05, 2011, 08:39:20 pm
I crash after about 5 saves or 10minutes playing. I get thsi message. This is really frustrating
Problem Event Name: APPCRASH
Application Name: mb_warband.exe
Application Version: 1.0.0.0
Application Timestamp: 4bb1ab6e
Fault Module Name: mb_warband.exe
Fault Module Version: 1.0.0.0
Fault Module Timestamp: 4bb1ab6e
Exception Code: c0000005
Exception Offset: 0020d6da
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
IP: logged
 Re: Sword of Damocles: Warlords Test Co (v 2.4 Full)  » posted by computica on Mar 05, 2011, 08:45:37 pm
agent117 wrote:
I crash after about 5 saves or 10minutes playing. I get this message. This is really frustrating
Make sure you get the quick fix files from here: http://forums.taleworlds.com/index.php/topic,160201.0.html
Also delete the map textures located in the mods texture folder...
comment last edited by computica on Mar 05, 2011, 08:45:54 pm
IP: logged
 Re: Sword of Damocles: Warlords Test Co (v 2.4 Full)  » posted by agent117 on Mar 05, 2011, 11:16:14 pm
computica wrote:
agent117 wrote:
I crash after about 5 saves or 10minutes playing. I get this message. This is really frustrating
Make sure you get the quick fix files from here: http://forums.taleworlds.com/index.php/topic,160201.0.html
Also delete the map textures located in the mods texture folder...
Can't download them at all. One says 404 forbidden, while the other two says file not found
IP: logged
 Re: Sword of Damocles: Warlords Test Co (v 2.0 Full)  » posted by interpid on Mar 07, 2011, 01:39:24 pm
computica wrote:
Möölj wrote:
One word, Amazing!
I compleatly forgot about this mod from the 1.011 v of M&B but now.. Gosh.. This is such an improvens!(sorry for the lack of good english) I'm so inlove with this mod! :oops: xD Well keep up the great work.

Some minor things i've bumped through so far:

-When i'm waiting in a town/camp or siege..(the fast forward waiting obviously) It lags pretty much, would be glad getting an explanation on why. (And no.. It's not 'cause of my PC, it's a good one.)

I'll keep you updated if i find any other bugs. but for now.. It's pure awesome-ness :)

There's a lot of things going on in-game so it's only natural that the game will drop it's FPS while fast forwarding time. There's also more spawn points than the usual Warband map. I don't receive any lag with my computer so even if you say you have a good one it really depends on the set up you have. For instance a Computer running Windows 7 with a dual core 2.6 ghz and 4 gigs of ram can run the game better than an Windows XP with a dual 3.6 ghz core and 3 gigs of Ram.
I am running a Quad core with 8gb of ram and I am still getting massive lag when ever I use the fast forward link, can you work on something please??
PS Nomrally the game is running at about 300 fps, but when ever I use fastforward it drop to 9 and less
IP: logged
 Re: Sword of Damocles: Warlords Test Co (v 2.0 Full)  » posted by computica on Mar 08, 2011, 07:33:08 am
I've fixed a lot of the lag in 3.0; it'll be due for a release hopefully before the 15th :hammer:
IP: logged
 Sword of Damocles: Warlords Test Co (v 2.4 Full)  » posted by NeroAkira on Mar 09, 2011, 05:21:54 am
Where is the character export file i've beaten this game so many times its unbearable not to cheat
IP: logged
 Re: Sword of Damocles: Warlords Test Co (v 2.4 Full)  » posted by NeroAkira on Mar 09, 2011, 09:25:10 am
NeroAkira wrote:
Where is the character export file i've beaten this game so many times its unbearable not to cheat
Pls anwser faster im getting very bored and find myself unable to aquit this boredom with immature games such as Adventure Quest or Soldier Front
IP: logged
 Re: Sword of Damocles: Warlords Test Co (v 2.4 Full)  » posted by NeroAkira on Mar 09, 2011, 10:09:01 am
NeroAkira wrote:
NeroAkira wrote:
Where is the character export file i've beaten this game so many times its unbearable not to cheat
Pls anwser faster im getting very bored and find myself unable to aquit this boredom with immature games such as Adventure Quest or Soldier Front
Now im mad i got bored and started playing but everytime i start a battle the games closes saying a problem has ocurred. now i have turned down all the quality settings to
see if that was the problem it is running at 150% performance and it still does it, im checking the game files but have yet to find any problems i will respond in kind if the problem
ceases, but, aid from the makers would be much obliged especialy if you have had or fixed this problem previous to mine own.
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