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View this file on the M&B NexusFile Listing: Natural maps
Last Updated: Nov 23, 2012, 12:11:53 pm
First Created: Jan 29, 2011, 04:47:11 am
File version: 2.0 Final
For M&B version: Warband 1.134
Downloads: 903 (1,506) Size: 3.67 MB
Views: 5,639 (9,195) Type: RAR
Rating (2 votes): 3.8 / 5.0
Description
Ok in this topic i would like to recive feedback of my maps
i am and will be making maps with little to none buildings, as i will try to create diverse terrain that will offer fun battles rather than village raid maps

so give here your opinions etc.

things common for all maps(hopefully):
- neither side is at advantage
- no roof camping possible
- no hills poping everywhere, almost flat terrain in most cases
- main fighting ground reachable for both teams at the same time


Bazaar :
Archers "you cant handle the truth", access to the roofs is blocked. Ninjas favorite ?
bazaar.jpg

Mirage v2 :
Run fast to the oasis, and fight for you right to clean water! Just dont drop dead into it as this will piss off everybody, or fuck them you can drop dead where you like
miragej.jpg

River Delta v2 :
Out of all places both guys thought the best place to make battle is river delta, no seriously. So you have river and lots of bushes that you cant see shit in, just great.
riverdelta.jpg

Tilting at windmills :
Both armies are marching on a road, seems like the road is too small for both armies. The fight occurs.. crazy..
tiltingatwindmills.jpg

Quarry :
Two filthy rich snobs, one quarry, two castle builds orders!
quarry.jpg

Dune :
In the middle of Sahara two armies fight for the remains of the caravan, what are they doing in the middle of Sahara is unclear
duneq.jpg

Khan Proveground - tournament arena :
Including
- Jousting arena (railing place by numbers rather than manually on eye)
- Cavalry arena (bull fighting style)
- Melee arena (active ladders to allow access for participants and )
- Horse archery race track (made for race between 2 horse archers with 30 targets on track)
- Ranged Arena (a paintball like arena, team win by either killing all enemies, or reaching the opposite side blue/red box)

gkprovegroundmappreview.jpg

Battle of the Mounds :
Crom! Grand me revenge! And if not than go to the choppa!
battleofthemounds.png

Taj Apskaft :
This city is know for a temple of Monkey Stick. Both armies fight for the right to pillage. Blasphemers! :
SXO7A.jpg

Pathfinder Island :
Two groups land on this deserted island to secure the grog barrels. As the old Sumerian poverb says.. "You got to fight, for your right, to party".
hwiYh.jpg

Hun in the sun :
This villge is into human sacrifice to the god of sky Tengri. Many dangers lie here, but at least its not the bees!
1a9WD.jpg

Yet another cav map but at least last one from me. Was sitting on my HD for some time now and was in need of only few things so here it is.

Makadesh (new) :
Gates of Makadesh cannot be taken, fight on the amphibious bridge, try not to drown in the process!
359bno8.jpg
Attention: Map contains scenery from cRPG mod so it might not work in other mods.
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Comments
IP: logged
 River delta map (v 1.0)  » posted by GABRILDURO on Jan 29, 2011, 03:51:07 pm
Just beautiful, really: thx for sharing!!
I ll use it for my 1755 mod, down in the Seminoles land!
Ciao
Gab
ps do you plan to do some more....indian villages, by chance??
IP: logged
 Re: River delta map (v 1.0)  » posted by ChaganArslan on Jan 30, 2011, 07:44:54 am
GABRILDURO wrote:
Just beautiful, really: thx for sharing!!
I ll use it for my 1755 mod, down in the Seminoles land!
Ciao
Gab
ps do you plan to do some more....indian villages, by chance??

yeah i plan making some more maps but not village maps sorry ;]
IP: logged
 Re: River delta map (v 1.0)  » posted by GABRILDURO on Jan 30, 2011, 09:05:58 am
ChaganArslan wrote:
GABRILDURO wrote:
Just beautiful, really: thx for sharing!!
I ll use it for my 1755 mod, down in the Seminoles land!
Ciao
Gab
ps do you plan to do some more....indian villages, by chance??

yeah i plan making some more maps but not village maps sorry ;]
No problem, thx for these new ones, friend!!! :-D :-D
ciao
ps did you give a try to 1755?
I will update it today:
http://www.mbrepository.com/file.php?id=2355
IP: logged
 Natural maps (v 1.2)  » posted by GABRILDURO on Feb 08, 2011, 01:54:56 am
Ciao, still me.
Bazar map is just incredible! It seems a total war map!! really!!
Too bad I am on another period of time, 18th century. :-(
But I will use delta river for sure, in Florida sourrendings.
May I ask you a woodland battlefield? Kind of last of mohican tall trees forest?
Problem is, with many trees and bushes, pc performances lower a lot.
My humble request would be if you can replace some wb native tree textures with lighter ones, even old .808 M&B ones. Tall, big trees.
Perhaps, with a long path in between and could be a central open space.
It could be useful for other players too. The ones that don t need or don t want cavalry, for example.
Something that looks like this:
images8k.jpg

Uploaded with ImageShack.us

or this

braddockgriffingpaintin.jpg

Uploaded with ImageShack.us

Thx a lot for work done so far.
Ciao Gab
IP: logged
 Natural maps (v 1.2)  » posted by Shcherbyna on Feb 08, 2011, 01:10:11 pm
Tnks a lot. I like delta&filds =)
IP: logged
 Natural maps (v 1.3)  » posted by ChaganArslan on Feb 08, 2011, 04:41:59 pm
@GABRILDURO well ive been thinking about forest map, but as you said many trees bring problem with pc performance for lower end machines ;/ so im not sure if i will be doing such map, and if i did it would have unpassable dense forest areas and rest more spread out

@shcherbyna thanks ;]
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 Re: Natural maps (v 1.3)  » posted by GABRILDURO on Feb 09, 2011, 02:52:46 am
ChaganArslan wrote:
@GABRILDURO well ive been thinking about forest map, but as you said many trees bring problem with pc performance for lower end machines ;/ so im not sure if i will be doing such map, and if i did it would have unpassable dense forest areas and rest more spread out

@shcherbyna thanks ;]
THX. IF YOU LL EVER DO ONE, PLS LET ME KNOW.
AND YES, FOR SURE YOU WILL NEED TO SUBSTITUTE THE TREE TEXTURES WITH "LIGHTER" ONES.
TAKE CARE
GAB
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 Re: Natural maps (v 1.3)  » posted by idibil on Feb 21, 2011, 08:21:55 am
nice scenes :-D

I like specially river delta, tilting and quarry, I want add it for single player battles in campaing if you let.
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 Re: Natural maps (v 1.3)  » posted by ChaganArslan on Feb 21, 2011, 01:14:41 pm
idibil wrote:
nice scenes :-D

I like specially river delta, tilting and quarry, I want add it for single player battles in campaing if you let.

of course, use them how you please ;]
IP: logged
 Natural maps (v 1.4)  » posted by RONNIMARKHANSEN on Aug 28, 2011, 03:02:22 am
I like to use Quarry map.

Thanks for a very cool map.

Visit us on EU_BROTHERHOOD server :-)
IP: logged
 Natural maps (v 1.5)  » posted by ikaguia on Sep 03, 2011, 11:07:30 pm
hey, I loved those scenes, can I use them on my mod? :roll:
IP: logged
 Natural maps (v 1.5)  » posted by GABRILDURO on Sep 04, 2011, 02:53:06 am
Ciao! :lol:
Hey, the Arena is so SPLENDID!!! Great job, as always!!! ;-)
Gabby
IP: logged
 Natural maps (v 1.7)  » posted by ChaganArslan on Jan 17, 2012, 05:54:25 am
thanks ;]
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 Natural maps (v 1.7)  » posted by ShoXeRr on Jan 17, 2012, 07:59:59 am
I need a guide how can i install/Extract the map ? ( in native )
Help..
comment last edited by ShoXeRr on Jan 17, 2012, 08:00:55 am
IP: logged
 Natural maps (v 2.0 Final)  » posted by XCram on Jan 28, 2013, 06:04:53 am
Pleasure to look at this. Wonderful !
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