preload button hover image:
HomeSearchRankingsStatisticsAboutContact
Current Time: Dec 18, 2018, 02:22:14 pm
 Mount&Blade Repository » Mods » Large » New Elgante, v0.8 Anniversary Edition
      
Registration is not required to download. However, it will allow you to vote, comment, and request upload access. Forgot your password?
View this file on the M&B NexusFile Listing: New Elgante, v0.8 Anniversary Edition
Last Updated: Jan 30, 2012, 07:41:30 pm
First Created: Jan 12, 2011, 09:11:33 am
File version: 0.8
For M&B version: Warband 1.143
Downloads: 23,957 (37,938) Size: 434.67 MB
Views: 45,031 (88,077) Type: 7Z
Home:  Taleworlds Thread
Rating (12 votes): 4.2 / 5.0
Description
New Elgante
This is a singelplayer and multiplayer modification for Mount and Blade:Warband. It covers a central theme of colonists versus tribes, with tribes taking inspiration from anything from aztecs, neolithic tribes and comanches/apaches. It is based in a fictitious land on an Island called New Elgante which is occupied by seven factions. The mod aims to convert the native world to this new setting. More info can be found on the "Taleworlds Thread" link next to this entry
Features:
-A New World Map - I plan to expand this with more islands
-7 new factions:
Elgante Empire
Tribe of Snakes
The Karkans
The Rebels
The Lundmen
The Arlen Barony
The Arlen Tribe
-250+ new items
-New Character Creation Options Complete with background, skills and equipment
-New Scenes - Plenty of new scenes, both singleplayer and multiplayer.
-New Startup Quest - It is just a re-skin for now but I hope to make it lead to a full storyline.
-Eleven new Companions - With background stories!
-Firearms - it seems every mod has these, enjoy.
-New banners - thanks to Mark Quinn
-New Mercenaries - I plan to add more
-Almost completely changed UI
-Lots of new Music:
Thanks to Jon Sayles for his really great renaissance music and rejenorst
-New animations:thanks to papa lazarou
-Ten completely new multiplayer scenes with more to come - check "Maps" further down to see a list
More Metal Sounds Mod:
thanks to checkmaty
-Camp Entrenchment
-Construct-able Outposts
-Textures have been redone: new skyboxes and improved buildings by sendmesmile, real water by cptjoker, new grass originally by painbringer but I have edited it alot and expanded horizons by openshaw
-Factional Merchants/Factionised Items
-Garrison-able Villages
-Ability to create your own vassal titles
-New Skill: Foraging - thanks to jrider
-NPC interactivity - I aim to make tavern and town visits more interesting with new NPC's, currently this is only partially done. But enjoy.
-Completely new scene props - that make up the new scenes, adds to the immiersion
-Troop trees redone from native for all factions
-Ability to kill prisoners and other prisoner options
Planned Features:
Tribal armour for the snake tribe, if anybody knows of something that may suit I would love to know.
Possibly crouching could be implemented
Sea Travel
Change tournament participants - this has been done to an extent but there are some problems with it
Implement Diplomacy - Permission is granted, but I am having trouble implementing. I am not a great scripter :|
Storyline
Artillery (Maybe just for multiplayer)
After Death Cam
Factionise Items

Recruiting
Basically I can use help from any field, I will even teach you something about modding if you don't know anything though I cannot teach you coding.
A Coder would be greatly appreciated though I know that coders don't grow off trees. Just PM me or post here if you would like to help, the more the merrier! :wink:

This is a beta test
Keep in mind that this is a beta test and it is my first mod. You can help out with the mod by providing feedback on current features, ideas for future ones and offering suggestions about the current make up of the mod.
But just because it is a beta test does not mean that it is small, the finished product will be quite large so at the moment it beginning to show that. The mod is roughly 70% done.

The Team:
I have not made this mod without some dedicated help:
Nordous: Scene Editor, he has made many scenes for this mod
Comrade Temuzu: Scene Editor
Red Campbellton: Beta Tester, Scene Editor and for many suggestions
illapa: Researcher, Beta Tester

Credits:
ladanyi - for giving me a lot of help with getting started on modeling and for teachimg me how to texture. As well as being a big inspiration to make my own mod
Lueii - for uploading the original music, and although he doesn't know it convincing me to make my own mod
Havoc - for painstakingly walking me through step by step setting up the module system and adding new models/items
the eagle and the radiant cross team - for some cool hats, which make up almost all of the empire and rebel headgear. Used with permission from D'sparil
James, Luigi, RR_Raptor65, The Pope - for their OSP pack
Papa Lazarou - for his great animations
Checkmaty - for the more metal sound mod
MarkQuinn - for the better banners mod, which I used two of the banners for the Elgante Empire and Rebels. In future releases I plan to include some for player selection
Jezze and the BNL Eighty years war team - for their hat models
Belendor - for researching tribal weaponry
Thick 1988 - for his his brilliant OSP item variants mod
Azn_soul - for his scenes
Thorgrim - for his famous map editor
Silverwolf - for some hats
phoenixguard09 - for making a sub forum on the Exilian Forum
John Sayles - for his wonderful renaissance music
Kolba- for the script for Captain Ardal, who can sail you around the map.
Jinnai - for the customizable sparring matches
Lumos - for outpost script, also these people who helped make it:
Tiarilir - Original topic
cdvader - Watchtower script and help with some things for this one (and being cool too)
foxyman - Helping me for a thing or two and being cool
bobirov - Developing the Fort Kit which adds siegeable outposts, will be added in next version.
Achilles_ - Making the Outpost map icon
L00ter - Making the Fort map icon
Comrade Temuzu - for outpost scenes
rejenorst - for his battle music, which fits perfectly into mount and blade
Utrehd - for his compilation of rejenorst's music, without it I would never have known about it
The Brytenwalda Team - for tribal skins, boar helmet, watchtower scene prop
The Song of Talesin Team - for several tent scene props and pallisade props
Lucke189 - For realistic colour + taller grass
Highelfwarrior - for his building pack
Nameless Warrior - for sharing with me his factional merchants code
Nordous - for scene editing for my mod. He has made many scenes thus far.
Mark├Ârgis Khan - for a companion idea. Also the idea to set up a new companion ideas thread on the Exilian Forums.
painbringer - for his hd map texture pack. I heavily edited his plains texture though, but without it I wouldn't have made any
Openshaw - for expanded horizons
SendMeSmile - for his improved buildings, and new skyboxes
CptJoker - For his real water texture mod
Idibil - he has helped with a couple of things regarding modding, a big thanks to him :)
Red Campbellton - Beta Tester, Advisor and scene editor
Tinerfe - For his garrisonable villages script and....
gaston - for telling me what was wrong with the garrisonable villages script and thanks to him, allowing me to add it.
Pino69 - for his brilliant armour pack
You1 - for helping me with map icons
Goosemaner - for his rock and mountain pack
AlphaDelta - I indirectly used some of his textures for the snake body.
Glabrezu - for his manhunter scripts
jrider - for his foraging skill addition
Treebeard - for helping me update my mod to 1.143
Commands
More From This Author
Comments (Page 4 of 6)
IP: logged
 New Elgante, v0.7 (v 0.7)  » posted by exactinmidget92 on Aug 26, 2011, 10:23:53 am
i read the first comment and is SP broken :?:
IP: logged
 Re: New Elgante, v0.7 (v 0.7)  » posted by Crossbow_Joe on Aug 26, 2011, 10:46:43 am
exactinmidget92 wrote:
i read the first comment and is SP broken :?:
No far from it, I would say singleplayer is more completed than multiplayer. That comment was made in the the very first version of this mod when it was only multiplayer.
comment last edited by Crossbow_Joe on Aug 26, 2011, 10:47:11 am
IP: logged
 Re: New Elgante, v0.7 (v 0.7)  » posted by exactinmidget92 on Aug 26, 2011, 01:39:47 pm
Crossbow_Joe wrote:
exactinmidget92 wrote:
i read the first comment and is SP broken :?:
No far from it, I would say singleplayer is more completed than multiplayer. That comment was made in the the very first version of this mod when it was only multiplayer.
ok, getting right now
IP: logged
 New Elgante, v0.7 (v 0.7)  » posted by rimmervis on Aug 26, 2011, 10:50:47 pm
ya skybox still given me issue
IP: logged
 Re: New Elgante, v0.7 (v 0.7)  » posted by Crossbow_Joe on Aug 27, 2011, 12:13:37 am
rimmervis wrote:
ya skybox still given me issue
Okay this problem gets wierder, the thing that I thought was wrong is not.
I have replaced the new skybox in my mod with the native one. So it shouldn't crash now.
Fix:
http://www.megaupload.com/?d=FFA5NYUA

To install open up the resources folder in New Elgante and paste the fix in, selecting yes to overwrite.

If that doesn't work then I will remove the skyboxes entirely and upload that
IP: logged
 Recruiting  » posted by Chuckster on Sep 19, 2011, 08:51:48 pm
Hey! I saw that you need help with the mod! I have never made a mod or helped male one and am a complete newb in that area. You said you would teach me something if you took me on, So I would be glad to join your team!
IP: logged
 Re: Recruiting  » posted by Crossbow_Joe on Sep 21, 2011, 05:12:35 am
Chuckster wrote:
Hey! I saw that you need help with the mod! I have never made a mod or helped male one and am a complete newb in that area. You said you would teach me something if you took me on, So I would be glad to join your team!
Great to hear! What would you like to do?
I can teach you how to:
- scene edit
- computer model
- and or texture
IP: logged
 Re: Recruiting  » posted by Chuckster on Sep 21, 2011, 03:56:36 pm
Crossbow_Joe wrote:
Chuckster wrote:
Hey! I saw that you need help with the mod! I have never made a mod or helped male one and am a complete newb in that area. You said you would teach me something if you took me on, So I would be glad to join your team!
Great to hear! What would you like to do?
I can teach you how to:
- scene edit
- computer model
- and or texture

Sorry, not sure what your talking about, mostly, after looking at this mod, I would like to design like armor and characters. If you need me to at least, E-mail me at [email protected]
IP: logged
 New Elgante, v0.7 (v 0.7)  » posted by saipoon on Sep 27, 2011, 01:47:31 am
wow! i love this mod! i like this tribal mod!
but, the lords' name is more calradian, may i rename all lord and change their face to more tribal? with your permission, and i'll upload it too :D
IP: logged
 Re: New Elgante, v0.7 (v 0.7)  » posted by Crossbow_Joe on Sep 27, 2011, 10:08:29 am
saipoon wrote:
wow! i love this mod! i like this tribal mod!
but, the lords' name is more calradian, may i rename all lord and change their face to more tribal? with your permission, and i'll upload it too :D
Great!
I could add your changes to the official mod and you could release it as an addition temporarily. If you wish to do so we could set it up so that you can make the faces and send me the code along with new names and I can add it to the mod, with credits of course.
In future I plan to make facepaint and such so it should make it easier. Don't change any Elgante Lords names though, they are as planned.
IP: logged
 Re: New Elgante, v0.7 (v 0.7)  » posted by saipoon on Sep 27, 2011, 11:02:40 am
Crossbow_Joe wrote:
saipoon wrote:
wow! i love this mod! i like this tribal mod!
but, the lords' name is more calradian, may i rename all lord and change their face to more tribal? with your permission, and i'll upload it too :D
Great!
I could add your changes to the official mod and you could release it as an addition temporarily. If you wish to do so we could set it up so that you can make the faces and send me the code along with new names and I can add it to the mod, with credits of course.
In future I plan to make facepaint and such so it should make it easier. Don't change any Elgante Lords names though, they are as planned.
all right, i'll send you the troops.txt whenever i can. And for the name, i just give it for karkans and snake lords, not for other faction lords
IP: logged
 Re: New Elgante, v0.7 (v 0.7)  » posted by Crossbow_Joe on Sep 27, 2011, 08:08:54 pm
saipoon wrote:
Crossbow_Joe wrote:
saipoon wrote:
wow! i love this mod! i like this tribal mod!
but, the lords' name is more calradian, may i rename all lord and change their face to more tribal? with your permission, and i'll upload it too :D
Great!
I could add your changes to the official mod and you could release it as an addition temporarily. If you wish to do so we could set it up so that you can make the faces and send me the code along with new names and I can add it to the mod, with credits of course.
In future I plan to make facepaint and such so it should make it easier. Don't change any Elgante Lords names though, they are as planned.
all right, i'll send you the troops.txt whenever i can. And for the name, i just give it for karkans and snake lords, not for other faction lords
Cool, the Karkan head chieftan has a new facecode but he is the only one I have made one for, same with the names. Avoid giving any of them red hair and always try and give them a rough look
The Tribe of Snakes have no new facecodes so there is nothing to go off of really, give them dark hair mostly and avoid blonde.
IP: logged
 Re: New Elgante, v0.7 (v 0.7)  » posted by saipoon on Sep 28, 2011, 01:50:44 am
Crossbow_Joe wrote:
saipoon wrote:
Crossbow_Joe wrote:
saipoon wrote:
wow! i love this mod! i like this tribal mod!
but, the lords' name is more calradian, may i rename all lord and change their face to more tribal? with your permission, and i'll upload it too :D
Great!
I could add your changes to the official mod and you could release it as an addition temporarily. If you wish to do so we could set it up so that you can make the faces and send me the code along with new names and I can add it to the mod, with credits of course.
In future I plan to make facepaint and such so it should make it easier. Don't change any Elgante Lords names though, they are as planned.
all right, i'll send you the troops.txt whenever i can. And for the name, i just give it for karkans and snake lords, not for other faction lords
Cool, the Karkan head chieftan has a new facecode but he is the only one I have made one for, same with the names. Avoid giving any of them red hair and always try and give them a rough look
The Tribe of Snakes have no new facecodes so there is nothing to go off of really, give them dark hair mostly and avoid blonde.
okay, but the snake tribe headband is make the wearer's hair look bald, it's make all snake tribe troops bald and not have any hairstyle :o
IP: logged
 Re: New Elgante, v0.7 (v 0.7)  » posted by Crossbow_Joe on Sep 28, 2011, 04:22:00 am
saipoon wrote:
okay, but the snake tribe headband is make the wearer's hair look bald, it's make all snake tribe troops bald and not have any hairstyle :o
Good point, I had forgotten about that, they look weird when they have hair and the headband. Its up to you if you still want to make face-codes for them. I can remove the headbands from some of them for some cool face-codes but most of them should retain the headband, it signifies their rank.
IP: logged
 Re: New Elgante, v0.7 (v 0.7)  » posted by saipoon on Sep 28, 2011, 05:48:10 am
Crossbow_Joe wrote:
saipoon wrote:
okay, but the snake tribe headband is make the wearer's hair look bald, it's make all snake tribe troops bald and not have any hairstyle :o
Good point, I had forgotten about that, they look weird when they have hair and the headband. Its up to you if you still want to make face-codes for them. I can remove the headbands from some of them for some cool face-codes but most of them should retain the headband, it signifies their rank.
haha! all right then, i'll make their king/grandchief more scary!
and don't forget to change the scene of some town and village in snake tribe, there's look unrealistic
IP: logged
 Re: New Elgante, v0.7 (v 0.7)  » posted by Crossbow_Joe on Sep 28, 2011, 06:49:55 am
saipoon wrote:
Crossbow_Joe wrote:
saipoon wrote:
okay, but the snake tribe headband is make the wearer's hair look bald, it's make all snake tribe troops bald and not have any hairstyle :o
Good point, I had forgotten about that, they look weird when they have hair and the headband. Its up to you if you still want to make face-codes for them. I can remove the headbands from some of them for some cool face-codes but most of them should retain the headband, it signifies their rank.
haha! all right then, i'll make their king/grandchief more scary!
and don't forget to change the scene of some town and village in snake tribe, there's look unrealistic
Its not that I have forgotten to change the scenes its that it is a very large undertaking to change them all. I have a new team member however who managed to make all karkan scenes, which will be a great addition for the new version. Usually it takes about 2-3 hours to make a medium sized scene, let alone the time for me to make all the models for it. So keep in mind I am working on scenes but since I am making a whole mod I have to focus on other things as well so it is not done too fast. Though I can promise you that scenes, especially for the tribal factions, will all be done eventually since they are the ones who need converting the most.
Good luck
comment last edited by Crossbow_Joe on Sep 28, 2011, 06:52:15 am
IP: logged
 Re: New Elgante, v0.7 (v 0.7)  » posted by saipoon on Sep 28, 2011, 08:03:11 am
Crossbow_Joe wrote:
saipoon wrote:
Crossbow_Joe wrote:
saipoon wrote:
okay, but the snake tribe headband is make the wearer's hair look bald, it's make all snake tribe troops bald and not have any hairstyle :o
Good point, I had forgotten about that, they look weird when they have hair and the headband. Its up to you if you still want to make face-codes for them. I can remove the headbands from some of them for some cool face-codes but most of them should retain the headband, it signifies their rank.
haha! all right then, i'll make their king/grandchief more scary!
and don't forget to change the scene of some town and village in snake tribe, there's look unrealistic
Its not that I have forgotten to change the scenes its that it is a very large undertaking to change them all. I have a new team member however who managed to make all karkan scenes, which will be a great addition for the new version. Usually it takes about 2-3 hours to make a medium sized scene, let alone the time for me to make all the models for it. So keep in mind I am working on scenes but since I am making a whole mod I have to focus on other things as well so it is not done too fast. Though I can promise you that scenes, especially for the tribal factions, will all be done eventually since they are the ones who need converting the most.
Good luck
i have a suggestion, what if you give this mod with the diplomacy features
IP: logged
 Re: New Elgante, v0.7 (v 0.7)  » posted by Crossbow_Joe on Sep 28, 2011, 08:34:00 am
saipoon wrote:
i have a suggestion, what if you give this mod with the diplomacy features
I have permission to do so, but haven't got around to doing it. Its one of the main things on my list of things to do however
comment last edited by Crossbow_Joe on Sep 28, 2011, 08:34:19 am
IP: logged
 Re: New Elgante, v0.7 (v 0.7)  » posted by saipoon on Sep 28, 2011, 09:51:15 am
Crossbow_Joe wrote:
saipoon wrote:
i have a suggestion, what if you give this mod with the diplomacy features
I have permission to do so, but haven't got around to doing it. Its one of the main things on my list of things to do however
oh.....
btw, can you or your other member can make an animal hunting system like brytenwalda?
IP: logged
 Re: New Elgante, v0.7 (v 0.7)  » posted by Crossbow_Joe on Sep 29, 2011, 07:44:30 pm
saipoon wrote:
Crossbow_Joe wrote:
saipoon wrote:
i have a suggestion, what if you give this mod with the diplomacy features
I have permission to do so, but haven't got around to doing it. Its one of the main things on my list of things to do however
oh.....
btw, can you or your other member can make an animal hunting system like brytenwalda?
I liked that system in Brytenwalda, so far I am the only "coder" on the team, even if I am not particularly good at it, I'm more of an artist.
But I'll add to my list and I'll give it a good shot and with any luck you'll see it in a future version.
Showing comments 61 to 80 of 105 Showing Page 4 of 6  « First  <  2  3  4  5  6  > 
HomeSearchRankingsStatisticsAboutContact

Hosted by Hypernia.
Website © 2018 FenriSoft. The core site script is PHCDownload (© 2005-2018).