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 Mount&Blade Repository » Mods » Large » New Elgante, v0.8 Anniversary Edition
      
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View this file on the M&B NexusFile Listing: New Elgante, v0.8 Anniversary Edition
Last Updated: Jan 30, 2012, 07:41:30 pm
First Created: Jan 12, 2011, 09:11:33 am
File version: 0.8
For M&B version: Warband 1.143
Downloads: 23,761 (37,742) Size: 434.67 MB
Views: 42,172 (85,218) Type: 7Z
Home:  Taleworlds Thread
Rating (12 votes): 4.2 / 5.0
Description
New Elgante
This is a singelplayer and multiplayer modification for Mount and Blade:Warband. It covers a central theme of colonists versus tribes, with tribes taking inspiration from anything from aztecs, neolithic tribes and comanches/apaches. It is based in a fictitious land on an Island called New Elgante which is occupied by seven factions. The mod aims to convert the native world to this new setting. More info can be found on the "Taleworlds Thread" link next to this entry
Features:
-A New World Map - I plan to expand this with more islands
-7 new factions:
Elgante Empire
Tribe of Snakes
The Karkans
The Rebels
The Lundmen
The Arlen Barony
The Arlen Tribe
-250+ new items
-New Character Creation Options Complete with background, skills and equipment
-New Scenes - Plenty of new scenes, both singleplayer and multiplayer.
-New Startup Quest - It is just a re-skin for now but I hope to make it lead to a full storyline.
-Eleven new Companions - With background stories!
-Firearms - it seems every mod has these, enjoy.
-New banners - thanks to Mark Quinn
-New Mercenaries - I plan to add more
-Almost completely changed UI
-Lots of new Music:
Thanks to Jon Sayles for his really great renaissance music and rejenorst
-New animations:thanks to papa lazarou
-Ten completely new multiplayer scenes with more to come - check "Maps" further down to see a list
More Metal Sounds Mod:
thanks to checkmaty
-Camp Entrenchment
-Construct-able Outposts
-Textures have been redone: new skyboxes and improved buildings by sendmesmile, real water by cptjoker, new grass originally by painbringer but I have edited it alot and expanded horizons by openshaw
-Factional Merchants/Factionised Items
-Garrison-able Villages
-Ability to create your own vassal titles
-New Skill: Foraging - thanks to jrider
-NPC interactivity - I aim to make tavern and town visits more interesting with new NPC's, currently this is only partially done. But enjoy.
-Completely new scene props - that make up the new scenes, adds to the immiersion
-Troop trees redone from native for all factions
-Ability to kill prisoners and other prisoner options
Planned Features:
Tribal armour for the snake tribe, if anybody knows of something that may suit I would love to know.
Possibly crouching could be implemented
Sea Travel
Change tournament participants - this has been done to an extent but there are some problems with it
Implement Diplomacy - Permission is granted, but I am having trouble implementing. I am not a great scripter :|
Storyline
Artillery (Maybe just for multiplayer)
After Death Cam
Factionise Items

Recruiting
Basically I can use help from any field, I will even teach you something about modding if you don't know anything though I cannot teach you coding.
A Coder would be greatly appreciated though I know that coders don't grow off trees. Just PM me or post here if you would like to help, the more the merrier! :wink:

This is a beta test
Keep in mind that this is a beta test and it is my first mod. You can help out with the mod by providing feedback on current features, ideas for future ones and offering suggestions about the current make up of the mod.
But just because it is a beta test does not mean that it is small, the finished product will be quite large so at the moment it beginning to show that. The mod is roughly 70% done.

The Team:
I have not made this mod without some dedicated help:
Nordous: Scene Editor, he has made many scenes for this mod
Comrade Temuzu: Scene Editor
Red Campbellton: Beta Tester, Scene Editor and for many suggestions
illapa: Researcher, Beta Tester

Credits:
ladanyi - for giving me a lot of help with getting started on modeling and for teachimg me how to texture. As well as being a big inspiration to make my own mod
Lueii - for uploading the original music, and although he doesn't know it convincing me to make my own mod
Havoc - for painstakingly walking me through step by step setting up the module system and adding new models/items
the eagle and the radiant cross team - for some cool hats, which make up almost all of the empire and rebel headgear. Used with permission from D'sparil
James, Luigi, RR_Raptor65, The Pope - for their OSP pack
Papa Lazarou - for his great animations
Checkmaty - for the more metal sound mod
MarkQuinn - for the better banners mod, which I used two of the banners for the Elgante Empire and Rebels. In future releases I plan to include some for player selection
Jezze and the BNL Eighty years war team - for their hat models
Belendor - for researching tribal weaponry
Thick 1988 - for his his brilliant OSP item variants mod
Azn_soul - for his scenes
Thorgrim - for his famous map editor
Silverwolf - for some hats
phoenixguard09 - for making a sub forum on the Exilian Forum
John Sayles - for his wonderful renaissance music
Kolba- for the script for Captain Ardal, who can sail you around the map.
Jinnai - for the customizable sparring matches
Lumos - for outpost script, also these people who helped make it:
Tiarilir - Original topic
cdvader - Watchtower script and help with some things for this one (and being cool too)
foxyman - Helping me for a thing or two and being cool
bobirov - Developing the Fort Kit which adds siegeable outposts, will be added in next version.
Achilles_ - Making the Outpost map icon
L00ter - Making the Fort map icon
Comrade Temuzu - for outpost scenes
rejenorst - for his battle music, which fits perfectly into mount and blade
Utrehd - for his compilation of rejenorst's music, without it I would never have known about it
The Brytenwalda Team - for tribal skins, boar helmet, watchtower scene prop
The Song of Talesin Team - for several tent scene props and pallisade props
Lucke189 - For realistic colour + taller grass
Highelfwarrior - for his building pack
Nameless Warrior - for sharing with me his factional merchants code
Nordous - for scene editing for my mod. He has made many scenes thus far.
Mark├Ârgis Khan - for a companion idea. Also the idea to set up a new companion ideas thread on the Exilian Forums.
painbringer - for his hd map texture pack. I heavily edited his plains texture though, but without it I wouldn't have made any
Openshaw - for expanded horizons
SendMeSmile - for his improved buildings, and new skyboxes
CptJoker - For his real water texture mod
Idibil - he has helped with a couple of things regarding modding, a big thanks to him :)
Red Campbellton - Beta Tester, Advisor and scene editor
Tinerfe - For his garrisonable villages script and....
gaston - for telling me what was wrong with the garrisonable villages script and thanks to him, allowing me to add it.
Pino69 - for his brilliant armour pack
You1 - for helping me with map icons
Goosemaner - for his rock and mountain pack
AlphaDelta - I indirectly used some of his textures for the snake body.
Glabrezu - for his manhunter scripts
jrider - for his foraging skill addition
Treebeard - for helping me update my mod to 1.143
Commands
More From This Author
Comments (Page 1 of 6)
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 New Elgante, a multiplayer warband (v )  » posted by tobijah on Jan 14, 2011, 07:26:52 am
well i read the descriptions on all of the troops and you made your mod sound really good i am downloading it now although i was kinda disappointed that its not one player yet
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 New Elgante, a multiplayer warband (v )  » posted by Crossbow_Joe on Jan 14, 2011, 08:50:55 am
Yes there is a fair bit of info there on the troop types, as for the single player part. It is quite possible that it will happen I really need a world map though. But if enough people want singleplayer then I may just go ahead and do it with or without a new world map
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 New Elgante, a multiplayer warband (v )  » posted by Crossbow_Joe on Jan 17, 2011, 07:35:03 am
I have some great news, I have gotten thorgrims map editor to work!!!!!!!!!!!!!!!!
Currently I am editing it on a blank module for original mount and blade but I already have a very rough layout of the map :D Thats all within an hours work and being the first time I have used it I think its pretty good. If anyone has any tips or suggestion about thorgrims editor then I would love to hear it.
So now this mod is being done in singleplayer as well! :D
Port Horizon is about 90-95% done but entirely playable, also I have overwritten the scene for praven with it, and edited it with entry points, passages to tavern etc. So the singleplayer aspect is already underway
The Lundmen tribe is now being started on, already got a few models down and troops fleshed out for them in multiplayer.
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 New Elgante, a multiplayer mod. SP (v )  » posted by bertoso on Jan 25, 2011, 10:35:40 am
:hammer: :hammer: i just downloaded the mod, its great! im sure sp is gonna b great to! :hammer: :hammer:
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 New Elgante, a multiplayer mod. SP (v )  » posted by bertoso on Jan 25, 2011, 10:52:39 am
maybe you can make some pirate stuff to, like pirates of the caribean :-D :-D
comment last edited by bertoso on Jan 26, 2011, 09:15:03 am
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 New Elgante, a multiplayer mod. SP (v )  » posted by Crossbow_Joe on Jan 26, 2011, 12:47:02 am
I'm glad you like it. Pirates is something I have considered, but if they go in they will be early pirates. 16th century at most so no pistols, but most of the other equipment your thinking of will probably go in. Don't expect them in the first release though except for coastal raiders that will look a fair bit like pirates. If you want you can wear pirate equipment :-D, maybe even a pirate companion.
comment last edited by Crossbow_Joe on Jan 26, 2011, 12:48:26 am
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 New Elgante, Singleplayer ready! :D (v )  » posted by wson on Feb 05, 2011, 10:39:28 am
is this mod 4 singel player ?? i want it to be singel player :)
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 New Elgante, Singleplayer ready! :D (v )  » posted by wson on Feb 05, 2011, 01:03:59 pm
when i finish download it says C:\DOCUME~1\ANDREA~1\LOKALA~1\Temp\New Elgante.zip cant save couse you cant open this file please help me !!!!!!!!!!!! :cry: :cry:
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 New Elgante, Singleplayer ready! :D (v )  » posted by Crossbow_Joe on Feb 05, 2011, 05:59:52 pm
wson wrote:
is this mod 4 singel player ?? i want it to be singel player :)
It is for singleplayer, but what you need to do is uncompress the mod. It is compressed to save space. Get a program like winzip and then extract it to your modules
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 New Elgante, Singleplayer ready! :D (v )  » posted by Aldor5259 on Feb 05, 2011, 10:05:00 pm
Finally a mod where fighting dosent envolve masses of horses makes the game better :green:
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 Re: New Elgante, Singleplayer ready! :D (v )  » posted by wson on Feb 06, 2011, 08:17:44 am
does winrar work to zip if thats what you mean. im not so good srry 4 my bad english :)
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 New Elgante, Singleplayer ready! :D (v )  » posted by Crossbow_Joe on Feb 07, 2011, 12:06:17 am
Winrar/Winzip zips files and is used to unzip. If you have winzip or a program like it then once you have donwloaded the file you the right click it and select "extract to..." and browse to your modules folder. Once it is extracted to modules you can play the mod
comment last edited by Crossbow_Joe on Feb 07, 2011, 12:07:28 am
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 New Elgante, Singleplayer ready! :D (v )  » posted by wson on Feb 07, 2011, 09:33:09 am
oki ty. trying to download again cuz the first just got crazy :P lolz anyway thanks
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 New Elgante, Singleplayer ready! :D (v )  » posted by Crossbow_Joe on Feb 07, 2011, 11:34:24 pm
Well I hope it works and that you like it :-)
Also I am doing a bit of work for the next version.
So far I have implemented Jinnai's Customizable Sparring matches. I have added in more scenes and a new character who can sail you to a selected port.
But best if all I am adding in Ship Travel and Battles! :-D
So I have been using Mirathei's code and so far I have added the feature for the player to be able to buy a ship and travel around. So I am hoping the rest goes smoothly as well.
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 New Elgante, Singleplayer ready! :D (v )  » posted by dannux49 on Feb 10, 2011, 12:45:02 pm
i played this mod 50 days (game days),and im givin now the response. Sorry crossbow joe but this isnt very good mod. And i tell why.

+the original mount&blade music is beautiful add to this mod and its good u addet it.
-The enemys are too easy to win.
-there is not almost any armors or weapons in this mod,and most of the new item are ugly and non powerfull(sorry)
-Polished landscapes couldv give more color exitement to this mod.
+The new map is always pretty exiting and this map was first very exiting but i got bored to it quikly(but the mountain top idea was beautiful :shock: )
+new combat movin is always gool adding to mod, and u did great job about this one,gonrulations! :-D
-But i really have to be onest saying this hard as i can but u tryed ur best. Im just tryin to say that this mod needs lots of work.

Thanks for reading.
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 New Elgante, Singleplayer ready! :D (v )  » posted by Crossbow_Joe on Feb 10, 2011, 03:56:03 pm
Well Im very sorry to hear that, but seeing as I have only worked on it for a month I would not start jumping to the conclusion that my mod is never going to be good. Polished landscapes is not in because I don't have permisssion it is the planned features, and it is a beta release meaning it is not finished. I release it to get feedback. My next patch will have loads of new features even sea battles are almost in, once in the map will be expanded to accompany more islands. A storyline is planned as well.
But I am confused by most of your critiques, what do you mean by the enemy is too weak? If you are talking about tribesmen then they are stronger than the looters in native. Coastal raiders are the harder ones.
Sorry you did not like the new selection, but I am afraid after a month of it I do not think I can add in a whole bunch of new items. All mods start off with only a few, with ~500 native items it is not easy to make that many so that they can be seen around stores.
Once again I am sorry to hear that you disliked it but everything you have listed as bad I am either improving or planning to. So I hope that you can try it out again in the future and see if your opinion changes.
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 New Elgante, Singleplayer ready! :D (v )  » posted by wrc on Feb 10, 2011, 06:21:19 pm
Very nice mod,map is great,more firearms would be great
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 New Elgante, Singleplayer ready! :D (v )  » posted by Crossbow_Joe on Feb 10, 2011, 10:28:49 pm
wrc wrote:
Very nice mod,map is great,more firearms would be great
I have added in a new firearm for the next patch and I am thinking of adding in more. But I don't want them to be too prevalent, though the player can use them as much as he/she wants :-) Also some powerful hand cannons that are only accessible through completion of quests are on the agenda
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 Re: New Elgante, Singleplayer ready! :D (v )  » posted by dannux49 on Feb 11, 2011, 06:40:01 am
Crossbow_Joe wrote:
Well Im very sorry to hear that, but seeing as I have only worked on it for a month I would not start jumping to the conclusion that my mod is never going to be good. Polished landscapes is not in because I don't have permisssion it is the planned features, and it is a beta release meaning it is not finished. I release it to get feedback. My next patch will have loads of new features even sea battles are almost in, once in the map will be expanded to accompany more islands. A storyline is planned as well.
But I am confused by most of your critiques, what do you mean by the enemy is too weak? If you are talking about tribesmen then they are stronger than the looters in native. Coastal raiders are the harder ones.
Sorry you did not like the new selection, but I am afraid after a month of it I do not think I can add in a whole bunch of new items. All mods start off with only a few, with ~500 native items it is not easy to make that many so that they can be seen around stores.
Once again I am sorry to hear that you disliked it but everything you have listed as bad I am either improving or planning to. So I hope that you can try it out again in the future and see if your opinion changes.

Thanks a lot for responding :-D i really wait ur next mod! But sorry if i was too negative about this mod, i always give more critic than positive parts but thats what critics do right? :hammer:
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 New Elgante, Singleplayer ready! :D (v )  » posted by Crossbow_Joe on Feb 11, 2011, 06:55:45 am
The features already implemented for the next patch keep building up, I have the outposts script, entrenchment, customizable sparring matches, new companions, new scenes, new music (really cool pieces by renejorst) and of course more items.
But as fast as I am working it seems the more stuff to do piles up, I'll get through them though.
I eventually hope to have lots of islands around that can all be accessed, at the moment it is just the mainland to get something to work off.
Anything that you think can be improved just comment here and I'll read through it, most likely it is something that I will try and implement.
Thanks for feedback, its what keeps me (and most modders) motivated :hammer:
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