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 Mount&Blade Repository » Mods » Large » New Elgante, v0.8 Anniversary Edition
      
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View this file on the M&B NexusFile Listing: New Elgante, v0.8 Anniversary Edition
Last Updated: Jan 30, 2012, 07:41:30 pm
First Created: Jan 12, 2011, 09:11:33 am
File version: 0.8
For M&B version: Warband 1.143
Downloads: 23,937 (37,918) Size: 434.67 MB
Views: 44,539 (87,585) Type: 7Z
Home:  Taleworlds Thread
Rating (12 votes): 4.2 / 5.0
Description
New Elgante
This is a singelplayer and multiplayer modification for Mount and Blade:Warband. It covers a central theme of colonists versus tribes, with tribes taking inspiration from anything from aztecs, neolithic tribes and comanches/apaches. It is based in a fictitious land on an Island called New Elgante which is occupied by seven factions. The mod aims to convert the native world to this new setting. More info can be found on the "Taleworlds Thread" link next to this entry
Features:
-A New World Map - I plan to expand this with more islands
-7 new factions:
Elgante Empire
Tribe of Snakes
The Karkans
The Rebels
The Lundmen
The Arlen Barony
The Arlen Tribe
-250+ new items
-New Character Creation Options Complete with background, skills and equipment
-New Scenes - Plenty of new scenes, both singleplayer and multiplayer.
-New Startup Quest - It is just a re-skin for now but I hope to make it lead to a full storyline.
-Eleven new Companions - With background stories!
-Firearms - it seems every mod has these, enjoy.
-New banners - thanks to Mark Quinn
-New Mercenaries - I plan to add more
-Almost completely changed UI
-Lots of new Music:
Thanks to Jon Sayles for his really great renaissance music and rejenorst
-New animations:thanks to papa lazarou
-Ten completely new multiplayer scenes with more to come - check "Maps" further down to see a list
More Metal Sounds Mod:
thanks to checkmaty
-Camp Entrenchment
-Construct-able Outposts
-Textures have been redone: new skyboxes and improved buildings by sendmesmile, real water by cptjoker, new grass originally by painbringer but I have edited it alot and expanded horizons by openshaw
-Factional Merchants/Factionised Items
-Garrison-able Villages
-Ability to create your own vassal titles
-New Skill: Foraging - thanks to jrider
-NPC interactivity - I aim to make tavern and town visits more interesting with new NPC's, currently this is only partially done. But enjoy.
-Completely new scene props - that make up the new scenes, adds to the immiersion
-Troop trees redone from native for all factions
-Ability to kill prisoners and other prisoner options
Planned Features:
Tribal armour for the snake tribe, if anybody knows of something that may suit I would love to know.
Possibly crouching could be implemented
Sea Travel
Change tournament participants - this has been done to an extent but there are some problems with it
Implement Diplomacy - Permission is granted, but I am having trouble implementing. I am not a great scripter :|
Storyline
Artillery (Maybe just for multiplayer)
After Death Cam
Factionise Items

Recruiting
Basically I can use help from any field, I will even teach you something about modding if you don't know anything though I cannot teach you coding.
A Coder would be greatly appreciated though I know that coders don't grow off trees. Just PM me or post here if you would like to help, the more the merrier! :wink:

This is a beta test
Keep in mind that this is a beta test and it is my first mod. You can help out with the mod by providing feedback on current features, ideas for future ones and offering suggestions about the current make up of the mod.
But just because it is a beta test does not mean that it is small, the finished product will be quite large so at the moment it beginning to show that. The mod is roughly 70% done.

The Team:
I have not made this mod without some dedicated help:
Nordous: Scene Editor, he has made many scenes for this mod
Comrade Temuzu: Scene Editor
Red Campbellton: Beta Tester, Scene Editor and for many suggestions
illapa: Researcher, Beta Tester

Credits:
ladanyi - for giving me a lot of help with getting started on modeling and for teachimg me how to texture. As well as being a big inspiration to make my own mod
Lueii - for uploading the original music, and although he doesn't know it convincing me to make my own mod
Havoc - for painstakingly walking me through step by step setting up the module system and adding new models/items
the eagle and the radiant cross team - for some cool hats, which make up almost all of the empire and rebel headgear. Used with permission from D'sparil
James, Luigi, RR_Raptor65, The Pope - for their OSP pack
Papa Lazarou - for his great animations
Checkmaty - for the more metal sound mod
MarkQuinn - for the better banners mod, which I used two of the banners for the Elgante Empire and Rebels. In future releases I plan to include some for player selection
Jezze and the BNL Eighty years war team - for their hat models
Belendor - for researching tribal weaponry
Thick 1988 - for his his brilliant OSP item variants mod
Azn_soul - for his scenes
Thorgrim - for his famous map editor
Silverwolf - for some hats
phoenixguard09 - for making a sub forum on the Exilian Forum
John Sayles - for his wonderful renaissance music
Kolba- for the script for Captain Ardal, who can sail you around the map.
Jinnai - for the customizable sparring matches
Lumos - for outpost script, also these people who helped make it:
Tiarilir - Original topic
cdvader - Watchtower script and help with some things for this one (and being cool too)
foxyman - Helping me for a thing or two and being cool
bobirov - Developing the Fort Kit which adds siegeable outposts, will be added in next version.
Achilles_ - Making the Outpost map icon
L00ter - Making the Fort map icon
Comrade Temuzu - for outpost scenes
rejenorst - for his battle music, which fits perfectly into mount and blade
Utrehd - for his compilation of rejenorst's music, without it I would never have known about it
The Brytenwalda Team - for tribal skins, boar helmet, watchtower scene prop
The Song of Talesin Team - for several tent scene props and pallisade props
Lucke189 - For realistic colour + taller grass
Highelfwarrior - for his building pack
Nameless Warrior - for sharing with me his factional merchants code
Nordous - for scene editing for my mod. He has made many scenes thus far.
Mark├Ârgis Khan - for a companion idea. Also the idea to set up a new companion ideas thread on the Exilian Forums.
painbringer - for his hd map texture pack. I heavily edited his plains texture though, but without it I wouldn't have made any
Openshaw - for expanded horizons
SendMeSmile - for his improved buildings, and new skyboxes
CptJoker - For his real water texture mod
Idibil - he has helped with a couple of things regarding modding, a big thanks to him :)
Red Campbellton - Beta Tester, Advisor and scene editor
Tinerfe - For his garrisonable villages script and....
gaston - for telling me what was wrong with the garrisonable villages script and thanks to him, allowing me to add it.
Pino69 - for his brilliant armour pack
You1 - for helping me with map icons
Goosemaner - for his rock and mountain pack
AlphaDelta - I indirectly used some of his textures for the snake body.
Glabrezu - for his manhunter scripts
jrider - for his foraging skill addition
Treebeard - for helping me update my mod to 1.143
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More From This Author
Comments (Page 6 of 6)
IP: logged
 New Elgante, v0.8 Anniversary Editi (v 0.8)  » posted by boiboidude77 on Apr 22, 2012, 07:09:37 pm
I love this mod and i have 160 temple archers :)
IP: logged
 Re: New Elgante, v0.8 Anniversary Editi (v 0.8)  » posted by Crossbow_Joe on Apr 24, 2012, 06:55:51 pm
boiboidude77 wrote:
I love this mod and i have 160 temple archers :)
The snakes are getting a new look for the next version (which includes armour), so that should be good for your snake tribesman collection.
IP: logged
 New Elgante, v0.8 Anniversary Editi (v 0.8)  » posted by Kixmy on Aug 21, 2012, 08:52:53 am
Hey, im not a modder nor a coder but im really familiar with history like a lot and played a bunch of games. I suppose I could help you with making some decisions and I know a bunch of armor from other games and whatnot that could fit into New Elegante. Its not that much help but its something :) punkisnotdead8 is my skype, add me up.
IP: logged
 Re: New Elgante, v0.8 Anniversary Editi (v 0.8)  » posted by Crossbow_Joe on Aug 29, 2012, 07:09:56 am
Kixmy wrote:
Hey, im not a modder nor a coder but im really familiar with history like a lot and played a bunch of games. I suppose I could help you with making some decisions and I know a bunch of armor from other games and whatnot that could fit into New Elegante. Its not that much help but its something :) punkisnotdead8 is my skype, add me up.
Well skype is not an ideal communication tool for development, steam works really well for me but its fine if you don't have that.
Do you want to work as a researcher for civilisations which the factions draw inspiration from? Basically everyone in the team has some input in decisions if they want so if you have any suggestions then that's cool.

Sorry I took so long to reply, hope to hear back from you :-)
IP: logged
 Concept Art?  » posted by Pelia on Apr 15, 2014, 10:39:43 am
Hey Crossbow Joe! :green:

I just downloaded your mod, played it for 5 minutes and fell in love with it ;-)

The reason why I'm writing you, is that I would like to support your work with 2D/Concept Art.

Is that possible?

Thanks in advance,

Paul
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