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 Mount&Blade Repository » Mods » Large » Dawn Of Man
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View this file on the M&B NexusFile Listing: Dawn Of Man
Last Updated: Jan 11, 2011, 09:08:52 am
First Created: Jan 09, 2011, 08:07:54 pm
File version: Alpha V3
For M&B version: Warband 1.134
Downloads: 12,426 (13,019) Size: 61.59 MB
Views: 31,224 (33,127) Type: RAR
Rating (9 votes): 2.9 / 5.0
Bash cave men, mammoths, and pretty much everything. All new factions, items, wild beasts, all new gameplay.

-- Total Conversion Mod with
-- Stone Age Setting
-- New Weapons and Items
-- 3 Playable Races
-- 3 New Factions
-- Roaming Parties of Wild Animals to fight

Alpha Version.

-Rhino Thing Fixed!
- Invisible Lion Bug Fixed!
- Textures/Materials Bugs Fixed!
- Fixed More stuff!
More From This Author
Comments (Page 1 of 3)
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 Dawn Of Man (v )  » posted by adrianas on Jan 09, 2011, 08:32:32 pm
Hey it's me Shadowarcher from TWF(Taleworlds forums) and i would just like to say thanks for all the hard work you have put into this mod, even though it is Alpha i am sure we will all enjoy it.
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 Dawn Of Man (v )  » posted by Timohept on Jan 09, 2011, 10:13:55 pm
Mount & Blade IceAGE lolll :hammer:

I'm anxious to play it
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 Dawn Of Man (v )  » posted by Gene of Pearson on Jan 09, 2011, 10:40:38 pm
Hello...this mod look like interesting, but a rhino textures missing, and can't open it.
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 Dawn Of Man (v )  » posted by Timohept on Jan 10, 2011, 01:16:11 am
I'm getting that same error. Rhino texture missing, and crashes on startup. :-?
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 Re: Dawn Of Man (v )  » posted by Gene of Pearson on Jan 10, 2011, 01:47:20 am
Timohept wrote:
I'm getting that same error. Rhino texture missing, and crashes on startup. :-?

This mod is contain a rhino texture...I have try, and work - so just open the textures file, and copy it. 300 Mod/Battle of Thermoylae port to 1.011
Yes, i know how this is not warband mod, but work - because just textures matter.

Sorry, my style and language, but im still hungarian >:)
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 Dawn Of Man (v )  » posted by Keromalas on Jan 10, 2011, 04:09:03 am
I would suggest adding a larger description of your mod. Not only will you be taken more seriously and look more professional, but people like to know what they're playing. You should also post some screenshots to show off any new features, items, and NPCs or wild beasts.
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 Dawn Of Man (v )  » posted by Timohept on Jan 10, 2011, 04:23:44 am
Thanks, I'll give that a shot tomorrow, for anyone else who doesn't want to manually search for the mod he mentioned which contains the rhino texture, here is a link:

That should be good enough for now, at least until this mod is re-uploaded correctly.

I believe these were the instructions:

1. Download the Dawn of Man mod.
2. Install the mod by extracting it to your modules folder in the warband directory.
3. Download the mod I have added a link to above.
4. Extract the mod anywhere, and find the rhino texture, inside of the texture directory.
5. Copy and paste that texture into the Dawn of Man mod.

Then you should be good to play Dawn of Man.

Like I said, I'll give it a shot after work tomorrow (well today since its 4am here) so if anyone can verify that this works before then, feel free.

- I just noticed how unbelievably lazy I am. It would take a second to verify for everyone that this method works...but I'm too lazy.
But hey, at least you got the link and instructions :pint:
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 Dawn Of Man (v )  » posted by bigjezz on Jan 10, 2011, 04:53:03 am
when i start up it says
material missing gorilla_body
material missing
material missing
then it freezes and i have to reset my computer
this mod sounds cool and i really want to play it
can anyone help me?
comment last edited by bigjezz on Jan 10, 2011, 05:17:11 am
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 Dawn Of Man (v )  » posted by Timohept on Jan 10, 2011, 07:19:29 am
The gorilla body is the rhino texture. If you press ctrl + Alt + delete and look at the open GL error or whatever its called, it says its cuz its missing the rhino texture. The game calls the rhino texture a gorilla body apparently. Which makes me want to actually see what these things look like. Again I have work though so I don't have time to check...I don't really have time to reply on here but it may save u guys some trouble. 2 hours of sleep...9 hours of work =.=....fml. :-(
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 Dawn Of Man (v )  » posted by makouto on Jan 10, 2011, 07:29:36 am
Thanks, Timohept, adding the rhino texture from the 300 mod works !!!

Still getting the gorilla_body error, though. I don't know if this error is important, but the game launches and the mod works...
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 Dawn Of Man (v )  » posted by Timohept on Jan 10, 2011, 07:46:32 am
Thank Gean of Pearson, he is the one who knew how to fix it lolz, I just translated :hammer:

I get a few hours before work, so I'll give the game a try, finally. :pint:
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 Dawn Of Man (v )  » posted by bigjezz on Jan 10, 2011, 07:47:18 am
it worked very easy thank you :-D
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 Dawn Of Man (v )  » posted by Timohept on Jan 10, 2011, 08:09:44 am
K, I played it and during character creation, I really like the hair styles and faces lolz. I wish there were some like that in other mods, or even native. The next thing I did was check out the market for armor and weps, they were awesome too! And finally, I went to go test out the combat. I noticed that I can run about 90 miles per hour on the world map, which wasn't a problem until I ran head first into a pack of lions...

I was excited to see them though. I had a group of hill folk with me. I didn't see any lions at the start of the battle and I definitely was not ready for what was next. A swarm of shadows rushed me and killed everyone LOLL. I don't think the textures loaded properly or what the case may be, but fighting a bunch of high speed shadows was more scary than fun lol. I'll give it another shot later though.

So far, I love the mod, good work.
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 Dawn Of Man (v )  » posted by bigjezz on Jan 10, 2011, 09:51:27 am
its got potential but thats it
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 Dawn Of Man (v Alpha V2)  » posted by Big Tim on Jan 10, 2011, 03:49:19 pm
i tried it, as soon as i got to the merchant talking to me at the beginning it crashed. i was so disappointed bro it looks like an amazing mod!
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 Dawn Of Man (v Alpha V2)  » posted by Krismighty on Jan 10, 2011, 06:41:24 pm
A few things you could add/fix in later versions: :hammer:
rhino/gorilla texture issue
It'd be cool if there were things to ride, like horses, rhinos, wholly mammoths(elephants), deer...
but overall it is a great mod, thanks :-D
comment last edited by Krismighty on Jan 10, 2011, 06:44:15 pm
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 Dawn Of Man (v Alpha V2)  » posted by Biggy on Jan 11, 2011, 03:50:15 am
Good job, great nations and troop trees for play! but:
You should fix that Gorrila/Rhino error. Its unplayable unless you do what Timohept wroted. Means you need to download that 300 Mod. And you should remove/fix lion's. And rock throwing needs reload? Its kind of weird when you need reload it like musket (even if it's very fast :-D ). I played it few minutes so i guess it will have more bug's :-P
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 Dawn Of Man (v Alpha V3)  » posted by nomad1414 on Jan 11, 2011, 10:22:40 am
hi , i've downloaded the third version and i get a rgl error saying
unable to open texture file Modules\DawnOfMan_Alpha_v3\Textures\

can you help ??
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 Dawn Of Man (v Alpha V3)  » posted by zarthas on Jan 11, 2011, 12:22:20 pm
I don't really understand what's causing that error, but you could easily just delete that file. It just writes over the Native one, its from an OSP set I downloaded a while back, just looks nicer than the native one. Anyone else getting that?
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 Dawn Of Man (v Alpha V3)  » posted by Plagueheart on Jan 13, 2011, 02:27:20 pm
The mammoths are a little buggy, when they run their legs get stretched out but apart from that i love the mod :-D
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