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 Mount&Blade Repository » Mod Source Files » Animation | Shinobi jump | Japan sitting style
      
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View this file on the M&B NexusFile Listing: Animation | Shinobi jump | Japan sitting style
Last Updated: Feb 05, 2011, 02:11:47 pm
First Created: Dec 25, 2010, 08:52:24 pm
File version: 0.2
For M&B version: Warband 1.134
Downloads: 908 (1,029) Size: 625.8 KB
Views: 5,693 (6,210) Type: ZIP
Home:  Japan(OSP)
Rating (1 votes): 5.0 / 5.0
Description
Japan_osp_anim_v0.2 This source working with saves but is only animations (need scripts for usefull).
s_1296868046_4e3900c284.jpegs_1296869272_37db89531c.pngs_1296868052_faba408cb4.jpeg
+ shinobi_jump
===================
For quik install & testing move japan_osp_anim.bfr to Warband\Modules\YourMod\Resource\.., edit module.ini (look below), edit actions.txt:
BEFORE wrote:

jump 256 2197815298 1
1.000000 jump 22 46 2 0 0.0 0.0 0.0 0.0
jump_loop 256 50331650 1
0.500000 jump_loop 0 14 268435460 0 0.0 0.0 0.0 0.0
jump_end 256 50331681 1
0.300000 jump 48 55 3 0 0.0 0.0 0.0 0.0
jump_end_hard 256 50331681 1
0.600000 jump_end_hard 36 54 2 0 0.0 0.0 0.0 0.0
NOW wrote:

jump 256 2197815298 1
1.000000 shinobi_jump 22 80 2 0 0.0 0.0 0.0 0.0
jump_loop 256 50331650 1
0.500000 jump_loop 0 14 268435460 0 0.0 0.0 0.0 0.0
jump_end 256 50331681 1
0.300000 shinobi_jump 81 102 3 0 0.0 0.0 0.0 0.0
jump_end_hard 256 50331681 1
0.600000 jump_end_hard 36 54 2 0 0.0 0.0 0.0 0.0

s_1296932385_3430eee7c9.jpegs_1296932419_2a1e60a886.jpeg
+ sitting_man_seiza
+ sitting_man_agura
+ sitting_woman_seiza
+ sitting_woman_aguraR
===================
Installation:
1. Adding source-pack to mod: japan_osp_anim.bfr copy to Warband\Modules\YourMod\Resource\..
2. Describing new source-pack: add to module.ini next red strings:
Example of my module.ini
Quote:
load_resource = ani_wedding
load_resource = arabian_props
load_mod_resource = japan_osp_anim

#animations
load_resource = uni_jump
load_resource = uni_stances

Ok, next steps of install is different.. editing .py or .txt
3. Addition new actions:
3.1 my module_actions.py example:
Quote:
...
...
...

["wedding_bride_last", 0, amf_play|amf_priority_die|amf_start_instantly|amf_keep,
[10.0, "wedding_bride_last", 0, 300, arf_blend_in_0]],

["equip_bayonet", 0, amf_priority_equip|amf_play|amf_restart|amf_client_prediction,
[1.0, "anim_human", 0, 1, 0]],
## [0.8, "equip_arms", 253, 276, arf_blend_in_0]],
["unequip_bayonet", 0, amf_priority_equip|amf_play|amf_restart|amf_client_prediction,
[1.0, "anim_human", 0, 1, 0]],
## [0.2, "equip_arms", 254, 250, arf_blend_in_0]],
["sitting_man_seiza", 0, amf_client_prediction,
[11.0, "sitting_man_seiza", 0, 315, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.25],
],
["sitting_man_agura", 0, amf_client_prediction,
[11.0, "sitting_man_agura", 0, 315, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.25],
],
["sitting_woman_seiza", 0, amf_client_prediction,
[11.0, "sitting_woman_seiza", 0, 315, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.25],
],
["sitting_woman_aguraR", 0, amf_client_prediction,
[11.0, "sitting_woman_aguraR", 0, 315, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.25],
],

["unused_human_anim_18", 0, 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_19", 0, 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_20", 0, 0, [1.0, "anim_human", 0, 1, 0]],
...
...
...
3.2 my actions.txt example:
Quote:
...
...
...
wedding_bride_last 0 100728927 1
10.000000 wedding_bride_last 0 300 1 0 0.0 0.0 0.0 0.0
equip_bayonet 0 184549446 1
1.000000 anim_human 0 1 0 0 0.0 0.0 0.0 0.0
unequip_bayonet 0 184549446 1
1.000000 anim_human 0 1 0 0 0.0 0.0 0.0 0.0
sitting_man_seiza 0 16777216 1
11.000000 sitting_man_seiza 0 315 1342177280 0 0.000000 0.000000 0.000000 0.250000
sitting_man_agura 0 16777216 1
11.000000 sitting_man_agura 0 315 1342177280 0 0.000000 0.000000 0.000000 0.250000
sitting_woman_seiza 0 16777216 1
11.000000 sitting_woman_seiza 0 315 1342177280 0 0.000000 0.000000 0.000000 0.250000
sitting_woman_aguraR 0 16777216 1
11.000000 sitting_woman_aguraR 0 315 1342177280 0 0.000000 0.000000 0.000000 0.250000

unused_human_anim_18 0 0 1
1.000000 anim_human 0 1 0 0 0.0 0.0 0.0 0.0
unused_human_anim_19 0 0 1
1.000000 anim_human 0 1 0 0 0.0 0.0 0.0 0.0
unused_human_anim_20 0 0 1
...
...
...

Install is done. Now we have 4 actions (anim_sitting_man_seiza, anim_sitting_man_agura, anim_sitting_woman_seiza, anim_sitting_woman_aguraR) for using in scripts.


For example i have changed town animation of lords & ladies.
4. my module_scripts.py example:
Quote:
...
...
...
# script_init_town_agent
# Input: none
# Output: none
("init_town_agent",
[
(store_script_param, ":agent_no", 1),
(agent_get_troop_id, ":troop_no", ":agent_no"),
(set_fixed_point_multiplier, 100),
(assign, ":stand_animation", -1),
(try_begin),
(this_or_next|is_between, ":troop_no", armor_merchants_begin, armor_merchants_end),
(is_between, ":troop_no", weapon_merchants_begin, weapon_merchants_end),
(try_begin),
(troop_get_type, ":cur_troop_gender", ":troop_no"),
(eq, ":cur_troop_gender", 0),
(agent_set_animation, ":agent_no", "anim_stand_townguard"),
(else_try),
(agent_set_animation, ":agent_no", "anim_stand_townguard"),
(end_try),
(else_try),
(is_between, ":troop_no", kingdom_ladies_begin, kingdom_ladies_end),
(assign, ":stand_animation", "anim_sitting_woman_seiza"),
(else_try),
(is_between, ":troop_no", active_npcs_begin, active_npcs_end),
(assign, ":stand_animation", "anim_sitting_man_agura"),
(else_try),
(is_between, ":troop_no", soldiers_begin, soldiers_end),
(assign, ":stand_animation", "anim_stand_townguard"),
(try_end),
(try_begin),
(ge, ":stand_animation", 0),
(agent_set_stand_animation, ":agent_no", ":stand_animation"),
(agent_set_animation, ":agent_no", ":stand_animation"),
(store_random_in_range, ":random_no", 0, 100),
(agent_set_animation_progress, ":agent_no", ":random_no"),
(try_end),
]),
...
...
...

4.1 my scripts.txt example (woman & man seiza):
Quote:
...
...
...
init_town_agent -1
31 23 2 1224979098644774912 1 1718 2 1224979098644774913 1224979098644774912 2124 1 100 2133 2 1224979098644774914 -1 4 0 1073741857 3 1224979098644774913 360287970189640236 360287970189640258 33 3 1224979098644774913 360287970189640258 360287970189640280 4 0 1506 2 1224979098644774915 1224979098644774913 31 2 1224979098644774915 0 1740 2 1224979098644774912 1801439850948198844 5 0 1740 2 1224979098644774912 1801439850948198844 3 0 5 0 33 3 1224979098644774913 360287970189640022 360287970189640143 2133 2 1224979098644774914 1801439850948198868 5 0 33 3 1224979098644774913 360287970189639874 360287970189640022 2133 2 1224979098644774914 1801439850948198866 5 0 33 3 1224979098644774913 360287970189639705 360287970189639816 2133 2 1224979098644774914 1801439850948198844 3 0 4 0 30 2 1224979098644774914 0 1741 2 1224979098644774912 1224979098644774914 1740 2 1224979098644774912 1224979098644774914 2136 3 1224979098644774916 0 100 1743 2 1224979098644774912 1224979098644774916 3 0
init_town_walker_agents -1
...
...
...

4.2 my scripts.txt example (woman & man agura):
Quote:
...
...
...
init_town_agent -1
31 23 2 1224979098644774912 1 1718 2 1224979098644774913 1224979098644774912 2124 1 100 2133 2 1224979098644774914 -1 4 0 1073741857 3 1224979098644774913 360287970189640236 360287970189640258 33 3 1224979098644774913 360287970189640258 360287970189640280 4 0 1506 2 1224979098644774915 1224979098644774913 31 2 1224979098644774915 0 1740 2 1224979098644774912 1801439850948198844 5 0 1740 2 1224979098644774912 1801439850948198844 3 0 5 0 33 3 1224979098644774913 360287970189640022 360287970189640143 2133 2 1224979098644774914 1801439850948198869 5 0 33 3 1224979098644774913 360287970189639874 360287970189640022 2133 2 1224979098644774914 1801439850948198867 5 0 33 3 1224979098644774913 360287970189639705 360287970189639816 2133 2 1224979098644774914 1801439850948198844 3 0 4 0 30 2 1224979098644774914 0 1741 2 1224979098644774912 1224979098644774914 1740 2 1224979098644774912 1224979098644774914 2136 3 1224979098644774916 0 100 1743 2 1224979098644774912 1224979098644774916 3 0
init_town_walker_agents -1
...
...
...
Commands
More From This Author
Comments
IP: logged
 Animation | Japan sitting style (v 0.9)  » posted by Zimke Zlovoljni on Dec 26, 2010, 10:07:53 am
Great job mate ;-)
IP: logged
 Animation | Japan sitting style (v 0.9)  » posted by Shcherbyna on Dec 26, 2010, 03:28:49 pm
Tnks, enjoy =)
comment last edited by Shcherbyna on Dec 26, 2010, 05:20:09 pm
IP: logged
 Animation | Shinobi jump | Japan si (v 0.2)  » posted by kamina555 on Jun 24, 2013, 04:14:24 am
Hello.
I call it kamina.
I am making mod which made the stage Japan in the 16th century the "関東動乱(Kantou Douran)".
http://www16.atwiki.jp/kantoudouran/pages/1.html
http://mountandblade.nexusmods.com/mods/3899//?
Please let our mod use agura resource.
IP: logged
 Re: Animation | Shinobi jump | Japan si (v 0.2)  » posted by Shcherbyna on Dec 15, 2013, 03:30:13 pm
kamina555 wrote:
Hello.
I call it kamina.
I am making mod which made the stage Japan in the 16th century the "関東動乱(Kantou Douran)".
http://www16.atwiki.jp/kantoudouran/pages/1.html
http://mountandblade.nexusmods.com/mods/3899//?
Please let our mod use agura resource.

Yes, please.. no problem. All my works i's open source. No credits required =) Enjoy =)
IP: logged
 Re: Animation | Shinobi jump | Japan si (v 0.2)  » posted by Shcherbyna on Aug 31, 2014, 04:48:39 am
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