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Last Updated: Dec 04, 2010, 06:16:17 am
File version: V0.2.0 Beta
For M&B version: Warband 1.132
Downloads: 3,412 Size: 197.48 MB
Views: 19,909 Type: ZIP
Home:  Taleworlds Forum Pag
Rating (4 votes): 3.8 / 5.0
Description
The Gathering Storm
A Wheel of Time Mod
V0.2.0 Beta Release

“The Wheel of Time turns...”
The Gathering Storm is a mod based on Robert Jordan's Wheel of Time series. It strives to capture the essence of the epic fantasy tale, while also retaining the open-ended feel of Mount and Blade.

This is a Beta version, meaning there are still hundreds of areas that can be improved upon. Please try it out and share any feedback.

Feature List:
Wheel of Time Map
The One Power- currently 14 weaves.
Eight Factions: Legion of the Dragon, Southlander Coalition, Southlander Alliance, Borderlands, White Tower, Aiel Nation, Seanchan Empire, and Shadowspawn.
An extensive troop tree including almost all political regions that appear in the series.
120 days of forced diplomacy that follows the general events in the series. After 120 days, diplomacy reverts to generic Mount and Blade.
Aes Sedai will spawn warders. Sul'dam spawn Damane. Asha'man spawn captured Aes Sedai.
Several kits from the forum community. (troop ratio bar, and Auto-loot)
Press 'H' when in the world map view for a help screen.
Two new custom battle stages based on the Wheel of Time world.

Channeling System Basics:
All weaves take stamina to channel. A HUD bar will show how much stamina is remaining. Stamina regenerates based on Strength, and has a maximum amount based on Intelligence. You can switch between weaves by pressing “Caps-Lock”. There are also several weave-toggle options that are explained in the help menu. When your channeling item is equipped, press “Num-Pad” keys 5 through 9 to change your toggle mode, from all weaves, to advanced weaves, to short range weaves, to long range weaves, to advanced weaves. If this sounds confusing try a Custom/Quick Battle using Rand or Nynaeve as your character.

Notes:
Just a warning... Battles with a lot of channelers can sometimes cause high CPU burden. If that is the case, try reducing the max troop limit. Or kill the enemy channelers off quickly.

I created this mod using the v1.126 Module System. However, I think it should still work with v1.132. There may be some errors that I don't know about though.

This mod will play similarly to Feral's mod “Shadow Rising”. However, I did not use any of his models or files per his request.

To Install:
Unzip the folder to your desktop. If you just want to play, then copy the “Gathering Storm” folder into your Mount and Blade-Warband 'Modules' folder.

If you want to look at the source, then feel free to do so. Please ask me for permission if you want to use any of my code. Thanks.

The Wheel of Time is © Copyright Robert Jordan.
The phrases The Wheel of Time™ and The Dragon Reborn™ are trademarks of Robert Jordan.

Future Plans:Update companions.
Add recruiter mod if I can get permission.
More scenes.
Make LODs of some of the modes that only have a high-poly model.
Others things that I think of.

Credits:
Extensive help from other modders through reading through the forums.

Troop Ratio Bar - rubik - http://forums.taleworlds.net/index.php/topic,53062.msg1368604.html#msg1368604
Autoloot - rubik & fisheye - http://forums.taleworlds.net/index.php/topic,60097.0.html

Original Magic ideas Curtain of Fire - Mirathei - http://forums.taleworlds.net/index.php/topic,30512.msg784362.html#msg784362

Samurai Weapons & Armor Pack - walzou - http://forums.taleworlds.net/index.php/topic,58290.0.html

Open Source Project – (Some models I used as is, some I retextured)
http://forums.taleworlds.com/index.php/topic,50086.0.html

OSP Narf's Transitional Armour Pack - by Narf
OSP Faradons Weaponry - by Faradon
OSP Eastern Armor - by Njunja
OSP Narf's Plate Armour Pack - by Narf
OSP Unique Armory - by Talak
OSP Viking Model Pack - by dejawolf
OSP Medieval Helmet Pack - by dejawolf

Taleworlds: I retextured a ton of their models.

Robert Jordan and his amazing series:

The World of Robert Jordan's Wheel of Time: for many of the identifier graphics for different countries.

The Wheel of Time is © Copyright Robert Jordan.
The phrases The Wheel of Time™ and The Dragon Reborn™ are trademarks of Robert Jordan.
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Comments (Page 2 of 3)
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 The Gathering Storm - A Wheel of Ti (v V0.2.0 Beta)  » posted by Kairyu on Dec 17, 2010, 03:51:18 pm
Um hey, first of all I would like to say great mod. I always love to see a mod for the series as I am a huge fan and being able to play in a better mod then the one for the old M&B (Because there were MANY flaws in the way it was made, but it was good, yours is better). Though, even that it is better and I will have this for a while, I do have some things to say. The empress was NEVER on the land that the wheel of time took place (Except when Tuon took the throne) sorry for the spoiler if people havent read the books. The leader when they had Falme was a male blade master whos name escapes me. Also, the troops for the green faction (I think the southlanders) are messed up. The never get better in equipment, and then as you keep going they change to either illian or tear troops...I mean...wth?!? Also, the weaves are a hit and miss affair. Your "one power" shoots little arrows/bolts which can hit your allies while the actual weave will hit the enemies. Inflicting damage on them and your allies. Killing both at times. Its just inaccurate. I would like to see the dagger also gone...Ehm, the one power sorry....Having a dagger to use as the one power is...well, a bit weird. Also, I found out after multiple use of the power is that you "run out"!?!! It said I should go to my inventory and back out, but in the heat of battle that is...well hard to do. Idk if it is a bug but I "ran out" of the power and I still had my stamina up there. Also, It would be nice to see the black tower in the game...to roam that place would be AWESOME! Im a fan of the books and a fan of this mod :D and would like to see it meet the standards of the book...I found way to many flaws with the other mods for it that your was the most promising and want your to succeed :D Good job and good luck with more updates to keep it accurate :D :green:
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 The Gathering Storm - A Wheel of Ti (v V0.2.0 Beta)  » posted by Kairyu on Dec 17, 2010, 04:57:12 pm
I found out something else...I dont know if you have another site where you frequently check on this mod or if this is the only place your mod is posted, but anyways, when you kill someone with the one power you gain no experience. Idk if you intended to do that or if that is possibly a bug. A sole channeler may not gain levels as a melee character would, and in my opinion that is a bit unfair. Anyways, still a great job :D
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 Re: The Gathering Storm - A Wheel of Ti (v V0.2.0 Beta)  » posted by mat2rivs on Dec 17, 2010, 05:15:27 pm
Thanks for the feedback Kairyu!

Agreed, the original Empress, may she live forever, was never in Randland. But, in the interest of keeping the lord/lady's names the same, I made Tuon as the Empress. The male leader at Falme was Turak, but I tried for the most part to make sure that all the lords and ladies I made were alive as of book 12. (that was the state of the series when I made the lords and ladies) (except I added Ingtar, cause he's cool)

Southlanders: There are two factions of these guys.
Coalition: Mayene, Cairhien, Murandy, Illian, Arad Doman, Altara
Alliance: Andor, Tear, Far Madding, Amadicia, Ghealdan, Tanchico

I was trying to keep some of the good old southland rivalries alive. (Cairhien vs Andor, Tear vs Illian, Andor vs Murandy, Amadicia vs Illian, Tear vs Mayene, Arad Doman vs Tarabon, etc.)

You should be able to advance either of the two southlander recruits into the respective elite troops from any of the 12 countries represented by the two factions. Play a custom battle between the two factions to see some of the troops you should see. (also, try out the V0.2.2 patch to see more troop types in custom battles) I don't think there should be any troop advancement issues. If you are seeing them, you might need to download the files again.

Currently, my one power weapon can do 1 damge with that little arrow blur you see. I'll try to change that number to zero. I'm not sure if that's possible. However, if you are shooting fireballs into your own troops (and the enemies I hope), then yes you will kill your own guys. Fire and many other weaves do not see friend or foe. That's up to the user. (heal of course only looks for allies)

One power dagger: The dagger was the first small weapon I found that worked with the firearm weapon type and the crossbow animation that allowed the computer channelers to shoot (and hit their targets) with the ranged weaves (fireball, freeze, chainlightning, balefire). I left it like that because I was tired of looking at options (at the time) but I may be able to change it.

Out of ammo. You'll notice that you don't actually have any ammo for the one power weapon. For whatever reason, the code will run for about 135 ammo-less uses of the item. Then it will start giving the 'you are out of ammo' message and the magic code quits working. The workaround I found was to go to the inventory and then back to the battle. Somehow, that fixes it.

I agree, there are a ton of ideas and locations (scenes) to add to this mod. I'll have to see if time and energy allows. So far, I've put 5 pretty strong months into it's production. I'll keep working on it as long as it's enjoyable and time allows.

Thanks for your feedback.

Also, I notice M&B Warband V1.134 is out. I haven't tested that yet to see if the mod still works with it. (Fingers crossed)
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 The Gathering Storm - A Wheel of Ti (v V0.2.0 Beta)  » posted by Kairyu on Dec 17, 2010, 06:05:40 pm
Yeah, the name of the empress, may she live forever, was not however Tuon...it was something different. Ill have to check what she was called in game, but I know it wasnt tuon. Also, Im not just meaning firing into a mob of people who are fighting, but I had my wise ones in a line in front of me, I am on horse back. Then, I aim over their heads and for some odd reason my fire hit them even though it went over there heads, and when it hits it doesnt do any damage at all. I just keep getting the message: Hit 0 damage. Over and over again, and yet they still died. Then, of course was the wise ones killing the wise ones XD that was interesting. Another wierd thing that happened is that I got killed without even being hit, and it was by a wise one...I wasnt in their way or anything.

For the troop thing I did get far enough into to see it branches to Illian, tear, far madding, mayene, etc etc, but the Central, east, west, and all that is a bit confusing. If perhaps for each nation you actually got rid of the whole southlander faction and put their actual names and then it wouldnt be to confusing. The southlander faction is a bit troop confusing to me. Id just separate them. Put the faction names in their. Andor, Cairhien, Tear, Illian, Murandy, Amadicia, Mayene, Arad Doman, Tarabon. I know its alot of faction names and stuff, and is easier to compress in one, but then the troops get all wierd. Idk, It is just my opinion to make it a bit more diverse. And to actually be able to join each different country and not just one big conglomeration would be cool, cause then Elayne would be the one controlling the entire faction of the southlanders, for Caemlyn is in the southlander faction....Idk, Its wierd XD I love this mod though and I cant wait to see more improvement :D

Umm, as for the dagger thing. Perhaps you could create kinda what previous mods did. Make an item (circle, icon, or something of the sort) to be the one power and then just use something different for the projecttile. Something that doesnt hit anything. Like and invisible bolt, one that doesnt hit anything but is there...is that even possible :shock: Idk, but it sounds cool :green:

Edit: Almost forgot to say. If you didnt see my comment above the one you posted and below the first I did: When you kill someone with the one power you gain no xp. Is that intentional or no? Just curious.
comment last edited by Kairyu on Dec 17, 2010, 06:06:55 pm
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 The Gathering Storm - A Wheel of Ti (v V0.2.0 Beta)  » posted by Kairyu on Dec 18, 2010, 10:47:57 am
My bad, I totally forgot Tuon's full first name. :oops: I always went by Tuon since that was how everyone called her (Besides when she was in court and all that) Again, my bad :oops: So she is the empress in it. Fortuona...I forgot that :oops:

Edit: By the way, I thought of this. It would be funny as hell if you were to do the actual relations. Like, Rand, Elayne, Min, and Aviendha in one. Matt and Tuon. Nynaeve and Lan. Egwene and Gawyn. Perrin and Faile. I think it would be especially funny for Matt and Tuon. Given the circumstances XD If they were all married in the game imagine the complications XD
comment last edited by Kairyu on Dec 18, 2010, 10:55:17 am
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 Re: The Gathering Storm - A Wheel of Ti (v V0.2.0 Beta)  » posted by mat2rivs on Dec 18, 2010, 03:51:19 pm
Kairyu wrote:
I found out something else...I dont know if you have another site where you frequently check on this mod or if this is the only place your mod is posted, but anyways, when you kill someone with the one power you gain no experience. Idk if you intended to do that or if that is possibly a bug. A sole channeler may not gain levels as a melee character would, and in my opinion that is a bit unfair. Anyways, still a great job :D

I have a thread in the Taleworlds Forum here: http://forums.taleworlds.com/index.php/topic,147665.msg3555865.html#msg3555865

Experience gain for channeling is coded into the magic. But, I think it has some sort of bug. Try using a fireball a bunch on some enemies, then switch to a sword or something and hit some enemies, sometimes I'll all the sudden get a ton of xp-gain messages. It's like it gets hung up until your character gains some xp through conventional methods. They you get a ton all at once. Also, you channeling skill should raise when you use weaves successfully. I have a global variable that will become larger and larger with each worthwhile use of the power. (worthwhile meaning you hit someone with a fireball, etc.) Then once you get to the main map screen, a trigger will raise your channeling level if you used it enough. And if you spend attribute points on channeling, that global variable will catch up to where it should be with the new level you bought. So you don't have to play catch up on your channeling to advance without spending points.
Kairyu wrote:
Yeah, the name of the empress, may she live forever, was not however Tuon...it was something different. Ill have to check what she was called in game, but I know it wasnt tuon. Also, Im not just meaning firing into a mob of people who are fighting, but I had my wise ones in a line in front of me, I am on horse back. Then, I aim over their heads and for some odd reason my fire hit them even though it went over there heads, and when it hits it doesnt do any damage at all. I just keep getting the message: Hit 0 damage. Over and over again, and yet they still died. Then, of course was the wise ones killing the wise ones XD that was interesting. Another wierd thing that happened is that I got killed without even being hit, and it was by a wise one...I wasnt in their way or anything.

For the troop thing I did get far enough into to see it branches to Illian, tear, far madding, mayene, etc etc, but the Central, east, west, and all that is a bit confusing. If perhaps for each nation you actually got rid of the whole southlander faction and put their actual names and then it wouldnt be to confusing. The southlander faction is a bit troop confusing to me. Id just separate them. Put the faction names in their. Andor, Cairhien, Tear, Illian, Murandy, Amadicia, Mayene, Arad Doman, Tarabon. I know its alot of faction names and stuff, and is easier to compress in one, but then the troops get all wierd. Idk, It is just my opinion to make it a bit more diverse. And to actually be able to join each different country and not just one big conglomeration would be cool, cause then Elayne would be the one controlling the entire faction of the southlanders, for Caemlyn is in the southlander faction....Idk, Its wierd XD I love this mod though and I cant wait to see more improvement :D

Umm, as for the dagger thing. Perhaps you could create kinda what previous mods did. Make an item (circle, icon, or something of the sort) to be the one power and then just use something different for the projecttile. Something that doesnt hit anything. Like and invisible bolt, one that doesnt hit anything but is there...is that even possible :shock: Idk, but it sounds cool :green:

Edit: Almost forgot to say. If you didnt see my comment above the one you posted and below the first I did: When you kill someone with the one power you gain no xp. Is that intentional or no? Just curious.

Just wondering on the whole getting yourself killed by your teammates issue... Are you using V0.2.2 of the mod? I made some improvements to the channeling system in that one, and if you want to keep testing in the new version, feel free. Also, I don't think the damage report messages will work right with the channeling items. That gets too complicated since you can hit 10 or more enemies with a single fireball. Just think how crazy the messages could be with 20 or more channelers fighting.

At this point I think I'll leave the factions as is. I have about one thousand lines of code controlling the current diplomacy between the eight existing factions. Altering that to take into account the twenty or so factions that would be needed to have every country as it's own faction sounds dreadful. And troops would need to be changed,and their upgrade paths, and banners, and towns, castles, villages, and lords and ladies, and which lord gets which town, templates for faction recruitment, quick battle troops, multiplayer, ... ... ... Yeah, that is a ton of work. It can be done, but that is no simple task, and will require a lot of testing to make sure a ton of new errors weren't created. I think if you know Wheel of Time geography and take a second to see how the Southland countries are laid out, you can find your way through the southland_2_recruit -> southland_2_recruit_west -> tarabon_recruit, stuff and be able to train the type of troops you want in your army. It's a little bit of a headache, but a whole lot less so than if I tried to rework the factions to include every single country.

I"ll look into the one power dagger item. I might just need to make a new simple mesh for the item. As long as it will keep shooting straight. Might need to see if it's possible to make the one power 'not lootable'. That's sort of like looting someone's physical or mental abilities. (like that guy in Heroes)
Kairyu wrote:
My bad, I totally forgot Tuon's full first name. :oops: I always went by Tuon since that was how everyone called her (Besides when she was in court and all that) Again, my bad :oops: So she is the empress in it. Fortuona...I forgot that :oops:

Edit: By the way, I thought of this. It would be funny as hell if you were to do the actual relations. Like, Rand, Elayne, Min, and Aviendha in one. Matt and Tuon. Nynaeve and Lan. Egwene and Gawyn. Perrin and Faile. I think it would be especially funny for Matt and Tuon. Given the circumstances XD If they were all married in the game imagine the complications XD
Yeah, I generally think of her as Tuon also. All the intermarriages would be funny, but that's one area I stayed far away from. So, I'm sure the family trees in Randland are looking a little scary right now.
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 Re: The Gathering Storm - A Wheel of Ti (v V0.2.0 Beta)  » posted by Kairyu on Dec 18, 2010, 03:59:44 pm
Yeah, I get it. It is your mod after all :) I have heard how hard coding is and I dont want you to go out of your way or anything.

The family trees ARE messed up. Birgitte was married to a chick, and Mazrim taim was I think Matt or Perrins newphew or something and He was I think some main characters son....The family trees are a bit...wierd. Also, the only reason why I was saying that it would be nice to have the different countries is because Ive seen Tear have troops for all the different southlander factions with rivalry troops in the same army, and it just seemed a bit unrealistic, though i guess during the twelfth book it did become somewhat real to have it mixed. Idk, I love the mod alot, and look forward to any other things added or improved upon.

As for the version Im not to sure. I only downloaded this about two or so days ago. So whatever version was up then.
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 Re: The Gathering Storm - A Wheel of Ti (v V0.2.0 Beta)  » posted by mat2rivs on Dec 18, 2010, 04:48:31 pm
Kairyu wrote:
Yeah, I get it. It is your mod after all :) I have heard how hard coding is and I dont want you to go out of your way or anything.

The family trees ARE messed up. Birgitte was married to a chick, and Mazrim taim was I think Matt or Perrins newphew or something and He was I think some main characters son....The family trees are a bit...wierd. Also, the only reason why I was saying that it would be nice to have the different countries is because Ive seen Tear have troops for all the different southlander factions with rivalry troops in the same army, and it just seemed a bit unrealistic, though i guess during the twelfth book it did become somewhat real to have it mixed. Idk, I love the mod alot, and look forward to any other things added or improved upon.

As for the version Im not to sure. I only downloaded this about two or so days ago. So whatever version was up then.
You probably have V0.2.0 then. If you want to add the patch, just click on the box that says "More from this Author" right under the original post. Then you'll see a link for the V0.2.2 patch. It is a really small file and is pretty easy to install.

And while I made the mod, I only have a limited amount of creativity. :-) So, suggestions from people who have downloaded and played the mod are great. Right, now, families are figured out by the native code. So, it's a little more random, and there are marriages between faction lords and ladies, but it won't make sense at all as far as the series goes. I would probably have to 'hard code' all the relationships if I wanted them to be logical. I can always add it to my idea list.

I agree, the southlanders factions aren't split up perfectly, but I tried to make the dividing line somewhat logical. Again, this is beta, so any suggestions are good. I have no idea how far this will go, but I'm having fun so far. I really want so try to scene some of the important locations. So far, I have Emonds Field. And you can run quick battles at a Shienaran Border Tower if you want. I'll have to see how much free time I have over the holidays. I'm also doing some work with multiplayer. So you can host your own bot-war. I have no idea if my re-coding of the power item will actually work in true multiplayer. I gave it a set amount of stamina, and a base recharge rate. And, the more gold the player has, the faster the stamina recharges. There's a lot of differences in multiplayer though. But I know that's the part of the game my brother likes best, so I'm giving it a try. :-)
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 Re: The Gathering Storm - A Wheel of Ti (v V0.2.0 Beta)  » posted by Kairyu on Dec 18, 2010, 06:30:25 pm
mat2rivs wrote:
Kairyu wrote:
Yeah, I get it. It is your mod after all :) I have heard how hard coding is and I dont want you to go out of your way or anything.

The family trees ARE messed up. Birgitte was married to a chick, and Mazrim taim was I think Matt or Perrins newphew or something and He was I think some main characters son....The family trees are a bit...wierd. Also, the only reason why I was saying that it would be nice to have the different countries is because Ive seen Tear have troops for all the different southlander factions with rivalry troops in the same army, and it just seemed a bit unrealistic, though i guess during the twelfth book it did become somewhat real to have it mixed. Idk, I love the mod alot, and look forward to any other things added or improved upon.

As for the version Im not to sure. I only downloaded this about two or so days ago. So whatever version was up then.
You probably have V0.2.0 then. If you want to add the patch, just click on the box that says "More from this Author" right under the original post. Then you'll see a link for the V0.2.2 patch. It is a really small file and is pretty easy to install.

And while I made the mod, I only have a limited amount of creativity. :-) So, suggestions from people who have downloaded and played the mod are great. Right, now, families are figured out by the native code. So, it's a little more random, and there are marriages between faction lords and ladies, but it won't make sense at all as far as the series goes. I would probably have to 'hard code' all the relationships if I wanted them to be logical. I can always add it to my idea list.

I agree, the southlanders factions aren't split up perfectly, but I tried to make the dividing line somewhat logical. Again, this is beta, so any suggestions are good. I have no idea how far this will go, but I'm having fun so far. I really want so try to scene some of the important locations. So far, I have Emonds Field. And you can run quick battles at a Shienaran Border Tower if you want. I'll have to see how much free time I have over the holidays. I'm also doing some work with multiplayer. So you can host your own bot-war. I have no idea if my re-coding of the power item will actually work in true multiplayer. I gave it a set amount of stamina, and a base recharge rate. And, the more gold the player has, the faster the stamina recharges. There's a lot of differences in multiplayer though. But I know that's the part of the game my brother likes best, so I'm giving it a try. :-)

Yeah, never played multiplayer. Never really wanted to. Anytime there is an online game there are always people who hack or cheat. I always play singleplayer. Unless it is a pure multiplayer game, which Im glad this isnt. Anyways, yeah I would say try to restructure the system for marriages abit. Having Perrin married to Lady Bela isnt really...well It makes me think he is married to Rand's farm horse which became Egwenes horse...I would like to see the Sea Folk myself, and ogir(Crap I forget the spelling T_T :oops: ) As they would be AWESOME! To see. Steddings would be nice. A place of neutrality perhaps.

One thing which would be awesome is a story line. Ive seen other mods do it so I know its possible. Just how to go about it is the hard part. Im not a coder, so I dont know how you would do it. Ive only had experience with ideas, and unreal editor(which makes maps for the game unreal tournement, and if you go farther it can also be used to create your own game, but I graduated highschool before I could take the next year of it T_T ) Anyways, I would like to see the Aiel more powerful, Idk how powerful the warriors are as I only used the wise ones so far, but in the story they were tough and hard to beat. Damn near gods in their own right, but in the game make it where one Aiel could take out ten strong enemies before dying, but to compensate make it EXTREMELY hard to get them and insanely expensive to upgrade. That way people dont have Aiel and pwn everything...that would be sad. The compensator for that would be the Deathwatch guards, Asha'Man, Gawyn's Younglings elite(if they are in here), etc etc. You get my drift. To balance it out, but the Aiel were by far the best warriors in the series and to underpower them seems to demean them.

As for the patch I downloaded this about two days ago and there was a patch for that then and so I downloaded both things....So, did you recently put a new patch up? Like yesterday or today?

Also, if you need help with ideas just ask. I could think of a few, but Idk how hard it would be to make it so.
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 Re: The Gathering Storm - A Wheel of Ti (v V0.2.0 Beta)  » posted by mat2rivs on Dec 18, 2010, 07:50:22 pm
If you downloaded both files, then you are up to date.

So far, the 'multiplayer' I'm talking about is basically single player, but with more options. If you host your own game but it's not visible on the servers, then no other human players will join it. (they have to have the same game version and mod running also if they would want to join.) You just set up computer bots, and then play some of the modes. Deathmatch, Team Deathmatch, or Battle are the only modes that really make sense to play by yourself. The computer bots aren't smart enough to do well in Siege or capture the flag, or some of the other ones. But, if you like being able to have large battles, respawn when killed, and not have to re-hire/train troops that die, then Hosting a multiplayer Bot-war can be a fun way to burn some time. It's at least a good way to get better with using some of the weapons. (I still stink at playing the actual game since I've spent 95% of the time that I've owned the game modding it.)

I'll add the 'fix who is married to who' error to my idea list. No promises. (I did fix the One Power dagger. In the next release, you will have a One Power symbol item. It shows up in the inventory screen, but will not be seen when you are actually in the battlefield.)

As far as the Aiel. One can't take on 10 simply because of how the game engine is set up. When you get hit, it interrupts you for a little while. So, 10 on 1 means the 1 will rairly get a chance to hit. I'd suggest trying a few custom battles playing as the Aiel. Put the archer slider bar to zero if you don't want any wise ones. Aiel are strong, they have a really powerful short spear and knife. It lets them kill most enemies fairly quicky. It's downside is the short length. Also, they have high athletics and powerstrike/draw. Play a couple custom battles in the Oasis level, they should destroy enemy armies. (assuming they aren't outnumbered 10 to 1.)

Also, if you have done level editing with the Unreal engine, then I'm sure you can master the scene editor very easily. If you want to try, put the game in Edit Mode and then press control+E when you are in any scene. (I'd recommend making a copy of the Native module folder, and then playing the game under the new 'module'.) Because any scene you change and then save will be changed from then on in the module.

There's a ton of good information about scene editing in the Taleworlds Forums.
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 The Gathering Storm - A Wheel of Ti (v V0.2.0 Beta)  » posted by Kairyu on Dec 19, 2010, 05:16:09 am
Cool, I tried that editing thing before and it slows my game down for some reason...Idk why but it does. Anyways, Ill give it another shot.

And about the Aiel. I meant make it where they can kill them almost in one hit (For the highest tier Aiel of course) and faster than any other troop ingame. Idk, I love the Aiel. They are so epic!
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 Re: The Gathering Storm - A Wheel of Ti (v V0.2.0 Beta)  » posted by mat2rivs on Dec 19, 2010, 10:41:21 am
Kairyu wrote:
Cool, I tried that editing thing before and it slows my game down for some reason...Idk why but it does. Anyways, Ill give it another shot.
Yeah, just leave it on when you actually want to use it. It can slow the game down a bit.
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 The Gathering Storm - A Wheel of Ti (v V0.2.0 Beta)  » posted by Kairyu on Dec 19, 2010, 03:43:09 pm
One thing I thought of is the "fire ball" Its not really a "ball" More of a fire stream. It would be nice for it to be a ball of flame, and an idea could be if it is possible, have the ball grow bigger as your skill in chanelling gets higher. For example. At a low level it would be a small ball able to only hit one person and as the skill in chanelling goes up the ball grows bigger and the area it hits would then grow as well. It would be very cool that way, or even to have it as a ball XD

Edit: Is there a way of having the seeker thing goes just a tad faster? Not to fast mind you, but a little faster than they are. Cause for people on horse back it is extremely hard to kill them with it :P But obviously not as fast as horses, but able to at least catch them if they made a turn or were running slower. I had a fight where I sent a few off and the horses were going maybe a little bit faster than a foot could do fast walking and it never caught up to them. It was very annoying.
comment last edited by Kairyu on Dec 19, 2010, 03:45:51 pm
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 Re: The Gathering Storm - A Wheel of Ti (v V0.2.0 Beta)  » posted by mat2rivs on Dec 19, 2010, 11:20:36 pm
That's a pretty good idea for the fire ball. It might even work pretty well as a new weave.

It's pretty easy to make seekers faster. I'll see what I can do about making them a little bit faster.
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 Re: The Gathering Storm - A Wheel of Ti (v V0.2.0 Beta)  » posted by Kairyu on Dec 20, 2010, 07:03:51 am
mat2rivs wrote:
That's a pretty good idea for the fire ball. It might even work pretty well as a new weave.

It's pretty easy to make seekers faster. I'll see what I can do about making them a little bit faster.
Cool =D That makes me happy. There is another thing. Is the weave to hold your enemies in place supposed to wear off after a certain time? Or no? Just curious.
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 Re: The Gathering Storm - A Wheel of Ti (v V0.2.0 Beta)  » posted by mat2rivs on Dec 20, 2010, 05:48:24 pm
Kairyu wrote:
Cool =D That makes me happy. There is another thing. Is the weave to hold your enemies in place supposed to wear off after a certain time? Or no? Just curious.
At this point, the bind weave hold people in place until the weave is unraveled. I might try to change it to a 10 second interval or something like that. For multiplayer, I made it so I gives 2 damage per second for 10 seconds, unless it is unraveled. It was a little too much when fighting Tar Valon because all the enemy troops would just stand around. Also, I need to look into how to make the troops move again after it is unraveled. They still seem to like to stand around.
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 Re: The Gathering Storm - A Wheel of Ti (v V0.2.0 Beta)  » posted by Kairyu on Dec 20, 2010, 05:53:42 pm
mat2rivs wrote:
At this point, the bind weave hold people in place until the weave is unraveled. I might try to change it to a 10 second interval or something like that. For multiplayer, I made it so I gives 2 damage per second for 10 seconds, unless it is unraveled. It was a little too much when fighting Tar Valon because all the enemy troops would just stand around. Also, I need to look into how to make the troops move again after it is unraveled. They still seem to like to stand around.
Yeah, Idk. I use the weave on just bandits and then use seekers(Considering how slow the seekers are), but then after a while the bandits start moving around and stuff. Either running away or running away and then back at me. It was wierd. Also, In one bandit battle there were bandits using fireballs!? I was like wtf wth is with that!?? So, Idk if something is messed up or if bandits can channel. Or perhaps something else?
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 Re: The Gathering Storm - A Wheel of Ti (v V0.2.0 Beta)  » posted by mat2rivs on Dec 20, 2010, 07:06:26 pm
For some reason, no matter how I code it, enemies will run when routed. The Bind weave can't hold them at that point. I don't think bandits should be channeling. Unless I forgot and left a weapon in their inventory from testing. I think sometimes strange things happen the longer you play a saved game. Maybe it loses track of some of the global variables.
comment last edited by mat2rivs on Dec 20, 2010, 10:33:55 pm
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 Re: The Gathering Storm - A Wheel of Ti (v V0.2.0 Beta)  » posted by Kairyu on Dec 21, 2010, 04:09:02 am
mat2rivs wrote:
For some reason, no matter how I code it, enemies will run when routed. The Bind weave can't hold them at that point. I don't think bandits should be channeling. Unless I forgot and left a weapon in their inventory from testing. I think sometimes strange things happen the longer you play a saved game. Maybe it loses track of some of the global variables.
Yeah, the funny thing is though when they rout, not all of them rout. They start running away and then they run to attack me. Idk, it was wierd. All I know is that during that match I had them binded and then I saw them shooting flames into the sky. It was wierd.
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 The Gathering Storm - A Wheel of Ti (v V0.2.0 Beta)  » posted by Kairyu on Dec 22, 2010, 10:18:41 am
Hey, Also I found something wierd. While playing a battle against any type of enemy, sometimes the game freezes. I wont have anyone channeling but me, so its not over excess of channelers, but when I use the air weave(The one that knocks people back, and for some reason kills them) it will freeze. Just everything freezes except the music. I can wait around forever without that freeze unfreezing and sometimes it unfreezes right away. Idk what it is, but it is very annoying especially when playing the unrealistic mode where you have to manually save. I hope you know how to fix this. Is it something to do with my settings or something?

Also, I have a question. Have you read the part where Lews Therin took over. He did that one weave with the fingers? Shooting five beams of...I think it was some wicked fire or soemthing from each hand. That would be cool. No area effect though with it as that would be...lets face it. Cheap. Anyways, another one he used during the same fight I think he called Hell gates....Or something Gates. That would be cool if possible. Another thing I was thinking was to have the Wind weave do a tad more damage. In the beginning it is almost hard as hell to get anyone killed. Takes almost six times with the weave on one person, and at times it acts wierd and knocks people in front of you behind you where they instantly hit and kill you. Its happened many times to me.

Also, a wierd thing. I can be blocking, and I get hit. I mean literally hit. Im blocking, noone is hitting me, or even trying to attack me. One of the people may have the weapon held back, but not releasing, and I still get hit. Ive died several times from this alone. And as for the rocks....They do too much damage. I had on full plate and they were doing twenty damage plus to my guy. I mean, are they magma rocks? Cause they sure hurt like they were XD A cool thing I thought of too. You know the firewall weave? I thought what if you made a similar weave, except smaller in size, and have it advance upon the enemy. Like you aim it, and then make the weave and the weave will create a wall of fire that charges through the enemy hurting them while it goes on its merry way.
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