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 Mount&Blade Repository » Mods » Large » Native 2.0
      
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View this file on the M&B NexusFile Listing: Native 2.0
Last Updated: Dec 01, 2010, 09:54:51 am
First Created: Nov 30, 2010, 03:25:18 pm
File version: 2.0 Advanced Beta
For M&B version: Warband 1.132
Downloads: 7,955 (8,074) Size: 26.2 MB
Views: 21,811 (22,748) Type: RAR
Home:  Native 2.0 Tavern
Rating (10 votes): 3.2 / 5.0
Description
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MOD IS CURRENTLY DEAD!!!! WILL NOT WORK ON IT FOR NOW!!! I DON'T HAVE ENOUGH TIME!!!!



I think i might change lots more stuff about this mod, I need some help so if your a pro mod maker let me know. I want to add this to my mod. I dont know how to add this to my mod so if you want, download my mod and add this to it. Then upload it to Rapidshare or something and give me the link. I will upload it here and give you credit. Please let me know if you want to help.
http://www.mbrepository.com/file.php?id=2295

Mod Team
Slayer113-Leader
Razkil-Idea Guy

SCREENSHOTS ARE UP!!!!! AT THE BOTTOM OF THE PAGE!!!!! They will show you some ammo and build time changes.


I"M WORKING HARD ON ALL NEW STUFF!!!! FOUND A MODDING TOOL AND ITS GOING TO MAKE EVERYTHING EASIER!!!!!

TRYING TO ADD THE ENLISTMENT MOD FROM thilienranger!!!!

Hello guys, my mod is a simple redo of the native files. If your like me you like the native module of warband. However, i like how some mods let the cattle follow you or buildings build faster. I decided to edit some game files so there are many new things. Here is a list. Don't forget to vote. Also, please comment on this and let me know about bugs and stuff so i can fix them and make the mod better.

REMEMBER THIS MOD IS A WORK IN PROGRESS: :hammer: :hammer: :hammer: :hammer:

Ammo
Arrows:
Normal Arrows changed from 30 to 50
Khergit Arrows changed from 30 to 50
Barbed Arrows changed from 30 to 50
Bodkin Arrows changed from 28 to 50

Bolts:
Normal Bolts changed from 29 to 50
Steel Bolts changed from 29 to 50

Axes:
Light Throwing Axes changed from 4 to 30
Throwing Axes changed from 4 to 30
Heavy Throwing Axes changed from 3 to 30

Daggers & Darts:
Throwing Daggers changed from 13 to 30
Throwing Knives changed from 14 to 30
Darts changed from 7 to 25
War Darts changed from 7 to 25

Spears:
Javelins changed from 5 to 30
Jarids changed from 4 to 25
Throwing Spears changed from 4 to 25

Bullets:
Cartridges changed from 50 to 100

Cattle Behavior
Cattle changed to follow the player

Food Consumption
How often party eats changed from 14 hours to 24 hours
Number of troops fed by 1 unit of food changed from 3 to 7

Merchants (Money Available)
All Merchants Min. Cash 500 to 5000 Max. Cash 1000 to 5000

Stat Loss
NOTE: The game will tell you that you have lost a stat but you really didnt. This stops games over 757 days old from loosing stats.

Sieges
Time to build ladder changed from 3 to 12
Time to build siege tower changed from 6 to 2 (yes it becomes faster to build)
Siege tower movement speed changed from 1 to 2 (goes twice as fast)

Arena/Tournament
Renown gained for winning changed from 20 to 80
Relation with town gained changed from 1 to 10
XP gained for winning changed from 250 to 2500

Honor
If you choose Noble background at character creation you get 30 honor points

Party Morale
Increase in morale for each point of leader ship changed from 12 to 100

Prisoners
Enemy lord escape rate after battle changed from 50% to 35%
How often a captured lord will try to escape your party changed from 48 hours to 100 hours
Tavern keepers now buy prisoners

Guild Master
Added a "Meet with guild master" option to town menus

Reputation
Buy everyone drinks at tavern changed from 1 to 10
Escort caravan changed from 1 to 5
Return a kidnapped girl changed from 2 to 11
Move cattle herd changed from 3 to 7
Troublesome bandits changed from 2 to 7
Deal with looters changed from 5 to 10
Deal with night bandits changed from 1 to 10
Deliver wine changed from 1 to 7
Bring peace between warring factions:
Success, accept money changed from 5 to 10
Success, decline money changed from 8 to 16

Improvement build times<
UPDATED
Build time changed from 100% speed to 9999% speed
Manor 1 days
Mill 1 days
Watch Tower 0 days
School 1 days
Messenger Post 0 days
(NOTE: Times are without a 10 engineering skill so this is going to be fast for low level guys.)

Bandits<
NEW!!!!!
Looters min party size changed from 3 to 10, max party size changed from 45 to 55
Steppe bandits min party size changed from 4 to 12, max party size changed from 58 to 64
Forest bandits min party size changed from 4 to 12, max party size changed from 52 to 58
Mountain bandits min party size changed from 4 to 12, max party size changed from 60 to 70
Desert bandits min party size changed from 4 to 12, max party size changed from 58 to 64
Tundra Bandits min party size changed from 4 to 12, max party size changed from 58 to 64
Sea raiders min party size changed from 5 to 25, max party size changed from 50 to 75, Max amount of sea raider parties on map changed from 16 to 24 (I try to make it seem that it is easier for them to get new troops since they seem to come by boat like vikings.)

Random Addons<
NEW!!!!
Disabled companion interaction (Have as many heroes as you want)
Added a dialog option to prevent companion from leaving you "We hang deserters in this company)
Village elders will now always offer another quest if you turn down the last one
All quest repeat intervals set to 1 for all quest givers
Can now get up to 20 recruits from a village with a relation below 5





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Comments (Page 4 of 4)
IP: logged
 Re: Native 2.0 (v 2.0 Advanced Beta)  » posted by DatrixTSW on Dec 16, 2011, 10:32:54 pm
3d86 wrote:
All these can be changed with TWEAK that is also compatible with 99.99% of the other mods out there
oh wait let me guess you used tweak on native and you call that ''moding'' ? :shock:

oh and ''meet with the guildmaster option'' that is alredy in native so im guessing you dint even bother to make a description of your mode,you just copy paste from somewhere ..... wow you really are gooooooooooood ....... :hammer:

I do know of a few mods that don't work well at all with tweak and that is SOD and The Last Days of The Third age :-D :-D :-D
Having said that I guess your right about 99.9% of Mods do work with Tweak. I'm still not sure how you can change the xp rate on bandit parties. I know it has been done but how?
IP: logged
 Re: Native 2.0 (v 2.0 Advanced Beta)  » posted by DatrixTSW on Dec 16, 2011, 10:37:48 pm
Cro_Lion wrote:
hey, i can add that enlistment mod in yours (native 2.0, for which you haven't got time anymore and which I would love to see), but here's the problem in it: game menus... I've added it to my own mod, (training mod, i'm not a pro modder, but its fairly easy to add enlistment), and instead of choosing backgroun at the beggining, you get 3 options: desert, return to duty, rebel. that's also what you get, when you click on the reports button, so now that you know all that, i would advise you not to put it in...
ENLISTMENT MOD SUCKS

Is there a way you can go into an lords army and fight against any lord that is that lords enemy without you having to rebel or leave. I've seen it done in an enlistment mod II can't seem to find it anymore though. anyway thanks for listening hopefully I wasn't too upsetting... :-)
IP: logged
 Re: Native 2.0 (v 2.0 Advanced Beta)  » posted by DatrixTSW on Dec 16, 2011, 10:40:01 pm
Flippy Gester wrote:
nicee! i was wondering.. how do you change the amount of arrows or whatever? Is it in the script? if so can you explain to me how? thanks :) love this. i've been playing it for quite sometime now ;)
I think there's a program called TweakmB that can do that unless you like to do it the hard way...?
IP: logged
 Re: Native 2.0 (v 2.0 Advanced Beta)  » posted by Cro_Lion on Dec 17, 2011, 09:04:15 am
DatrixTSW wrote:
Cro_Lion wrote:
hey, i can add that enlistment mod in yours (native 2.0, for which you haven't got time anymore and which I would love to see), but here's the problem in it: game menus... I've added it to my own mod, (training mod, i'm not a pro modder, but its fairly easy to add enlistment), and instead of choosing backgroun at the beggining, you get 3 options: desert, return to duty, rebel. that's also what you get, when you click on the reports button, so now that you know all that, i would advise you not to put it in...
ENLISTMENT MOD SUCKS

Is there a way you can go into an lords army and fight against any lord that is that lords enemy without you having to rebel or leave. I've seen it done in an enlistment mod II can't seem to find it anymore though. anyway thanks for listening hopefully I wasn't too upsetting... :-)

you can go into his army, but you have to wait until he decides to fight anyone. and it can be a long time.
IP: logged
 Native 2.0 (v 2.0 Advanced Beta)  » posted by Slayer113 on Mar 31, 2012, 05:29:43 pm
Hello everyone, I am returning to M&B WB!!! However I am playing Tropico 4 and the Mass Effect series as well so the mod will not be worked on for a little while longer. If/when I find the time I will begin work again.
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