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 Mount&Blade Repository » Mods » Large » Scaedumar Warband (SP)
      
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View this file on the M&B NexusFile Listing: Scaedumar Warband (SP)
Last Updated: Apr 22, 2011, 01:18:47 pm
First Created: Nov 21, 2010, 01:06:58 pm
File version: 0.4 beta
For M&B version: Warband 1.134
Downloads: 13,415 (16,098) Size: 351.59 MB
Views: 33,143 (38,650) Type: EXE
Home:  Visit Homepage
Rating (15 votes): 4.5 / 5.0
Description
header2eq.jpg

The goal of this mod is to polish native game-play.
It provides graphical and game-play changes for both early game play and mid to end game play, combining a huge range of Open Source Kits from the Taleworlds Forum and refined / self-developed scripts.
You will have the freedom to choose from a wide range of tactical options for battles and strategic planning, managing your kingdom and interacting with NPCs.


Features:
  • simple install through NSIS installer system
  • Polished Landscape (with LOD´s, ambient occlusion)
  • Polished Buildings (new normal-maps, LOD´s, ambient occlusion )
  • New Horses, Armours (all from Kits from the forum)
  • DiplomacyMod
  • Prebattle Deployment & Order, Weapon Type Switch, Order Skirmish
  • Camp Entrenchment
  • Unique Battlescenes and Bridge-Battles
  • Polished Reports (Companions Overview and JRiders Presentations)
  • Viewable Troop Tree (under Reports)
  • Fog of War (you can choose at the start of a new game if you want that feature or not)
  • Deployable Pavise
  • Borderless Player-UI
  • Ambient SoundTrack
  • Deco Stuff like Turning Windmills, Sailing Ships
  • Reworked Weapon Proficiency Loss
  • Reworked Wound Recovery System
  • equipable, light-emitting, fire torch.
  • Factionized Merchant Inventory
  • Random Events (you can toggle that feature and also choose the style of presentation, either via message or dialog-box)
  • Exhaustion System for Map-Speed (this will forces the player to camp/rest in town regularly)
  • Sea Battle / Trade
  • Foraging
  • Horses react to Camels
  • Formations

The mod comes with a Manual located in the mod directory once installed (Scaedumar Manual.pdf), you will find a more detailed list and more indepth informations about the features in there.
For feedback, bug reporting and suggestions please use my forum thread : http://forums.taleworlds.com/index.php/topic,109601.0.html

Have fun playing...
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Comments (Page 2 of 2)
IP: logged
 Scaedumar Warband (SP) (v 0.4 beta)  » posted by Call4Pizza on Jun 11, 2011, 11:14:04 am
i've read all the descriptions on here and ur taleworlds forum IT SOUNDS AMAZING im just curious, are there reworked troop trees for the factions or at least do the faction units have new armor?
IP: logged
 Re: Scaedumar Warband (SP) (v 0.4 beta)  » posted by Abhuva on Jun 11, 2011, 12:32:36 pm
Call4Pizza wrote:
..are there reworked troop trees for the factions or at least do the faction units have new armor?
Right now there are no reworked troop trees, i have some ideas for future updates but overall the main concept was to stay as close as possible to the original flavour M&B offers. As far as i remember the only units that have new armour are Vaegir, beside that nearly all factions utilizes new horses...
I hope this isnt too dissapointing =) This mod focus more on gameplay / scripting / scenebuilding things for now ( and this is a one-man work of course =P )
There are some nice armours available in the mod, but for now the factions mostly dont use them.
IP: logged
 Re: Scaedumar Warband (SP) (v 0.4 beta)  » posted by Call4Pizza on Jun 16, 2011, 08:34:08 pm
Abhuva wrote:
Call4Pizza wrote:
..are there reworked troop trees for the factions or at least do the faction units have new armor?
Right now there are no reworked troop trees, i have some ideas for future updates but overall the main concept was to stay as close as possible to the original flavour M&B offers. As far as i remember the only units that have new armour are Vaegir, beside that nearly all factions utilizes new horses...
I hope this isnt too dissapointing =) This mod focus more on gameplay / scripting / scenebuilding things for now ( and this is a one-man work of course =P )
There are some nice armours available in the mod, but for now the factions mostly dont use them.
not at all your the modder and above all your a 1 man job (which in my book is A++++++++++++++ especially for a mod as grand as this) i honestly wish i could mod but im just not computer savvy enough (im good with ideas though) i would make my own troop tree cause it bugs me to bug great modders like you for simple things like that and ill never be disappointed with a mod as great as this
comment last edited by Call4Pizza on Jun 16, 2011, 08:34:38 pm
IP: logged
 Scaedumar Warband (SP) (v 0.4 beta)  » posted by Will1460 on Jul 22, 2011, 09:49:02 pm
A very good mod with a easy install. I look forward to future versions.
IP: logged
 Scaedumar Warband (SP) (v 0.4 beta)  » posted by boiboidude77 on Mar 17, 2012, 03:37:41 am
This Mod needs Arrow volley that would be perfect if it had that. :-P
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