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 Mount&Blade Repository » Mods » Large » Scaedumar Warband (SP)
      
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View this file on the M&B NexusFile Listing: Scaedumar Warband (SP)
Last Updated: Apr 22, 2011, 01:18:47 pm
First Created: Nov 21, 2010, 01:06:58 pm
File version: 0.4 beta
For M&B version: Warband 1.134
Downloads: 13,455 (16,138) Size: 351.59 MB
Views: 33,787 (39,294) Type: EXE
Home:  Visit Homepage
Rating (15 votes): 4.5 / 5.0
Description
header2eq.jpg

The goal of this mod is to polish native game-play.
It provides graphical and game-play changes for both early game play and mid to end game play, combining a huge range of Open Source Kits from the Taleworlds Forum and refined / self-developed scripts.
You will have the freedom to choose from a wide range of tactical options for battles and strategic planning, managing your kingdom and interacting with NPCs.


Features:
  • simple install through NSIS installer system
  • Polished Landscape (with LOD´s, ambient occlusion)
  • Polished Buildings (new normal-maps, LOD´s, ambient occlusion )
  • New Horses, Armours (all from Kits from the forum)
  • DiplomacyMod
  • Prebattle Deployment & Order, Weapon Type Switch, Order Skirmish
  • Camp Entrenchment
  • Unique Battlescenes and Bridge-Battles
  • Polished Reports (Companions Overview and JRiders Presentations)
  • Viewable Troop Tree (under Reports)
  • Fog of War (you can choose at the start of a new game if you want that feature or not)
  • Deployable Pavise
  • Borderless Player-UI
  • Ambient SoundTrack
  • Deco Stuff like Turning Windmills, Sailing Ships
  • Reworked Weapon Proficiency Loss
  • Reworked Wound Recovery System
  • equipable, light-emitting, fire torch.
  • Factionized Merchant Inventory
  • Random Events (you can toggle that feature and also choose the style of presentation, either via message or dialog-box)
  • Exhaustion System for Map-Speed (this will forces the player to camp/rest in town regularly)
  • Sea Battle / Trade
  • Foraging
  • Horses react to Camels
  • Formations

The mod comes with a Manual located in the mod directory once installed (Scaedumar Manual.pdf), you will find a more detailed list and more indepth informations about the features in there.
For feedback, bug reporting and suggestions please use my forum thread : http://forums.taleworlds.com/index.php/topic,109601.0.html

Have fun playing...
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Comments (Page 1 of 2)
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 Scaedumar Warband (SP) (v 0.3 alpha)  » posted by ruben6f on Nov 21, 2010, 03:00:51 pm
my PC can barely take the game (96% with everithing low) but the freatures sound nice
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 Scaedumar Warband (SP) (v 0.3 alpha)  » posted by Abhuva on Nov 21, 2010, 03:15:09 pm
Its a quite graphic heavy mod, i will try to improve this for beta but i guess on older systems it will be always like that... i developed it on a rather old laptop and to play smoothly i also have to turn down nearly everything. Things that improved it greatly for me was turning off HDR and shaders (in the Video Options menu), and using Texture on demand, beside the usual stuff like turning off grass etc.

On the other side i love the look of it, even if my laptop can barely handle it during normal game-play. This was one of the main reasons i maked LODs for Polished Landscapes and Buildings.
I hope you can still enjoy it =)
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 Scaedumar Warband (SP) (v 0.3 alpha)  » posted by Befenismor on Nov 27, 2010, 10:02:09 am
I personally won't use it because it isn't quite as good as el arte de la guerra but 5 stars for the effort none the less. Keep improving it and I'm sure it'll be one of the better mods for m&b in the near future. Good luck.
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 Scaedumar Warband (SP) (v 0.3 alpha)  » posted by Ok Wookie on Nov 29, 2010, 04:53:16 am
Screenshots please.
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 Scaedumar Warband (SP) (v 0.3 alpha)  » posted by Abhuva on Nov 29, 2010, 12:52:37 pm
@Befenismor: thx for the support, i will for sure keep improving it =)
@OK Wookie: Screenshots are at the taleworlds forum, just visit the mod-thread there (via homepage link), i will improve the presentation here once i am done with the work for open beta.
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 Scaedumar Warband (SP) (v 0.3 alpha)  » posted by Lymon on Dec 02, 2010, 03:26:41 pm
This is a good looking mod with all the neat features. My I suggest that Kherg. lands to have less Trees and more open field because they're raiders. And also the game crash when going to tavern in Tulga. Can you please fix it? =D other than that Its another great mod.
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 Scaedumar Warband (SP) (v 0.3 alpha)  » posted by Abhuva on Dec 06, 2010, 01:20:11 pm
The strategic map will be reworked completely for open beta, also thx for the bug report, i fixed it.
comment last edited by Abhuva on Dec 06, 2010, 01:35:37 pm
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 Scaedumar Warband (SP) (v 0.3 alpha)  » posted by wiridesc on Dec 24, 2010, 10:13:03 am
helluva good map so far, its the best and most well developed that i've played on. Also liking the implemented features thus far. Keep up the work... also any idea on the next update?
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 Scaedumar Warband (SP) (v 0.3 alpha)  » posted by The_Dashing_Rogue on Dec 26, 2010, 12:50:59 am
Will you allow me to upload a mod that is basically Scaedumar but with some things tweaked/changed around? :-) If yes can I include Scaedumar in the title if I give you credit for allowing me to use your mod? I've already made my min-mod/tweaks but the question is if you'll mind if I upload them..? Thanks again. :-D
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 Re: Scaedumar Warband (SP) (v 0.3 alpha)  » posted by Abhuva on Dec 26, 2010, 03:50:23 am
The_Dashing_Rogue wrote:
Will you allow me to upload a mod that is basically Scaedumar but with some things tweaked/changed around? :-) If yes can I include Scaedumar in the title if I give you credit for allowing me to use your mod? I've already made my min-mod/tweaks but the question is if you'll mind if I upload them..? Thanks again. :-D

Go ahead with this, as long as you give proper credits. I guess you are aware that this is still a early alpha version, i am atm working on the open beta with lots of improvements, balancing and bugfixing.
Scaedumar is a selfdeveloped, made-up word (and band-name) from me and a friend, but its not copyrighted. I have no problems seeing it used in your title (or better subtitle =P) as long as its clearly stated in your readme/credits that this name belongs to me.

Once i have a stable open beta i guess i will make it open-source (download with full module-system, game-design-documents, other used documents during development) - but its still a nice long route to go before that =)

@wiridesc
At the moment i am in the painful situation to decide what features will stay and what not for the open beta. But i hope that within the next few months i will finish this project and release a stable, satisfying version.
Due to heavy limitiations on both the engine and the team-resources (hurray for one man dev-teams =P) some really promising and cool features are likely to not be implemented, but overall there are some nice new things for the beta.
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 Scaedumar Warband (SP) (v 0.4 beta)  » posted by Zoso on Apr 22, 2011, 09:32:49 pm
lol sorry im new here, but if theres an update for this mod, it'll be posted just like this one right??? :oops:

Great mod btw! :-D
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 Re: Scaedumar Warband (SP) (v 0.4 beta)  » posted by Abhuva on Apr 23, 2011, 05:18:53 am
Zoso wrote:
if theres an update for this mod, it'll be posted just like this one right???

Yes, you will find information about updates etc. either here or, in more detail, on the original forum thread at talesworld (see homepage link) - and also here:
http://www.moddb.com/mods/scaedumar
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 Scaedumar Warband (SP) (v 0.4 beta)  » posted by La Ir on Apr 23, 2011, 12:43:07 pm
Very Nice Mod!! :green:
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 Re: Scaedumar Warband (SP) (v 0.4 beta)  » posted by La Ir on Apr 23, 2011, 01:55:17 pm
La Ir wrote:
Very Nice Mod!! :green:
It is very realistic in my opinion.. :-D
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 Scaedumar Warband (SP) (v 0.4 beta)  » posted by anhnam9x on Apr 23, 2011, 08:17:50 pm
Great mod !!! :hammer: :hammer: :hammer: :hammer: :hammer: :hammer:
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 Scaedumar Warband (SP) (v 0.4 beta)  » posted by Everos on Apr 24, 2011, 04:09:14 pm
WoW i just try the mod i love it thx ;) i know that is beta but i have love it that i want to see in game its to put more baners and to fix a litle the music BTW 5*
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 Scaedumar Warband (SP) (v 0.4 beta)  » posted by angmar1 on Apr 26, 2011, 08:16:56 am
i would like to play this mod but it says that there is something that can harm my computer so i wanna know if there is any virus or something in this mod :cry:
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 Re: Scaedumar Warband (SP) (v 0.4 beta)  » posted by Everos on Apr 26, 2011, 08:48:21 am
angmar1 wrote:
i would like to play this mod but it says that there is something that can harm my computer so i wanna know if there is any virus or something in this mod :cry:
no virus on me! i scan it and no virus founr.... try it free :)
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 Re: Scaedumar Warband (SP) (v 0.4 beta)  » posted by Abhuva on Apr 26, 2011, 08:56:50 am
angmar1 wrote:
i wanna know if there is any virus or something in this mod
There is defintly no virus in here, antivir programs sometimes make false alerts.
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 Scaedumar Warband (SP) (v 0.4 beta)  » posted by brummiebiker on May 12, 2011, 11:28:26 am
maybe i'm stupid but i couldn't find anything polish native in your mod
same mod like thousands similar
same towns and castles , same nations , just new items , that's it
crap..
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