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 Mount&Blade Repository » Mods » Gameplay Mechanics » Pre-Battle Orders & Deployment v0.96.3 beta
      
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View this file on the M&B NexusFile Listing: Pre-Battle Orders & Deployment v0.96.3 beta
Last Updated: May 20, 2012, 06:19:49 pm
First Created: Oct 24, 2010, 09:20:24 pm
File version: 0.963 beta
For M&B version: Warband 1.143
Downloads: 4,666 (13,367) Size: 3.82 MB
Views: 20,978 (43,630) Type: EXE
Home:  On Taleworlds Forum
Rating (2 votes): 5.0 / 5.0
Description
See the Nexus link above for olde version archive and primary download.

A "mini-mod" for Native Warband 1.143 that expands pre-battle tactical options...and includes a number of in-battle optional features.
Now with a real deployment phase - pre-battle positioning of divisions!
Requires Warband Script Enhancer 2.6.2, included in the installer

NEW in v0.95:
  • Now with Pre-Battle Positioning/Real Deployment!
    When starting a battle with Pre-Battle Orders or via
    the "Take the Field" option, you can place your troops before
    the battle starts by using the "hold down F1 flag" (this can
    be turned off in the mod options menu)

    As instructed in game, give formations orders (such as formation types or
    stand closer/spread out) before placing the division with the F1 flag for
    those orders to be applied when the division is placed.
  • Pre-Battle movement orders (+/- 10 paces, formations, spread out/stand closer)
    now 'snap into place' at spawn time. There may be some reshuffling, but this
    speeds along the starting formation process greatly.
  • Pre-Battle orders now available for 'alternative' divisions activated by
    splitting a troop type into a secondary division
  • Recording battle size via mod options is no longer necessary (thanks WSE)
  • Shield bash made key-mappable. "Defend" needs to be held down, too.
  • Some bugfixes (Custom Camera and Split Divisions mainly)

NEW in v0.91:
  • Shield Bash added
  • Compiled with ModMerger, so testing that
  • Some small bugfixes

NEW in v0.90:
  • Animated and properly functioning spear bracing
  • AI use of special attack orders (skirmish mode, spear bracing, volley fire)
  • Ability to split the same troop type into two divisions!
  • Fully map-able keys
  • Ability to use deployment options in sieges
  • New 'in between' battle AI that uses Native AI, but with formations
  • Weather-based penalties to ranged weapon proficiencies
  • Some cosmetic updates, numerous bug fixes and smaller tweaks/updates



Pre-battle Deployment
Adds a pre-battle presentation where the player can select the troops from the player's party that he/she wishes to spawn at the beginning of the battle.

Pre-battle Orders
Adds a pre-battle presentation where the player can assign a set of battle starting orders to the various divisions/group in the player's party.

Currently, the player can select the following for each group: an Initial Order (charge, hold, follow), two movement orders (chosen from Forward/Back 10 paces, Stand Closer, Spread Out, Mount and Dismount) and a weapon use order (chosen from the Native weapon use orders Fire At Will, Hold Fire, Any Weapon, Blunt Weapons). Movement orders can be repeated up to 4 times.

It also adds options to the encounter menu to choose for all troops to begin the battle holding or following, rather than charging.

PBOD is now "Expanded" and adds a set of orders to that which are available Natively. Now, your troops can be instructed on exactly which weapon type to wield, whether or not to use shields, and for ranged troops whether they should engage in melee combat or not. These are accessed similarly to Native orders in that you press a 'F' function key that opens a display outlining the various orders available and they are given to whichever divisions are currently selected. Further, weapon-use fixes for lancers, horse archers, and spear/pikemen have been included (and can be toggled off individually if the player so chooses). Also includes Battle Continuation with two DeathCam modes, and a custom camera mode. Now using Motomataru's Formations! For more details, see the Readme.


For screenshots etc, see the forum page.

For the Kits (source code)--
Orders & Deployment: http://www.mbrepository.com/file.php?id=2325
Orders: http://www.mbrepository.com/file.php?id=2324
http://forums.taleworlds.com/index.php/topic,139752.0.html
Deployment: http://www.mbrepository.com/file.php?id=2322
http://forums.taleworlds.com/index.php/topic,141283.0.html
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Comments
IP: logged
 Pre-Battle Orders & Deployment (v 0.8 beta)  » posted by Ok Wookie on Dec 07, 2010, 11:34:49 am
First
IP: logged
 Pre-Battle Orders & Deployment (v 0.83 beta)  » posted by lovebeatles on Jan 23, 2011, 01:24:28 pm
when i enter a city or town do not appear the bodyguards, I should have 2 or 3
what is the problem?
does anyone have the translation into spanish of the mod?
comment last edited by lovebeatles on Jan 23, 2011, 01:26:03 pm
IP: logged
 Pre-Battle Orders & Deployment (v 0.85 beta)  » posted by GaiusJulius on Feb 01, 2011, 03:56:29 pm
Am I able to use this for a mod? That would be really great if I could use this mod with another one.
IP: logged
 Re: Pre-Battle Orders & Deployment (v 0.85 beta)  » posted by Caba`drin on Feb 02, 2011, 07:19:00 pm
GaiusJulius wrote:
Am I able to use this for a mod? That would be really great if I could use this mod with another one.

...you'll need to be more specific. What do you want to use this with?
IP: logged
 Pre-Battle Orders & Deployment (v 0.85 beta)  » posted by Bitnikas on Feb 09, 2011, 02:56:53 pm
I have checked the box that says battle continuation in mod preferences menu but when I get knocked out battle still ends with autoresolve.
IP: logged
 Re: Pre-Battle Orders & Deployment (v 0.85 beta)  » posted by GaiusJulius on Feb 09, 2011, 03:10:37 pm
Caba`drin wrote:
GaiusJulius wrote:
Am I able to use this for a mod? That would be really great if I could use this mod with another one.

...you'll need to be more specific. What do you want to use this with?
I have another mod from this website called "Roman Invasion" and I wanted to use this mod for it. That would be great if I could and If I can. Please tell me how
IP: logged
 Re: Pre-Battle Orders & Deployment (v 0.85 beta)  » posted by Caba`drin on Feb 11, 2011, 12:03:31 am
Bitnikas wrote:
I have checked the box that says battle continuation in mod preferences menu but when I get knocked out battle still ends with autoresolve.
Battle Continuation ended up bugged in the v0.85 release version here. My apologies. Download a hot-fix here. Just paste the file into your ...Warband\Modules\PreBattle O&D\ folder and say yes to replace/overwrite. It will be fixed in future versions. FIXED in 0.86
GaiusJulius wrote:
I have another mod from this website called "Roman Invasion" and I wanted to use this mod for it. That would be great if I could and If I can. Please tell me how
You would need the Module System source code for that mod, and then download the "kit" for this mod and follow the instructions in each file to do a complex copy-paste into Roman Invasion's source code. You'd then need to compile the new mod to play. There are tutorials for this on the Taleworlds forum.
comment last edited by Caba`drin on Feb 15, 2011, 04:48:42 pm
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