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 Mount&Blade Repository » Mod Source Files » Pre-Battle Orders & Deployment Kit v0.95.7 beta
      
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View this file on the M&B NexusFile Listing: Pre-Battle Orders & Deployment Kit v0.95.7 beta
Last Updated: Feb 01, 2012, 11:38:40 am
First Created: Oct 19, 2010, 06:35:17 pm
File version: 0.957 beta
For M&B version: Warband 1.143
Downloads: 1,372 (3,260) Size: 731.3 KB
Views: 9,642 (16,551) Type: 7Z
Home:  On Taleworlds Forum
Rating (1 votes): 5.0 / 5.0
Description
ModMerger-ready source code Kit for the full Pre-battle Orders and Pre-battle Deployment mod (with formations and now Pre-Battle Positioning), for pain-free addition to any mod's source.
Now with a real deployment phase - pre-battle positioning of divisions!

For the compiled (ready-to-play) mod, see here.
For the full Module System with PBOD already integrated, see here (old version 0.90.1)
The presentations to select orders and troops for deployment are tied into the encounter menus.

Requires Warband Script Enhancer 2.4.8, included in the kit
NEW in v0.95:
  • Now with Pre-Battle Positioning/Real Deployment!
    When starting a battle with Pre-Battle Orders or via
    the "Take the Field" option, you can place your troops before
    the battle starts by using the "hold down F1 flag" (this can
    be turned off in the mod options menu)

    As instructed in game, give formations orders (such as formation types or
    stand closer/spread out) before placing the division with the F1 flag for
    those orders to be applied when the division is placed.
  • Pre-Battle movement orders (+/- 10 paces, formations, spread out/stand closer)
    now 'snap into place' at spawn time. There may be some reshuffling, but this
    speeds along the starting formation process greatly.
  • Pre-Battle orders now available for 'alternative' divisions activated by
    splitting a troop type into a secondary division
  • Recording battle size via mod options is no longer necessary (thanks WSE)
  • Shield bash made key-mappable. "Defend" needs to be held down, too.
  • Some bugfixes (Custom Camera and Split Divisions mainly)


NEW in v0.90:

Animated and properly functioning spear bracing
AI use of special attack orders (skirmish mode, spear bracing, volley fire)
Ability to split the same troop type into two divisions!
Fully map-able keys
Ability to use deployment options in sieges
New 'in between' battle AI that uses Native AI, but with formations
Weather-based penalties to ranged weapon proficiencies
Some cosmetic updates, numerous bug fixes and smaller tweaks/updates



Pre-battle Deployment
Adds a pre-battle presentation where the player can select the troops from the player's party that he/she wishes to spawn at the beginning of the battle.

Pre-battle Orders
Adds a pre-battle presentation where the player can assign a set of battle starting orders to the various divisions/group in the player's party.

In this version, the player can select the following for each group: an Initial Order (charge, hold, follow), two movement orders (chosen from Forward/Back 10 paces, Stand Closer, Spread Out, Mount and Dismount) and a weapon use order (chosen from the Native weapon use orders Fire At Will, Hold Fire, Any Weapon, Blunt Weapons). Movement orders can be repeated up to 4 times.

This version of PBOD is "Expanded" and adds a set of orders to that which are available Natively. Now, your troops can be instructed on exactly which weapon type to wield, whether or not to use shields, and for ranged troops whether they should engage in melee combat or not. These are accessed similarly to Native orders in that you press a 'F' function key that opens a display outlining the various orders available and they are given to whichever divisions are currently selected. Further, weapon-use fixes for lancers, horse archers, and spear/pikemen have been included (and can be toggled off individually if the player so chooses). Also includes Battle Continuation, two DeathCam modes, and a custom camera mode. For more details, see the Readme.

It also adds options to the encounter menu to choose for all troops to begin the battle holding or following, rather than charging.
Commands
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Comments
IP: logged
 Pre-Battle Orders & Deployment (v 0.88 beta)  » posted by Belendor on Mar 08, 2011, 09:31:06 am
Both of your downloads contains same files which are .py
IP: logged
 Re: Pre-Battle Orders & Deployment (v 0.88 beta)  » posted by Caba`drin on Mar 08, 2011, 01:17:33 pm
Belendor wrote:
Both of your downloads contains same files which are .py

There are 3 possible PBOD downloads.
  1. This one, which is the source kit with instructions for how to add PBOD to another mod's source.
  2. The full Module System source, which is Native's source code with PBOD already added.
  3. And the compiled, playable mod.

They all have different files. The first two do include source .py files, but they are different.
comment last edited by Caba`drin on Mar 08, 2011, 01:17:53 pm
IP: logged
 Pre-Battle Orders & Deployment (v 0.88 beta)  » posted by Belendor on Mar 08, 2011, 01:48:22 pm
Oh alright then sorry, nice update butaway!
IP: logged
 Pre-Battle Orders & Deployment (v 0.91 beta)  » posted by SKY6A on Dec 20, 2011, 10:26:21 pm
Caba`drin,

First, thank you for all your awesome work!

I seem to be having a problem adding this to Diplomacy 4.2. So here's what I did. I'm hoping you can point out my error:

1. Installed Diplomacy 4.2 by .exe.
2. Set up Diplomacy 4.2 sources and did a test build, just to make sure everything was working.
3. Placed the .brf and .dds files from PBOD 0.91 in the the module's "Resources" and "Textures" folders respectively.
4. Added the appropriate "load_mod_resource" lines to module.ini.
5. Placed the .py files from PBOD 0.91 in the Diplomacy 4.2 sources folder.
6. Ran modmerger_installer--as far as I could tell, it completed successfully.
7. Ran build_module.

I get a bunch of errors early in the build process, and I can see them long enough to recognize something about PBOD, but there are so many warnings about unused global variables later in the build process that I cannot go back and look at them once the compiler finishes.

So, although I have used modmerger successfully in the past, I have clearly done something wrong now. Can you point it out for me?

(Just on a personal note, I'm not a big fan of modmerger, since I much prefer to install mods manually, and disentangling a mod from the modmerger wrapper is always tricky unless you do it often enough that it becomes familiar. But that's just me.)

Thanks again for your great work!

IP: logged
 Re: Pre-Battle Orders & Deployment (v 0.91 beta)  » posted by Caba`drin on Dec 21, 2011, 09:44:50 am
There is at least one extra caveat for Diplomacy since PBOD's battle continuation will conflict with Diplomacy's battle continuation and it didn't seem worth it to try and remove Diplo's first and then implant PBOD's when the native module_mission_templates could just be used instead.
I'll be uploading a Diplo-specific kit shortly that will include the Native mission template file and a few extra instructions to disable Diplomacy battle continuation in favor of PBOD's system

Diplomacy-specific kit: http://www.mbrepository.com/file.php?id=3433
comment last edited by Caba`drin on Dec 21, 2011, 08:33:47 pm
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 Pre-Battle Orders & Deployment (v 0.91 beta)  » posted by SKY6A on Dec 24, 2011, 09:43:46 am
Cool! Thank you!
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 Pre-Battle Orders & Deployment (v 0.91 beta)  » posted by computica on Jan 07, 2012, 10:38:25 pm
Thanks CABA! :pint:
IP: logged
 Pre-Battle Orders & Deployment (v 0.95 beta)  » posted by gdwitt on Jan 20, 2012, 11:11:27 pm
I'm new. We really need this in Brytenwalda 1.39 with the close in battle starts. I have no idea how to install this. Can you provide instructions.
IP: logged
 Re: Pre-Battle Orders & Deployment (v 0.95 beta)  » posted by Caba`drin on Jan 21, 2012, 09:16:23 am
gdwitt wrote:
I'm new. We really need this in Brytenwalda 1.39 with the close in battle starts. I have no idea how to install this. Can you provide instructions.
There's no way to add it to Bryten without having the source code, unfortunately.
IP: logged
 Pre-Battle Orders & Deployment (v 0.957 beta)  » posted by Hosokawa on Mar 09, 2012, 08:42:42 pm
Sounds good. :) Just curious, will the AI commanders ever use the formations and special orders as well? The way I understand your description my troops should be able to use all that, but I'm not clear on whether troops of other armies will as well.
IP: logged
 Re: Pre-Battle Orders & Deployment (v 0.957 beta)  » posted by Caba`drin on Mar 09, 2012, 10:07:20 pm
Hosokawa wrote:
Sounds good. :) Just curious, will the AI commanders ever use the formations and special orders as well? The way I understand your description my troops should be able to use all that, but I'm not clear on whether troops of other armies will as well.
If you turn them on in Mod Options, which are found in the Camp Menu, they certainly will. Currently I have both formations AI and 'special orders' defaulting 'off'.
IP: logged
 Pre-Battle Orders & Deployment (v 0.957 beta)  » posted by Hosokawa on Mar 10, 2012, 01:48:05 am
Awesome. :D I'll try it out.
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