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 Mount&Blade Repository » Mods » Misc. » Sarranid City with AI Mesh
      
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View this file on the M&B NexusFile Listing: Sarranid City with AI Mesh
Last Updated: Oct 10, 2010, 09:40:37 am
File version: 1.1
For M&B version: Warband 1.1xx
Downloads: 426 Size: 173.6 KB
Views: 2,689 Type: 7Z
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Description
See this topic: http://forums.taleworlds.com/index.php/topic,136095.0.html

Ruthven created an epic Sarranid city, among other things, and released to the community. I have added an AI mesh, which seems to work pretty well.

Also added - all standard entry points you'd see in a normal city. 1 is at the city gate, for the player's initial visit, 0 is in the parade ground.

All other agents spawn in the courtyard inside the gate for now - the entry points can be seen there and moved to your liking.

The only other entry point is for one of the town walkers - he spawns on the citadel steps. This was to test AI Pathfinding.

You can test this city by renaming it to any one of your town centres - eg rename it and swap it with Praven's town centre, every time you then visit Praven, you'll enter this city.

Free to use by all, credit Ruthven please.
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