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 Mount&Blade Repository » Mods » Nativepp
      
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View this file on the M&B NexusFile Listing: Nativepp
Last Updated: Jul 24, 2012, 02:43:27 pm
First Created: Oct 05, 2010, 11:59:42 am
File version: 1.2
For M&B version: Warband 1.143
Downloads: 5,061 (11,016) Size: 21.33 MB
Views: 25,859 (48,817) Type: 7Z
Rating (13 votes): 4.1 / 5.0
Description
Installation instructions :
  • Download the mod
  • Extract it
  • Put the folder named Module into your mount and blades' module directory
  • If you don't know what the other folder is for you can erase it
  • Start the game -> :-D

If you wish to have more informations about the mod I suggest you check it on the M&B nexus here : http://mountandblade.nexusmods.com/mods/2296

Download will still be available through the repository, for those that are not willing to sign in the nexus sites.

A mod for m&b warband that enhance the original game without completely changing the way it was before :

You can now use the source code of my mod, you can use parts of it in your mod, start your mod with it, do whatever you want with it and I will not ask for credits (even if it would be nice from you). But you have to mention the authors of Diplomacy and PBOD with a link to the thread 'About Diplomacy' (link is in my credits just below)
If you want to know what something mean, or how I did something please ask by mail, but don't ask me to teach you how to mod, there is a lot of tutorials on the internet for this

Credits :
For Diplomacy : Waihti, Mjöllnir, Akmar Nibelung, Malakay, ultracemre, Dravic, hessuu, fisheye, rubik, jrider
http://forums.taleworlds.com/index.php/topic,116424.0.html

For PBOD : Caba`drin, Janus, motomataru, The Mercenary, rubik, sphere, dunde, MadVader, StinkyMcGirk, BrustwarzenLenny, xenoargh
http://forums.taleworlds.com/index.php/topic,142816.0.html

For the banner pack : chukcha
http://www.mbrepository.com/file.php?id=1959

I'd like to thank everyone who download it and those who help me in fixing bugs ;-)

You can mail me at [email protected]
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Comments (Page 3 of 7)
IP: logged
 Module.7z (v 0.8)  » posted by Belmor on Jan 27, 2011, 01:41:36 pm
Ive done as you said for the lords and there still in my party? Also i noticed that the lords you added are all naked with no gear? And no it does not do the missing defenders thing on my native. Thanks for the help.
IP: logged
 Re: Module.7z (v 0.8)  » posted by bOuYAkhlO on Jan 27, 2011, 03:01:07 pm
Belmor wrote:
Ive done as you said for the lords and there still in my party? Also i noticed that the lords you added are all naked with no gear? And no it does not do the missing defenders thing on my native. Thanks for the help.
ok so maybe the killing thing is not working as it should be (i tested it and it killed another lord, but sometimes it works so this is the weird part), and for the naked lords is it only the ones that come on your kingdom or all the new ones ?
IP: logged
 Module.7z (v 0.8)  » posted by Belmor on Jan 27, 2011, 03:24:07 pm
All the new lords have no gear (although the ones that join me have some gear?)
IP: logged
 Re: Module.7z (v 0.8)  » posted by bOuYAkhlO on Jan 27, 2011, 03:44:12 pm
Belmor wrote:
All the new lords have no gear (although the ones that join me have some gear?)
this is strange, they should all have gear, except those that do not lead any party so if you look at the notes tab it will show you everyone, even if they are not in the game right now, so when you say they have no gear you mean when you meet them ?
IP: logged
 Module.7z (v 0.8)  » posted by Belmor on Jan 27, 2011, 03:50:51 pm
Yes Ive met two that have no gear, One was sarranid and i cant remember what the other one was. But yes they defiantly had no gear.
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 Re: Module.7z (v 0.8)  » posted by bOuYAkhlO on Jan 27, 2011, 04:00:34 pm
Belmor wrote:
Yes Ive met two that have no gear, One was sarranid and i cant remember what the other one was. But yes they defiantly had no gear.
then this is realy bad, i knew about some sarranids that could become naked (i made a mistake in the script) but not about the others i will need to check this if you could give me his faction and rank (the first part of his name) it would be easy to find and realy nice :-D .
IP: logged
 Module.7z (v 0.8)  » posted by Belmor on Jan 27, 2011, 04:47:02 pm
Malik Biliya of the sarranids, Naib Ghullasen Sarranid, Padisha Atis Sarranid, Padisha Hamizan Sarranid those are the only ones I found (Vegir is gone and i cant find there guys) but that seems to be all.
IP: logged
 Re: Module.7z (v 0.8)  » posted by bOuYAkhlO on Jan 27, 2011, 04:58:11 pm
Belmor wrote:
Malik Biliya of the sarranids, Naib Ghullasen Sarranid, Padisha Atis Sarranid, Padisha Hamizan Sarranid those are the only ones I found (Vegir is gone and i cant find there guys) but that seems to be all.
ok then those are only sarranids, and so they are naked because of the error i found and not another one, thanks.
IP: logged
 Module.7z (v 0.8)  » posted by Belmor on Jan 27, 2011, 05:36:24 pm
No problem. I just recruited a lord from the Khanate but hes not taking my banner? Ive also noticed that the lords that show up at my castle dont take any banner.
IP: logged
 Re: Module.7z (v 0.8)  » posted by bOuYAkhlO on Jan 28, 2011, 03:34:51 am
Belmor wrote:
No problem. I just recruited a lord from the Khanate but hes not taking my banner? Ive also noticed that the lords that show up at my castle dont take any banner.
have you waited one day ? There is a trigger that check on every lord if he has the right banner once per day
IP: logged
 Re: Module.7z (v 0.8)  » posted by jupi73 on Jan 28, 2011, 10:44:44 am
bOuYAkhlO wrote:
Belmor wrote:
No problem. I just recruited a lord from the Khanate but hes not taking my banner? Ive also noticed that the lords that show up at my castle dont take any banner.
have you waited one day ? There is a trigger that check on every lord if he has the right banner once per day

have the same problem all of your faction the freeridesrs knight are nakred and i have the only choice to kill them not to talk to them or negotiate(to make them join me) :/
IP: logged
 Re: Module.7z (v 0.8)  » posted by jupi73 on Jan 28, 2011, 02:41:24 pm
jupi73 wrote:
bOuYAkhlO wrote:
Belmor wrote:
No problem. I just recruited a lord from the Khanate but hes not taking my banner? Ive also noticed that the lords that show up at my castle dont take any banner.
have you waited one day ? There is a trigger that check on every lord if he has the right banner once per day

have the same problem all of your faction the freeridesrs knight are nakred and i have the only choice to kill them not to talk to them or negotiate(to make them join me) :/
well not just them but also the khegerite knate :/
IP: logged
 Re: Module.7z (v 0.8)  » posted by bOuYAkhlO on Jan 29, 2011, 11:06:03 am
jupi73 wrote:
jupi73 wrote:
bOuYAkhlO wrote:
Belmor wrote:
No problem. I just recruited a lord from the Khanate but hes not taking my banner? Ive also noticed that the lords that show up at my castle dont take any banner.
have you waited one day ? There is a trigger that check on every lord if he has the right banner once per day

have the same problem all of your faction the freeridesrs knight are nakred and i have the only choice to kill them not to talk to them or negotiate(to make them join me) :/
well not just them but also the khegerite knate :/
so it's not only the sarranids, i don't know why but it works for me, if it's only two factions it may be because of an error i made i'll check this
IP: logged
 Module.7z (v 0.8)  » posted by GamesBond on Feb 05, 2011, 03:32:40 pm
I have put the downloaded module, next to the Native, and when i run it, at loadin ,gives me an error: "RGL ERROR unable to open file : CommonRes\weapon_meshes_e.brf IDK what to do. The native runs good. PLS help
IP: logged
 Re: Module.7z (v 0.8)  » posted by bOuYAkhlO on Feb 06, 2011, 04:01:16 am
GamesBond wrote:
I have put the downloaded module, next to the Native, and when i run it, at loadin ,gives me an error: "RGL ERROR unable to open file : CommonRes\weapon_meshes_e.brf IDK what to do. The native runs good. PLS help
I didn't do anything to weapon_meshes_e (and it even says it's not on the folder of my mod : CommonRes). But if native runs fine there may be a problem so look on your CommonRes folder to see if it is there
IP: logged
 Module.7z (v 0.82)  » posted by Renon19 on Feb 25, 2011, 06:18:17 pm
http://img808.imageshack.us/i/2011022500001.jpg/
So I thought I'd give some feedback to this mod, and I was originally going to say I've found nothing really wrong with it, but as I was playing I kept getting this error. It kept popping up so I assume that it was because one of the lords wanted me to follow them, but the message wouldn't go through. I could be wrong though, but I thought that info would help. It disappeared sometime later and didn't appear again. If there are any more errors I'll be happy to inform you of them.
IP: logged
 Re: Module.7z (v 0.82)  » posted by bOuYAkhlO on Feb 26, 2011, 12:38:03 am
Renon19 wrote:
http://img808.imageshack.us/i/2011022500001.jpg/
So I thought I'd give some feedback to this mod, and I was originally going to say I've found nothing really wrong with it, but as I was playing I kept getting this error. It kept popping up so I assume that it was because one of the lords wanted me to follow them, but the message wouldn't go through. I could be wrong though, but I thought that info would help. It disappeared sometime later and didn't appear again. If there are any more errors I'll be happy to inform you of them.
thanks a lot for this i'll try to fix it :-)
IP: logged
 Module.7z (v 0.83)  » posted by malimihec on Mar 02, 2011, 06:05:16 am
cool mod keep going like that :green: :arrow:
IP: logged
 Re: Module.7z (v 0.83)  » posted by bOuYAkhlO on Mar 02, 2011, 12:32:02 pm
malimihec wrote:
cool mod keep going like that :green: :arrow:
hehe thank you :-)
IP: logged
 Re: Module.7z (v 0.83)  » posted by HeX.16 on Mar 05, 2011, 10:47:27 am
To be honest it is the only warband mod i enjoy. I hope for some more updates soon.
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