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 Mount&Blade Repository » Multiplayer » Full Invasion
      
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View this file on the M&B NexusFile Listing: Full Invasion
Last Updated: Sep 25, 2010, 02:35:51 pm
File version: 1.0
For M&B version: Warband 1.1xx
Downloads: 49,331 Size: 122.57 MB
Views: 40,296 Type: RAR
Home:  Full Invasion topic
Rating (2 votes): 5.0 / 5.0
Description
Full Invasion v1.0
http://www.filefront.com/17319924/Full-Invasion.rar/

Multiplayer mod that puts players on one team and a shitload of bots, that come in waves, on the other team.
Features:
-Invasion gamemode
-Multiple invader factions:
Farmers
Zombies
Potato-throwing Half-decayed Zombie Farmers with clown masks
Seeekrit
Barbarians

-Varied defender factions:
The Empire (14-15th century)
Sergeant: Long pike, Halberd, Pollaxe, Great Sword, Partial Plate armor (f.e. coat of plates). Pros: Can support Infantry from a range, excellent armor. Cons: No close combat weapons, no shield.
Infantry: Sword, Military Hammer, Dagger, Heater Shield, Heavy Chainmail armor. Pros: Can hold a line very well, good armor. Cons: Slow moving, low damage weapons, short-range weapons.
Militia: Arquebus, Heavy Crossbow, Arbalest, Dagger, Aketon/Gambeson style armor. Proes: Long-range weapons, fast moving. Cons: Weak in melee, weak armor, slow rate of fire.

The Kingdom (12-13th century)
Footman: One-handed Axe, Sword, Mace, Spear, Heavy Kite Shield, Light Chainmail armor. Pros: Can hold a line, fast moving, decent armor. Cons: Short-range weapons, low damage.
Guardsman: Crossbow, Goedendag, Boar Spear, Dagger, Kite Shield, Tunic/Padded cloth armor. Pros: Versatile. Cons: Weak armor, rather weak in melee.
Longbowman: Long bow, Dagger, Tunic/Padded cloth armor. Pros: Long-range weapons, high damage missiles. Cons: Weak in melee, weak armor, slow rate of fire.

The Norse
Huscarl: Long axe, One-handed axe, Huscarl's Round Shield. Light Chainmail armor. Pros: High damage, decent armor, good shield. Cons: Slow rate of attack, slow moving.
Swordsman: Sword, Round shield, Spear, Javelins, Tunic/Leather armor. Pros: Fast, versatile. Cons: Limited ammo, mediocre armor.
Archer: Short bow, Sword, Tunic/Leather armor. Pros: High rate of fire. Cons: No shield, mediocre armor.

The Colonists (18th century)
Musketeer: Musket with bayonet, Leather coat armor. Pros: Ranged/Melee hybrid weapon. Cons: No shield.
Guard: Medium armor and melee capabilities. No shield.

The Macedonians
Phalangite: Sarissa, Xiphos/Kopis, Linothorax armor. Pros: Long-range melee, very strong in groups. Cons: No shield, Sarissa works only in a group.
Peltast: With javelins and light armor.

The Greeks (MOST PROBABLY NOT IN NEXT RELEASE)
Hoplite: Doru, Xiphos/Kopis, Hoplite Round Shield, Muscle cuirass armor. Pros: Strong thrust, strong in groups. Cons: Low damage short-sword, slow moving.
Slinger or bowman: maybe.

Credits:
Fredelios for some models/reskins.
Checkmaty - More Metal Sound mod
Narf of Picklestink - Transitonional Armour Pack
Aeon - Hi-Hair
Captain slutlust - Arrow basket, ammo pouch 'n working on a scene
Freddex - Scenes
Bear - Scene
Havoc - For retexturing the Native bows

Special thanks to everyone who contributed to the Hunt mod and allowed me to use their work: Ursca, Weren, Gutekfiutek, Dain, Highelf, Faradon.
Also a large thanks to the IRC, IG, 22nd and DR clan for their testing, hosting alpha's and feedback an.
Commands
More From This Author
Comments
IP: logged
 Full Invasion (v 1.0)  » posted by Flippy Gester on Sep 25, 2010, 04:16:05 pm
heeey. I downloaded and opened the mod. When i click start new game.. it just gives me an option to go back... is there something wrong with the mod? It seems cool and im hoping to play it soon. Unless it's only for multiplayer.. then i'm not to sure.. thanks. Any help would be nice :) nice mod. can't wait
Cheers :)
IP: logged
 Full Invasion (v 1.0)  » posted by Bazyl on Sep 26, 2010, 02:12:23 am
Just the same bug. Cannot start a new game. Plse fix it.
IP: logged
 Full Invasion (v 1.0)  » posted by Arch3r on Sep 26, 2010, 04:34:05 am
It's just Multiplayer, perhaps I should have written that somewhere, woops
IP: logged
 Full Invasion (v 1.0)  » posted by Slawtering on Sep 26, 2010, 07:35:05 pm
lool its only multiplayer look on the forum child board

http://forums.taleworlds.com/index.php/board,181.0.html
IP: logged
 Full Invasion (v 1.0)  » posted by XxredwolfxX on Sep 27, 2010, 06:20:10 pm
where are the greeks ?
IP: logged
 Re: Full Invasion (v 1.0)  » posted by GABRILDURO on Oct 01, 2010, 07:00:02 am
XxredwolfxX wrote:
where are the greeks ?
I think they will not be there for a while. They wrote: -The Greeks (MOST PROBABLY NOT IN NEXT RELEASE)-

IP: logged
 Full Invasion (v 1.0)  » posted by GABRILDURO on Oct 01, 2010, 07:14:25 am
EVERY BODY SHOULD TRY THIS MOD!!!!! IT IS SO IMMERSIVE AND YOU CAN CHOOSE THE TIME PERIOD YOU PREFER......IT HAS SO MUCH POTENTIAL. I LOVE THE SOUNDS, THE GRUNTS AND THE GIANT ZOMBIES, SO SLOW BUT SO STRONG!!!

Some Questions:
-1 I don't hear shots but crossbow sounds for guns??!!
-2 ARE YOU GOING TO DEVELOPE A SINGLE PLAYER? Even a Native version with diferent Troops!! If yes please put all the new tweaks like CustomCommander, troop tree, In game cheats, Find Items and so on.
-3 I'd like Barbarians real wild looking like in wedding dance or MORE. Or.....Native Americans/african, in the 18th century period time.

COMPLIMENTI E SALUTI DALL'ITALIA
IP: logged
 Full Invasion (v 1.0)  » posted by b4dm4n on Oct 03, 2010, 07:26:46 am
Awesome mod. There should be faction with western weapons like in 1886 mod. ;-)
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 Full Invasion (v 1.0)  » posted by Hvedrung on Oct 11, 2010, 09:19:19 am
Hi Arch3r :]

I am planning to set up a dedicated server using this awesome mod of yours (basically for a good old LAN with beer and cold pizza =]) but I seem to miss some information such as maps and factions names.
Could you provide any help there? Thanks :]

PS : great job on the zombies ^^
IP: logged
 Full Invasion (v 1.0)  » posted by Razorrazor9 on Oct 12, 2010, 07:09:17 am
when will the next expansion take place ? when will you fix the buggs ?
IP: logged
 Re: Full Invasion (v 1.0)  » posted by XxredwolfxX on Oct 21, 2010, 03:53:35 pm
GABRILDURO wrote:
XxredwolfxX wrote:
where are the greeks ?
I think they will not be there for a while. They wrote: -The Greeks (MOST PROBABLY NOT IN NEXT RELEASE)-

ok
IP: logged
 Full Invasion (v 1.0)  » posted by Arch3r on Jan 11, 2011, 09:57:24 am
Sorry for not responding here on comments, if you have questions, please ask them on the Taleworlds forums (link provided on this page)
IP: logged
 Full Invasion (v 1.0)  » posted by killeranthony on Feb 12, 2011, 03:33:27 pm
any updates to coming soon greeks?
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