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 Mount&Blade Repository » Mods » Combat Animation Enhancement Mod by Papa Lazarou
      
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View this file on the M&B NexusFile Listing: Combat Animation Enhancement Mod by Papa Lazarou
Last Updated: Nov 14, 2010, 10:10:44 pm
First Created: Sep 22, 2010, 01:57:47 am
File version: Two-handed Swords
For M&B version: Warband 1.1xx
Downloads: 50,781 (54,138) Size: 22.55 MB
Views: 63,573 (72,693) Type: RAR
Rating (7 votes): 4.3 / 5.0
Description
This is the fifth release of my animation mod for Warband. This version includes new attacks and blocks for all melee weapons used on foot, as well as new archery animations.


Trailers

One-handed Weapons

Spear & Shield

Polearms

Archery

Two-handed Swords


Installation instructions

Just extract the “Combat Animation Enhancement" folder from the .rar, and put it in the “Modules” folder (e.g., My Computer > C Drive > Program Files > Mount&Blade Warband > Modules). You can then select the mod from the "Current Module" drop-down menu in the Mount & Blade launcher to play Native with the new animations.


More information and discussion

http://forums.taleworlds.com/index.php/topic,134185.0.html
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Comments (Page 2 of 2)
IP: logged
 Re: Combat Animation Enhancement Mod by (v Two-handed Swords)  » posted by Lazarou on Jul 30, 2011, 07:25:42 pm
Seifer Firehart wrote:
:?: :!: What is this? This animations are a lot worse than default. They're slow like hell. How to uninstall them from the SnD's Polished Native?
The attack rates are the same as in Native, except for archery for which the rate has been halved. To uninstall, you can copy the actions.txt file from the Native module folder and paste it over the actions.txt file in the other module folder. This process will not work if the other mod has fiddled with animations (other than CAE). If that's the case, you'll have to ask the developers of the mod in question about the uninstall process.

You could show a bit of tact next time, when you're asking the creator of the animations how to uninstall them!
IP: logged
 Combat Animation Enhancement Mod by (v Two-handed Swords)  » posted by Seifer Firehart on Jul 31, 2011, 05:37:09 am
Sorry about that. I think a good idea would be to fill the holes in animations of holstering weapons (if possible) and to make them twice faster or even more cause character is waving sword like if he was dying from exhaustion.
IP: logged
 Re: Combat Animation Enhancement Mod by (v Two-handed Swords)  » posted by Lazarou on Jul 31, 2011, 06:22:53 pm
Seifer Firehart wrote:
Sorry about that. I think a good idea would be to fill the holes in animations of holstering weapons (if possible) and to make them twice faster or even more cause character is waving sword like if he was dying from exhaustion.
That's alright.

I had considered improving animations for drawing and sheathing weapons, but it became a bit too complicated and I moved on to other projects.

My mod has made no significant changes to attack rates, other than for archery. Some melee weapon classes were slowed very slightly (i.e., from a duration of .65 seconds to a duration of .71 seconds or something), to prevent the characters from moving inhumanly fast. I expect the mod you're playing (SnD's Polished Native) slowed the attack speeds itself.
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