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 Mount&Blade Repository » Mods » Large » Improved Native
      
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View this file on the M&B NexusFile Listing: Improved Native
Last Updated: Sep 11, 2010, 01:08:43 pm
File version: 1.0
For M&B version: Warband 1.1xx
Downloads: 725 Size: 19.51 MB
Views: 6,305 Type: RAR
Rating (1 votes): 2.5 / 5.0
Description
Hi everyone! This is my first mod. It only adds new troops to all faction (Not vaegirs).
Ill make other version to this but now i need a new map and someone whos good at making a new faction.

New Troops


Swadian: Archer, Marksman, Blunt Footman, Spearman, Veteran Spearman, Maceman, Macemaster.

Rhodok: Archer, Marksman, Swordsman, Swordsmaster, Horseman, Knight, I dont remember but i think i added Maceman too.

Nords: Horseman, Horsemaster, Swordsmaster, Spearman, Veteran Spearman.

Sarranid (Desert Faction): Pikeman, Veteran Pikeman.

Khergit: Footman, Veteran Footman, Elite, Pikeman, Veteran Pikeman.

Vaegir: None

Enjoy :pint: and tell me if you can make a new faction or new map.

EDIT: I have some bad news..... The whole Mod crashed for me so i cant make any more versions........ Enjoy this mod if you want..... And ill try to make a new mod.
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IP: logged
 Improved Native (v 1.0)  » posted by Bondy195 on Sep 12, 2010, 02:53:13 am
this mod is ok but if you wish i can give you many tutorials for make this mod EVEN BETTER but the new faction tutorial is outdated and the files they were desighned for dont work unless you have an earlier version of warband.

Inbox me on Tale Worlds Forums if you want advanced tutorials on adding things like scripting changes and Items.

I do know that if you wish you can change the name of the factions along with the colour but i do not know how to change dialoge boxes so that they say the alternate words so if anybody knows this can you help me out with that so that i can finally finish off my mod which is to be hopefully released sometime this weak, if not released it is because nobody has told me these simple modding items and i am stuck.

live long and prosper....\\\/// :D
......................................(....)
IP: logged
 Re: Improved Native (v 1.0)  » posted by crysis9999 on Sep 12, 2010, 03:50:22 am
Bondy195 wrote:
this mod is ok but if you wish i can give you many tutorials for make this mod EVEN BETTER but the new faction tutorial is outdated and the files they were desighned for dont work unless you have an earlier version of warband.

Inbox me on Tale Worlds Forums if you want advanced tutorials on adding things like scripting changes and Items.

I do know that if you wish you can change the name of the factions along with the colour but i do not know how to change dialoge boxes so that they say the alternate words so if anybody knows this can you help me out with that so that i can finally finish off my mod which is to be hopefully released sometime this weak, if not released it is because nobody has told me these simple modding items and i am stuck.

live long and prosper....\\\/// :D
......................................(....)
Is there anything i need help with is it new meshes and texturing....... And some scripting and a map editor for warband. I can make everything by myself but thats very hard.
IP: logged
 Improved Native (v 1.0)  » posted by Bondy195 on Sep 12, 2010, 11:39:39 am
Quote:
Is there anything i need help with is it new meshes and texturing....... And some scripting and a map editor for warband. I can make everything by myself but thats very hard.

if you could say that to me in better english that would be a big help. No Offence meant if inflicted!!! :D
IP: logged
 Re: Improved Native (v 1.0)  » posted by crysis9999 on Sep 12, 2010, 12:01:50 pm
Bondy195 wrote:
Quote:
Is there anything i need help with is it new meshes and texturing....... And some scripting and a map editor for warband. I can make everything by myself but thats very hard.

if you could say that to me in better english that would be a big help. No Offence meant if inflicted!!! :D
Ok..... I need help with textures, meshes, new map, new faction. Is that better? and im tired so thats why i have bad english today.
IP: logged
 Improved Native (v 1.0)  » posted by Bondy195 on Sep 12, 2010, 04:55:23 pm
Quote:
Ok..... I need help with textures, meshes, new map, new faction. Is that better? and im tired so thats why i have bad english today.

i do not know how to create textures and meshes but i can give you a tutorial on how to add downloaded items to game.

if u want to use downlaoded items inyour own mod, just do this:
put all .dds files in the textures folder of your mod
put all .brf files in the resource folder
add this to the module.ini (in the area of the load_resource = ....)
load_mod_resource = name_of_brf_file <--make sure u have here the exact name of the brf file, otherwise it doesnt work

and at last: select the itemkinds1.txt of your items, copy the new ones and add them to the mod folder itemkinds.txt
(important: paste them over the items.end, there and nowhere else in your mod)
why?
because if u paste them for example in the beginning, the item numbers get changed and the troops maybe have horses equiped as weapons (happened to me, looks funny, but is not what u want...)

if in your downloaded items package is no itemkinds1.txt, search for t in the original thread, otherwise i cant help you
there is a way to make the required lines self, but i havent find out yet how

for a new map you will need this
http://forums.taleworlds.com/index.php/topic,5646.0.html

for new faction look at this
http://forums.taleworlds.com/index.php/topic,128647.0.html

i ask only for credit in your next release for the help i have put in to your mod!! :D

and finally feel free to take a look at my mod for inspiration although i am about to release a new version soon!!
http://www.mbrepository.com/file.php?id=2225
comment last edited by Bondy195 on Sep 12, 2010, 05:02:25 pm
IP: logged
 Re: Improved Native (v 1.0)  » posted by crysis9999 on Sep 13, 2010, 12:18:25 pm
Bondy195 wrote:
Quote:
Ok..... I need help with textures, meshes, new map, new faction. Is that better? and im tired so thats why i have bad english today.

i do not know how to create textures and meshes but i can give you a tutorial on how to add downloaded items to game.

if u want to use downlaoded items inyour own mod, just do this:
put all .dds files in the textures folder of your mod
put all .brf files in the resource folder
add this to the module.ini (in the area of the load_resource = ....)
load_mod_resource = name_of_brf_file <--make sure u have here the exact name of the brf file, otherwise it doesnt work

and at last: select the itemkinds1.txt of your items, copy the new ones and add them to the mod folder itemkinds.txt
(important: paste them over the items.end, there and nowhere else in your mod)
why?
because if u paste them for example in the beginning, the item numbers get changed and the troops maybe have horses equiped as weapons (happened to me, looks funny, but is not what u want...)

if in your downloaded items package is no itemkinds1.txt, search for t in the original thread, otherwise i cant help you
there is a way to make the required lines self, but i havent find out yet how

for a new map you will need this
http://forums.taleworlds.com/index.php/topic,5646.0.html

for new faction look at this
http://forums.taleworlds.com/index.php/topic,128647.0.html

i ask only for credit in your next release for the help i have put in to your mod!! :D

and finally feel free to take a look at my mod for inspiration although i am about to release a new version soon!!
http://www.mbrepository.com/file.php?id=2225
Hmmm...... The new faction tutorial is very...... advanced. I have a question. Can you wait till i release the new version then make a new faction for me? For more credits.
IP: logged
 Improved Native (v 1.0)  » posted by Bondy195 on Sep 13, 2010, 12:31:37 pm
Quote:
Hmmm...... The new faction tutorial is very...... advanced. I have a question. Can you wait till i release the new version then make a new faction for me? For more credits.

im afraid im still stumped by the faction thing i cannot seem to get around the lines
my factios folder is different to the one that guy was using.
if i find out on my mod i may be able to help you! :)
IP: logged
 Re: Improved Native (v 1.0)  » posted by crysis9999 on Sep 17, 2010, 12:54:24 pm
Bondy195 wrote:
Quote:
Hmmm...... The new faction tutorial is very...... advanced. I have a question. Can you wait till i release the new version then make a new faction for me? For more credits.

im afraid im still stumped by the faction thing i cannot seem to get around the lines
my factios folder is different to the one that guy was using.
if i find out on my mod i may be able to help you! :)
Im adding a new mod! (a demo of the mod) And i cant add some items that i downloaded. Can you look at the winrar files and help me add the items? BTW great mod (your mod)
IP: logged
 Re: Improved Native (v 1.0)  » posted by crysis9999 on Sep 20, 2010, 05:57:10 am
Bondy195 wrote:
Quote:
Hmmm...... The new faction tutorial is very...... advanced. I have a question. Can you wait till i release the new version then make a new faction for me? For more credits.

im afraid im still stumped by the faction thing i cannot seem to get around the lines
my factios folder is different to the one that guy was using.
if i find out on my mod i may be able to help you! :)
Ehhh... Can you help me with my new mod? I really need the helmets into the mod. Go into my profile and download "Upgraded Factions" and try to get the helmets into my mod. The helmets is the winrar files.
IP: logged
 Improved Native (v 1.0)  » posted by Ok Wookie on Sep 30, 2010, 09:57:49 am
Is there anyway i can, help you with the mod?
IP: logged
 Re: Improved Native (v 1.0)  » posted by crysis9999 on Sep 30, 2010, 10:01:38 am
Ok Wookie wrote:
Is there anyway i can, help you with the mod?
This mod crashed but im making a new mod now. So you have to wait. I dont know if i need help now.
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