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 Mount&Blade Repository » Mods » Misc. » Graphical Boost Pack (for warband 1.131)
      
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View this file on the M&B NexusFile Listing: Graphical Boost Pack (for warband 1.131)
Last Updated: Sep 04, 2010, 10:11:25 pm
File version: Unspecified
For M&B version: Warband 1.1xx
Downloads: 7,242 Size: 52.56 MB
Views: 31,401 Type: RAR
Home:  Clan Long
Rating (1 votes): 5.0 / 5.0
Description
Gaphical Boost Pack for warband 1.131 includes killkhergit's flora mod, gutekfiutek's Polished Landscapes warband and Charan's Polished Skyboxes Addon. I've integrated them all and works well. :-) Thx to gutek's latest permission, so I can share it.

As this small patch was made on version 1.127 at first. So some scene files I've not upgraded.
PLZ only get village scene files (ex. scn_village_XX.sco) into your native's SceneObj. That's a special note. :lol:

install:
Copy and paste all extracted files in native to relative ones. PLZ BACK UP FIRST
enjoy it! :-D

If you wanna use it in other mods, like Diplomacy or Custom Commander, plz follow these steps:

Copy all files except module.ini into it (PLZ only get village scene files (ex. scn_village_XX.sco) into SceneObj.). You need to modify it like this:

1. add this line:"load_mod_resource = flora_mod" below “load_resource = town_houses_e”
2. change
"load_resource = tree_meshes" to "load_mod_resource = tree_meshes"
"load_resource = grass_meshes" to "load_mod_resource = grass_meshes"
"load_resource = grass_meshes_b" to "load_mod_resource = grass_meshes_b"
"load_resource = particle_meshes" to "load_mod_resource = particle_meshes"
"load_resource = particles_2" to "load_mod_resource = particles_2"
"load_resource = plant_meshes" to "load_mod_resource = plant_meshes"
"load_resource = skyboxes" to "load_mod_resource = skyboxes"

some preview images:

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5559832420100820212357080_640.jpg

5559832420100820112649035_640.jpg
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IP: logged
 Graphical Boost Pack (for warband 1 (v )  » posted by Smile on Sep 27, 2010, 09:58:32 am
You forget about terrain borders :-) .
IP: logged
 Graphical Boost Pack (for warband 1 (v )  » posted by Bandit on Oct 06, 2010, 02:02:49 am
Hi, Good mod, I done as instructed but can someone explain '(PLZ only get village scene files (ex. scn_village_XX.sco) into SceneObj.)' my english not great. I extract all except module.ini and fix the lines. Thanks
IP: logged
 Re: Graphical Boost Pack (for warband 1 (v )  » posted by massimolippi on Oct 06, 2010, 03:17:30 am
Bandit wrote:
Hi, Good mod, I done as instructed but can someone explain '(PLZ only get village scene files (ex. scn_village_XX.sco) into SceneObj.)' my english not great. I extract all except module.ini and fix the lines. Thanks

Only copy and paste the village scene files (ex. scn_village_XX.sco). :-)
IP: logged
 Graphical Boost Pack (for warband 1 (v )  » posted by Demongo on Dec 30, 2010, 02:00:53 pm
Hey i tryed out the mod and i love it XD


though i have one question, is it possible to add this with native 2.0? why im asking is i followed everything you said about adding it with anyother mod and it seems i keep running into problems. Im also new to the whole modding community so if you could help me with this problem id be nice. :-)
IP: logged
 Graphical Boost Pack (for warband 1 (v )  » posted by ikaguia on Feb 28, 2011, 05:55:29 pm
Is this OSP??

I am making an Mod using Floris Expanded Mod pack and it uses this.
May I use it??
IP: logged
 Re: Graphical Boost Pack (for warband 1 (v )  » posted by massimolippi on Mar 16, 2011, 03:32:40 pm
ikaguia wrote:
Is this OSP??

I am making an Mod using Floris Expanded Mod pack and it uses this.
May I use it??

OK, I know.
Use it :green:
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