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 Mount&Blade Repository » Multiplayer » OPEN_FIELDS extracted mappack
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Last Updated: Aug 24, 2010, 02:55:15 am
First Created: Aug 24, 2010, 02:53:30 am
File version: 0.1
For M&B version: Multiple
Downloads: 1,200 Size: 1.46 MB
Views: 5,327 (5,328) Type: ZIP
Home:  Taleworlds Forum
Rating (0 votes): Unrated
These are the extracted maps from the OPEN_FIELDS mod. Since I tired of updating the mod with each new patch, I am offering the entire list of maps I have made for this game. You are free to use them in your mod or on your server, you do not need to ask permission first. If you like them please leave a comment on the Taleworlds forum or at the M&B Repository.,104637.0.html

You may edit these maps for use in a mod or dedicated server, as long as you credit me for their creation. Also I would ask you to change the scene name to avoid conflict.
I may still update the maps.

Be aware that the maps here are of varying quality, it includes some early work that is little more than testmaps, but there are others that I am very happy with.
In my opinion the best maps, wich you should make use of are:


These should all work well with bots and they support several different gamemodes. Hot Gates and City Entrance also support the Invasion gamemode made by Arch3r.
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 OPEN_FIELDS extracted mappack (v 0.1)  » posted by bugislive on Aug 30, 2010, 12:46:45 am
Ok i am a total NUB. how do i add your custom maps to my dedicated server? I don't want to use mods i want to use native module. i know its possible cause i played on a server with native module running and he had custom maps running and they downloaded automatically when i joined his server.
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 OPEN_FIELDS extracted mappack (v 0.1)  » posted by guttorm on Aug 30, 2010, 05:40:48 am
Well, I don't know if there is an easier way now, but it requires you to modify Native with the module system. I have written a small guide on how to add maps with the module sstem, further down in this thread.,104637.0.html
I would recommend you to only edit the Native folder in the dedicated server folder, and that you always backup your vanilla Native folder before editing it.
comment last edited by guttorm on Aug 30, 2010, 05:41:23 am
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 OPEN_FIELDS extracted mappack (v 0.1)  » posted by bugislive on Aug 30, 2010, 10:57:41 am
ok so lets say i downloaded maps that are extracted from your Open Fields mod.
ok theres the SCO and text file that are together. so i know the SCO goes in Mount&Blade Warband Dedicated\Modules\Native\SceneObj
but where do i put in the text file included?

also how do i create the text file to launch it through my dedicated server?

example: Sample_Battle.txt

i know Sample_Battle has this in it

#WARNING: Make sure that you change the capital values with proper ones.
#uncomment the line below when you set a valid administrator password
#set_pass_admin ADMINPASS
#if you have premium members, set a password for them, otherwise delete/comment out the line below
#uncomment the line below when you set a valid private password
#set_pass_private PRIVATEPASS
#uncomment the line below when you set a valid server name
#set_server_name SERVERNAME
#uncomment the line below when you set a valid welcome message
#set_welcome_message WELCOME MESSAGE
#Steam must be running in order to use valve anti cheat
#Also you must use the Steam version of the dedicated server in order to use this option
set_enable_valve_anti_cheat 1
#setting battle (multiplayer_bt) mode
set_mission multiplayer_bt
#setting max players, first one is non-premium member limit, second one is premium member limit
set_max_players 32 32
set_num_bots_voteable 20
set_map multi_scene_1
add_map multi_scene_2
add_map multi_scene_4
add_map multi_scene_7
add_map multi_scene_9
add_map multi_scene_11
add_map multi_scene_12
add_map random_multi_plain_medium
add_map random_multi_plain_large
add_map random_multi_steppe_medium
add_map random_multi_steppe_large
#adding all kingdoms to both sides just to randomize all of them
#adding less kingdoms will reduce the randomization set (used in set_randomize_factions command)
add_factions fac_kingdom_1 fac_kingdom_1
add_factions fac_kingdom_2 fac_kingdom_2
add_factions fac_kingdom_3 fac_kingdom_3
add_factions fac_kingdom_4 fac_kingdom_4
add_factions fac_kingdom_5 fac_kingdom_5
add_factions fac_kingdom_6 fac_kingdom_6
set_randomize_factions 1
#since default team point limit is 300, the line below is necessary for this mode
set_team_point_limit 10
#if the bottleneck is your server's bandwidth, then make sure that you set a correct value for upload limit
set_upload_limit 100000000
#if you are running more than one dedicated server on the same computer, you must give different ports to each of them
set_port 7240
#if you are running the Steam version of the dedicated server, this port must also be set, and same limitations of set_port apply for Steam port
set_steam_port 7241
set_server_log_folder Logs
set_server_ban_list_file Logs\ban_list.txt

sorry i am such a nub at this i wish adding custom maps to a dedicated server would be easier

any help would be appreciated. thanks
comment last edited by bugislive on Aug 30, 2010, 11:14:12 am
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 OPEN_FIELDS extracted mappack (v 0.1)  » posted by guttorm on Aug 30, 2010, 01:05:25 pm
I think you need to go to and search for your answers. You will need to be familiar with the Module system to add maps to your module. Check this forum out,64.0.html
There is a readme file in the dedicated server folder, it contains all commands available. I suggest you make a new text document containing every command (not the ones that start with "get_") and tweak them to your liking. running maps are added using the add_map command, followed by the scene name without the "scn_" prefix. so if a scene file is called "scn_of_multi_hot_gates", you use "add_map of_multi_hot_gates". Then copy a .bat file and edit its content to use your new text file. However for your server to recognize the new maps, they must be added into your module using the module system. I have written a short guide on how to do that in this forum thread.,104637.0.html

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