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 Mount&Blade Repository » Modding Tools » Mount&Blade Module System Manager
      
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View this file on the M&B NexusFile Listing: Mount&Blade Module System Manager
Last Updated: Jul 29, 2011, 01:07:44 pm
First Created: Aug 23, 2010, 01:39:24 pm
File version: 0.4.7.1
For M&B version: Multiple
Downloads: 4,907 (8,800) Size: 4.67 MB
Views: 19,527 (37,548) Type: EXE
Home:  Official Thread
Rating (1 votes): 5.0 / 5.0
Description
logo_9.png
▧What is that?
A fast, useful, little, coding tool for the daily use.

▧Why I should use it?
It does nothing extra. Simply speeds up the entire coding process by adding some rapid shortcuts.
Your coding will never be the same

▧How I use it?
I've programmed it with Notepad ++ in mind, it's the perfect partner. And both are portable and free.
Simply run my app, anyway, anywhere and you're done. It's linked with the user's shell.

▧Story
Inspired mainly in the oldie Thorgrim's MBdev this comes with lots of enhancements from the personal tool that I'm using for programming/testing/debugging the Star Wars Conquest module.
So basically I'm releasing a little polished version of a private dev team app.



msys_screenie2.png
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Comments
IP: logged
 Mount&Blade Module System Manag (v 0.2)  » posted by COGlory on Sep 15, 2010, 12:14:30 pm
Thank you! I've been meaning to make something similar for a while, but never had the time. Many thanks! I'll add a note in my mod's page!

One crit, though. Currently when dragging it to make it bigger, only the Build (Compile!) button gets bigger, while the Test (Play) button stays small. Not a big deal, but I figured you might want to change it.
comment last edited by COGlory on Sep 15, 2010, 12:17:26 pm
IP: logged
 Mount&Blade Module System Manag (v 0.2.2)  » posted by COGlory on Dec 22, 2010, 09:29:18 am
I see you updated it! :) What's the "Magic Constructor?"
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 Re: Mount&Blade Module System Manag (v 0.2.2)  » posted by Swyter on Dec 22, 2010, 11:43:42 am
COGlory wrote:
I see you updated it! :) What's the "Magic Constructor?"
Look here. Hope you like it ;-)
IP: logged
 Re: Mount&Blade Module System Manag (v 0.2.2)  » posted by COGlory on Dec 22, 2010, 11:50:58 am
Swyter wrote:
COGlory wrote:
I see you updated it! :) What's the "Magic Constructor?"
Look here. Hope you like it ;-)

You are the best!
IP: logged
 Mount&Blade Module System Manag (v 0.2.3)  » posted by thaitu_92 on Dec 23, 2010, 01:05:31 am
thank you !:-D
this is great !!:pint: :pint:
comment last edited by thaitu_92 on Dec 23, 2010, 01:08:35 am
IP: logged
 Mount&Blade Module System Manag (v 0.4.5)  » posted by Runer on Jan 26, 2011, 01:47:08 pm
I would like to create mod by myself. Since it's the first one i could use an advice witch tool should i use and other stuff :-D .
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 Mount&Blade Module System Manag (v 0.4.5)  » posted by oldkabar on Mar 18, 2011, 09:36:19 am
I cant seem to get it to work, is this mod only for mount and blade or warband as well?
My real problem is, is when i go to download it it wont give me the check mark for a mod system location.
I really want to try getting into moding. i was going to try for an Lotr mod or atleast for the fun of it, but first i need to know how to
find a good one for warband. :-?
IP: logged
 Re: Mount&Blade Module System Manag (v 0.4.5)  » posted by Swyter on Mar 18, 2011, 09:47:29 am
oldkabar wrote:
I cant seem to get it to work

1. Duplicate the Native folder and rename it as you want.

2. http://www.taleworlds.com/download.aspx?type=2
Get the Module System here. In other downloads. Uncompress it into a sub-folder of your recently created module. :idea:

3. Specify the location of the module system with the folder selection. If it's correct then a tick will appear.

4. Open module_info.py (Info in the Quickjumper) and edit the export dir as shown in the tutorials.

4. Ask for help in the forums. If you want. ;-)


That's it!
comment last edited by Swyter on Mar 18, 2011, 09:48:58 am
IP: logged
 Re: Mount&Blade Module System Manag (v 0.4.5)  » posted by oldkabar on Mar 18, 2011, 12:31:21 pm
Swyter wrote:
oldkabar wrote:
I cant seem to get it to work

1. Duplicate the Native folder and rename it as you want.

2. http://www.taleworlds.com/download.aspx?type=2
Get the Module System here. In other downloads. Uncompress it into a sub-folder of your recently created module. :idea:

3. Specify the location of the module system with the folder selection. If it's correct then a tick will appear.

4. Open module_info.py (Info in the Quickjumper) and edit the export dir as shown in the tutorials.

4. Ask for help in the forums. If you want. ;-)


That's it!

awesome thanks and great mod helps alot
IP: logged
 Mount&Blade Module System Manag (v 0.4.6.1)  » posted by COGlory on Jul 03, 2011, 11:23:43 pm
New update, great job! :)
IP: logged
 Mount&Blade Module System Manag (v 0.4.7.1)  » posted by boiboidude77 on Apr 24, 2012, 10:04:29 pm
Can anyone like tell me how mods work i try to open brf files but cant do anything all i can do is just look at it so i wonder how everyone mods so someone please help
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