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 Mount&Blade Repository » Mods » Misc. » XGM: Mod Options (requires ModMerger)
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View this file on the M&B NexusFile Listing: XGM: Mod Options (requires ModMerger)
Last Updated: Aug 22, 2010, 05:38:36 am
File version: 1.0
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eXtended Game Mechanics: Mod Options
"we do the dirty scripting, so that you don't have to... well almost..."

Allows modders to expose their mod's options/parameters via a generic presentation "MOD option" accessible from "Camp" menu.
The basic presentation is adapted from rubik's Custom Commander which is a toy-store of excellent features.


  • Define mod options via an abstracted structure (similar to other data in module system)
  • XGM autogenerates presentation
  • Includes a demo entry to toggle in-game cheat-mode
  • Should be compatible with most existing mods (via ModMerger)

Requires ModMerger (0.2.3):

Build under Warband module system 1127, but should work or other nearby versions and quite possibly for Vanilla as well.

For problems, suggestions and feedback, I'll edit in a forum thread url later.
In the meantime, I can usually be found in The Forge
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