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 Mount&Blade Repository » Mods » New Items/People » Lots of New Companions + Diplomacy v3.3.2
      
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View this file on the M&B NexusFile Listing: Lots of New Companions + Diplomacy v3.3.2
Last Updated: Dec 25, 2010, 03:28:07 pm
First Created: Aug 12, 2010, 08:05:31 pm
File version: .961
For M&B version: Warband 1.1xx
Downloads: 4,164 (8,896) Size: 18.53 MB
Views: 13,913 (26,161) Type: RAR
Home:  Talesworld Thread.
Rating (8 votes): 4.8 / 5.0
Description
This is Waihti's Diplomacy mod v3.3.2 merged with my lots of companions v.961.


Install Instructions:
Extract inside the modules folder

start M&B:W

select Diplomacy - Companions from the drop down list

enjoy
Version 0.961
- added 5 strong warrior archers
- added 4 tournament champion companions, you'll also see them in tournaments, wether they are in your party or not.
- added 7 blank-slate, character creation choice characters, they have the same potential you do.
- added the missing sword sister strong warrior companion.
- added deborah
- added to the introductions that were not unique for the mid-grade lords.
- gave the mid grade lords/knightly order lords unique faces, so they arent quite so cookie cutter.
- added the ability to buy ships at port towns, could be useful for trading from like say shariz to sargoth/rivacheg, might be faster/safer, boats move at a speed of 15. although there isnt much to do with a boat currently, i have some ideas to use those tiny islands along the coast.
- But with mercantile shiping comes pirates, so the seas arent completely safe, they vary in size, but you can also try to be a pirate hunter, as the pirates have various goods that you can take back from them, they are the largest bandit faction, kinda meant for endgame bandit hunting.
- Added two higher tiers to each bandit (forest,mountain,ect.), better equiped and skilled, but you wont encounter lots of them. easier for the player to find better gear off bandits now... sea raiders still strongest bandit faction.
- player troop tree now recruited from villages the player faction owns, currently not optional, gonna try to make it optional. credits topper.
- added/changed some items, new throwing short swords and throwing hammers, poleaxe and pole hammer work like hafter blades now (much better on horseback)
- MOAR BOOKS

Version 0.9601
- export/import companions added.

Version 0.96
- Knight Order companions now refer to the player as "Grand Master (playername)"
- All lord grade characters given proper/varying reputation types. Most are goodnatured/upstanding/benefactor/custodians/martial.
- Some lords & ladies finnaly have proper moralities, so they start to care if you do things they dislike.
- Agustina's backstory added.
- Can now recruit troops from tavernkeepers for money. Credits: Somebody & Ashmond
- Custom player faction only troops (only the player can recruit them currently), avaiable from tavern keepers.
- You can recruit troops of the knightlyorders/foreigners from the tavernkeeper

Version 0.954
- hotfix, nords now have proper upgrade trees, dont need to start a new game thankfully.

Version 0.953
- Merged knightly orders into main release.
- Custom titles back in

Version 0.952
- Compatiable with 1.131 native
- New companions now fall into proper groups when recruited, i.e. archers join the archer group, mounted companions join the cavalry group.


Version 0.951
- Added custom troop trees for miura and konrad/ulrich.
- Miura Anjin can recruit troops from a "foreign" country, but at a pretty slow rate, so he recruits some peasants from every faction to make up for his slow recruitment of the foreign troops, because otherwise it would take forever for him to have enough troops to actually venture out of a castle or town, because foreign troops are pretty strong and they already come fully upgraded.
- Added the 6 knightly orders of Calradia. And two representatives for each order, althought currently they are only clones of konrad and Ulrich.
- Konrad and Ulrich now belong to the Order of the Leopard knights.
- Added a cheat to that allows access to the new orders troops thru the tavernkeepers with cheatmenu enabled.(credits: Somebody)
- Custom titles were temporarily disabled, because they were causing peoples names to become whole paragraphs when made into lords *shrugs*


Version 0.95
- Miura Anjin has become a "midgrade lord," he has some leadership and tactics and such to be a "not complete shit" lord.
- Edgardo & Morana given backstory and dialog.
- 6 elites weapon proficiencies changed to match their influences (meaning melee guys dont have any archery skill and such)
- 13 more strong warriors
- 8 mid/midhigh grade lords, trying to test out custom lord titles, like howbunduk becomes "tribune bunduk"
- Companions lacking "proper" dialog, now have better generic dialog instead of just "a" or "signup" or "$$$"
- Added Camilla's backstory and changed her to better reflect her influences, now uses a bow&arrow instead of a pike&javelin and a wooden battle axe instead of a metal saranid one.
- Lowered Xin Jia's level to 30, as she is the most useless of the skill masters because her skill isnt passively active, only when you send her out to do stuff.
- Joan and Balbanes now have the title of "Marshall" when made lords.

Version 0.94
- Added Companion versions (copies) of each factions best unit/speciality (1 inf. 2 arch. 3 cav.)
- Added Samurai companion
- Fixed Einar's original faction
- Added 5 more skill masters
- Cordelia signup dialog finished
- Blanchefleur dialog finished
- Joan dialog finished

Version 0.93
- Added the other lady lords. Will be completed over time.
- Lords have rivalries in a fashion i call the "circle of hate." By drawing a big circle around thru the factions as they appear on the map, you can see the two factions each lord hates. Not all the proper dialog has been added though.
- Lords and ladies now like their respective counterparts, i.e. swadia guy likes swadia girl and vice versa.
- Lords and ladies given generic dialog for rivalries, RtR support and Intel. To be individualised at later times.
- Lords and ladies have towns to gather intel from.
- Cordelia backstory added.

Version 0.92
- Added original_factions for the 6 lords, based on their inspiration.
- Added Karn & Argan to test rivalries and learn about morality types.
- Added Ostanes, to experiment with "masters."

Version 0.91
- Changed Einar's cuir bouli to scale armor.
- Added Boadicea
- Added missing turn_against dialog.

Version 0.9
- Release
Commands
More From This Author
Comments (Page 1 of 2)
IP: logged
 14 New Companions + Diplomacy v2.8 (v .93)  » posted by thepronto on Aug 12, 2010, 09:21:37 pm
:-D :-D Thanks this is going to be great together. Just hope I wasn't too much of a pest :oops: because that wasn't my intention just an idea that I am glad you must have agreed on. B-) I'm looking out my window to see if pigs are flying after this. :lol: Thanks again!!!!

IP: logged
 14 New Companions + Diplomacy v2.8 (v .95)  » posted by Kronsire on Aug 22, 2010, 11:47:47 pm
B-) this mod is great, especially the added diplomacy, i went out of my way to hire all companions, theres so many now lol
IP: logged
 60 New Companions + Diplomacy v3.0 (v .953)  » posted by Natureboy on Aug 28, 2010, 06:46:01 am
Hello.

Warband crashes while launching a new game. Is this mod compatible with the newest version of the game?
IP: logged
 Re: 60 New Companions + Diplomacy v3.0 (v .953)  » posted by Malikfaris on Aug 28, 2010, 11:37:13 am
Natureboy wrote:
Hello.

Warband crashes while launching a new game. Is this mod compatible with the newest version of the game?

with version 1.131 it works fine for me.

you may need to do a full reinstall warband with version 1.131 if you have been applying only the patches for a while.
IP: logged
 Re: 60 New Companions + Diplomacy v3.0 (v .953)  » posted by Natureboy on Aug 28, 2010, 11:50:07 am
Malikfaris wrote:
Natureboy wrote:
Hello.

Warband crashes while launching a new game. Is this mod compatible with the newest version of the game?

with version 1.131 it works fine for me.

you may need to do a full reinstall warband with version 1.131 if you have been applying only the patches for a while.

Hmmm... Strange... I just tried to start a new game for the 4th time - and this time it worked. :-D
IP: logged
 60 New Companions + Diplomacy v3.0 (v .954)  » posted by x346x on Sep 06, 2010, 05:42:57 am
When I press download it comes up with a box asking me to 'find', 'save' and close. What do I do to extract it?? Sorry my knowledge of this is poor :-P
IP: logged
 Re: 60 New Companions + Diplomacy v3.0 (v .954)  » posted by Malikfaris on Sep 06, 2010, 05:46:14 am
x346x wrote:
When I press download it comes up with a box asking me to 'find', 'save' and close. What do I do to extract it?? Sorry my knowledge of this is poor :-P
1. have you ever downloaded anything ever?
2. you need Winrar to extract it.
3. extract it to your Mount&Blade Warband/modules folder.
IP: logged
 Re: 60 New Companions + Diplomacy v3.0 (v .954)  » posted by x346x on Sep 06, 2010, 10:29:30 am
Malikfaris wrote:
x346x wrote:
When I press download it comes up with a box asking me to 'find', 'save' and close. What do I do to extract it?? Sorry my knowledge of this is poor :-P
1. have you ever downloaded anything ever?
2. you need Winrar to extract it.
3. extract it to your Mount&Blade Warband/modules folder.
Well I have only done the EXE ones in the Large mods sections.
IP: logged
 Lots of New Companions + Diplomacy (v .96)  » posted by Preludium on Sep 08, 2010, 01:30:57 pm
When i launch the game i got this error
RGL ERROR get_object failed for mesh : prt_mesh_yrellow_leaf_a
if someone can help me with is thanks.
IP: logged
 Re: Lots of New Companions + Diplomacy (v .96)  » posted by Malikfaris on Sep 08, 2010, 01:33:08 pm
Preludium wrote:
When i launch the game i got this error
RGL ERROR get_object failed for mesh : prt_mesh_yrellow_leaf_a
if someone can help me with is thanks.

do a full reinstall of warband, actually download it from the mainpage/steam whatever you use.

i didnt add any textures, so your game might need updating.
IP: logged
 Re: Lots of New Companions + Diplomacy (v .96)  » posted by Preludium on Sep 08, 2010, 01:50:14 pm
I reinstalled the game and updated to 1.127 and i'm still getting the same error, this never happened to me with others mods.
IP: logged
 Re: Lots of New Companions + Diplomacy (v .96)  » posted by Malikfaris on Sep 08, 2010, 02:01:07 pm
Preludium wrote:
I reinstalled the game and updated to 1.127 and i'm still getting the same error, this never happened to me with others mods.

uhh, the newest version is 1.131.... which is what this mod uses and why you get the error.
IP: logged
 Re: Lots of New Companions + Diplomacy (v .96)  » posted by Preludium on Sep 08, 2010, 03:20:39 pm
Malikfaris wrote:
Preludium wrote:
I reinstalled the game and updated to 1.127 and i'm still getting the same error, this never happened to me with others mods.

uhh, the newest version is 1.131.... which is what this mod uses and why you get the error.



I patched the game to 1.131 and it works, thank you for your help.
IP: logged
 Lots of New Companions + Diplomacy (v .96)  » posted by Spencer on Sep 09, 2010, 02:13:28 am
Good Mod works fine you did a great job of making it hope you make more.
IP: logged
 Lots of New Companions + Diplomacy (v .9601)  » posted by JPNM on Sep 22, 2010, 06:11:28 am
Great mod. :-D
But i would like even more if you would add spys and when you camp you could build a fortress
IP: logged
 Lots of New Companions + Diplomacy (v .9601)  » posted by Arsalan on Sep 29, 2010, 04:13:12 pm
Any news on when the update is coming :P :green: :lol:
IP: logged
 Lots of New Companions + Diplomacy (v .961)  » posted by yusukenl on Dec 21, 2010, 10:39:20 pm
I need help~~~
When I transfer my native save to the mod and load the game, everthing goes weird. I went back to level 1, and my army was replace with some other unit that I never seen, and when I talk to the guild master in a town, that guild master is Lady XXX and said "Surrender or Die !!!"
How could that happen ?

my saves run fine in Diplomacy mod though

my game version is 1.132 too
comment last edited by yusukenl on Dec 21, 2010, 11:06:58 pm
IP: logged
 Lots of New Companions + Diplomacy (v .961)  » posted by splofot on Dec 25, 2010, 01:44:38 pm
Wouldn't want to be a complainer, you know great job on patching the two mods together it's really cool but I noticed something you should pay attention to.
I think this ''glitch" came up in the merge. When I start a game, the orders of the bear and leopard etc and the foreigners all exist. They have no vassals, just a ruler. And the rulers are all vassals of the Order of the Leopard. But then, at the first day, you get the messages that they are eliminated. All at the same time. And still after that, you can see small parties (ca 30 men) of those orders moving around, without any commander (you know an actual person with a name). And also, when you take a ship and go to far, you get the "out of the map" thing. The game starts vibrating. But there are pirates there.
But still it's pretty cool I stuff up my fiefs with master soldiers and black knights and only use characters in my real party.
IP: logged
 Lots of New Companions + Diplomacy (v .961)  » posted by simbadthesaranid on Feb 08, 2011, 12:00:55 pm
i just playd this mod till i was level 24 or higher, i forget,
please o please could you post the module system for the merged diplomacy!

if i could check your script out that would be marvelous! :hammer: :lol:
comment last edited by simbadthesaranid on Feb 08, 2011, 02:41:14 pm
IP: logged
 Lots of New Companions + Diplomacy (v .961)  » posted by bahestur123 on Mar 19, 2011, 06:00:38 pm
wow... the best mod
I like it

whatcolor_isgreen.jpg
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