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 Mount&Blade Repository » Mod Source Files » XGM: Item Powers (requires ModMerger)
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Last Updated: Aug 06, 2010, 07:23:43 am
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eXtended Game Mechanics: Item Powers
"we do the dirty scripting, so that you don't have to..."

This is a framework for modders to add item powers and item sets without scripting.


  • Define powers and effects (currently only affects skills)
  • Assign powers to Items (an Item can have multiple powers)
  • Define Item Sets (Support for multiple combinations which different Power(s), does not clash with item-power)
  • XGM autogenerates skill modifier scripts + item extra text
  • Includes a demo modlet which demonstrates how to integrate this with your mods
  • Should be compatible with most existing mods (via ModMerger) (unless the scripts get_troop_skill_modifier and get_item_extra_text are too heavily modified)

Requires ModMerger (0.2.1):

Build under Warband module system 1127, but should work or other nearby versions and quite possibly for Vanilla as well.

For problems, suggestions and feedback, I'll edit in a forum thread url later.
In the meantime, I can usually be found in The Forge
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