preload button hover image:
HomeSearchRankingsStatisticsAboutContact
Current Time: Dec 14, 2018, 05:50:52 am
 Mount&Blade Repository » Mods » Large » Native Color Armies Mod
      
Registration is not required to download. However, it will allow you to vote, comment, and request upload access. Forgot your password?
View this file on the M&B NexusFile Listing: Native Color Armies Mod
Last Updated: Aug 04, 2010, 07:35:26 pm
First Created: Jul 27, 2010, 09:30:46 am
File version: 1.011
For M&B version: Warband 1.1xx
Downloads: 3,435 (4,377) Size: 22.49 MB
Views: 12,169 (14,972) Type: EXE
Rating (4 votes): 3.6 / 5.0
Description
(Warband ver 1126 1127)all the armies look good from the very begining.
changed the zise of armies, speed of the siege tower, towns, castles, and village give a lot of money.
you can now go to war alone as long as you have one of those(towns,etc) (you dont have to worry about casualties)

new factions(english, nords,elven,saxon,mulakai empire(black company),holy sun kingdom,mercenary samurais,vikings)

ver 1.011
*balancing - now there are less army size (still more than native) more recruits from villages (100-200)
*holy sun kingdom now has mounted troops
*fixed more stuff

ver 1.008
*updated images
*fixed more stuff

ver 1.007
*changed some texts
*food gives ten times the moral it used to give

ver 1.006
*fixed more stuff
*saxon faction upgrade
*bandits give better loot(money is no longer a problem at the begining)
*farmers now have a figthing chance against bandits(farmers move in bigger groups)
*looters carry prisioners(free prisioners hint hint)
*installer for 1.127(tested in 1.126 and 1.127)

ver 1.003
*fixed stuff i forgot
*now you han chose how darker is the african face gona be(so if you want to be a Nar)
*some items are now for sale
*be carefull with the elven arrows!

ver 1.001

*english: former rhodoks.
now all of them uses heraldric armor so they will be really colorfull

*nords: they only weapon are axes even proyectiles, added horsmen with great axes(olaf hounds)
they can upgrade to vikings who are preatty random

*elven kingdom: former swadians, most of their armies are rangers, they have special elven bows and arrows so they can win battles with only bows

*mulakai kingdom:former sarrasin, an asian kingdom recruited the black company(my favorite book)
you can ugrade to full armored Nar warriors, or chose the old guard halbardier; every one after these ones can be black or white.
also nar knigths.

*saxon: former vaegir kingdom, they are a diferent kind of nordic. lances and swords. and a bodyguard of full elite vaegir armored guards.

*Holy sun kingdom: former khanate. the holy sun legionnaires only use blunt weapons and are dreased with heraldric armor.

*vikings: former sea raiders. changed a little the gear and added upgrade to chieff and berserker, they also can be reached with nord recruits.

*asian mercenaires: new. they upgrade from the lowest of mercenaries (not farmers) , tarting with chinesse lancers, then swordman , then roning warrior or archer and then roning horseman.

*all factions troops try to look the same with each other, so you can tell the differense in a battle

*you can recriut from 40 to 70 recruits and 150 or so mercenaries

*samurai and elven gear avaible in stores

*siege towers move 9 times faster

*battle zise from 200 to 800.

*kings go around with 600 or so.

*more bandits in numbers of 40 or more.

MY BEST IDEA

*first earn some money in the normal way
*recruit some troops
*then try as much as you can to enter the war
*then try to became a vassal so you can be awarded a village
*then when the village pays you y´ll get a lot of money
*then you can bring casstles down yourself
*the more territory you have the more you earn
*try a mix of mercenaries and normal troops to maximize your power faster

or you can use cheats, your choise

NOTE: i havent playtested it properly so if anyone thinks its difficult or too easy please tell me


*game made easier(so that it doesnt take weeks to advance) things like time of construction, honor, relationship or new kingdom dilema

sreenshots:
mb73.jpg
mb67.jpg
mb32.jpg
mb41.jpg
mb46.jpg
mb2.jpg
credits

all moding from niconosave
Commands
More From This Author
Comments (Page 2 of 2)
IP: logged
 Native Color Armies Mod (v 1.007)  » posted by Ping1357 on Jul 29, 2010, 11:01:52 am
Soooo i was just hangin out and doin some small quests when i ran into this little guy...

my question is... WHAT THE HELL IS THAT?!?!!!

mb7.jpg




So i took a picture with him :P




mb8.jpg
IP: logged
 Re: Native Color Armies Mod (v 1.007)  » posted by niconosave on Jul 29, 2010, 11:05:44 am
Ping1357 wrote:
Soooo i was just hangin out and doin some small quests when i ran into this little guy...

my question is... WHAT THE HELL IS THAT?!?!!!
where did you find him??
comment last edited by niconosave on Jul 29, 2010, 11:06:10 am
IP: logged
 Native Color Armies Mod (v 1.007)  » posted by niconosave on Jul 29, 2010, 11:26:34 am
changed comment

i wanted to put music in the mod but i cant.
its imposible, there is a music folder but it only reads the normal music folder not the mod
comment last edited by niconosave on Jul 29, 2010, 02:18:29 pm
IP: logged
 Re: Native Color Armies Mod (v 1.007)  » posted by igelfelt on Jul 29, 2010, 12:35:13 pm
Ping1357 wrote:
Soooo i was just hangin out and doin some small quests when i ran into this little guy...

my question is... WHAT THE HELL IS THAT?!?!!!

mb7.jpg




So i took a picture with him :P




mb8.jpg

well that i praven right? or saragoth cuzz ive seen him 2 :) well thing its in eighter praven saragoth ravencheg or ischamur
IP: logged
 Native Color Armies Mod (v 1.007)  » posted by silentspy on Jul 29, 2010, 09:05:45 pm
niconosave wrote:
changed comment

i wanted to put music in the mod but i cant.
its possible, there is a music folder but it only reads the normal music folder not the mod

its not impossible, just make sure scan_module_sounds is 1 and not 0 in module.ini
comment last edited by silentspy on Jul 30, 2010, 12:11:15 pm
IP: logged
 Re: Native Color Armies Mod (v 1.007)  » posted by niconosave on Jul 30, 2010, 12:06:56 pm
silentspy wrote:
niconosave wrote:
changed comment

i wanted to put music in the mod but i cant.
its imposible, there is a music folder but it only reads the normal music folder not the mod

its not impossible, just make sure scan_module_sounds is 1 and not 0 in module.ini
i did and nothing happened, it seems it doesn t read the music folder in the mod, just the warband folder, and if you change the music thats supposed to be played and that one is only in the module folder then when you play the game, you will hear nothing.

IP: logged
 Native Color Armies Mod (v 1.011)  » posted by Hired Sword on Aug 10, 2010, 01:45:21 pm
This is honestley the best Mod for warband ive ever played...Idk if u would be interested but if u could merge this mod with..say diplomacy for better kingdom managment this mod would be amazing!.... just a thought though (serious thought) lol PS. Finally sombody used their brains and made larger battles and recruits...thanks :green:
IP: logged
 Native Color Armies Mod (v 1.011)  » posted by Lolocks on Oct 21, 2010, 08:47:09 pm
Can you please tell me how to change the recruit amount from each village? I have a couple of other mods here that leave that out, but it would be much more interesting if there was larger garrisons, armies and deserters. :-)
IP: logged
 Re: Native Color Armies Mod (v 1.011)  » posted by niconosave on Oct 22, 2010, 02:48:19 pm
Lolocks wrote:
Can you please tell me how to change the recruit amount from each village? I have a couple of other mods here that leave that out, but it would be much more interesting if there was larger garrisons, armies and deserters. :-)

look for Tweak MB, it lets you make a lot of mayor changes(as amount of recruits in villages or amount of bandits)

link: http://forums.taleworlds.com/index.php?topic=101731.0
IP: logged
 Re: Native Color Armies Mod (v 1.011)  » posted by Lolocks on Oct 22, 2010, 05:25:07 pm
niconosave wrote:
Lolocks wrote:
Can you please tell me how to change the recruit amount from each village? I have a couple of other mods here that leave that out, but it would be much more interesting if there was larger garrisons, armies and deserters. :-)

look for Tweak MB, it lets you make a lot of mayor changes(as amount of recruits in villages or amount of bandits)

link: http://forums.taleworlds.com/index.php?topic=101731.0

Thanks mate!
IP: logged
 Native Color Armies Mod (v 1.011)  » posted by William the Blade on May 11, 2012, 06:51:11 am
Mate, this is one of the best mods I've ever played!!! :-D Just awesome! B-) The battle size, troop trees, banners... MAN!!! :-D However, you could put new names of lords, kings, castles & villages and change the names in dialogues... And you could add some winged helmets, I couldn't find them in any market... :green: If I knew how, I would do it, but I don't... I'm just a viking warrior. :hammer: Cheers mate and continue your good work. :pint:
comment last edited by William the Blade on May 11, 2012, 06:56:46 am
IP: logged
 Native Color Armies Mod (v 1.011)  » posted by William the Blade on May 11, 2012, 07:50:08 am
And yes... I forgot to mention... The mod works perfectly with Warband 1.134. :-D
IP: logged
 Re: Native Color Armies Mod (v 1.011)  » posted by niconosave on May 11, 2012, 10:36:53 am
William the Blade wrote:
Mate, this is one of the best mods I've ever played!!! :-D Just awesome! B-) The battle size, troop trees, banners... MAN!!! :-D However, you could put new names of lords, kings, castles & villages and change the names in dialogues... And you could add some winged helmets, I couldn't find them in any market... :green: If I knew how, I would do it, but I don't... I'm just a viking warrior. :hammer: Cheers mate and continue your good work. :pint:
thanks mate! right now i cant make changes to the mod (no free time) but i will take notes of your feedback. glad you liked it!
Showing comments 21 to 33 of 33 Showing Page 2 of 2  <  1  2 
HomeSearchRankingsStatisticsAboutContact

Hosted by Hypernia.
Website © 2018 FenriSoft. The core site script is PHCDownload (© 2005-2018).